【Audio】清理criware
parent
193b8d2eb4
commit
6713df0e2f
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@ -1,154 +0,0 @@
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using CriWare;
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using CriWare.Assets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class AnalyerTest : MonoBehaviour
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{
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// Start is called before the first frame update
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private CriAtomExOutputAnalyzer analyzer;
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float playtime;
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private List<float[]> list = new List<float[]>();
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CriAtomSourceForAsset atomAsset;
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public Action<List<float[]>> onPlay;
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bool islist = false;
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void Start()
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{
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analyzer = new CriAtomExOutputAnalyzer(NewConfig());
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atomAsset = GameObject.Find("CriAtomSource").GetComponent<CriAtomSourceForAsset>();
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atomAsset.AttachToAnalyzer(analyzer);
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//playtime = atomAsset.time / 1000;
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playtime = 5;
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DebugUtil.Log("onPlay是否为空" + (onPlay == null));
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}
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public void SetOnPlay(Action<List<float[]>> action)
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{
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onPlay = action;
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atomAsset.Play();
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islist = true;
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}
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CriWare.CriAtomExOutputAnalyzer.Config NewConfig()
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{
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CriWare.CriAtomExOutputAnalyzer.Config config = new CriAtomExOutputAnalyzer.Config();
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config.enableSpectrumAnalyzer = true;
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config.numSpectrumAnalyzerBands = 16;
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return config;
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}
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float[] levels = new float[16];
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float nowtime;
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// Update is called once per frame
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void Update()
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{
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if (!islist)
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{
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return;
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}
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if (nowtime <= playtime)
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{
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analyzer.GetSpectrumLevels(ref levels);
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for (int i = 0; i < levels.Length; i++)
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{
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if (levels[i] * 100 > 10)
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{
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levels[i] = (2 + levels[i] * 100);
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}
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else
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{
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levels[i] = (2 - levels[i] * 100);
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}
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}
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list.Add(levels);
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nowtime += Time.deltaTime;
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DebugUtil.Log(nowtime);
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}
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else
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{
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if (islist)
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{
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_SaveConfig(new OneMusicData(list));
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}
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}
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}
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public class OneMusicData
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{
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public string name;
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public List<OneFrameData> frameDatas = new List<OneFrameData>();
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public OneMusicData()
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{
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name = "fff";
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for (int i = 0; i < 60; i++)
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{
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frameDatas.Add(new OneFrameData());
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}
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}
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public OneMusicData(List<float[]> list)
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{
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for (int i = 0; i < list.Count; i++)
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{
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frameDatas.Add(new OneFrameData(list[i]));
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}
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}
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}
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[Serializable]
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public class OneFrameData
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{
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public List<int> ColData = new List<int>();
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public OneFrameData()
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{
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for (int i = 0; i < 16; i++)
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{
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ColData.Add(0);
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}
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}
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public OneFrameData(float[] s)
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{
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for (int i = 0; i < s.Length; i++)
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{
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ColData.Add(Convert.ToInt16(s[i]));
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}
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}
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}
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private void _SaveConfig(OneMusicData saveData)
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{
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// 保存timeline
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//var director = _cmp.gameObject.GetComponent<PlayableDirector>();
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//var playAsset = director.playableAsset as TimelineAsset;
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// 保存json到本地
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{
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var json = JsonUtility.ToJson(saveData);
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var savePath = "Assets/Config/UISomeAbout/MainPanelMusicCube/";
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var saveName = saveData + ".json";
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var fullPath = savePath + "/" + saveName;
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var realPath = Application.dataPath + fullPath.Substring(6);
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if (File.Exists(realPath))
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{
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//if (VersionControlUtils.IsPathVersioned(fullPath))
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//{
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// Provider.Checkout(fullPath, CheckoutMode.Both).Wait();
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//}
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File.Delete(realPath);
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}
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File.WriteAllText(realPath, json);
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Debug.Log("json保存成功:" + fullPath);
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}
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AssetDatabase.Refresh();
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// 弹出对话框提示
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EditorUtility.DisplayDialog("提示", "保存成功", "确定");
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}
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}
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@ -14,7 +14,6 @@ using UnityEngine.Audio;
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public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatable, IAudioPlay
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{
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private AudioUnityManager _audioMgrObj = new();
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//private AudioCriwareManager _audioMgrOldObj = new();
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public GameObject initGameObject;
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@ -40,11 +39,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
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}
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//public AudioMixer masterMixer => _audioMgrObj.masterMixer;
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// public AudioCriwareManager AudioOldMgrObj
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// {
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// get { return _audioMgrOldObj; }
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// }
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private void AfterSwitchCamera(bool isRegister = true)
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{
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@ -121,11 +115,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
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GlobalSoundsVolume = isEnable ? 1 : 0;
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}
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// public CriAtomExAcb GetAcb(string cueSheetName)
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// {
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// return _audioMgrObj.GetAcb(cueSheetName);
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// }
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public async UniTask<float> GetClipLength(string key)
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{
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return await _audioMgrObj.GetClipLength(key);
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@ -160,38 +149,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
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}
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#endregion
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public async UniTask<int> PlayAudioOld(string key, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound, GameObject posObj = null)
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{
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// if (DisableAudio) return 0;
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// return await _audioMgrObj.PlayAudio(key, type, posObj);
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DebugUtil.Log("更换流式播放后,Key值需要修改为String,详情参考AudioSourceConfig");
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return -1;
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}
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public async UniTask<int> PlayAudioOld(string key, Vector3 pos, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound)
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{
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DebugUtil.Log("更换流式播放后,Key值需要修改为String,详情参考AudioSourceConfig");
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return -1;
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// if (DisableAudio) return 0;
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// return await _audioMgrObj.PlayAudio(key, type, pos);
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}
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public async UniTask<int> PlayAudioOld(int id, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound, GameObject posObj = null)
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{
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// if (DisableAudio) return 0;
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// return await _audioMgrOldObj.PlayAudio(id, type, posObj);
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DebugUtil.Log("更换流式播放后,Key值需要修改为String,详情参考AudioSourceConfig");
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return -1;
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}
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public async UniTask<int> PlayAudioOld(int id, Vector3 pos, AudioCriManager.EPlayType type = AudioCriManager.EPlayType.Sound)
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{
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// if (DisableAudio) return 0;
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// DebugUtil.Log("Test");
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// return await _audioMgrOldObj.PlayAudio(id, type, pos);
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DebugUtil.Log("更换流式播放后,Key值需要修改为String,详情参考AudioSourceConfig");
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return -1;
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}
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public void StopByID(int id)
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{
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@ -242,27 +199,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
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//TODO 恢复背景音乐
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_audioMgrObj?.ResumeAllMusic();
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}
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// /// <summary>
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// /// 注册音频分析器的对音频挂接的监听
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// /// </summary>
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// /// <returns></returns>
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// public CriAtomExOutputAnalyzer RegisterAnalyzer()//CriAtomExOutputAnalyzer criAtomExOutputAnalyzer
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// {
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// if (DisableAudio) return null;
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// return _audioMgrObj.RegisterAnalyzer();//criAtomExOutputAnalyzer
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// }
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// /// <summary>
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// /// 取消音频分析器对挂接的监听
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// /// </summary>
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// public void UnregisterAnalyzer()//CriAtomExOutputAnalyzer criAtomExOutputAnalyzer
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// {
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// if (DisableAudio) return;
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// _audioMgrObj.UnregisterAnalyzer();//criAtomExOutputAnalyzer
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// }
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// public CriAtomExOutputAnalyzer GetAnalyzer()
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// {
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// return _audioMgrObj.analyzer;
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// }
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/// <summary>
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/// 停止语音
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@ -286,12 +222,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
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_audioMgrObj.StopAll();
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}
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// public Audio GetAudioByID(AudioType audioType, int id)
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// {
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// if (DisableAudio) return null;
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// return _audioMgrObj.GetAudioByID(audioType, id);
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// }
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public void GetSpectrumData(AudioCriManager.EPlayType audioType, int id, float[] spectrumsShow, float[] spectrumsData)
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{
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AudioInst audioInst = _audioMgrObj.GetAudioByID(audioType, id);
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_audioMgrObj.ReleaseStoryAudios();
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}
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public void PlayByCueName(int audioID, string cueName, bool isFade = false)
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public void PlayByKey(int audioID, string key, bool isFade = false)
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{
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_audioMgrObj.PlayByCueName(audioID, cueName, isFade);
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_audioMgrObj.PlayByKey(audioID, key, isFade);
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}
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public void PlayByCueName(int audioID, string cueName, float fadeInTime)
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public void PlayByKey(int audioID, string key, float fadeInTime)
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{
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_audioMgrObj.PlayByCueName(audioID, cueName, true, fadeInTime);
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}
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public void PlayByCueName(int audioID, string cueName, float fadeInTime, float targetVolume)
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{
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_audioMgrObj.PlayByCueName(audioID, cueName, fadeInTime, targetVolume);
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_audioMgrObj.PlayByKey(audioID, key, true, fadeInTime);
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}
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public int PlayByCueName(string cueName, bool isFade = false, float fadeInTime = 4f)
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public void PlayByKey(int audioID, string key, float fadeInTime, float targetVolume)
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{
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return _audioMgrObj.PlayAudio(cueName, AudioCriManager.EPlayType.Music, null, true, AudioConstant.DefaultPriority,
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_audioMgrObj.PlayByKey(audioID, key, fadeInTime, targetVolume);
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}
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public int PlayByKey(string key, bool isFade = false, float fadeInTime = 4f)
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{
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return _audioMgrObj.PlayAudio(key, AudioCriManager.EPlayType.Music, null, true, AudioConstant.DefaultPriority,
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isFade, fadeInTime);
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}
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public void ReleaseAllAudios()
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@ -377,11 +307,6 @@ public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatab
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return _audioMgrObj.GetSoundByPlayID(playID);
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}
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// public long GetCueLength(string cueSheet, string cueName)
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// {
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// return _audioMgrObj.GetCueLength(cueSheet, cueName);
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// }
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public void InitLimit(int c0, int c1, int c2)
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{
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AudioMgrObj.InitLimit(c0, c1, c2);
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@ -171,19 +171,6 @@ public class AudioUnityManager: Singlenton<AudioUnityManager>, IStart, IInitable
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InitMixer();
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//AudioRoot.AddComponent<AudioOutputDetector>();
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// if (curClipType == ClipType.CriwareClip)
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// {
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// _criError = new GameObject();
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// _criError.name = "CriwareError";
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// _criError.AddComponent<CriWareErrorHandler>();
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// Object.DontDestroyOnLoad(_criError);
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// }
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// var initialize = GameObject.Find("CriWareLibraryInitializer");
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// Object.DontDestroyOnLoad(initialize);
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// CriAtomRoot = GameObject.Find("CriAtom");
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// CriAtom = CriAtomRoot.GetComponent<CriAtom>();
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//Object.DontDestroyOnLoad(CriAtomRoot);
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}
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// CriAtomRoot = new GameObject()
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// {
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@ -1390,11 +1377,11 @@ public class AudioUnityManager: Singlenton<AudioUnityManager>, IStart, IInitable
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_storyAudioDic.Clear();
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}
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public void PlayByCueName(int audioID, string cueName, bool isFade = false, float fadeOutTime = 4f)
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public void PlayByKey(int audioID, string key, bool isFade = false, float fadeOutTime = 4f)
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{
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if (_allAudioDic.TryGetValue(audioID, out var audio))
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{
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var fullPath = GetFullPath(cueName);
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var fullPath = GetFullPath(key);
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if (isFade)
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{
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audio.PlayWithFade(fullPath, fadeOutTime);
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@ -1406,11 +1393,11 @@ public class AudioUnityManager: Singlenton<AudioUnityManager>, IStart, IInitable
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}
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}
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public void PlayByCueName(int audioID, string cueName, float fadeInTime, float targetVolume)
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public void PlayByKey(int audioID, string key, float fadeInTime, float targetVolume)
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{
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if (_allAudioDic.TryGetValue(audioID, out var audio))
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{
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var fullPath = GetFullPath(cueName);
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var fullPath = GetFullPath(key);
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audio.SetTargetVolume(targetVolume);
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audio.PlayWithFade(fullPath, fadeInTime);
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}
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@ -28,17 +28,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// }}
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// {{ AOT generic types
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<CheckIsLoading>d__66>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<LoadAcfAsync>d__74,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<LoadAudioAsync>d__72,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__78,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__79,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__80,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayAudio>d__81,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayMusicCommon>d__58,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlayMusicCommon>d__64,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlaySoundCommon>d__61,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioCriwareManager.<PlaySoundCommon>d__65,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioManager.<PlayAudio>d__20,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioManager.<PlayAudio>d__21,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioManager.<PlayAudio>d__22,int>
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@ -159,17 +148,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_LevelSelectController.<GetAStarReward>d__80,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_VehicleCultivateController.<CreateModelNode>d__79>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_VehicleCultivateController.<LoadModel>d__73,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<CheckIsLoading>d__66>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<LoadAcfAsync>d__74,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<LoadAudioAsync>d__72,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__78,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__79,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__80,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayAudio>d__81,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayMusicCommon>d__58,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlayMusicCommon>d__64,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlaySoundCommon>d__61,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioCriwareManager.<PlaySoundCommon>d__65,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioManager.<PlayAudio>d__20,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioManager.<PlayAudio>d__21,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioManager.<PlayAudio>d__22,int>
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@ -1265,7 +1243,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// string Bright.Common.StringUtil.CollectionToString<float>(System.Collections.Generic.IEnumerable<float>)
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// string Bright.Common.StringUtil.CollectionToString<int>(System.Collections.Generic.IEnumerable<int>)
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// string Bright.Common.StringUtil.CollectionToString<object>(System.Collections.Generic.IEnumerable<object>)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<CheckIsLoading>d__66>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<CheckIsLoading>d__66&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Game.GameStateStory.<_LoadScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Game.GameStateStory.<_LoadScene>d__6&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Framework.TableManager.<Load>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Framework.TableManager.<Load>d__7&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.AI.AIManager.<PreLoadAI>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.AI.AIManager.<PreLoadAI>d__6&)
|
||||
|
|
@ -1350,22 +1327,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Skill.UnitSkillManager.<AddSkill>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Skill.UnitSkillManager.<AddSkill>d__5&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIWindow.<OnBack>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIWindow.<OnBack>d__20&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,PhxhSDK.AssetManager.<CheckAssetInPack>d__11>(System.Runtime.CompilerServices.TaskAwaiter<object>&,PhxhSDK.AssetManager.<CheckAssetInPack>d__11&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlayMusicCommon>d__58>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlayMusicCommon>d__58&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlayMusicCommon>d__64>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlayMusicCommon>d__64&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlaySoundCommon>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlaySoundCommon>d__61&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AudioCriwareManager.<PlaySoundCommon>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AudioCriwareManager.<PlaySoundCommon>d__65&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__78>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__78&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__79>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__79&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__80>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__80&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioCriwareManager.<PlayAudio>d__81>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioCriwareManager.<PlayAudio>d__81&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__20&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__21&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__22&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,AudioManager.<PlayAudio>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,AudioManager.<PlayAudio>d__23&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlayMusicCommon>d__58>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlayMusicCommon>d__58&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlayMusicCommon>d__64>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlayMusicCommon>d__64&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlaySoundCommon>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlaySoundCommon>d__61&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<PlaySoundCommon>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<PlaySoundCommon>d__65&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Unit.GameUnitManager.<PrepareCharacter>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Unit.GameUnitManager.<PrepareCharacter>d__22&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Unit.GameUnitManager.<PrepareNpc>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Unit.GameUnitManager.<PrepareNpc>d__21&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Unit.GameUnitManager.<PrepareVehicle>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Unit.GameUnitManager.<PrepareVehicle>d__23&)
|
||||
|
|
@ -1373,8 +1338,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SceneSurfaceData.<GetSurfaceMesh>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SceneSurfaceData.<GetSurfaceMesh>d__3&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<AnimSwitchWindow>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<AnimSwitchWindow>d__37&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<AnimSwitchWindow>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<AnimSwitchWindow>d__38&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<LoadAcfAsync>d__74>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<LoadAcfAsync>d__74&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioCriwareManager.<LoadAudioAsync>d__72>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioCriwareManager.<LoadAudioAsync>d__72&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Framework.Wrapper.Unit.<Load>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Framework.Wrapper.Unit.<Load>d__21&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.AI.AIManager.<RegisterAI>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.AI.AIManager.<RegisterAI>d__4&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.BT.BTImplement.<GetBehavior>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.BT.BTImplement.<GetBehavior>d__11&)
|
||||
|
|
@ -1406,7 +1369,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_VehicleCultivateController.<LoadModel>d__73>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_VehicleCultivateController.<LoadModel>d__73&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,PhxhSDK.AssetManager.<InstanceAsync>d__8<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,PhxhSDK.AssetManager.<InstanceAsync>d__8<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,PhxhSDK.AssetManager.<LoadAssetAsync>d__6<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,PhxhSDK.AssetManager.<LoadAssetAsync>d__6<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AudioCriwareManager.<CheckIsLoading>d__66>(AudioCriwareManager.<CheckIsLoading>d__66&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Game.GameStateStory.<_LoadScene>d__6>(Gameplay.Game.GameStateStory.<_LoadScene>d__6&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Framework.TableManager.<Load>d__7>(Framework.TableManager.<Load>d__7&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.AI.AIManager.<PreLoadAI>d__6>(Gameplay.AI.AIManager.<PreLoadAI>d__6&)
|
||||
|
|
@ -1493,20 +1455,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<Gameplay.Skill.UnitSkillManager.<AddSkill>d__5>(Gameplay.Skill.UnitSkillManager.<AddSkill>d__5&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<PhxhSDK.AssetManager.<CheckAssetInPack>d__11>(PhxhSDK.AssetManager.<CheckAssetInPack>d__11&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<UIWindow.<OnBack>d__20>(UIWindow.<OnBack>d__20&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__78>(AudioCriwareManager.<PlayAudio>d__78&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__79>(AudioCriwareManager.<PlayAudio>d__79&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__80>(AudioCriwareManager.<PlayAudio>d__80&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayAudio>d__81>(AudioCriwareManager.<PlayAudio>d__81&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayMusicCommon>d__58>(AudioCriwareManager.<PlayMusicCommon>d__58&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlayMusicCommon>d__64>(AudioCriwareManager.<PlayMusicCommon>d__64&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlaySoundCommon>d__61>(AudioCriwareManager.<PlaySoundCommon>d__61&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioCriwareManager.<PlaySoundCommon>d__65>(AudioCriwareManager.<PlaySoundCommon>d__65&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__20>(AudioManager.<PlayAudio>d__20&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__21>(AudioManager.<PlayAudio>d__21&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__22>(AudioManager.<PlayAudio>d__22&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<AudioManager.<PlayAudio>d__23>(AudioManager.<PlayAudio>d__23&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AudioCriwareManager.<LoadAcfAsync>d__74>(AudioCriwareManager.<LoadAcfAsync>d__74&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AudioCriwareManager.<LoadAudioAsync>d__72>(AudioCriwareManager.<LoadAudioAsync>d__72&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Framework.Wrapper.Unit.<Load>d__21>(Framework.Wrapper.Unit.<Load>d__21&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.AI.AIManager.<RegisterAI>d__4>(Gameplay.AI.AIManager.<RegisterAI>d__4&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.BT.BTImplement.<GetBehavior>d__11>(Gameplay.BT.BTImplement.<GetBehavior>d__11&)
|
||||
|
|
|
|||
|
|
@ -4,25 +4,6 @@
|
|||
<type fullname="CodeStage.AntiCheat.ObscuredTypes.ObscuredFloat" preserve="all" />
|
||||
<type fullname="CodeStage.AntiCheat.ObscuredTypes.ObscuredInt" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="CriMw.CriWare.Assets.Runtime">
|
||||
<type fullname="CriWare.Assets.CriAtomAcbAsset" preserve="all" />
|
||||
<type fullname="CriWare.Assets.CriAtomAcfAsset" preserve="all" />
|
||||
<type fullname="CriWare.Assets.CriAtomAssets" preserve="all" />
|
||||
<type fullname="CriWare.Assets.CriAtomCueReference" preserve="all" />
|
||||
<type fullname="CriWare.Assets.CriAtomSourceForAsset" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="CriMw.CriWare.Runtime">
|
||||
<type fullname="CriWare.CriAtomExOutputAnalyzer" preserve="all" />
|
||||
<type fullname="CriWare.CriAtomExOutputAnalyzer/Config" preserve="all" />
|
||||
<type fullname="CriWare.CriAtomExPlayback" preserve="all" />
|
||||
<type fullname="CriWare.CriAtomSourceBase" preserve="all" />
|
||||
<type fullname="CriWare.CriAtomSourceBase/Status" preserve="all" />
|
||||
<type fullname="CriWare.CriTimeline.Atom.CriAtomClip" preserve="all" />
|
||||
<type fullname="CriWare.CriTimeline.Atom.CriAtomClipBase" preserve="all" />
|
||||
<type fullname="CriWare.CriTimeline.Atom.CriAtomMixerBehaviour" preserve="all" />
|
||||
<type fullname="CriWare.CriTimeline.Atom.CriAtomTrack" preserve="all" />
|
||||
<type fullname="CriWare.CriWareErrorHandler" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="DOTween">
|
||||
<type fullname="DG.Tweening.AxisConstraint" preserve="all" />
|
||||
<type fullname="DG.Tweening.Core.DOGetter`1" preserve="all" />
|
||||
|
|
|
|||
Loading…
Reference in New Issue