首页界面 载具按钮和公告按钮 音效挂载
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b88e1beadc
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5460be9a42
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@ -6509,6 +6509,7 @@ GameObject:
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- component: {fileID: 3704650146247027996}
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- component: {fileID: 8895251453775394141}
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- component: {fileID: 8762960571325841385}
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- component: {fileID: 7695968317544372109}
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m_Layer: 5
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m_Name: Button_Camp
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m_TagString: Untagged
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@ -6620,6 +6621,18 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!114 &7695968317544372109
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5101477732221053075}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 92a780f4c13b41a488ae0e00b8b05bff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &5122089952983300584
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GameObject:
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m_ObjectHideFlags: 0
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@ -686,6 +686,7 @@ public class UI_MainPanelController : UIWindow
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private async void OnClick()
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{
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DebugUtil.Log("点击横幅,此处用于后续活动界面扩展");
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AudioManager.Instance.PlayAudio(Constants.Sound.COMMON_CLICK);
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await UI_NoticeController.Open();
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}
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}
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@ -1193,6 +1194,7 @@ public class UI_MainPanelController : UIWindow
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CommonUtils.BindButton(buttonTeam, OnTeam);
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CommonUtils.BindButton(buttonVehicle, OnVehicle);
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CommonUtils.BindButton(buttonCamp, OnCamp);
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buttonCamp.GetComponent<ButtonEx>().AddPointerDown(OnCamp);
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CommonUtils.BindButton(buttonWarning, OnNotice);
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CommonUtils.BindButton(buttonChooseLevel, OnChooseLevel);
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CommonUtils.BindButton(buttonPVP, OnPVP);
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@ -1607,11 +1609,14 @@ public class UI_MainPanelController : UIWindow
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/// </summary>
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private void OnCamp()
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{
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AudioManager.Instance.PlayAudio(Constants.Sound.COMMON_CLICK);
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GameStateManager.Instance.ChangeState(new GameStateCampScene());
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}
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void OnCamp(PointerEventData data)
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{
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AudioManager.Instance.PlayAudio(Constants.Sound.COMMON_CLICK);
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}
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private async void OnNotice()
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{
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AudioManager.Instance.PlayAudio(Constants.Sound.COMMON_CLICK);
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