增加恢复士气缩放值

main
刘涛 2023-11-16 13:06:13 +08:00
parent e75b80d8c0
commit 62cc8da25c
7 changed files with 1858 additions and 52 deletions

View File

@ -94,9 +94,12 @@ namespace Gameplay.Buff
owner.fightData.skillReleaseDistanceScale += changeValue;
break;
case EPropType.ReloadTimePercent:
owner.fightData.reloadTime = owner.fightData.baseReloadTime * (1 + changeValue);
owner.fightData.reloadTime += owner.fightData.baseReloadTime * changeValue;
_UpdateViewReloadCd();
break;
case EPropType.MoraleRecoverScale:
owner.fightData.moraleRecoverScale += changeValue;
break;
default:
DebugUtil.LogError("暂未处理的属性类型:{0}", propType);
break;
@ -196,6 +199,13 @@ namespace Gameplay.Buff
case EPropType.SkillReleaseDistancePercent:
owner.fightData.skillReleaseDistanceScale -= changeValue;
break;
case EPropType.ReloadTimePercent:
owner.fightData.reloadTime -= owner.fightData.baseReloadTime * changeValue;
_UpdateViewReloadCd();
break;
case EPropType.MoraleRecoverScale:
owner.fightData.moraleRecoverScale -= changeValue;
break;
default:
DebugUtil.LogError("暂未处理的属性类型:{0}", propType);
break;

View File

@ -130,6 +130,7 @@ namespace Gameplay.Common
/// 装弹时间
/// </summary>
public ObscuredFloat reloadTime;
/// <summary>
/// 装弹时间-基础值
/// </summary>

View File

@ -78,7 +78,8 @@ namespace Gameplay.Common
public void RecoverMorale(int value)
{
_OnRecoverMorale(value);
var finalValue = Mathf.FloorToInt(value * fightData.moraleRecoverScale);
_OnRecoverMorale(finalValue);
}
protected virtual void _OnRecoverMorale(int value)

View File

@ -75,6 +75,10 @@ namespace cfg.BuffCfg
/// 技能释放范围百分比
/// </summary>
SkillReleaseDistancePercent = 15,
/// <summary>
/// 士气恢复缩放系数
/// </summary>
MoraleRecoverScale = 16,
}
}

File diff suppressed because it is too large Load Diff

View File

@ -604,5 +604,705 @@
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]

View File

@ -1937,7 +1937,7 @@
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@ -2207,7 +2207,7 @@
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@ -2237,7 +2237,7 @@
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@ -2267,7 +2267,7 @@
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