diff --git a/ProjectNLD/Assets/Editor/AnimCompressor/LTCompressor.cs b/ProjectNLD/Assets/Editor/AnimCompressor/LTCompressor.cs index 25d35baabca..339f3d988fc 100644 --- a/ProjectNLD/Assets/Editor/AnimCompressor/LTCompressor.cs +++ b/ProjectNLD/Assets/Editor/AnimCompressor/LTCompressor.cs @@ -12,7 +12,7 @@ public class LTCompressor private static List _compressedFiles; - [MenuItem("Tools/*资源压缩/压缩所有动画")] + [MenuItem("Tools/*动画/压缩所有动画")] public static void CompressAll() { // 确保路径存在 diff --git a/ProjectNLD/Assets/Editor/Material/ShaderTool.cs b/ProjectNLD/Assets/Editor/Material/ShaderTool.cs index dcfa2190338..a0187343efc 100644 --- a/ProjectNLD/Assets/Editor/Material/ShaderTool.cs +++ b/ProjectNLD/Assets/Editor/Material/ShaderTool.cs @@ -15,7 +15,7 @@ public class ShaderTool : EditorWindow private List foldOut = new List(); private Vector2 scrollViewPos; - [MenuItem("Window/ShaderTool")] + [MenuItem("Tools/*材质/Shader工具")] static void Init() { var window = (ShaderTool)EditorWindow.GetWindow(typeof(ShaderTool)); diff --git a/ProjectNLD/Assets/Editor/ResCheck/ResMover.cs b/ProjectNLD/Assets/Editor/ResCheck/ResMover.cs index 876a2ec0cdc..dbeab6e9e4c 100644 --- a/ProjectNLD/Assets/Editor/ResCheck/ResMover.cs +++ b/ProjectNLD/Assets/Editor/ResCheck/ResMover.cs @@ -136,7 +136,7 @@ namespace ResCheck Debug.Log("MoveEffectPrefabs Done!"); } - [MenuItem("Tools/*资源检查/自动移动炮台资源")] + [MenuItem("Tools/*载具/自动移动炮台资源")] public static void MoveBatteryPrefabs() { var batteryConfig = TableManager.Instance.Tables.BatteryConfig; diff --git a/ProjectNLD/Assets/Editor/SkillEditor/Ext/AnimOverrideHandle.cs b/ProjectNLD/Assets/Editor/SkillEditor/Ext/AnimOverrideHandle.cs index 319543c4eb5..f778950e92c 100644 --- a/ProjectNLD/Assets/Editor/SkillEditor/Ext/AnimOverrideHandle.cs +++ b/ProjectNLD/Assets/Editor/SkillEditor/Ext/AnimOverrideHandle.cs @@ -6,7 +6,7 @@ using UnityEngine; public class AnimOverrideHandle { - [MenuItem("Assets/*Create/动画/自动设置展示动画机")] + [MenuItem("Assets/*Custom/动画/自动设置展示动画机")] private static void _AutoSetDisplayAnims() { var asset = Selection.activeObject as AnimatorOverrideController; @@ -81,7 +81,7 @@ public class AnimOverrideHandle AssetDatabase.Refresh(); } - [MenuItem("Assets/*Create/动画/自动设置战场动画机")] + [MenuItem("Assets/*Custom/动画/自动设置战场动画机")] private static void _AutoSetFightAnims() { var asset = Selection.activeObject as AnimatorOverrideController; diff --git a/ProjectNLD/Assets/Editor/Tools/UIComponentTool/UICtrlGenerateWindow.cs b/ProjectNLD/Assets/Editor/Tools/UIComponentTool/UICtrlGenerateWindow.cs index 6b7986c7d97..36482fc1a43 100644 --- a/ProjectNLD/Assets/Editor/Tools/UIComponentTool/UICtrlGenerateWindow.cs +++ b/ProjectNLD/Assets/Editor/Tools/UIComponentTool/UICtrlGenerateWindow.cs @@ -18,7 +18,7 @@ public class UICtrlGenerateWindow:EditorWindow private bool _isAdmitRepeat; - [MenuItem("Tools/*UI脚本自动生成工具", false, (int)NLDMenuID.UITools)] + [MenuItem("Tools/*UI/UI脚本自动生成工具", false, (int)NLDMenuID.UITools)] static void ShowWindow() { UICtrlGenerateWindow window = (UICtrlGenerateWindow)EditorWindow.GetWindow(typeof(UICtrlGenerateWindow)); diff --git a/ProjectNLD/Assets/Editor/VehicleBuilder/VehicleBuildWindow.cs b/ProjectNLD/Assets/Editor/VehicleBuilder/VehicleBuildWindow.cs index f1dd8f4cab4..4a0281074ab 100644 --- a/ProjectNLD/Assets/Editor/VehicleBuilder/VehicleBuildWindow.cs +++ b/ProjectNLD/Assets/Editor/VehicleBuilder/VehicleBuildWindow.cs @@ -10,7 +10,7 @@ namespace VehicleBuilder public class VehicleBuildWindow : EditorWindow { - [MenuItem("Tools/*构建器/载具构建器")] + [MenuItem("Tools/*载具/载具构建器")] public static void ShowWindow() { var window = GetWindow(); diff --git a/ProjectNLD/Assets/EditorHelper/AreaEditor/TreeEditor/TreeEditorWindow.cs b/ProjectNLD/Assets/EditorHelper/AreaEditor/TreeEditor/TreeEditorWindow.cs index 017e382a176..d9f53c7a1c8 100644 --- a/ProjectNLD/Assets/EditorHelper/AreaEditor/TreeEditor/TreeEditorWindow.cs +++ b/ProjectNLD/Assets/EditorHelper/AreaEditor/TreeEditor/TreeEditorWindow.cs @@ -12,7 +12,7 @@ using Framework; public class TreeEditorWindow : OdinMenuEditorWindow { - [MenuItem("Tools/*构建器/载具科技树生成")] + [MenuItem("Tools/*UI/载具科技树生成")] public static void OpenWindow() { var window = GetWindow();