【Audio】清理criware

main
马远征 2025-11-12 19:15:06 +08:00
parent 193b8d2eb4
commit 6713df0e2f
5 changed files with 15 additions and 324 deletions

View File

@ -1,154 +0,0 @@
using CriWare;
using CriWare.Assets;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class AnalyerTest : MonoBehaviour
{
// Start is called before the first frame update
private CriAtomExOutputAnalyzer analyzer;
float playtime;
private List<float[]> list = new List<float[]>();
CriAtomSourceForAsset atomAsset;
public Action<List<float[]>> onPlay;
bool islist = false;
void Start()
{
analyzer = new CriAtomExOutputAnalyzer(NewConfig());
atomAsset = GameObject.Find("CriAtomSource").GetComponent<CriAtomSourceForAsset>();
atomAsset.AttachToAnalyzer(analyzer);
//playtime = atomAsset.time / 1000;
playtime = 5;
DebugUtil.Log("onPlay是否为空" + (onPlay == null));
}
public void SetOnPlay(Action<List<float[]>> action)
{
onPlay = action;
atomAsset.Play();
islist = true;
}
CriWare.CriAtomExOutputAnalyzer.Config NewConfig()
{
CriWare.CriAtomExOutputAnalyzer.Config config = new CriAtomExOutputAnalyzer.Config();
config.enableSpectrumAnalyzer = true;
config.numSpectrumAnalyzerBands = 16;
return config;
}
float[] levels = new float[16];
float nowtime;
// Update is called once per frame
void Update()
{
if (!islist)
{
return;
}
if (nowtime <= playtime)
{
analyzer.GetSpectrumLevels(ref levels);
for (int i = 0; i < levels.Length; i++)
{
if (levels[i] * 100 > 10)
{
levels[i] = (2 + levels[i] * 100);
}
else
{
levels[i] = (2 - levels[i] * 100);
}
}
list.Add(levels);
nowtime += Time.deltaTime;
DebugUtil.Log(nowtime);
}
else
{
if (islist)
{
_SaveConfig(new OneMusicData(list));
}
}
}
public class OneMusicData
{
public string name;
public List<OneFrameData> frameDatas = new List<OneFrameData>();
public OneMusicData()
{
name = "fff";
for (int i = 0; i < 60; i++)
{
frameDatas.Add(new OneFrameData());
}
}
public OneMusicData(List<float[]> list)
{
for (int i = 0; i < list.Count; i++)
{
frameDatas.Add(new OneFrameData(list[i]));
}
}
}
[Serializable]
public class OneFrameData
{
public List<int> ColData = new List<int>();
public OneFrameData()
{
for (int i = 0; i < 16; i++)
{
ColData.Add(0);
}
}
public OneFrameData(float[] s)
{
for (int i = 0; i < s.Length; i++)
{
ColData.Add(Convert.ToInt16(s[i]));
}
}
}
private void _SaveConfig(OneMusicData saveData)
{
// 保存timeline
//var director = _cmp.gameObject.GetComponent<PlayableDirector>();
//var playAsset = director.playableAsset as TimelineAsset;
// 保存json到本地
{
var json = JsonUtility.ToJson(saveData);
var savePath = "Assets/Config/UISomeAbout/MainPanelMusicCube/";
var saveName = saveData + ".json";
var fullPath = savePath + "/" + saveName;
var realPath = Application.dataPath + fullPath.Substring(6);
if (File.Exists(realPath))
{
//if (VersionControlUtils.IsPathVersioned(fullPath))
//{
// Provider.Checkout(fullPath, CheckoutMode.Both).Wait();
//}
File.Delete(realPath);
}
File.WriteAllText(realPath, json);
Debug.Log("json保存成功:" + fullPath);
}
AssetDatabase.Refresh();
// 弹出对话框提示
EditorUtility.DisplayDialog("提示", "保存成功", "确定");
}
}

View File

@ -14,7 +14,6 @@ using UnityEngine.Audio;
public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatable, IAudioPlay
{
private AudioUnityManager _audioMgrObj = new();
//private AudioCriwareManager _audioMgrOldObj = new();
public GameObject initGameObject;
@ -40,11 +39,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
}
//public AudioMixer masterMixer => _audioMgrObj.masterMixer;
// public AudioCriwareManager AudioOldMgrObj
// {
// get { return _audioMgrOldObj; }
// }
private void AfterSwitchCamera(bool isRegister = true)
{
@ -121,11 +115,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
GlobalSoundsVolume = isEnable ? 1 : 0;
}
// public CriAtomExAcb GetAcb(string cueSheetName)
// {
// return _audioMgrObj.GetAcb(cueSheetName);
// }
public async UniTask<float> GetClipLength(string key)
{
return await _audioMgrObj.GetClipLength(key);
@ -160,38 +149,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
}
#endregion
public async UniTask<int> PlayAudioOld(string key, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound, GameObject posObj = null)
{
// if (DisableAudio) return 0;
// return await _audioMgrObj.PlayAudio(key, type, posObj);
DebugUtil.Log("更换流式播放后Key值需要修改为String详情参考AudioSourceConfig");
return -1;
}
public async UniTask<int> PlayAudioOld(string key, Vector3 pos, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound)
{
DebugUtil.Log("更换流式播放后Key值需要修改为String详情参考AudioSourceConfig");
return -1;
// if (DisableAudio) return 0;
// return await _audioMgrObj.PlayAudio(key, type, pos);
}
public async UniTask<int> PlayAudioOld(int id, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound, GameObject posObj = null)
{
// if (DisableAudio) return 0;
// return await _audioMgrOldObj.PlayAudio(id, type, posObj);
DebugUtil.Log("更换流式播放后Key值需要修改为String详情参考AudioSourceConfig");
return -1;
}
public async UniTask<int> PlayAudioOld(int id, Vector3 pos, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound)
{
// if (DisableAudio) return 0;
// DebugUtil.Log("Test");
// return await _audioMgrOldObj.PlayAudio(id, type, pos);
DebugUtil.Log("更换流式播放后Key值需要修改为String详情参考AudioSourceConfig");
return -1;
}
public void StopByID(int id)
{
@ -242,27 +199,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
//TODO 恢复背景音乐
_audioMgrObj?.ResumeAllMusic();
}
// /// <summary>
// /// 注册音频分析器的对音频挂接的监听
// /// </summary>
// /// <returns></returns>
// public CriAtomExOutputAnalyzer RegisterAnalyzer()//CriAtomExOutputAnalyzer criAtomExOutputAnalyzer
// {
// if (DisableAudio) return null;
// return _audioMgrObj.RegisterAnalyzer();//criAtomExOutputAnalyzer
// }
// /// <summary>
// /// 取消音频分析器对挂接的监听
// /// </summary>
// public void UnregisterAnalyzer()//CriAtomExOutputAnalyzer criAtomExOutputAnalyzer
// {
// if (DisableAudio) return;
// _audioMgrObj.UnregisterAnalyzer();//criAtomExOutputAnalyzer
// }
// public CriAtomExOutputAnalyzer GetAnalyzer()
// {
// return _audioMgrObj.analyzer;
// }
/// <summary>
/// 停止语音
@ -286,12 +222,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
_audioMgrObj.StopAll();
}
// public Audio GetAudioByID(AudioType audioType, int id)
// {
// if (DisableAudio) return null;
// return _audioMgrObj.GetAudioByID(audioType, id);
// }
public void GetSpectrumData(AudioCriManager.EPlayType audioType, int id, float[] spectrumsShow, float[] spectrumsData)
{
AudioInst audioInst = _audioMgrObj.GetAudioByID(audioType, id);
@ -342,24 +272,24 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
_audioMgrObj.ReleaseStoryAudios();
}
public void PlayByCueName(int audioID, string cueName, bool isFade = false)
public void PlayByKey(int audioID, string key, bool isFade = false)
{
_audioMgrObj.PlayByCueName(audioID, cueName, isFade);
_audioMgrObj.PlayByKey(audioID, key, isFade);
}
public void PlayByCueName(int audioID, string cueName, float fadeInTime)
public void PlayByKey(int audioID, string key, float fadeInTime)
{
_audioMgrObj.PlayByCueName(audioID, cueName, true, fadeInTime);
}
public void PlayByCueName(int audioID, string cueName, float fadeInTime, float targetVolume)
{
_audioMgrObj.PlayByCueName(audioID, cueName, fadeInTime, targetVolume);
_audioMgrObj.PlayByKey(audioID, key, true, fadeInTime);
}
public int PlayByCueName(string cueName, bool isFade = false, float fadeInTime = 4f)
public void PlayByKey(int audioID, string key, float fadeInTime, float targetVolume)
{
return _audioMgrObj.PlayAudio(cueName, AudioCriManager.EPlayType.Music, null, true, AudioConstant.DefaultPriority,
_audioMgrObj.PlayByKey(audioID, key, fadeInTime, targetVolume);
}
public int PlayByKey(string key, bool isFade = false, float fadeInTime = 4f)
{
return _audioMgrObj.PlayAudio(key, AudioCriManager.EPlayType.Music, null, true, AudioConstant.DefaultPriority,
isFade, fadeInTime);
}
public void ReleaseAllAudios()
@ -377,11 +307,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
return _audioMgrObj.GetSoundByPlayID(playID);
}
// public long GetCueLength(string cueSheet, string cueName)
// {
// return _audioMgrObj.GetCueLength(cueSheet, cueName);
// }
public void InitLimit(int c0, int c1, int c2)
{
AudioMgrObj.InitLimit(c0, c1, c2);

View File

@ -171,19 +171,6 @@ public class AudioUnityManager: Singlenton<AudioUnityManager>, IStart, IInitable
InitMixer();
//AudioRoot.AddComponent<AudioOutputDetector>();
// if (curClipType == ClipType.CriwareClip)
// {
// _criError = new GameObject();
// _criError.name = "CriwareError";
// _criError.AddComponent<CriWareErrorHandler>();
// Object.DontDestroyOnLoad(_criError);
// }
// var initialize = GameObject.Find("CriWareLibraryInitializer");
// Object.DontDestroyOnLoad(initialize);
// CriAtomRoot = GameObject.Find("CriAtom");
// CriAtom = CriAtomRoot.GetComponent<CriAtom>();
//Object.DontDestroyOnLoad(CriAtomRoot);
}
// CriAtomRoot = new GameObject()
// {
@ -1390,11 +1377,11 @@ public class AudioUnityManager: Singlenton<AudioUnityManager>, IStart, IInitable
_storyAudioDic.Clear();
}
public void PlayByCueName(int audioID, string cueName, bool isFade = false, float fadeOutTime = 4f)
public void PlayByKey(int audioID, string key, bool isFade = false, float fadeOutTime = 4f)
{
if (_allAudioDic.TryGetValue(audioID, out var audio))
{
var fullPath = GetFullPath(cueName);
var fullPath = GetFullPath(key);
if (isFade)
{
audio.PlayWithFade(fullPath, fadeOutTime);
@ -1406,11 +1393,11 @@ public class AudioUnityManager: Singlenton<AudioUnityManager>, IStart, IInitable
}
}
public void PlayByCueName(int audioID, string cueName, float fadeInTime, float targetVolume)
public void PlayByKey(int audioID, string key, float fadeInTime, float targetVolume)
{
if (_allAudioDic.TryGetValue(audioID, out var audio))
{
var fullPath = GetFullPath(cueName);
var fullPath = GetFullPath(key);
audio.SetTargetVolume(targetVolume);
audio.PlayWithFade(fullPath, fadeInTime);
}

View File

@ -28,17 +28,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// }}
// {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<CheckIsLoading>d__66>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<LoadAcfAsync>d__74,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<LoadAudioAsync>d__72,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__78,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__79,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__80,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__81,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayMusicCommon>d__58,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayMusicCommon>d__64,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlaySoundCommon>d__61,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlaySoundCommon>d__65,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioManager.<PlayAudio>d__20,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioManager.<PlayAudio>d__21,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioManager.<PlayAudio>d__22,int>
@ -159,17 +148,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_LevelSelectController.<GetAStarReward>d__80,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_VehicleCultivateController.<CreateModelNode>d__79>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_VehicleCultivateController.<LoadModel>d__73,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<CheckIsLoading>d__66>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<LoadAcfAsync>d__74,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<LoadAudioAsync>d__72,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__78,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__79,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__80,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__81,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayMusicCommon>d__58,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayMusicCommon>d__64,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlaySoundCommon>d__61,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlaySoundCommon>d__65,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioManager.<PlayAudio>d__20,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioManager.<PlayAudio>d__21,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioManager.<PlayAudio>d__22,int>
@ -1265,7 +1243,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// string Bright.Common.StringUtil.CollectionToString<float>(System.Collections.Generic.IEnumerable<float>)
// string Bright.Common.StringUtil.CollectionToString<int>(System.Collections.Generic.IEnumerable<int>)
// string Bright.Common.StringUtil.CollectionToString<object>(System.Collections.Generic.IEnumerable<object>)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<CheckIsLoading>d__66>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<CheckIsLoading>d__66&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Game.GameStateStory.<_LoadScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Game.GameStateStory.<_LoadScene>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Framework.TableManager.<Load>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Framework.TableManager.<Load>d__7&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.AI.AIManager.<PreLoadAI>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.AI.AIManager.<PreLoadAI>d__6&)
@ -1350,22 +1327,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Skill.UnitSkillManager.<AddSkill>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Skill.UnitSkillManager.<AddSkill>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIWindow.<OnBack>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIWindow.<OnBack>d__20&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,PhxhSDK.AssetManager.<CheckAssetInPack>d__11>(System.Runtime.CompilerServices.TaskAwaiter<object>&,PhxhSDK.AssetManager.<CheckAssetInPack>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlayMusicCommon>d__58>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlayMusicCommon>d__58&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlayMusicCommon>d__64>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlayMusicCommon>d__64&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlaySoundCommon>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlaySoundCommon>d__61&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlaySoundCommon>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlaySoundCommon>d__65&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__78>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__78&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__79>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__79&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__80>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__80&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__81>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__81&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__20&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__22&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__23&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlayMusicCommon>d__58>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlayMusicCommon>d__58&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlayMusicCommon>d__64>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlayMusicCommon>d__64&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlaySoundCommon>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlaySoundCommon>d__61&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlaySoundCommon>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlaySoundCommon>d__65&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Unit.GameUnitManager.<PrepareCharacter>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Unit.GameUnitManager.<PrepareCharacter>d__22&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Unit.GameUnitManager.<PrepareNpc>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Unit.GameUnitManager.<PrepareNpc>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Unit.GameUnitManager.<PrepareVehicle>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Unit.GameUnitManager.<PrepareVehicle>d__23&)
@ -1373,8 +1338,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SceneSurfaceData.<GetSurfaceMesh>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SceneSurfaceData.<GetSurfaceMesh>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<AnimSwitchWindow>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<AnimSwitchWindow>d__37&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<AnimSwitchWindow>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<AnimSwitchWindow>d__38&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<LoadAcfAsync>d__74>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<LoadAcfAsync>d__74&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<LoadAudioAsync>d__72>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<LoadAudioAsync>d__72&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Framework.Wrapper.Unit.<Load>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Framework.Wrapper.Unit.<Load>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.AI.AIManager.<RegisterAI>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.AI.AIManager.<RegisterAI>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.BT.BTImplement.<GetBehavior>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.BT.BTImplement.<GetBehavior>d__11&)
@ -1406,7 +1369,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_VehicleCultivateController.<LoadModel>d__73>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_VehicleCultivateController.<LoadModel>d__73&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,PhxhSDK.AssetManager.<InstanceAsync>d__8<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,PhxhSDK.AssetManager.<InstanceAsync>d__8<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,PhxhSDK.AssetManager.<LoadAssetAsync>d__6<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,PhxhSDK.AssetManager.<LoadAssetAsync>d__6<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AudioCriwareManager.<CheckIsLoading>d__66>(AudioCriwareManager.<CheckIsLoading>d__66&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Game.GameStateStory.<_LoadScene>d__6>(Gameplay.Game.GameStateStory.<_LoadScene>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Framework.TableManager.<Load>d__7>(Framework.TableManager.<Load>d__7&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.AI.AIManager.<PreLoadAI>d__6>(Gameplay.AI.AIManager.<PreLoadAI>d__6&)
@ -1493,20 +1455,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<Gameplay.Skill.UnitSkillManager.<AddSkill>d__5>(Gameplay.Skill.UnitSkillManager.<AddSkill>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<PhxhSDK.AssetManager.<CheckAssetInPack>d__11>(PhxhSDK.AssetManager.<CheckAssetInPack>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<UIWindow.<OnBack>d__20>(UIWindow.<OnBack>d__20&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__78>(AudioCriwareManager.<PlayAudio>d__78&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__79>(AudioCriwareManager.<PlayAudio>d__79&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__80>(AudioCriwareManager.<PlayAudio>d__80&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__81>(AudioCriwareManager.<PlayAudio>d__81&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayMusicCommon>d__58>(AudioCriwareManager.<PlayMusicCommon>d__58&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayMusicCommon>d__64>(AudioCriwareManager.<PlayMusicCommon>d__64&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlaySoundCommon>d__61>(AudioCriwareManager.<PlaySoundCommon>d__61&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlaySoundCommon>d__65>(AudioCriwareManager.<PlaySoundCommon>d__65&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__20>(AudioManager.<PlayAudio>d__20&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__21>(AudioManager.<PlayAudio>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__22>(AudioManager.<PlayAudio>d__22&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__23>(AudioManager.<PlayAudio>d__23&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AudioCriwareManager.<LoadAcfAsync>d__74>(AudioCriwareManager.<LoadAcfAsync>d__74&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AudioCriwareManager.<LoadAudioAsync>d__72>(AudioCriwareManager.<LoadAudioAsync>d__72&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Framework.Wrapper.Unit.<Load>d__21>(Framework.Wrapper.Unit.<Load>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.AI.AIManager.<RegisterAI>d__4>(Gameplay.AI.AIManager.<RegisterAI>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.BT.BTImplement.<GetBehavior>d__11>(Gameplay.BT.BTImplement.<GetBehavior>d__11&)

View File

@ -4,25 +4,6 @@
<type fullname="CodeStage.AntiCheat.ObscuredTypes.ObscuredFloat" preserve="all" />
<type fullname="CodeStage.AntiCheat.ObscuredTypes.ObscuredInt" preserve="all" />
</assembly>
<assembly fullname="CriMw.CriWare.Assets.Runtime">
<type fullname="CriWare.Assets.CriAtomAcbAsset" preserve="all" />
<type fullname="CriWare.Assets.CriAtomAcfAsset" preserve="all" />
<type fullname="CriWare.Assets.CriAtomAssets" preserve="all" />
<type fullname="CriWare.Assets.CriAtomCueReference" preserve="all" />
<type fullname="CriWare.Assets.CriAtomSourceForAsset" preserve="all" />
</assembly>
<assembly fullname="CriMw.CriWare.Runtime">
<type fullname="CriWare.CriAtomExOutputAnalyzer" preserve="all" />
<type fullname="CriWare.CriAtomExOutputAnalyzer/Config" preserve="all" />
<type fullname="CriWare.CriAtomExPlayback" preserve="all" />
<type fullname="CriWare.CriAtomSourceBase" preserve="all" />
<type fullname="CriWare.CriAtomSourceBase/Status" preserve="all" />
<type fullname="CriWare.CriTimeline.Atom.CriAtomClip" preserve="all" />
<type fullname="CriWare.CriTimeline.Atom.CriAtomClipBase" preserve="all" />
<type fullname="CriWare.CriTimeline.Atom.CriAtomMixerBehaviour" preserve="all" />
<type fullname="CriWare.CriTimeline.Atom.CriAtomTrack" preserve="all" />
<type fullname="CriWare.CriWareErrorHandler" preserve="all" />
</assembly>
<assembly fullname="DOTween">
<type fullname="DG.Tweening.AxisConstraint" preserve="all" />
<type fullname="DG.Tweening.Core.DOGetter`1" preserve="all" />