diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Character/State/UpState/UpStateRaiseWeapon.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Character/State/UpState/UpStateRaiseWeapon.cs index 9c21f5aecb6..e8aecda7c7b 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Character/State/UpState/UpStateRaiseWeapon.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Character/State/UpState/UpStateRaiseWeapon.cs @@ -25,7 +25,10 @@ namespace Gameplay.Character isLowShoot = owner.runtimeData.isInSuppressed || owner.fightData.forceLowShoot; owner.runtimeData.isShooting = true; _duringTime = owner.runtimeData.fightData.raiseWeaponTime; - + if (owner.fightData.skipRaiseWeapon) + { + return; + } if (owner.cAnim != null) { owner.cAnim.targetFullAnim = isLowShoot ? EAnimFullState.S_C_RAISE : EAnimFullState.S_RAISE;