【策划】朱利亚斯新皮肤配置
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@ -21,23 +21,23 @@ public sealed partial class DataItem : Luban.BeanBase
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{
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cacheJsonNode = _buf;
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{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
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{ if(!_buf["Rarity"].IsNumber) { throw new SerializationException(); } Rarity = (ActorCfg.ItemRarity)_buf["Rarity"].AsInt; }
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{ if(!_buf["Type"].IsNumber) { throw new SerializationException(); } Type = (ActorCfg.ItemType)_buf["Type"].AsInt; }
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{ if(!_buf["StorageType"].IsNumber) { throw new SerializationException(); } StorageType = (ActorCfg.StorageItemType)_buf["StorageType"].AsInt; }
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{ if(!_buf["Param1"].IsNumber) { throw new SerializationException(); } Param1 = _buf["Param1"]; }
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{ if(!_buf["Param2"].IsNumber) { throw new SerializationException(); } Param2 = _buf["Param2"]; }
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{ if(!_buf["Param3"].IsNumber) { throw new SerializationException(); } Param3 = _buf["Param3"]; }
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{ if(!_buf["Rarity"].IsNumber) { throw new SerializationException(); } Rarity = (ActorCfg.ItemRarity)_buf["Rarity"].AsInt; }
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{ var __json0 = _buf["Selections"]; if(!__json0.IsArray) { throw new SerializationException(); } Selections = new System.Collections.Generic.List<item.ItemCounts>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { item.ItemCounts __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = global::cfg.item.ItemCounts.DeserializeItemCounts(__e0); } Selections.Add(__v0); } }
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{ if(!_buf["StorageType"].IsNumber) { throw new SerializationException(); } StorageType = (ActorCfg.StorageItemType)_buf["StorageType"].AsInt; }
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{ if(!_buf["JumpToPos"].IsNumber) { throw new SerializationException(); } JumpToPos = (JumpFuncType)_buf["JumpToPos"].AsInt; }
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{ if(!_buf["JumpToParam"].IsNumber) { throw new SerializationException(); } JumpToParam = _buf["JumpToParam"]; }
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{ if(!_buf["AcquireFromStorage"].IsBoolean) { throw new SerializationException(); } AcquireFromStorage = _buf["AcquireFromStorage"]; }
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{ var __json0 = _buf["Acquisition"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; Acquisition = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Acquisition[__index0++] = __v0; } }
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{ var __json0 = _buf["ExchangeParam"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; ExchangeParam = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExchangeParam[__index0++] = __v0; } }
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{ if(!_buf["SearchItems"].IsNumber) { throw new SerializationException(); } SearchItems = _buf["SearchItems"]; }
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{ var __json0 = _buf["DisassembleParam"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; DisassembleParam = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DisassembleParam[__index0++] = __v0; } }
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{ if(!_buf["MaxCount"].IsNumber) { throw new SerializationException(); } MaxCount = _buf["MaxCount"]; }
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{ if(!_buf["SearchItems"].IsNumber) { throw new SerializationException(); } SearchItems = _buf["SearchItems"]; }
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{ if(!_buf["MaxUseCount"].IsNumber) { throw new SerializationException(); } MaxUseCount = _buf["MaxUseCount"]; }
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{ if(!_buf["HideInReward"].IsBoolean) { throw new SerializationException(); } HideInReward = _buf["HideInReward"]; }
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{ if(!_buf["MaxCount"].IsNumber) { throw new SerializationException(); } MaxCount = _buf["MaxCount"]; }
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{ if(!_buf["ShowInStorage"].IsBoolean) { throw new SerializationException(); } ShowInStorage = _buf["ShowInStorage"]; }
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{ if(!_buf["ShowNew"].IsBoolean) { throw new SerializationException(); } ShowNew = _buf["ShowNew"]; }
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{ if(!_buf["HideStockNumber"].IsBoolean) { throw new SerializationException(); } HideStockNumber = _buf["HideStockNumber"]; }
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@ -47,28 +47,29 @@ public sealed partial class DataItem : Luban.BeanBase
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{ if(!_buf["IntroductionTitleKey"].IsString) { throw new SerializationException(); } IntroductionTitleKey = _buf["IntroductionTitleKey"]; }
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{ if(!_buf["IconPath"].IsString) { throw new SerializationException(); } IconPath = _buf["IconPath"]; }
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{ if(!_buf["CoinIconPath"].IsString) { throw new SerializationException(); } CoinIconPath = _buf["CoinIconPath"]; }
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{ if(!_buf["SpecialIconPath"].IsString) { throw new SerializationException(); } SpecialIconPath = _buf["SpecialIconPath"]; }
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}
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public DataItem(int ID, ActorCfg.ItemType Type, int Param1, int Param2, int Param3, ActorCfg.ItemRarity Rarity, System.Collections.Generic.List<item.ItemCounts> Selections, ActorCfg.StorageItemType StorageType, JumpFuncType JumpToPos, int JumpToParam, bool AcquireFromStorage, int[] Acquisition, int[] ExchangeParam, int SearchItems, int[] DisassembleParam, int MaxCount, int MaxUseCount, bool HideInReward, bool ShowInStorage, bool ShowNew, bool HideStockNumber, int ExpireTransfor, string NameLocal, string IntroductionKey, string IntroductionTitleKey, string IconPath, string CoinIconPath )
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public DataItem(int ID, ActorCfg.ItemRarity Rarity, ActorCfg.ItemType Type, ActorCfg.StorageItemType StorageType, int Param1, int Param2, int Param3, System.Collections.Generic.List<item.ItemCounts> Selections, JumpFuncType JumpToPos, int JumpToParam, bool AcquireFromStorage, int[] Acquisition, int[] ExchangeParam, int[] DisassembleParam, int SearchItems, int MaxUseCount, bool HideInReward, int MaxCount, bool ShowInStorage, bool ShowNew, bool HideStockNumber, int ExpireTransfor, string NameLocal, string IntroductionKey, string IntroductionTitleKey, string IconPath, string CoinIconPath, string SpecialIconPath )
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{
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this.ID = ID;
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this.Rarity = Rarity;
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this.Type = Type;
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this.StorageType = StorageType;
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this.Param1 = Param1;
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this.Param2 = Param2;
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this.Param3 = Param3;
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this.Rarity = Rarity;
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this.Selections = Selections;
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this.StorageType = StorageType;
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this.JumpToPos = JumpToPos;
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this.JumpToParam = JumpToParam;
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this.AcquireFromStorage = AcquireFromStorage;
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this.Acquisition = Acquisition;
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this.ExchangeParam = ExchangeParam;
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this.SearchItems = SearchItems;
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this.DisassembleParam = DisassembleParam;
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this.MaxCount = MaxCount;
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this.SearchItems = SearchItems;
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this.MaxUseCount = MaxUseCount;
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this.HideInReward = HideInReward;
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this.MaxCount = MaxCount;
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this.ShowInStorage = ShowInStorage;
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this.ShowNew = ShowNew;
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this.HideStockNumber = HideStockNumber;
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@ -78,6 +79,7 @@ public sealed partial class DataItem : Luban.BeanBase
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this.IntroductionTitleKey = IntroductionTitleKey;
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this.IconPath = IconPath;
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this.CoinIconPath = CoinIconPath;
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this.SpecialIconPath = SpecialIconPath;
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}
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@ -91,10 +93,18 @@ public sealed partial class DataItem : Luban.BeanBase
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/// </summary>
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public int ID { get; private set; }
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/// <summary>
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/// 稀有度<br/>等级
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/// </summary>
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public ActorCfg.ItemRarity Rarity { get; private set; }
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/// <summary>
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/// 物品类型
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/// </summary>
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public ActorCfg.ItemType Type { get; private set; }
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/// <summary>
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/// 仓库中<br/>展示类型
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/// </summary>
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public ActorCfg.StorageItemType StorageType { get; private set; }
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/// <summary>
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/// 参数1
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/// </summary>
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public int Param1 { get; private set; }
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@ -107,27 +117,19 @@ public sealed partial class DataItem : Luban.BeanBase
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/// </summary>
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public int Param3 { get; private set; }
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/// <summary>
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/// 稀有度等级
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/// </summary>
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public ActorCfg.ItemRarity Rarity { get; private set; }
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/// <summary>
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/// 自选宝箱物品列表
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/// </summary>
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public System.Collections.Generic.List<item.ItemCounts> Selections { get; private set; }
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/// <summary>
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/// 仓库中展示类型
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/// </summary>
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public ActorCfg.StorageItemType StorageType { get; private set; }
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/// <summary>
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/// 物品使用跳转位置
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/// 物品使用<br/>跳转位置
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/// </summary>
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public JumpFuncType JumpToPos { get; private set; }
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/// <summary>
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/// 物品使用跳转参数
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/// 物品使用<br/>跳转参数
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/// </summary>
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public int JumpToParam { get; private set; }
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/// <summary>
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/// 来源于仓库
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/// 来源于<br/>仓库
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/// </summary>
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public bool AcquireFromStorage { get; private set; }
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/// <summary>
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@ -135,23 +137,19 @@ public sealed partial class DataItem : Luban.BeanBase
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/// </summary>
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public int[] Acquisition { get; private set; }
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/// <summary>
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/// 道具兑换(兑换获得数,消耗道具ID,兑换消耗数)
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/// 道具兑换
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/// </summary>
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public int[] ExchangeParam { get; private set; }
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/// <summary>
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/// 缺失道具时查找资源
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/// </summary>
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public int SearchItems { get; private set; }
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/// <summary>
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/// 道具分解(获得道具ID,获得道具数量)
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/// 道具分解
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/// </summary>
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public int[] DisassembleParam { get; private set; }
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/// <summary>
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/// 最大上限(不填默认取GlobalConfig中的值)
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/// 缺失道具时<br/>查找资源
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/// </summary>
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public int MaxCount { get; private set; }
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public int SearchItems { get; private set; }
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/// <summary>
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/// 最大使用上限,大于0有效
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/// 最大使用上限
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/// </summary>
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public int MaxUseCount { get; private set; }
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/// <summary>
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@ -159,15 +157,19 @@ public sealed partial class DataItem : Luban.BeanBase
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/// </summary>
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public bool HideInReward { get; private set; }
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/// <summary>
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/// 是否在仓库中展示
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/// 最大上限
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/// </summary>
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public int MaxCount { get; private set; }
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/// <summary>
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/// 仓库展示
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/// </summary>
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public bool ShowInStorage { get; private set; }
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/// <summary>
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/// 在仓库是否显示new标
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/// 显示new标
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/// </summary>
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public bool ShowNew { get; private set; }
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/// <summary>
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/// 详情是否隐藏持有数
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/// 详情是否<br/>隐藏持有数
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/// </summary>
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public bool HideStockNumber { get; private set; }
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/// <summary>
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@ -194,6 +196,10 @@ public sealed partial class DataItem : Luban.BeanBase
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/// 货币图标路径
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/// </summary>
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public string CoinIconPath { get; private set; }
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/// <summary>
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/// 特殊图标路径
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/// </summary>
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public string SpecialIconPath { get; private set; }
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public const int __ID__ = 1181218492;
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public override int GetTypeId() => __ID__;
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@ -207,23 +213,23 @@ public sealed partial class DataItem : Luban.BeanBase
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Rarity:" + Rarity + ","
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+ "Type:" + Type + ","
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+ "StorageType:" + StorageType + ","
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+ "Param1:" + Param1 + ","
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+ "Param2:" + Param2 + ","
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+ "Param3:" + Param3 + ","
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+ "Rarity:" + Rarity + ","
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+ "Selections:" + Luban.StringUtil.CollectionToString(Selections) + ","
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+ "StorageType:" + StorageType + ","
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+ "JumpToPos:" + JumpToPos + ","
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+ "JumpToParam:" + JumpToParam + ","
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+ "AcquireFromStorage:" + AcquireFromStorage + ","
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+ "Acquisition:" + Luban.StringUtil.CollectionToString(Acquisition) + ","
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+ "ExchangeParam:" + Luban.StringUtil.CollectionToString(ExchangeParam) + ","
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+ "SearchItems:" + SearchItems + ","
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+ "DisassembleParam:" + Luban.StringUtil.CollectionToString(DisassembleParam) + ","
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+ "MaxCount:" + MaxCount + ","
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+ "SearchItems:" + SearchItems + ","
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+ "MaxUseCount:" + MaxUseCount + ","
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+ "HideInReward:" + HideInReward + ","
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+ "MaxCount:" + MaxCount + ","
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+ "ShowInStorage:" + ShowInStorage + ","
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+ "ShowNew:" + ShowNew + ","
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+ "HideStockNumber:" + HideStockNumber + ","
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@ -233,6 +239,7 @@ public sealed partial class DataItem : Luban.BeanBase
|
|||
+ "IntroductionTitleKey:" + IntroductionTitleKey + ","
|
||||
+ "IconPath:" + IconPath + ","
|
||||
+ "CoinIconPath:" + CoinIconPath + ","
|
||||
+ "SpecialIconPath:" + SpecialIconPath + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,31 +87,31 @@ public sealed partial class DataCharacterSkin : Luban.BeanBase
|
|||
/// </summary>
|
||||
public string NickName { get; private set; }
|
||||
/// <summary>
|
||||
/// Cultivate(养成主界面)Assets/Art/UI/Texture/Poster/Poster_Default
|
||||
/// Cultivate(养成主界面)Assets\Art_Out\UI\Texture\UI_Pic_Main\UI_Poster\Special
|
||||
/// </summary>
|
||||
public string Cultivate { get; private set; }
|
||||
/// <summary>
|
||||
/// Favorable(好感度界面)Assets/Art/UI/Texture/Poster/Poster_Default
|
||||
/// Favorable(好感度界面)Assets\Art_Out\UI\Texture\UI_Pic_Main\UI_Poster\Special
|
||||
/// </summary>
|
||||
public string Favorable { get; private set; }
|
||||
/// <summary>
|
||||
/// LevelUp(考核、进阶、人物)所有升级界面 Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/LevelUp
|
||||
/// LevelUp(考核、进阶、人物)所有升级界面 Assets\Art_Out\UI\Texture\UI_Pic_Main\UI_Poster\Special
|
||||
/// </summary>
|
||||
public string LevelUp { get; private set; }
|
||||
/// <summary>
|
||||
/// SelectCharacter(干员一览界面)Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Select
|
||||
/// SelectCharacter(干员一览界面)Assets\Art_Out\UI\Texture\UI_Pic_Main\UI_Poster\Bust
|
||||
/// </summary>
|
||||
public string SelectCharacter { get; private set; }
|
||||
/// <summary>
|
||||
/// Poster(立绘查看界面)Assets/Art/UI/Texture/Poster/Poster_Default
|
||||
/// Poster(立绘查看界面)Assets\Art_Out\UI\SplitTexture\Poster\Poster_Default
|
||||
/// </summary>
|
||||
public string Poster { get; private set; }
|
||||
/// <summary>
|
||||
/// 2d英雄头像位置
|
||||
/// 2d英雄头像位置 Assets\Art_Out\UI\Texture\Icon\HeadPic
|
||||
/// </summary>
|
||||
public string PIcHeadPath { get; private set; }
|
||||
/// <summary>
|
||||
/// 编队界面指挥官头像
|
||||
/// 编队界面指挥官头像 Assets\Art\UI\Texture\UI_Pic_Team\UI_CommanderHead
|
||||
/// </summary>
|
||||
public string CommanderHeadPath { get; private set; }
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -10780,7 +10780,7 @@
|
|||
"Key": "SkinInfo_SkinDesc_100006_03",
|
||||
"Name": "SkinInfo_SkinDesc_100006_03",
|
||||
"value": "",
|
||||
"Desc": "迎着曙光",
|
||||
"Desc": "新的一天又是战斗的一天——直到将敌人彻底消灭。",
|
||||
"Notes": "",
|
||||
"Param0": "",
|
||||
"Param1": "",
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -6,8 +6,8 @@
|
|||
"MaxPurchaseLevel": 70,
|
||||
"SpecialItemLevel": 30,
|
||||
"SpecialItemID": [
|
||||
10006,
|
||||
2
|
||||
100006,
|
||||
3
|
||||
],
|
||||
"AdvancedPassPrice": [
|
||||
7,
|
||||
|
|
|
|||
|
|
@ -12,10 +12,6 @@
|
|||
{
|
||||
"Id": 1,
|
||||
"Count": 48800
|
||||
},
|
||||
{
|
||||
"Id": 3,
|
||||
"Count": 258
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -32,10 +28,6 @@
|
|||
{
|
||||
"Id": 3,
|
||||
"Count": 258
|
||||
},
|
||||
{
|
||||
"Id": 2,
|
||||
"Count": 140
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
|||
|
|
@ -1,24 +1,24 @@
|
|||
[
|
||||
{
|
||||
"ID": 900001,
|
||||
"RoleName": "npc_name_1",
|
||||
"RoleNickName": "story_character_nick_name_1",
|
||||
"ID": 900003,
|
||||
"RoleName": "npc_file_name_3",
|
||||
"RoleNickName": "npc_file_nick_name_3",
|
||||
"UnlockByLevel": [
|
||||
102005
|
||||
300003
|
||||
],
|
||||
"Faction": 1,
|
||||
"HeadIcon": "Assets/Art_Out/UI/Texture/Icon/HeadPic/Icon_HeadPic_E00003.png",
|
||||
"Model": ""
|
||||
"HeadIcon": "Assets/Art_Out/UI/Texture/Icon/HeadPic/Icon_HeadPic_N00003.png",
|
||||
"Model": "Assets\\Art_Out\\UI\\Texture\\UI_Pic_Main\\UI_Poster\\Bust\\Poster_Bust_N00003.png"
|
||||
},
|
||||
{
|
||||
"ID": 900002,
|
||||
"RoleName": "npc_name_2",
|
||||
"RoleNickName": "story_character_nick_name_2",
|
||||
"ID": 900006,
|
||||
"RoleName": "npc_file_name_6",
|
||||
"RoleNickName": "npc_file_nick_name_6",
|
||||
"UnlockByLevel": [
|
||||
100005
|
||||
301001
|
||||
],
|
||||
"Faction": 2,
|
||||
"HeadIcon": "Assets/Art_Out/UI/Texture/Icon/HeadPic/Icon_HeadPic_E00003.png",
|
||||
"Model": ""
|
||||
"HeadIcon": "Assets/Art_Out/UI/Texture/Icon/HeadPic/Icon_HeadPic_N00006.png",
|
||||
"Model": "Assets\\Art_Out\\UI\\Texture\\UI_Pic_Main\\UI_Poster\\Bust\\Poster_Bust_N00006.png"
|
||||
}
|
||||
]
|
||||
|
|
@ -193,8 +193,8 @@
|
|||
"SkinID": 1,
|
||||
"RoleID": 100006,
|
||||
"NameID": "A00006",
|
||||
"Name": "尤利乌斯",
|
||||
"NickName": "尤利乌斯",
|
||||
"Name": "朱利亚斯",
|
||||
"NickName": "朱利亚斯",
|
||||
"Cultivate": "Poster_Special_A00006",
|
||||
"Favorable": "Poster_Special_A00006",
|
||||
"LevelUp": "Poster_Special_A00006",
|
||||
|
|
@ -212,8 +212,8 @@
|
|||
"SkinID": 2,
|
||||
"RoleID": 100006,
|
||||
"NameID": "A01006",
|
||||
"Name": "尤利乌斯",
|
||||
"NickName": "尤利乌斯",
|
||||
"Name": "朱利亚斯",
|
||||
"NickName": "朱利亚斯",
|
||||
"Cultivate": "Poster_Special_A01006",
|
||||
"Favorable": "Poster_Special_A01006",
|
||||
"LevelUp": "Poster_Special_A01006",
|
||||
|
|
@ -227,6 +227,25 @@
|
|||
"IsAllowPreview": false,
|
||||
"AcquireCondition": ""
|
||||
},
|
||||
{
|
||||
"SkinID": 3,
|
||||
"RoleID": 100006,
|
||||
"NameID": "A02006",
|
||||
"Name": "朱利亚斯",
|
||||
"NickName": "朱利亚斯",
|
||||
"Cultivate": "Poster_Special_A02006",
|
||||
"Favorable": "Poster_Special_A02006",
|
||||
"LevelUp": "Poster_Special_A02006",
|
||||
"SelectCharacter": "Poster_Bust_A02006",
|
||||
"Poster": "Poster_Full_A02006",
|
||||
"PIcHeadPath": "Icon_HeadPic_A02006",
|
||||
"CommanderHeadPath": "Icon_HeadPic_A02006_command",
|
||||
"AssistantPoster": "Poster_A02006",
|
||||
"SkinName": "",
|
||||
"SkinDesc": "",
|
||||
"IsAllowPreview": false,
|
||||
"AcquireCondition": ""
|
||||
},
|
||||
{
|
||||
"SkinID": 1,
|
||||
"RoleID": 100007,
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@
|
|||
100061,
|
||||
100062,
|
||||
100087,
|
||||
100088,
|
||||
100103,
|
||||
100107
|
||||
],
|
||||
|
|
@ -81,8 +80,8 @@
|
|||
"Category": 0,
|
||||
"CategoryName": "CharacterFileConfig_CategoryName_7",
|
||||
"content": [
|
||||
900001,
|
||||
900002
|
||||
900003,
|
||||
900006
|
||||
],
|
||||
"FlagPicPath": "",
|
||||
"RegionPicPath": "Assets/Art/UI/Texture/Camp_Pictoria/NPC/UI_Codex_di_03.png"
|
||||
|
|
|
|||
|
|
@ -10779,8 +10779,8 @@
|
|||
{
|
||||
"Key": "SkinInfo_SkinDesc_100006_03",
|
||||
"Name": "SkinInfo_SkinDesc_100006_03",
|
||||
"value": "迎着曙光",
|
||||
"Desc": "迎着曙光",
|
||||
"value": "新的一天又是战斗的一天——直到将敌人彻底消灭。",
|
||||
"Desc": "新的一天又是战斗的一天——直到将敌人彻底消灭。",
|
||||
"Notes": "",
|
||||
"Param0": "",
|
||||
"Param1": "",
|
||||
|
|
|
|||
Loading…
Reference in New Issue