【战斗】优化 跳过举枪 逻辑的动画播放

main
刘涛 2025-04-11 12:08:22 +08:00
parent 4fe306c060
commit 617d7cd477
1 changed files with 4 additions and 1 deletions

View File

@ -25,7 +25,10 @@ namespace Gameplay.Character
isLowShoot = owner.runtimeData.isInSuppressed || owner.fightData.forceLowShoot;
owner.runtimeData.isShooting = true;
_duringTime = owner.runtimeData.fightData.raiseWeaponTime;
if (owner.fightData.skipRaiseWeapon)
{
return;
}
if (owner.cAnim != null)
{
owner.cAnim.targetFullAnim = isLowShoot ? EAnimFullState.S_C_RAISE : EAnimFullState.S_RAISE;