军团战建筑信息UI位置调整

main
yurui 2025-03-31 16:28:34 +08:00
parent 26b0548c03
commit 7c3708a95b
2 changed files with 23 additions and 10 deletions

View File

@ -21,18 +21,17 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Gfx_trail_051_CC_2
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
m_Shader: {fileID: 4800000, guid: 502cbb274d6b3434ba828a78db290dbd, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
m_ValidKeywords: []
m_InvalidKeywords:
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
m_CustomRenderQueue: 3003
stringTagMap: {}
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
@ -84,6 +83,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -116,6 +119,7 @@ Material:
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _AmbientMultiplier: 1
- _BaseColorScale: 1
- _Blend: 0
- _BlendDst: 10
@ -128,6 +132,7 @@ Material:
- _ClearCoatSmoothness: 0
- _Cull: 0
- _CullMode: 0
- _CutOff: 0.01
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
@ -140,6 +145,7 @@ Material:
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _Factor: 0.5
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
@ -148,11 +154,13 @@ Material:
- _MaskStrength: 0.1
- _Metallic: 0
- _OcclusionStrength: 1
- _Outline: 0.02
- _Parallax: 0.005
- _PolarScale: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _ShadowIntensity: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
@ -172,10 +180,15 @@ Material:
- _WorkflowMode: 1
- _ZTestMode: 4
- _ZWrite: 0
- _shadowScale: 0.5
- _specularScaleB: 2
- _specularScaleG: 2
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor2: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0.09999997, g: 0.09999997, b: 0.19999996, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -6409,11 +6409,11 @@ RectTransform:
- {fileID: 6193316049152456960}
m_Father: {fileID: 3787127001826930413}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 329}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 820, y: 329}
m_SizeDelta: {x: 1302, y: 920.2}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 0, y: 0.5}
--- !u!1 &6940399340447652732
GameObject:
m_ObjectHideFlags: 0