统一体力的本地化文本
parent
c574e8b48d
commit
783c9d7e5e
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@ -190,11 +190,11 @@ public class UI_BuyEnergyController : UIWindow
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{
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DataItem dataItem = TableManager.Instance.Tables.Item.Get(itemID);
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string itemName = CommonUtils.GetLocalizeText(dataItem.NameLocal);
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CommonUtils.ShowMessageTips(CommonUtils.GetLocalizeText("BuyEnergy_failed_itemLack", itemName));// + CommonUtils.GetLocalizeText("BuyEnergy_failed")
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CommonUtils.ShowMessageTips(CommonUtils.GetLocalizeText("BuyEnergy_failed_itemLack", itemName));// {0}数量不足!
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}
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else
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{
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CommonUtils.ShowMessageTips(CommonUtils.GetLocalizeText("BuyEnergy_failed_overflow"));// + CommonUtils.GetLocalizeText("BuyEnergy_failed")
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CommonUtils.ShowMessageTips(CommonUtils.GetLocalizeText("BuyEnergy_failed_overflow"));// 指挥点数超过上限值!
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}
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}
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}
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@ -1468,11 +1468,11 @@ public class UI_MainPanelController : UIWindow
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textTime.text = $"{dateTime:hh:mm} {(IsAM(dateTime) ? "AM" : "PM")}"; // 当前时间 例:05:21 PM
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if (EnergyManager.Instance.GetNowEnergy() >= EnergyManager.Instance.GetMaxEnergyPoint())
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textStaminaRecovery.text = GetLocalizeText("stamina_full"); // 体力已满
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textStaminaRecovery.text = GetLocalizeText("stamina_full"); // 指挥点数已满
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else
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{
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TimeSpan staminaRecovery = EnergyManager.Instance.GetNextEnergyRecoverTime() - dateTime;
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textStaminaRecovery.text = GetLocalizeText("stamina_recovery", staminaRecovery.Minutes, staminaRecovery.Seconds); // 距离体力下次恢复还剩{0}分{1}秒
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textStaminaRecovery.text = GetLocalizeText("stamina_recovery", staminaRecovery.Minutes, staminaRecovery.Seconds); // 距离指挥点数下次恢复还剩{0}分{1}秒
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}
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}
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@ -690,6 +690,7 @@ public class UI_StartGameInterfaceController : UIWindow
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{"method",0 }//0表示手动输入登录
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});
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Actor.Instance.StartLogin(NLDPB.LoginType.Phxhphone, loginSaveData.phoneNumber);
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DebugUtil.Log("点击登录按钮,拉起加载图标遮挡");
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}
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/// <summary>
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@ -84,11 +84,11 @@ public sealed partial class DataCharacterSkin : Bright.Config.BeanBase
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/// </summary>
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public string NickName { get; private set; }
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/// <summary>
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/// Cultivate(养成主界面)Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Cutivate
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/// Cultivate(养成主界面)Assets/Art/UI/Texture/Poster/Poster_Default
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/// </summary>
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public string Cultivate { get; private set; }
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/// <summary>
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/// Favorable(好感度界面)Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Favorate
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/// Favorable(好感度界面)Assets/Art/UI/Texture/Poster/Poster_Default
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/// </summary>
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public string Favorable { get; private set; }
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/// <summary>
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File diff suppressed because it is too large
Load Diff
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@ -53,7 +53,7 @@
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"name": "地雷",
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"build_type": 4,
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"model_path": "Assets/Art/Character/Prefabs/Build/build_mine.prefab",
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"icon": "",
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"icon": "Assets/Art/UI/Texture/Icon/PVPBuilding/UI_PVPBuilding_00005.png",
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"hp": 0,
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"stand_cross_level": 0,
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"block_attack": false,
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@ -65145,7 +65145,7 @@
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},
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{
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"Key": "stamina_recovery",
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"Value": "距离体力下次自然恢复还剩{0}分{1}秒",
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"Value": "距离指挥点数下次自然恢复还剩{0}分{1}秒",
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"Param0": "",
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"Param1": "",
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"Param2": "",
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@ -65153,7 +65153,7 @@
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},
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{
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"Key": "stamina_full",
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"Value": "体力已满",
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"Value": "指挥点数已满",
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"Param0": "",
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"Param1": "",
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"Param2": "",
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@ -81625,7 +81625,7 @@
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},
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{
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"Key": "BuyEnergy_failed",
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"Value": "体力补充失败!",
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"Value": "指挥点数补充失败!",
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"Param0": "",
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"Param1": "",
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"Param2": "",
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@ -81633,7 +81633,7 @@
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},
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{
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"Key": "BuyEnergy_failed_overflow",
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"Value": "体力超过上限值!",
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"Value": "指挥点数超过上限值!",
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"Param0": "",
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"Param1": "",
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"Param2": "",
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