移除不需要的shell脚本
parent
519d5fb756
commit
5afbe336f4
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@ -1,439 +0,0 @@
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// 对应管线任务参数
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def PLATFORM_PARAM = "Android"
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def PROFILE_PARAM = "Debug"
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def APK_NAME = "NLDBuild.apk"
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// 构建时候的参数
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def CHANNEL_PARAM = params.Channel
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def DEBUGBUILD_PARAM = params.DebugBuild
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def HOTUPDATE_PARAM = params.Enable_Hot_Update
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def AAB_PARAM = params.AAB
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def DEV_PARAM = IsDev()
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def ANDROIDKEYSTORE = "/Users/mayuanzheng/key/phxh_android.keystore"
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def ANDROIDKEYALIAS = "avery"
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def UPLOAD_SYMBOL = true
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// Jenkins 归档地址
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def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/"
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def VERSION_PARAM // 版本号 根据项目获取
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def OSS_UPLOAD_PATH_PARAM // 上传地址,根据项目获取
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def ASSETS_END_POINT_PARAM // Assets endPoint,根据项目获取
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// 构建地址
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def BUILD_PATH
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// 日志地址
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def log_path
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def SendMessageToWechat(message){
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if (!message) {
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return }
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def INNER_ROBOT="https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=3c92758c-1128-4931-ac8d-f19669d7befe"
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sh "chmod +x $WORKSPACE/Tool/build_tools/send_wechat_message.sh"
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sh "$WORKSPACE/Tool/build_tools/send_wechat_message.sh '${INNER_ROBOT}' '@all' '${message}'"
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}
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def ParseBuildLogError(logPath){
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sh "chmod +x $WORKSPACE/Tool/build_tools/parse_unity_build_log.sh"
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// 转译 "\[Build Exception\]:" 取消使用
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// def exceptionFlag = '\\[Build Exception\\]:'
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def errorMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'error CS' true true", returnStdout: true).trim()
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def exceptionMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Build Exception' false true", returnStdout: true).trim()
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def sceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Problem detected while' true true", returnStdout: true).trim()
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def multipleMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Multiple Unity' true false", returnStdout: true).trim()
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def processSceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Failed to process scene' true false", returnStdout: true).trim()
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SendMessageToWechat(errorMessage)
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SendMessageToWechat(exceptionMessage)
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SendMessageToWechat(sceneMessage)
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SendMessageToWechat(multipleMessage)
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SendMessageToWechat(processSceneMessage)
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}
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def GetRemote(){
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if('Banshu' == params.Channel)
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return 'shenhe';
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else if('Official' == params.Channel)
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return 'dev'
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else if('TapTap' == params.Channel)
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return 'tap_release'
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else if('ReleaseTest' == params.Channel)
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return 'dev'
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else if('Test' == params.Channel)
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return 'test'
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else if('Bilibili' == params.Channel)
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return 'bilibili_release'
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else
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return 'stable_dev';
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}
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def IsDev() {
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if('Banshu' == params.Channel)
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return true;
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else if('ReleaseTest' == params.Channel)
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return true;
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else if('StableDev' == params.Channel)
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return true;
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else if('Test' == params.Channel)
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return true;
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else
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return false;
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}
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pipeline {
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agent any
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stages {
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stage('拉最新工程') {
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steps {
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script {
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def currentPath = sh(script: 'pwd', returnStdout: true).trim()
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echo "cd ${currentPath}"
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// 1. 还原子模块修改
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def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
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def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
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if (gitDirExists == 'true' && scriptPathExists) {
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sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
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sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
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}
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// 2. 拉取主项目代码
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def remote = GetRemote();
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echo "拉取分支:${remote}"
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checkout scmGit(
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branches: [[name: "*/${remote}"]],
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extensions: [
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checkoutOption(60),
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lfs(),
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cloneOption(noTags: false, reference: '', shallow: false, timeout: 120),
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submodule(recursiveSubmodules: true, reference: '', timeout: 1200)
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],
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userRemoteConfigs: [[url: 'http://1.14.122.170:3000/PHXH/NLDClient.git']]
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)
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// 3. 删除旧 GamePlay_Dll 文件夹
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def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll"
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sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi"
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// 4. 拉取 GamePlay 仓库
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def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay"
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def gameplayPath = "http://1.14.122.170:3000/PHXH/GamePlay.git"
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def branch = GetRemote();
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sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh"
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sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayPath} ${branch}"
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}
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}
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}
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stage('获取项目配置') {
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steps {
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// 将项目相关配置复制到打包路径下
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sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh"
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sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env"
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// 将打包机器相关配置复制到打包路径下
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echo "copy local env file to $WORKSPACE"
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sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/"
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}
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}
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stage('修改渠道文件夹') {
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steps {
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script {
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try {
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// 先安装pyyaml
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sh "pip3 install pyyaml --user"
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// 调用python脚本修改渠道文件夹
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echo "根据 [${params.Channel}] 渠道修改文件夹"
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def channelPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}"
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def sdkPath = "${WORKSPACE}/Tool/sdk_packages"
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echo "Channel Path: ${channelPath}"
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echo "SDK Path: ${sdkPath}"
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// python脚本: Tool/py_tools/PreHandle.py <sdk_path> <channel_path>
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sh "chmod +x $WORKSPACE/Tool/py_tools/PreHandle.py"
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// 使用 returnStatus 获取脚本的退出码
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def pythonResult = sh(script: "python3 $WORKSPACE/Tool/py_tools/PreHandle.py ${sdkPath} ${channelPath}", returnStatus: true)
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if (pythonResult != 0) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】修改渠道文件夹失败: pythonResult=${pythonResult}"
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SendMessageToWechat(message)
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error("Failure of the '修改渠道文件夹' stage")
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}
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】根据渠道修改工程失败"
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SendMessageToWechat(message)
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error("Failure of the '修改渠道文件夹' stage")
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}
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}
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}
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}
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stage('根据渠道修改工程') {
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steps {
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script {
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try {
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echo "根据 [${params.Channel}] 渠道修改工程"
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sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh"
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sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】根据渠道修改工程失败"
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SendMessageToWechat(message)
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error("Failure of the '根据渠道修改工程' stage")
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}
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}
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}
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}
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stage('根据渠道获取相关参数') {
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steps {
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script {
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try {
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echo "根据 [${params.Channel}] 渠道获取相关参数"
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def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml"
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// 1. 读取并解析 YAML,得到一个 Groovy Map
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def cfg = readYaml(file: playersettings)
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// 2. 提取字段 根据 YAML 键名取值
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VERSION_PARAM = (cfg?.Version ?: '').trim()
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OSS_UPLOAD_PATH_PARAM = (cfg?.OssRemoteUploadPath ?: '').trim()
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ASSETS_END_POINT_PARAM = (cfg?.AssetsEndPoint ?: '').trim()
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// 3.其他数据
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BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
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log_path="$BUILD_PATH/build.log"
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echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】根据渠道获取相关参数失败"
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SendMessageToWechat(message)
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error("Failure of the '根据渠道获取相关参数' stage")
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}
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}
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}
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}
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stage('打包') {
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steps {
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sh "chmod +x $WORKSPACE/Tool/build_tools/build_unity.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/hot_update.sh"
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script {
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def build_result
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if(params.Debug_AllLocal == true)
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PROFILE_PARAM="AllLocal"
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if(params.Build_InitApp == false){
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build_result=sh(script: "$WORKSPACE/Tool/build_tools/hot_update.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS}", returnStatus: true, returnStdout: false)
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log_path="$BUILD_PATH/UpdatePreviousBuild.log"
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}
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else
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build_result=sh(script: "$WORKSPACE/Tool/build_tools/build_unity.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${AAB_PARAM} ${DEV_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${UPLOAD_SYMBOL}", returnStatus: true, returnStdout: false)
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// 打包失败
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if(build_result != 0)
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{
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// 归档并分析日志
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archiveArtifacts artifacts: "$log_path" , followSymlinks: false
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def parse_log = "../../$log_path"
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ParseBuildLogError(parse_log)
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】构建失败"
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SendMessageToWechat(message)
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error("Failure of the '打包' stage")
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}
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}
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}
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}
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stage('加密应用') {
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steps {
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script {
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// 只在构建完整应用时进行加密
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echo "params.Build_InitApp: ${params.Build_InitApp}"
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echo "WORKSPACE: ${WORKSPACE}"
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if (params.Build_InitApp == true) {
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try {
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// 确保CHANNEL_PARAM是正确的渠道名称
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def actualChannel = CHANNEL_PARAM ?: "Dev"
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echo "Actual channel: ${actualChannel}"
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// 构建YAML文件路径,添加备选路径
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def playersettings = "${WORKSPACE}/Tool/Channels/${actualChannel}/ChannelSetting.yaml"
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def fallbackPlayersettings = "d:/UnityProjects/NLDClient/Tool/Channels/${actualChannel}/ChannelSetting.yaml"
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// 选择存在的YAML文件路径
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def finalPlayersettings
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if (fileExists(playersettings)) {
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finalPlayersettings = playersettings
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} else if (fileExists(fallbackPlayersettings)) {
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finalPlayersettings = fallbackPlayersettings
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} else {
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echo "Warning: Both YAML paths not found. Using default: ${playersettings}"
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finalPlayersettings = playersettings
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}
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// 添加调试信息
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echo "playersettings path: ${finalPlayersettings}"
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echo "File exists: ${fileExists(finalPlayersettings)}"
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// 读取YAML文件,添加错误处理
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def cfg
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try {
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cfg = readYaml(file: finalPlayersettings)
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echo "YAML content: ${cfg}"
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} catch (yamlErr) {
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echo "Error reading YAML: ${yamlErr.getMessage()}"
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// 尝试使用另一种方式读取YAML
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def yamlContent = readFile(finalPlayersettings)
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echo "Raw YAML content: ${yamlContent}"
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error "Failed to parse YAML file"
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}
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// 读取加密相关配置
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def encryptConfig = cfg?.Encryption
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echo "encryptConfig: ${encryptConfig}"
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if (encryptConfig) {
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def apiUrl = (encryptConfig?.ApiUrl ?: '').trim()
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def strategyName = (encryptConfig?.StrategyName ?: '').trim()
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def username = (encryptConfig?.Username ?: '').trim()
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def password = (encryptConfig?.Password ?: '').trim()
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def toolPath = (encryptConfig?.ToolPath ?: '').trim()
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def needSign = (encryptConfig?.NeedSign ?: true)
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def signName = (encryptConfig?.SignName ?: '').trim()
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def signVersion = (encryptConfig?.SignVersion ?: 4)
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def retryCount = (encryptConfig?.RetryCount ?: 3)
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// 构建APK路径
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def apkPath = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME"
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def outputDir = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
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// 替换WORKSPACE变量
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toolPath = toolPath.replace('${WORKSPACE}', WORKSPACE)
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// 构建加密命令
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def encryptCmd = "java -jar '${toolPath}' -t apk -u '${apiUrl}' -r '${username}' -w '${password}' -k '${apkPath}' -s '${strategyName}' -d '${outputDir}' -n '${APK_NAME}' -y ${retryCount}"
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// 添加签名参数
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if (needSign) {
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encryptCmd += " -i true -g '${signName}' -v ${signVersion}"
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}
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echo "开始加密应用..."
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echo "APK路径: ${apkPath}"
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echo "加密策略: ${strategyName}"
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echo "执行命令: ${encryptCmd}"
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// 执行加密命令
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def encryptResult = sh(script: encryptCmd, returnStatus: true, returnStdout: false)
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if (encryptResult != 0) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密失败"
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SendMessageToWechat(message)
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error("Failure of the '加密应用' stage")
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} else {
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echo "应用加密成功!加密后的APK已覆盖原APK。"
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}
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} else {
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echo "警告:未在渠道配置中找到加密相关配置,跳过加密步骤。"
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}
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密过程中发生异常: ${err.getMessage()}"
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SendMessageToWechat(message)
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error("Failure of the '加密应用' stage")
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}
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} else {
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echo "增量更新模式,跳过加密步骤。"
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}
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}
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}
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}
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stage('上传资源') {
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steps {
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script {
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sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss.sh"
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def asset_path="$WORKSPACE/ProjectNLD/ServerData/${PLATFORM_PARAM}"
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def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}"
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def upload_result=0
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upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
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if(upload_result != 0)
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{
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传资源失败"
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SendMessageToWechat(message)
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error("Failure of the '上传资源' stage")
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}
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}
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}
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}
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/*stage('上传apk') {
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steps {
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script {
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// 增量更新不需要上传包体
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if (params.Build_InitApp == true){
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def apk_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME"
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def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/"
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def upload_path_with_version="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}/"
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def upload_result=0
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def upload_result_with_version=0
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upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
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upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path_with_version} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
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if(upload_result != 0 || upload_result_with_version != 0)
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{
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传APK失败"
|
||||
SendMessageToWechat(message)
|
||||
error("Failure of the '上传apk' stage")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stage('上传符号表') {
|
||||
steps {
|
||||
script {
|
||||
if(UPLOAD_SYMBOL == true)
|
||||
{
|
||||
// 增量更新不需要上传符号表
|
||||
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file.sh"
|
||||
if (params.Build_InitApp == true){
|
||||
def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml"
|
||||
def symbol_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
|
||||
|
||||
def cfg = readYaml(file: playersettings)
|
||||
def crashsightConfig = cfg?."CrashSight_${PLATFORM_PARAM}"
|
||||
def crashsightId = (crashsightConfig?.id ?: '').trim()
|
||||
def crashsightKey = (crashsightConfig?.key ?: '').trim()
|
||||
def upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${symbol_path} ${crashsightId} ${crashsightKey}", returnStatus: true, returnStdout: false)
|
||||
if(upload_result != 0)
|
||||
{
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传符号表异常"
|
||||
SendMessageToWechat(message)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
stage('归档') {
|
||||
steps {
|
||||
script {
|
||||
try{
|
||||
archiveArtifacts artifacts: "$log_path" , followSymlinks: false
|
||||
if (params.Build_InitApp == true)
|
||||
archiveArtifacts artifacts: "$BUILD_PATH/*.apk" , followSymlinks: false
|
||||
}
|
||||
catch(Exception e){
|
||||
SendMessageToWechat(e.message + "\r\n" + e.stackTrace)
|
||||
currentBuild.result = 'FAILURE'
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stage('通知') {
|
||||
steps {
|
||||
script {
|
||||
if (params.Build_InitApp == true) {
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】客户端打包上传成功!下载链接:${ARTIFACT_URL}"
|
||||
SendMessageToWechat(message)
|
||||
} else {
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】客户端增量更新上传成功!下载链接:${ARTIFACT_URL}"
|
||||
SendMessageToWechat(message)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue