【战斗】优化 跳过举枪 逻辑的动画播放
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4fe306c060
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617d7cd477
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@ -25,7 +25,10 @@ namespace Gameplay.Character
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isLowShoot = owner.runtimeData.isInSuppressed || owner.fightData.forceLowShoot;
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owner.runtimeData.isShooting = true;
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_duringTime = owner.runtimeData.fightData.raiseWeaponTime;
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if (owner.fightData.skipRaiseWeapon)
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{
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return;
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}
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if (owner.cAnim != null)
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{
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owner.cAnim.targetFullAnim = isLowShoot ? EAnimFullState.S_C_RAISE : EAnimFullState.S_RAISE;
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