增加扫荡体力校验
parent
c9c83f9021
commit
5e046fb33b
BIN
ProjectNLD/Assets/Art/UI/Fonts/SourceHanSansCN-Medium SDF.asset (Stored with Git LFS)
BIN
ProjectNLD/Assets/Art/UI/Fonts/SourceHanSansCN-Medium SDF.asset (Stored with Git LFS)
Binary file not shown.
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@ -6908,7 +6908,6 @@ GameObject:
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- component: {fileID: 4669421599876269449}
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- component: {fileID: 1186632043427858221}
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- component: {fileID: 6559928075005564977}
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- component: {fileID: 7181289461838924674}
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m_Layer: 5
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m_Name: Text_StartFight
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m_TagString: Untagged
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@ -7033,19 +7032,6 @@ MonoBehaviour:
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!114 &7181289461838924674
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2770898699989442530}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4545b363802045e3a540e37e426a5df3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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text_key: BeforeFight_StartFight
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--- !u!1 &2802060713113826978
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GameObject:
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m_ObjectHideFlags: 0
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@ -133,7 +133,7 @@ namespace Gameplay.Guide
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}
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NetHelper.SaveGuideProgress((uint)curGroup.CurStep.Cfg.Id); // 完成引导步骤,保存服务器
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DebugUtil.Log($"<color=#00FA9A>完成引导步骤,服务器保存引导id:{curGroup.GroupId}</color>");
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DebugUtil.Log($"<color=#00FA9A>完成引导步骤,服务器保存引导id:{curGroup.CurStep.Cfg.Id}</color>");
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if (curGroup.IsComplete)
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{
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@ -237,6 +237,18 @@ public class EnergyManager : Singlenton<EnergyManager>
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return nowEnergy >= requireEnergy;
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}
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/// <summary>
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/// 获取最大战斗次数
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/// </summary>
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/// <param name="oneEnergy">一次战斗所需的体力</param>
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/// <returns></returns>
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public int GetMaxFightCount(int oneEnergy)
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{
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int nowEnergy = (int)GetNowEnergy();
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return nowEnergy / oneEnergy;
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}
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/// <summary>
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/// 兑换体力
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/// </summary>
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@ -684,8 +684,19 @@ public class UI_LevelDetailController : UIWindow
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/// </summary>
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private void OnPlus()
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{
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if (SweepCount < levelInfo.Cfg.MaxSweepingNumbert)
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++SweepCount;
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if (SweepCount >= levelInfo.Cfg.MaxSweepingNumbert)
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{
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UITipsManager.ShowTips("达到最大扫荡次数"); // ToDO 本地化
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return;
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}
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if (!CommonUtils.CheckEnergy(levelInfo.Cfg, SweepCount + 1))
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{
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UITipsManager.ShowTips("体力不足"); // ToDO 本地化
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return;
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}
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++SweepCount;
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}
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/// <summary>
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@ -710,7 +721,16 @@ public class UI_LevelDetailController : UIWindow
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/// </summary>
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private void OnMax()
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{
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SweepCount = levelInfo.Cfg.MaxSweepingNumbert;
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int count = CommonUtils.GetEnergyFightCount(levelInfo.Cfg);
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if (SweepCount == count)
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return;
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if (count <= 0)
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{
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SweepCount = 1;
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}
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SweepCount = count;
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}
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/// <summary>
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@ -810,6 +830,10 @@ public class UI_LevelDetailController : UIWindow
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/// </summary>
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private TMP_Text textPhysicalNum;
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/// <summary>
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/// 战斗按钮文本
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/// </summary>
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private TMP_Text textStartFight;
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/// <summary>
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/// Buff根节点
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/// </summary>
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private GameObject goBuff;
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@ -882,6 +906,7 @@ public class UI_LevelDetailController : UIWindow
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textLevelName = GetComponent<TMP_Text>("ImageBG/Text_LevelName");
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textPhysicalNum = GetComponent<TMP_Text>("ImageBG/ButtonStartFight/Image_physicalBG/Text_PhysicalNum");
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textBuff = GetComponent<TMP_Text>("ImageBG/Image_Buff/Text_Buff");
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textStartFight = GetComponent<TMP_Text>("ImageBG/ButtonStartFight/Text_StartFight");
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goBuff = FindObj("ImageBG/Image_Buff");
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UIButtonEx buttonExDayOrNight = imageDayOrNight.GetComponent<UIButtonEx>();
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@ -1018,9 +1043,9 @@ public class UI_LevelDetailController : UIWindow
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{
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this.isSweep = isSweep;
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if (this.isSweep)
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{
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textStartFight.text = CommonUtils.GetLocalizeText("BeforeFight_StartSweep"); // 准备扫荡
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this.sweepCount = sweepCount;
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if (null != curLevelInfo && curLevelInfo.Cfg.CostItems.Count > 0)
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textPhysicalNum.text = (curLevelInfo.Cfg.CostItems[0].Count * this.sweepCount).ToString();
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@ -1029,6 +1054,7 @@ public class UI_LevelDetailController : UIWindow
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}
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else
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{
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textStartFight.text = CommonUtils.GetLocalizeText("BeforeFight_StartFight"); // 准备战斗
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if (null != curLevelInfo && curLevelInfo.Cfg.CostItems.Count > 0)
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textPhysicalNum.text = curLevelInfo.Cfg.CostItems[0].Count.ToString();
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else
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@ -164,5 +164,20 @@ namespace Gameplay
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return EnergyManager.Instance.EnergyCheck(costEnergy);
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}
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/// <summary>
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/// 获取体力最大战斗次数
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/// </summary>
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/// <returns></returns>
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public static int GetEnergyFightCount(DataLevel dataLevel)
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{
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if (dataLevel.CostItems.Count <= 0)
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{
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DebugUtil.LogError($"关卡消耗配置错误,关卡id:{dataLevel.Id}");
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return 0;
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}
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return EnergyManager.Instance.GetMaxFightCount(dataLevel.CostItems[0].Count);
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}
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}
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}
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@ -174,7 +174,7 @@ public sealed partial class DataVehicle : Bright.Config.BeanBase
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/// </summary>
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public int PerShootCount { get; private set; }
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/// <summary>
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/// 武器Id
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/// 炮台Id
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/// </summary>
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public int WeaponId { get; private set; }
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/// <summary>
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@ -60,9 +60,9 @@
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"Selections": [],
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"MaxUseCount": 0,
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"ExpireTransfor": 0,
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"ShowInStorage": true,
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"StorageType": 3,
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"IntroductionKey": "ItemIntroduction_chaExp",
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"ShowInStorage": false,
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"StorageType": 0,
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"IntroductionKey": "",
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"JumpToPos": 1,
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"JumpToParam": 0,
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"Acquisition": [
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@ -140,8 +140,8 @@
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"Selections": [],
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"MaxUseCount": 0,
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"ExpireTransfor": 0,
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"ShowInStorage": true,
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"StorageType": 2,
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"ShowInStorage": false,
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"StorageType": 0,
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"IntroductionKey": "",
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"JumpToPos": 0,
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"JumpToParam": 0,
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@ -216,14 +216,7 @@
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"IntroductionKey": "ItemIntroduction_PieceExchange",
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"JumpToPos": 0,
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"JumpToParam": 0,
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"Acquisition": [
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101001,
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101002,
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101003,
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101004,
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101005,
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101006
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],
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"Acquisition": [],
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"ExchangeParam": []
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},
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{
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@ -11811,8 +11804,8 @@
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"Selections": [],
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"MaxUseCount": 0,
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"ExpireTransfor": 0,
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"ShowInStorage": false,
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"StorageType": 0,
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"ShowInStorage": true,
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"StorageType": 3,
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"IntroductionKey": "",
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"JumpToPos": 0,
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"JumpToParam": 0,
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@ -11834,8 +11827,8 @@
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"Selections": [],
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"MaxUseCount": 0,
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"ExpireTransfor": 0,
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"ShowInStorage": false,
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"StorageType": 0,
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"ShowInStorage": true,
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"StorageType": 3,
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"IntroductionKey": "",
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"JumpToPos": 0,
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"JumpToParam": 0,
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@ -11857,8 +11850,8 @@
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"Selections": [],
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"MaxUseCount": 0,
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"ExpireTransfor": 0,
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"ShowInStorage": false,
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"StorageType": 0,
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"ShowInStorage": true,
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"StorageType": 3,
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"IntroductionKey": "",
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"JumpToPos": 0,
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"JumpToParam": 0,
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@ -1,6 +1,6 @@
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[
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{
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"ID": 1,
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"ID": 10000101,
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"NameRead": "炮台1",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00001_01.prefab",
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"TurnSpeed": 400,
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@ -14,7 +14,7 @@
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"FlyEffectId": 15
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},
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{
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"ID": 2,
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"ID": 10000201,
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"NameRead": "炮台2",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00002_01.prefab",
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"TurnSpeed": 400,
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@ -28,7 +28,7 @@
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"FlyEffectId": 15
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},
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{
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"ID": 3,
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"ID": 10000301,
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"NameRead": "炮台3",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00003_01.prefab",
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"TurnSpeed": 400,
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@ -42,7 +42,7 @@
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"FlyEffectId": 15
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},
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{
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"ID": 4,
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"ID": 10000401,
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"NameRead": "炮台4",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00004_01.prefab",
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"TurnSpeed": 400,
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@ -56,7 +56,7 @@
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"FlyEffectId": 15
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},
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{
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"ID": 5,
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"ID": 10000501,
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"NameRead": "炮台5",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00005_01.prefab",
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"TurnSpeed": 400,
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@ -70,8 +70,22 @@
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"FlyEffectId": 15
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},
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{
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"ID": 6,
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"ID": 10000502,
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"NameRead": "炮台6",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00005_02.prefab",
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"TurnSpeed": 400,
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"BulletFlySpeed": 120,
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"FireAudioId": [
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"Sound_Shoot_4"
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],
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"FireEffectId": 4,
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"HitEffectId": 10,
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"CriticalHitEffectId": 7,
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"FlyEffectId": 15
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},
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{
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"ID": 10000601,
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"NameRead": "炮台7",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00006_01.prefab",
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"TurnSpeed": 400,
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"BulletFlySpeed": 120,
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@ -84,8 +98,8 @@
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"FlyEffectId": 15
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},
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{
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"ID": 7,
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"NameRead": "炮台7",
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"ID": 10000701,
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"NameRead": "炮台8",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00007_01.prefab",
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"TurnSpeed": 400,
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"BulletFlySpeed": 120,
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@ -98,8 +112,8 @@
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"FlyEffectId": 15
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},
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{
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"ID": 8,
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"NameRead": "炮台8",
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"ID": 10000801,
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"NameRead": "炮台9",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00008_01.prefab",
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"TurnSpeed": 400,
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"BulletFlySpeed": 120,
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@ -112,8 +126,8 @@
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"FlyEffectId": 15
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},
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{
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"ID": 9,
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"NameRead": "炮台9",
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"ID": 10000901,
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"NameRead": "炮台10",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00009_01.prefab",
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"TurnSpeed": 400,
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"BulletFlySpeed": 120,
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@ -124,5 +138,341 @@
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"HitEffectId": 10,
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"CriticalHitEffectId": 7,
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"FlyEffectId": 15
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},
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{
|
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"ID": 10001001,
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"NameRead": "炮台11",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00010_01.prefab",
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"TurnSpeed": 400,
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"BulletFlySpeed": 120,
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"FireAudioId": [
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"Sound_Shoot_4"
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],
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"FireEffectId": 4,
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"HitEffectId": 10,
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"CriticalHitEffectId": 7,
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"FlyEffectId": 15
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},
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{
|
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"ID": 10001101,
|
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"NameRead": "炮台12",
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00011_01.prefab",
|
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"TurnSpeed": 400,
|
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"BulletFlySpeed": 120,
|
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"FireAudioId": [
|
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"Sound_Shoot_5"
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],
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"FireEffectId": 4,
|
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"HitEffectId": 10,
|
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"CriticalHitEffectId": 7,
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"FlyEffectId": 15
|
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},
|
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{
|
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"ID": 10001201,
|
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"NameRead": "炮台13",
|
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00012_01.prefab",
|
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"TurnSpeed": 400,
|
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"BulletFlySpeed": 120,
|
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"FireAudioId": [
|
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"Sound_Shoot_4"
|
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],
|
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"FireEffectId": 4,
|
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"HitEffectId": 10,
|
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"CriticalHitEffectId": 7,
|
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"FlyEffectId": 15
|
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},
|
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{
|
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"ID": 10001301,
|
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"NameRead": "炮台14",
|
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00013_01.prefab",
|
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"TurnSpeed": 400,
|
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"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001401,
|
||||
"NameRead": "炮台15",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00014_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001501,
|
||||
"NameRead": "炮台16",
|
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"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00015_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001601,
|
||||
"NameRead": "炮台17",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00016_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001701,
|
||||
"NameRead": "炮台18",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00017_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001801,
|
||||
"NameRead": "炮台19",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00018_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001802,
|
||||
"NameRead": "炮台20",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00018_02.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10001901,
|
||||
"NameRead": "炮台21",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00019_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002001,
|
||||
"NameRead": "炮台22",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00020_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002101,
|
||||
"NameRead": "炮台23",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00021_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002201,
|
||||
"NameRead": "炮台24",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00022_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002301,
|
||||
"NameRead": "炮台25",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00023_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002401,
|
||||
"NameRead": "炮台26",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00024_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002501,
|
||||
"NameRead": "炮台27",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00025_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002601,
|
||||
"NameRead": "炮台28",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00026_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002701,
|
||||
"NameRead": "炮台29",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00027_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002801,
|
||||
"NameRead": "炮台30",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00028_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10002901,
|
||||
"NameRead": "炮台31",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00029_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10003001,
|
||||
"NameRead": "炮台32",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00030_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_4"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10003101,
|
||||
"NameRead": "炮台33",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00031_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
},
|
||||
{
|
||||
"ID": 10003201,
|
||||
"NameRead": "炮台34",
|
||||
"ModelPath": "Assets/Art/Character/Prefabs/BatteryNew/P_R00032_01.prefab",
|
||||
"TurnSpeed": 400,
|
||||
"BulletFlySpeed": 120,
|
||||
"FireAudioId": [
|
||||
"Sound_Shoot_5"
|
||||
],
|
||||
"FireEffectId": 4,
|
||||
"HitEffectId": 10,
|
||||
"CriticalHitEffectId": 7,
|
||||
"FlyEffectId": 15
|
||||
}
|
||||
]
|
||||
|
|
@ -62511,6 +62511,14 @@
|
|||
"Param2": "",
|
||||
"Value_En": ""
|
||||
},
|
||||
{
|
||||
"Key": "BeforeFight_StartSweep",
|
||||
"Value": "准备扫荡",
|
||||
"Param0": "",
|
||||
"Param1": "",
|
||||
"Param2": "",
|
||||
"Value_En": ""
|
||||
},
|
||||
{
|
||||
"Key": "BeforeFight_NoReward",
|
||||
"Value": "该关卡暂无奖励",
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
"AttackHpScale": 1,
|
||||
"FirstShootTime": 0.1,
|
||||
"PerShootCount": 1,
|
||||
"WeaponId": 1,
|
||||
"WeaponId": 10000101,
|
||||
"ReloadTime": 4,
|
||||
"FireRate": 1,
|
||||
"MoveSpeed": 2,
|
||||
|
|
@ -55,7 +55,7 @@
|
|||
"AttackHpScale": 1,
|
||||
"FirstShootTime": 0.1,
|
||||
"PerShootCount": 1,
|
||||
"WeaponId": 2,
|
||||
"WeaponId": 10000201,
|
||||
"ReloadTime": 4,
|
||||
"FireRate": 1,
|
||||
"MoveSpeed": 2,
|
||||
|
|
@ -92,7 +92,7 @@
|
|||
"AttackHpScale": 1,
|
||||
"FirstShootTime": 0.1,
|
||||
"PerShootCount": 1,
|
||||
"WeaponId": 6,
|
||||
"WeaponId": 10000601,
|
||||
"ReloadTime": 4,
|
||||
"FireRate": 1,
|
||||
"MoveSpeed": 3,
|
||||
|
|
@ -129,7 +129,7 @@
|
|||
"AttackHpScale": 1,
|
||||
"FirstShootTime": 0.1,
|
||||
"PerShootCount": 1,
|
||||
"WeaponId": 8,
|
||||
"WeaponId": 10000801,
|
||||
"ReloadTime": 4,
|
||||
"FireRate": 1,
|
||||
"MoveSpeed": 3,
|
||||
|
|
@ -166,7 +166,7 @@
|
|||
"AttackHpScale": 1,
|
||||
"FirstShootTime": 0.1,
|
||||
"PerShootCount": 1,
|
||||
"WeaponId": 12,
|
||||
"WeaponId": 10001201,
|
||||
"ReloadTime": 4,
|
||||
"FireRate": 1,
|
||||
"MoveSpeed": 3,
|
||||
|
|
|
|||
Loading…
Reference in New Issue