获取服务器时间跨天检测
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5331926f26
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@ -0,0 +1,13 @@
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namespace Framework
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{
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public partial class Constants
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{
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public sealed class RedPoint
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{
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/// <summary>
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/// 商店动态红点
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/// </summary>
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public const int SHOP_RED_NODE = 80;
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}
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}
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}
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fileFormatVersion: 2
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guid: ae50184e4aa85461cbfd0317455485c9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +1,16 @@
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using System;
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using PhxhSDK;
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using Framework;
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using Gameplay;
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using UnityEngine;
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using Gameplay.Common;
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public class CrossDayChecker : Singlenton<CrossDayChecker>, IUpdatable, IInitable
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{
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public bool DeleteSaveData;
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// 检查时间点
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private TimeSpan checkPointTime = new TimeSpan(5, 0, 0);
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private TimeSpan checkPointTime;
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// 记录上次检查的时间
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private DateTime lastCheckTime;
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@ -25,7 +27,7 @@ public class CrossDayChecker : Singlenton<CrossDayChecker>, IUpdatable, IInitabl
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{
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if (!_init) return;
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if (disableCheck) return;
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var now = DateTime.Now;
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var now = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Server);
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// 检测跨天
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if (HasCrossedDay(lastCheckTime, now))
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@ -53,6 +55,8 @@ public class CrossDayChecker : Singlenton<CrossDayChecker>, IUpdatable, IInitabl
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public void InitForLoginOk()
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{
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checkPointTime = new TimeSpan(GLConfig.Inst.data.DailyChangeHour, 0, 0);
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if (PlayerPrefs.HasKey("CrossDayChecker_LastCheckTime"))
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{
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string savedTime = PlayerPrefs.GetString("CrossDayChecker_LastCheckTime");
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@ -63,15 +67,15 @@ public class CrossDayChecker : Singlenton<CrossDayChecker>, IUpdatable, IInitabl
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}
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else
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{
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DebugUtil.Log("CrossDayChecker: 无法解析存储的时间,使用当前时间作为初始化时间。");
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lastCheckTime = DateTime.Now;
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DebugUtil.Log("CrossDayChecker: 无法解析存储的时间,使用当前服务器时间作为初始化时间。");
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lastCheckTime = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Server);
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SendAllCrossEvent();
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}
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}
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else
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{
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DebugUtil.Log("CrossDayChecker: 本地存储中未找到上次检查时间,使用当前时间作为初始化时间。");
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lastCheckTime = DateTime.Now;
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DebugUtil.Log("CrossDayChecker: 本地存储中未找到上次检查时间,使用当前服务器时间作为初始化时间。");
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lastCheckTime = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Server);
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SendAllCrossEvent();
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}
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