设置界面
parent
cd3345d622
commit
6bfa68cd51
File diff suppressed because it is too large
Load Diff
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@ -415,7 +415,8 @@ public static class UINameConst
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public static readonly string UI_WarScoreReward = "LevelSelect/UI_WarScoreReward";
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public static readonly string UI_BeforeFight = "LevelSelect/UI_BeforeFight";
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public static readonly string UI_Setting = "Interface/UI_Setting";
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public static readonly string UI_Setting = "Setting/UI_Setting";
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public static readonly string UI_CdkChangePanel = "Setting/UI_CdkChangePanel";
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public static readonly string UI_Notice = "Interface/UI_Notice";
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public static readonly string UIBackReturn = "Interface/UI_BackReturn";
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public static readonly string UINoticeTwo = "Common/Notice/UINoticeTwo";
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@ -1,115 +1,131 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Framework;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Slider = UnityEngine.UI.Slider;
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public class UI_SettingBinder
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{
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public static void GetComponents(UI_SettingController window)
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{
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window.Button_Close = window.GetComponent<Button>("Image_SetBG/Button_Close");
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window.Image_ScreenSet = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet");
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window.Text_ScreenSet = window.GetComponent<TMP_Text>("Image_SetBG/Image_ScreenSet/Text_ScreenSet");
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window.Text_ImageQuality = window.GetComponent<TMP_Text>("Image_SetBG/Image_ScreenSet/ImageQulity/Text_ImageQuality");
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window.Button_LowQ1 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_LowQ1");
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window.Button_LowQ2 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_LowQ2");
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window.Button_HighQ1 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_HighQ1");
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window.Button_HighQ2 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_HighQ2");
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window.Button_60F = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/Frame/Button_60F");
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window.Image_YPot_60 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_60F/Image_YPot_60");
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window.Image_BPot_60 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_60F/Image_BPot_60");
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window.Button_30F = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/Frame/Button_30F");
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window.Image_YPot_30 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_30F/Image_YPot_30");
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window.Image_BPot_30 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_30F/Image_BPot_30");
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window.Image_SoundSet = window.GetComponent<Image>("Image_SetBG/Image_SoundSet");
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window.Text_SoundSet = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Text_SoundSet");
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window.Text_BGM = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/BGM/Text_BGM");
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window.Button_Open_BGM = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/BGM/Button_Open_BGM");
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window.Button_Close_BGM= window.GetComponent<Button>("Image_SetBG/Image_SoundSet/BGM/Button_Close_BGM");
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window.Slider_HaveVoice_BGM = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/BGM/Slider_HaveVoice_BGM");
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window.Text_Rate_BGM = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/BGM/Slider_HaveVoice_BGM/Handle Slide Area/Handle/Text_Rate_BGM");
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window.Slider_NoVoice_BGM = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/BGM/Slider_NoVoice_BGM");
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window.Text_Effect = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Effect/Text_Effect");
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window.Button_Open_Effect = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Effect/Button_Open_Effect");
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window.Button_Close_Effect = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Effect/Button_Close_Effect");
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window.Slider_HaveVoice_Effect = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Effect/Slider_HaveVoice_Effect");
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window.Text_Rate_Effect = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Effect/Slider_HaveVoice_Effect/Handle Slide Area/Handle/Text_Rate_Effect");
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window.Slider_NoVoice_Effect = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Effect/Slider_NoVoice_Effect");
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window.Text_Talk = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Talk/Text_Talk");
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window.Button_Open_Talk = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Talk/Button_Open_Talk");
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window.Button_Close_Talk = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Talk/Button_Close_Talk");
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window.Slider_HaveVoice_Talk = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Talk/Slider_HaveVoice_Talk");
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window.Text_Rate_Talk = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Talk/Slider_HaveVoice_Talk/Handle Slide Area/Handle/Text_Rate_Talk");
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window.Slider_NoVoice_Talk = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Talk/Slider_NoVoice_Talk");
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window.Button_Open_Map = window.GetComponent<Button>("Image_SetBG/Map/Button_Open_Map");
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window.Button_Close_Map = window.GetComponent<Button>("Image_SetBG/Map/Button_Close_Map");
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window.Button_Cancel = window.GetComponent<Button>("Image_SetBG/Button_Cancel");
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window.Button_Save = window.GetComponent<Button>("Image_SetBG/Button_Save");
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window.Text_PlayerID = window.GetComponent<TMP_Text>("Image_SetBG/Text_PlayerID");
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window.Button_Open_CA = window.GetComponent<Button>("Image_SetBG/CameraAnima/Button_Open_CA");
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window.Button_Close_CA = window.GetComponent<Button>("Image_SetBG/CameraAnima/Button_Close_CA");
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}
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/****** 定义变量语句 ******
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public Image Image_SetBG;
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public TMP_Text Text_Title;
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public Button Button_Close;
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public Image Image_ScreenSet;
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public TMP_Text Text_ScreenSet;
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public TMP_Text Text_ImageQuality;
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public Button Button_LowQ1;
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public TMP_Text Text_LowQ;
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public Button Button_LowQ2;
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public TMP_Text Text_LowQ;
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public Button Button_HighQ1;
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public TMP_Text Text_HighQ;
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public Button Button_HighQ2;
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public TMP_Text Text_HighQ;
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public TMP_Text Text_Frame;
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public Button Button_60F;
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public TMP_Text Text_60Frame;
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public Image Image_YPot;
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public Image Image_BPot;
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public Button Button_30F;
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public TMP_Text Text_30Frame;
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public Image Image_YPot;
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public Image Image_BPot;
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public Image Image_SoundSet;
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public TMP_Text Text_SoundSet;
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public TMP_Text Text_BGM;
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public Image Image_Open;
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public Image Image_Close;
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public Slider Slider_HaveVoice;
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public TMP_Text Text_Rate;
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public Slider Slider_NoVoice;
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public TMP_Text Text_Effect;
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public Image Image_Open;
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public Image Image_Close;
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public Slider Slider_HaveVoice;
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public TMP_Text Text_Rate;
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public Slider Slider_NoVoice;
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public TMP_Text Text_Talk;
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public Image Image_Open;
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public Image Image_Close;
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public Slider Slider_HaveVoice;
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public TMP_Text Text_Rate;
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public Slider Slider_NoVoice;
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public TMP_Text Text_ShowMap;
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public Button Button_Open;
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public TMP_Text Text_Open;
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public Button Button_Close;
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public TMP_Text Text_Close;
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public Button Button_Cancel;
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public TMP_Text Text_Cancel;
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public Button Button_Save;
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public TMP_Text Text_Save;
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****** End ******/
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using TMPro;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Slider = UnityEngine.UI.Slider;
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public class UI_SettingBinder
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{
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public static void GetComponents(UI_SettingController window)
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{
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window.Button_Close = window.GetComponent<Button>("Image_SetBG/Button_Close");
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window.Button_Cancel = window.GetComponent<Button>("Image_SetBG/Button_Cancel");
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window.Button_Save = window.GetComponent<Button>("Image_SetBG/Button_Save");
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window.Text_PlayerID = window.GetComponent<TMP_Text>("Image_SetBG/Text_PlayerID");
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window.Text_ScreenSet = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_AccountSet/Text_ScreenSet");
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window.Button_CDK = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_AccountSet/Button_CDK");
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window.Button_Account = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_AccountSet/Button_Account");
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window.Image_ScreenSet = window.GetComponent<Image>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet");
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window.Text_ScreenSet = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Text_ScreenSet");
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window.Text_ImageQuality = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/ImageQulity/Text_ImageQuality");
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window.Button_LowQ1 = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/ImageQulity/Button_LowQ1");
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window.Button_LowQ2 = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/ImageQulity/Button_LowQ2");
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window.Button_HighQ1 = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/ImageQulity/Button_HighQ1");
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window.Button_HighQ2 = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/ImageQulity/Button_HighQ2");
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window.Button_60F = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Frame/Button_60F");
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window.Image_YPot_60 = window.GetComponent<Image>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Frame/Button_60F/Image_YPot_60");
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window.Image_BPot_60 = window.GetComponent<Image>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Frame/Button_60F/Image_BPot_60");
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window.Button_30F = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Frame/Button_30F");
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window.Image_YPot_30 = window.GetComponent<Image>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Frame/Button_30F/Image_YPot_30");
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window.Image_BPot_30 = window.GetComponent<Image>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_ScreenSet/Frame/Button_30F/Image_BPot_30");
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window.Image_SoundSet = window.GetComponent<Image>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet");
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window.Text_SoundSet = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Text_SoundSet");
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window.Text_BGM = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/BGM/Text_BGM");
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window.Button_Close_BGM = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/BGM/Button_Close_BGM");
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window.Button_Open_BGM = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/BGM/Button_Open_BGM");
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window.Slider_HaveVoice_BGM = window.GetComponent<Slider>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/BGM/Slider_HaveVoice_BGM");
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window.Text_Rate_BGM = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/BGM/Slider_HaveVoice_BGM/Handle Slide Area/Handle/Text_Rate_BGM");
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window.Slider_NoVoice_BGM = window.GetComponent<Slider>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/BGM/Slider_NoVoice_BGM");
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window.Text_Effect = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Effect/Text_Effect");
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window.Button_Close_Effect = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Effect/Button_Close_Effect");
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window.Button_Open_Effect = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Effect/Button_Open_Effect");
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window.Slider_HaveVoice_Effect = window.GetComponent<Slider>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Effect/Slider_HaveVoice_Effect");
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window.Text_Rate_Effect = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Effect/Slider_HaveVoice_Effect/Handle Slide Area/Handle/Text_Rate_Effect");
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window.Slider_NoVoice_Effect = window.GetComponent<Slider>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Effect/Slider_NoVoice_Effect");
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window.Text_Talk = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Talk/Text_Talk");
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window.Button_Close_Talk = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Talk/Button_Close_Talk");
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window.Button_Open_Talk = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Talk/Button_Open_Talk");
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window.Slider_HaveVoice_Talk = window.GetComponent<Slider>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Talk/Slider_HaveVoice_Talk");
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window.Text_Rate_Talk = window.GetComponent<TMP_Text>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Talk/Slider_HaveVoice_Talk/Handle Slide Area/Handle/Text_Rate_Talk");
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window.Slider_NoVoice_Talk = window.GetComponent<Slider>("Image_SetBG/ScrollView_Set/Viewport/Content/Image_SoundSet/Talk/Slider_NoVoice_Talk");
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window.Button_Open_Map = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/BattleSetting/Map/Button_Open_Map");
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window.Button_Close_Map = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/BattleSetting/Map/Button_Close_Map");
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window.Button_Open_CA = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/BattleSetting/CameraAnima/Button_Open_CA");
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window.Button_Close_CA = window.GetComponent<Button>("Image_SetBG/ScrollView_Set/Viewport/Content/BattleSetting/CameraAnima/Button_Close_CA");
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}
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/****** 定义变量语句 ******
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public Image Image_SetBG;
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public TMP_Text Text_Title;
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public Button Button_Close;
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public Button Button_Cancel;
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public TMP_Text Text_Cancel;
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public Button Button_Save;
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public TMP_Text Text_Save;
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public TMP_Text Text_PlayerID;
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public RecycleView ScrollView_Set;
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public Image Image_AccountSet;
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public TMP_Text Text_ScreenSet;
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public Button Button_CDK;
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public Button Button_Account;
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public Image Image_ScreenSet;
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public TMP_Text Text_ScreenSet;
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public TMP_Text Text_ImageQuality;
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public Button Button_LowQ1;
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public TMP_Text Text_LowQ;
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public Button Button_LowQ2;
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public TMP_Text Text_LowQ;
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public Button Button_MiddleQ1;
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public TMP_Text Text_MiddleQ;
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public Button Button_MiddleQ2;
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public TMP_Text Text_MiddleQ;
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public Button Button_HighQ1;
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public TMP_Text Text_HighQ;
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public Button Button_HighQ2;
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public TMP_Text Text_HighQ;
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public TMP_Text Text_Frame;
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public Button Button_60F;
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public TMP_Text Text_60Frame;
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public Image Image_YPot_60;
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public Image Image_BPot_60;
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public Button Button_30F;
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public TMP_Text Text_30Frame;
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public Image Image_YPot_30;
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public Image Image_BPot_30;
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public Image Image_SoundSet;
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public TMP_Text Text_SoundSet;
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public TMP_Text Text_BGM;
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public Button Button_Close_BGM;
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public Button Button_Open_BGM;
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public Slider Slider_HaveVoice_BGM;
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public TMP_Text Text_Rate_BGM;
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public Slider Slider_NoVoice_BGM;
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public TMP_Text Text_Effect;
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public Button Button_Close_Effect;
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public Button Button_Open_Effect;
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public Slider Slider_HaveVoice_Effect;
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public TMP_Text Text_Rate_Effect;
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public Slider Slider_NoVoice_Effect;
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public TMP_Text Text_Talk;
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public Button Button_Close_Talk;
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public Button Button_Open_Talk;
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public Slider Slider_HaveVoice_Talk;
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public TMP_Text Text_Rate_Talk;
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public Slider Slider_NoVoice_Talk;
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public TMP_Text Text_ShowMap;
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public Button Button_Open_Map;
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public TMP_Text Text_Open;
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public Button Button_Close_Map;
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public TMP_Text Text_Close;
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public TMP_Text Text_ShowCA;
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public Button Button_Open_CA;
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public TMP_Text Text_Open;
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public Button Button_Close_CA;
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public TMP_Text Text_Close;
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public Image Image_TopBlackBar;
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public Image Image_BottomBlackBar;
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****** End ******/
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}
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@ -11,6 +11,8 @@ using Slider = UnityEngine.UI.Slider;
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public class UI_SettingController : UIWindow
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{
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public Button Button_CDK;
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public Button Button_Account;
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public Button Button_Close;
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public Image Image_ScreenSet;
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public TMP_Text Text_ScreenSet;
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@ -312,4 +314,4 @@ public class UI_SettingController : UIWindow
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GameSettingManager.Instance.RevertDefault();
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Init();
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 1f44a873b21aba34f9bfe3139ad41292
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guid: fa4bf395ad4ee43db97349a51d2bfb34
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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