【资源路径】挪动 autogen vehicle 路径
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@ -213,7 +213,7 @@ public class VehicleItem
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this.id = vPrefab.name.Split('_')[1];
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configIsDone = dataList.Any(a => a.vehicleConfig.ID.ToString() == id);
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message = configIsDone ? "需要构建载具" : "缺少配置or未解锁";
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string path = $"Assets/Art/AutoGen/Vehicle/{id}";
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string path = $"Assets/Art_Out/AutoGen/Vehicle/{id}";
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isBuild = AssetDatabase.IsValidFolder(path);
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}
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@ -412,7 +412,7 @@ MonoBehaviour:
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AssetTags:
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ActiveRuleName: EnableGroup
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Collectors:
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- CollectPath: Assets/Art/AutoGen/Vehicle
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- CollectPath: Assets/Art_Out/AutoGen/Vehicle
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CollectorGUID: 541dccc178c67ef43b8bebb902a3af73
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CollectorType: 0
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AddressRuleName: AddressByFileName
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@ -42,7 +42,7 @@ namespace Framework
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public const string CHARACTER_ERROR = "Assets/Art/Character/Prefabs/Players/P_Error.prefab";
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public const string DATA_FORMAT_PATH = "Assets/Config/Data/{0}.json";
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public const string VEHICLE_OUTPUT_PATH = "Assets/Art/AutoGen/Vehicle/{0}";
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public const string VEHICLE_OUTPUT_PATH = "Assets/Art_Out/AutoGen/Vehicle/{0}";
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public const string AI_ASSET_FORMAT_PATH = "Assets/Config/AI/{0}.asset";
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