【战场】限制相机位置

main
刘涛 2024-08-15 18:18:12 +08:00
parent 8e86b2393f
commit 64c139878b
2 changed files with 3 additions and 0 deletions

View File

@ -71,6 +71,8 @@ namespace Gameplay.Level
CameraManager.Instance.MainCamera.GetComponent<CameraController>().leftMargin = cameraInfo.leftMarginInFight; CameraManager.Instance.MainCamera.GetComponent<CameraController>().leftMargin = cameraInfo.leftMarginInFight;
CameraManager.Instance.MainCamera.GetComponent<CameraController>().topMargin = cameraInfo.topMarginInFight; CameraManager.Instance.MainCamera.GetComponent<CameraController>().topMargin = cameraInfo.topMarginInFight;
CameraManager.Instance.MainCamera.GetComponent<CameraController>().bottomMargin = cameraInfo.bottomMarginInFight; CameraManager.Instance.MainCamera.GetComponent<CameraController>().bottomMargin = cameraInfo.bottomMarginInFight;
CameraManager.Instance.MainCamera.GetComponent<CameraController>().AdjustSelf();
} }
protected override void _OnUpdate(float deltaTime) protected override void _OnUpdate(float deltaTime)

View File

@ -35,6 +35,7 @@ namespace Gameplay.Level
CameraManager.Instance.MainCamera.GetComponent<CameraController>().topMargin = cameraInfo.topMarginInInPre; CameraManager.Instance.MainCamera.GetComponent<CameraController>().topMargin = cameraInfo.topMarginInInPre;
CameraManager.Instance.MainCamera.GetComponent<CameraController>().bottomMargin = cameraInfo.bottomMarginInPre; CameraManager.Instance.MainCamera.GetComponent<CameraController>().bottomMargin = cameraInfo.bottomMarginInPre;
CameraManager.Instance.MainCamera.GetComponent<CameraController>().AdjustSelf();
} }
protected override void _OnUpdate(float deltaTime) protected override void _OnUpdate(float deltaTime)