Merge branch 'dev' of http://1.14.122.170:3000/PHXH/NLDClient into dev
commit
753e8bbee3
BIN
ProjectNLD/Assets/Art/UI/Texture/SDKLogin/UI_Tap_button_40.png (Stored with Git LFS)
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ProjectNLD/Assets/Art/UI/Texture/SDKLogin/UI_Tap_button_40.png (Stored with Git LFS)
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@ -5116,8 +5116,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 420, y: 120}
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m_AnchoredPosition: {x: 0, y: -348}
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m_SizeDelta: {x: 540, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6706723364792565775
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CanvasRenderer:
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@ -13842,6 +13842,11 @@ PrefabInstance:
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propertyPath: m_Name
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value: UI_LoginWindow
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objectReference: {fileID: 0}
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- target: {fileID: 8267997438564038778, guid: 234cf7737ed0e4c4bae11f4c59182f0f,
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects:
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@ -69,7 +69,11 @@ namespace Framework
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LevelUnitUnSelect,
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LevelTimeIncrease,
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/// <summary>
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/// 关卡中每0.5秒时间事件
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/// </summary>
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LevelHalfSecondTick,
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LevelCharacterArriveBlock,
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Relogin_BackToGame,//重连重返游戏
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BIN
ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll (Stored with Git LFS)
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ProjectNLD/Assets/Code/Scripts/GamePlay_Dll/GamePlay.dll (Stored with Git LFS)
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Framework;
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using PhxhSDK;
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using PhxhSDK.Phxh;
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using UnityEngine;
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using Constants = Framework.Constants;
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namespace Gameplay
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{
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@ -15,9 +17,9 @@ namespace Gameplay
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public static TerrainTypeProperty DefaultTerrainTypeProperty
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{
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get
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get
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{
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if(DicTerrainTypePropertie.TryGetValue(NULL_TERRAIN_ID, out TerrainTypeProperty terrainTypeProperty))
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if (DicTerrainTypePropertie.TryGetValue(NULL_TERRAIN_ID, out TerrainTypeProperty terrainTypeProperty))
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return terrainTypeProperty;
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DebugUtil.LogError("空地格获取错误");
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@ -32,7 +34,7 @@ namespace Gameplay
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/// </summary>
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public static Dictionary<int, TerrainTypeProperty> DicTerrainTypePropertie
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{
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get
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get
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{
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if (null == dicTerrainTypePropertie)
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{
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@ -58,6 +60,11 @@ namespace Gameplay
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return true;
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}
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public static void UnLoad()
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{
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AssetManager.Instance.Unload(Constants.TERRAIN_TYPE_CONFIG_PATH);
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}
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public static void Save(List<TerrainTypeProperty> terrainTypeProperties)
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{
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SetTerrainTypePropertyID(terrainTypeProperties);
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@ -61506,7 +61506,7 @@
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"Key": "shop_MonthlyPass_Rule_Desc",
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"Name": "shop_MonthlyPass_Help_Desc",
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"value": "",
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"Desc": "1.空月补给售价为30元人民币,购买后可立即获得300信用点数,生效期间每日登录可领取40打口磁带。\n2.每日奖励的领取时间于每日上午5点刷新。\n3.每次购买空月补给的有效期为30天,当剩余有效期≤180天时可进行续购,若剩余有效期>180天则暂时无法购买。\n4.生效期间若因未登录而错过每日奖励,可以进行补领;连续多日未登录时,可补领最后一天的每日奖励。",
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"Desc": "1.空月补给售价为30元人民币,购买后可立即获得300信用点数,生效期间每日登录可领取40打口磁带。\n2.每日奖励的领取时间于每日上午5点刷新。\n3.每次购买空月补给的有效期为30天,当剩余有效期≤180天时可进行续购,若剩余有效期>180天则暂时无法购买。\n4.生效期间若因未登录而错过每日奖励,则次日登录可以在邮件内补领前一日未领取奖励。若连续多日未登录,则再度登录时只能补领最后一日的未领取奖励。",
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"Notes": "",
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"Param0": "",
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"Param1": "",
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@ -145,8 +145,6 @@
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1060002,
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1060003,
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1060101,
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1060102,
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1060103,
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1060201,
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1060301,
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1060401,
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@ -61505,8 +61505,8 @@
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{
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"Key": "shop_MonthlyPass_Rule_Desc",
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"Name": "shop_MonthlyPass_Help_Desc",
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"value": "1.空月补给售价为30元人民币,购买后可立即获得300信用点数,生效期间每日登录可领取40打口磁带。\n2.每日奖励的领取时间于每日上午5点刷新。\n3.每次购买空月补给的有效期为30天,当剩余有效期≤180天时可进行续购,若剩余有效期>180天则暂时无法购买。\n4.生效期间若因未登录而错过每日奖励,可以进行补领;连续多日未登录时,可补领最后一天的每日奖励。",
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"Desc": "1.空月补给售价为30元人民币,购买后可立即获得300信用点数,生效期间每日登录可领取40打口磁带。\n2.每日奖励的领取时间于每日上午5点刷新。\n3.每次购买空月补给的有效期为30天,当剩余有效期≤180天时可进行续购,若剩余有效期>180天则暂时无法购买。\n4.生效期间若因未登录而错过每日奖励,可以进行补领;连续多日未登录时,可补领最后一天的每日奖励。",
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"value": "1.空月补给售价为30元人民币,购买后可立即获得300信用点数,生效期间每日登录可领取40打口磁带。\n2.每日奖励的领取时间于每日上午5点刷新。\n3.每次购买空月补给的有效期为30天,当剩余有效期≤180天时可进行续购,若剩余有效期>180天则暂时无法购买。\n4.生效期间若因未登录而错过每日奖励,则次日登录可以在邮件内补领前一日未领取奖励。若连续多日未登录,则再度登录时只能补领最后一日的未领取奖励。",
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"Desc": "1.空月补给售价为30元人民币,购买后可立即获得300信用点数,生效期间每日登录可领取40打口磁带。\n2.每日奖励的领取时间于每日上午5点刷新。\n3.每次购买空月补给的有效期为30天,当剩余有效期≤180天时可进行续购,若剩余有效期>180天则暂时无法购买。\n4.生效期间若因未登录而错过每日奖励,则次日登录可以在邮件内补领前一日未领取奖励。若连续多日未登录,则再度登录时只能补领最后一日的未领取奖励。",
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"Notes": "",
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"Param0": "",
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"Param1": "",
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@ -1 +1 @@
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Subproject commit e983490ddc773aa4f37cf8db15c8313d54d5a402
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Subproject commit 63af744da44b46930828fc516e70e5eaa722e678
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@ -16,6 +16,8 @@ public class ThikingDataHelper : SdkHelper, IBIService
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private string _distinctId;
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private List<EventInfo> _tempEvent = new List<EventInfo>();
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private Dictionary<string, object> _superProperties = new Dictionary<string, object>();
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private class EventInfo
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{
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@ -118,8 +120,10 @@ public class ThikingDataHelper : SdkHelper, IBIService
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{
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if (!_isInit)
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return;
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TDAnalytics.SetSuperProperties(name, value); //设置公共事件属性
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_superProperties.Clear();
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_superProperties[name] = value;
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// 设置用户属性
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TDAnalytics.UserSet(_superProperties, _appId);
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}
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public void ReportEvent(string eventName, Dictionary<string, object> param = null)
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