导出配表
parent
21c863f54d
commit
6d4c573e18
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@ -409,6 +409,10 @@ namespace cfg.BuffCfg
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/// 特殊击杀触发1
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/// </summary>
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KillTriggerSpecial1 = 98,
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/// <summary>
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/// 累积损失血量或护盾触发
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/// </summary>
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LoseHpOrShieldTrigger = 99,
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}
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}
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@ -1,128 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using SimpleJSON;
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namespace cfg.LevelCfg
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{
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public sealed partial class DataDispatchConfig : Luban.BeanBase
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{
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public JSONNode cacheJsonNode {get; private set;}
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public DataDispatchConfig(JSONNode _buf)
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{
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cacheJsonNode = _buf;
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{ if(!_buf["Id"].IsNumber) { throw new SerializationException(); } Id = _buf["Id"]; }
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{ if(!_buf["MaxTeamsCount"].IsNumber) { throw new SerializationException(); } MaxTeamsCount = _buf["MaxTeamsCount"]; }
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{ if(!_buf["TeamRestriction"].IsString) { throw new SerializationException(); } TeamRestriction = _buf["TeamRestriction"]; }
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{ var __json0 = _buf["BuffID"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; BuffID = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } BuffID[__index0++] = __v0; } }
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{ var __json0 = _buf["RewardID"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; RewardID = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RewardID[__index0++] = __v0; } }
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{ if(!_buf["DispatchTime"].IsNumber) { throw new SerializationException(); } DispatchTime = _buf["DispatchTime"]; }
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{ if(!_buf["TeamRestriction1"].IsString) { throw new SerializationException(); } TeamRestriction1 = _buf["TeamRestriction1"]; }
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{ if(!_buf["TeamRestriction2"].IsString) { throw new SerializationException(); } TeamRestriction2 = _buf["TeamRestriction2"]; }
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{ if(!_buf["TeamRestriction3"].IsString) { throw new SerializationException(); } TeamRestriction3 = _buf["TeamRestriction3"]; }
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{ if(!_buf["FractionEnum"].IsNumber) { throw new SerializationException(); } FractionEnum = (CharacterCfg.Efaction)_buf["FractionEnum"].AsInt; }
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{ if(!_buf["Task"].IsString) { throw new SerializationException(); } Task = _buf["Task"]; }
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}
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public DataDispatchConfig(int Id, int MaxTeamsCount, string TeamRestriction, int[] BuffID, int[] RewardID, int DispatchTime, string TeamRestriction1, string TeamRestriction2, string TeamRestriction3, CharacterCfg.Efaction FractionEnum, string Task )
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{
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this.Id = Id;
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this.MaxTeamsCount = MaxTeamsCount;
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this.TeamRestriction = TeamRestriction;
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this.BuffID = BuffID;
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this.RewardID = RewardID;
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this.DispatchTime = DispatchTime;
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this.TeamRestriction1 = TeamRestriction1;
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this.TeamRestriction2 = TeamRestriction2;
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this.TeamRestriction3 = TeamRestriction3;
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this.FractionEnum = FractionEnum;
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this.Task = Task;
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}
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public static DataDispatchConfig DeserializeDataDispatchConfig(JSONNode _buf)
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{
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return new LevelCfg.DataDispatchConfig(_buf);
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}
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/// <summary>
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/// 地区ID
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/// </summary>
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public int Id { get; private set; }
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/// <summary>
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/// 派遣队伍上限
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/// </summary>
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public int MaxTeamsCount { get; private set; }
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/// <summary>
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/// 编队限制条件列表<br/>1.LevelPass(levelid)|LevelPass(levelid2) - 完成对应关卡后解锁
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/// </summary>
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public string TeamRestriction { get; private set; }
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/// <summary>
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/// 增益ID
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/// </summary>
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public int[] BuffID { get; private set; }
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/// <summary>
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/// 基础派遣奖励
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/// </summary>
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public int[] RewardID { get; private set; }
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/// <summary>
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/// 基础派遣时间(秒)
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/// </summary>
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public int DispatchTime { get; private set; }
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/// <summary>
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/// 编队限制条件:<br/>1.LevelPass(levelid)|LevelPass(levelid2) - 完成对应关卡后解锁
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/// </summary>
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public string TeamRestriction1 { get; private set; }
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/// <summary>
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/// 编队限制条件:<br/>1.LevelPass(levelid)|LevelPass(levelid2) - 完成对应关卡后解锁
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/// </summary>
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public string TeamRestriction2 { get; private set; }
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/// <summary>
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/// 编队限制条件:<br/>1.LevelPass(levelid)|LevelPass(levelid2) - 完成对应关卡后解锁
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/// </summary>
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public string TeamRestriction3 { get; private set; }
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/// <summary>
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/// 势力枚举值
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/// </summary>
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public CharacterCfg.Efaction FractionEnum { get; private set; }
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/// <summary>
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/// 任务描述
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/// </summary>
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public string Task { get; private set; }
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public const int __ID__ = 490436884;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Id:" + Id + ","
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+ "MaxTeamsCount:" + MaxTeamsCount + ","
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+ "TeamRestriction:" + TeamRestriction + ","
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+ "BuffID:" + Luban.StringUtil.CollectionToString(BuffID) + ","
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+ "RewardID:" + Luban.StringUtil.CollectionToString(RewardID) + ","
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+ "DispatchTime:" + DispatchTime + ","
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+ "TeamRestriction1:" + TeamRestriction1 + ","
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+ "TeamRestriction2:" + TeamRestriction2 + ","
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+ "TeamRestriction3:" + TeamRestriction3 + ","
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+ "FractionEnum:" + FractionEnum + ","
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+ "Task:" + Task + ","
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+ "}";
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 5d21172f817ce1f4baf07faecae6a41e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,60 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using SimpleJSON;
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namespace cfg.LevelCfg
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{
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public partial class DispatchConfig
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{
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private readonly System.Collections.Generic.Dictionary<int, LevelCfg.DataDispatchConfig> _dataMap;
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private readonly System.Collections.Generic.List<LevelCfg.DataDispatchConfig> _dataList;
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public DispatchConfig(JSONNode _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<int, LevelCfg.DataDispatchConfig>();
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_dataList = new System.Collections.Generic.List<LevelCfg.DataDispatchConfig>();
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foreach(JSONNode _ele in _buf.Children)
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{
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LevelCfg.DataDispatchConfig _v;
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{ if(!_ele.IsObject) { throw new SerializationException(); } _v = global::cfg.LevelCfg.DataDispatchConfig.DeserializeDataDispatchConfig(_ele); }
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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}
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public System.Collections.Generic.Dictionary<int, LevelCfg.DataDispatchConfig> DataMap => _dataMap;
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public System.Collections.Generic.List<LevelCfg.DataDispatchConfig> DataList => _dataList;
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public LevelCfg.DataDispatchConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public LevelCfg.DataDispatchConfig Get(int key) {
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if (_dataMap.TryGetValue(key, out var v)) {
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return v;
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} else {
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UnityEngine.Debug.LogError($"table key not found: {key}");
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return null;
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}
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}
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public LevelCfg.DataDispatchConfig this[int key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: d48ef92716362b840bb94f423630dfe4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -146,7 +146,6 @@ public partial class Tables
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public LevelCfg.TrainingLevel TrainingLevel {get; }
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public LegionCfg.LegionPveSeason LegionPveSeason {get; }
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public LegionCfg.LegionPveMap LegionPveMap {get; }
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public LevelCfg.DispatchConfig DispatchConfig {get; }
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public AICfg.AISkillCheckCfg AISkillCheckCfg {get; }
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public LegionCfg.LegionPveChessman LegionPveChessman {get; }
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public LegionCfg.LegionPveMonsterMap LegionPveMonsterMap {get; }
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@ -286,7 +285,6 @@ public partial class Tables
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TrainingLevel = new LevelCfg.TrainingLevel(loader("levelcfg_traininglevel"));
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LegionPveSeason = new LegionCfg.LegionPveSeason(loader("legioncfg_legionpveseason"));
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LegionPveMap = new LegionCfg.LegionPveMap(loader("legioncfg_legionpvemap"));
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DispatchConfig = new LevelCfg.DispatchConfig(loader("levelcfg_dispatchconfig"));
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AISkillCheckCfg = new AICfg.AISkillCheckCfg(loader("aicfg_aiskillcheckcfg"));
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LegionPveChessman = new LegionCfg.LegionPveChessman(loader("legioncfg_legionpvechessman"));
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LegionPveMonsterMap = new LegionCfg.LegionPveMonsterMap(loader("legioncfg_legionpvemonstermap"));
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@ -428,7 +426,6 @@ public partial class Tables
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TrainingLevel.ResolveRef(this);
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LegionPveSeason.ResolveRef(this);
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LegionPveMap.ResolveRef(this);
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DispatchConfig.ResolveRef(this);
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AISkillCheckCfg.ResolveRef(this);
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LegionPveChessman.ResolveRef(this);
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LegionPveMonsterMap.ResolveRef(this);
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@ -569,7 +566,6 @@ public partial class Tables
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loader("levelcfg_traininglevel");
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loader("legioncfg_legionpveseason");
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loader("legioncfg_legionpvemap");
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loader("levelcfg_dispatchconfig");
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loader("aicfg_aiskillcheckcfg");
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loader("legioncfg_legionpvechessman");
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loader("legioncfg_legionpvemonstermap");
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@ -710,7 +706,6 @@ public partial class Tables
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loader("levelcfg_traininglevel");
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loader("legioncfg_legionpveseason");
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loader("legioncfg_legionpvemap");
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loader("levelcfg_dispatchconfig");
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loader("aicfg_aiskillcheckcfg");
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loader("legioncfg_legionpvechessman");
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loader("legioncfg_legionpvemonstermap");
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@ -31696,8 +31696,8 @@
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{
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"Key": "Likability_100083_PersonalFiles_03",
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"Name": "Likability_100083_PersonalFiles_03",
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"value": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过联邦国防军会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
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"Desc": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过联邦国防军会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
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"value": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过国防队会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
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"Desc": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过国防队会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
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"Notes": "",
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"Param0": "",
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"Param1": "",
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@ -1,197 +0,0 @@
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[
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{
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"Id": 1,
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"MaxTeamsCount": 1,
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"TeamRestriction": "TeamTrainingLevel(1,3,2,1)",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 10,
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"TeamRestriction1": "TeamJobCount(3,2,2)",
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"TeamRestriction2": "TeamCharacterCount(2,2)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 1,
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"Task": "弹药物资收集"
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},
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{
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"Id": 2,
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"MaxTeamsCount": 2,
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"TeamRestriction": "TeamCharacterIDs(10001,10002,10003,10004,10005,10006,10007)",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 20,
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"TeamRestriction1": "TeamJobCount(4,2,3)",
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"TeamRestriction2": "TeamCharacterCount(2,3)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 2,
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"Task": "弹药手机"
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},
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{
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"Id": 3,
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"MaxTeamsCount": 3,
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"TeamRestriction": "TeamCount(1)|TeamCharacterCount(2)",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 30,
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"TeamRestriction1": "TeamJobCount(4,2,3)",
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"TeamRestriction2": "TeamCharacterCount(2,3)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 3,
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"Task": "物资收集"
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},
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{
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"Id": 4,
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"MaxTeamsCount": 3,
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"TeamRestriction": "",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 30,
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"TeamRestriction1": "TeamJobCount(2,1,1)",
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"TeamRestriction2": "TeamCharacterCount(1,1)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 4,
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"Task": "物资收集"
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},
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{
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"Id": 5,
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"MaxTeamsCount": 3,
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"TeamRestriction": "",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 30,
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"TeamRestriction1": "TeamCharacterIDs(100003,100004)",
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"TeamRestriction2": "TeamCharacterCount(2,2)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 5,
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"Task": "物资收集"
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},
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{
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"Id": 6,
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"MaxTeamsCount": 3,
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"TeamRestriction": "",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 30,
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"TeamRestriction1": "TeamCharacterIDs(100003,100004)",
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"TeamRestriction2": "TeamCharacterCount(2,2)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 6,
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"Task": "物资收集"
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},
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{
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"Id": 7,
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"MaxTeamsCount": 3,
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"TeamRestriction": "",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 30,
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"TeamRestriction1": "TeamCharacterIDs(100003)|TeamVehicleCount(1,1)",
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"TeamRestriction2": "TeamCharacterCount(1,1)",
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"TeamRestriction3": "",
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"FractionEnum": 1,
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"Task": "物资收集"
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},
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{
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"Id": 8,
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"MaxTeamsCount": 3,
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"TeamRestriction": "",
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"BuffID": [],
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"RewardID": [],
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"DispatchTime": 30,
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"TeamRestriction1": "TeamJobCount(1,1,1)|TeamJobCount(4,1,1)",
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"TeamRestriction2": "TeamCharacterCount(2,2)|TeamVehicleCount(0,0)",
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"TeamRestriction3": "",
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"FractionEnum": 2,
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"Task": "物资手机"
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},
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{
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"Id": 9,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamJobCount(1,2,2)",
|
||||
"TeamRestriction2": "TeamCharacterCount(2,2)|TeamVehicleCount(0,0)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 3,
|
||||
"Task": "物资手机"
|
||||
},
|
||||
{
|
||||
"Id": 10,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamJobCount(3,1,1)|TeamJobCount(4,1,1)",
|
||||
"TeamRestriction2": "TeamCharacterCount(2,2)|TeamVehicleCount(0,0)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 4,
|
||||
"Task": "物资手机"
|
||||
},
|
||||
{
|
||||
"Id": 11,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamCharacterIDs(100003)",
|
||||
"TeamRestriction2": "TeamCharacterCount(1,1)|TeamVehicleCount(0,0)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 5,
|
||||
"Task": "物资手机"
|
||||
},
|
||||
{
|
||||
"Id": 12,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamVehicleCount(1,1)",
|
||||
"TeamRestriction2": "TeamCharacterCount(0,0)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 6,
|
||||
"Task": "物资手机"
|
||||
},
|
||||
{
|
||||
"Id": 13,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamVehicleCount(1,1)",
|
||||
"TeamRestriction2": "TeamCharacterCount(0,0)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 1,
|
||||
"Task": "物资手机"
|
||||
},
|
||||
{
|
||||
"Id": 14,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamVehicleCount(1,1)",
|
||||
"TeamRestriction2": "TeamCharacterCount(0,4)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 2,
|
||||
"Task": "物资手机"
|
||||
},
|
||||
{
|
||||
"Id": 15,
|
||||
"MaxTeamsCount": 3,
|
||||
"TeamRestriction": "",
|
||||
"BuffID": [],
|
||||
"RewardID": [],
|
||||
"DispatchTime": 30,
|
||||
"TeamRestriction1": "TeamVehicleCount(1,1)",
|
||||
"TeamRestriction2": "TeamCharacterCount(0,2)",
|
||||
"TeamRestriction3": "",
|
||||
"FractionEnum": 3,
|
||||
"Task": "物资手机"
|
||||
}
|
||||
]
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6c56af180d7ea8a468719f09d036e523
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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|
|
@ -31696,8 +31696,8 @@
|
|||
{
|
||||
"Key": "Likability_100083_PersonalFiles_03",
|
||||
"Name": "Likability_100083_PersonalFiles_03",
|
||||
"value": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过联邦国防军会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
|
||||
"Desc": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过联邦国防军会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
|
||||
"value": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过国防队会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
|
||||
"Desc": "玛尔塔出身于施马尔卡尔登的普通家庭,梦想是成为一名经营小店铺的优雅太太,过上小确幸的生活。不过由于家境和成绩的限制,玛尔塔只能通过国防队会计学校来接受所需要的财务专业教育。毕业之后,玛尔塔必须服从分配,至少为国防军服役四年,而她也没想到,自己居然会被分配到另一个星球上去执行任务。",
|
||||
"Notes": "",
|
||||
"Param0": "",
|
||||
"Param1": "",
|
||||
|
|
|
|||
Loading…
Reference in New Issue