修改后处理描边初始化顺序
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@ -22,12 +22,13 @@ namespace Gameplay.Character
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{
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var isEnemy = troopId != ETroopsId.Self;
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emojiManager = EmojiManager.inst.InitCharacter(this);
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// emoji 会替换outline,所以要在emoji之后
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OutlineManager.instance.AutoAddFromObj(obj, isEnemy);
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cAnim = new CharacterAnim(this);
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await cAnim.Init();
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weapon = new Weapon.ViewWeapon(this);
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OutlineManager.instance.AutoAddFromObj(obj, isEnemy);
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}
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protected override void UpdateGameObjectName()
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