军团战建筑信息UI位置调整
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26b0548c03
commit
7c3708a95b
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@ -21,18 +21,17 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Gfx_trail_051_CC_2
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m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
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m_Shader: {fileID: 4800000, guid: 502cbb274d6b3434ba828a78db290dbd, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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m_CustomRenderQueue: 3003
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stringTagMap: {}
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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@ -84,6 +83,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -116,6 +119,7 @@ Material:
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _AmbientMultiplier: 1
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- _BaseColorScale: 1
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- _Blend: 0
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- _BlendDst: 10
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@ -128,6 +132,7 @@ Material:
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- _ClearCoatSmoothness: 0
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- _Cull: 0
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- _CullMode: 0
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- _CutOff: 0.01
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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@ -140,6 +145,7 @@ Material:
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EnvironmentReflections: 1
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- _Factor: 0.5
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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@ -148,11 +154,13 @@ Material:
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- _MaskStrength: 0.1
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Outline: 0.02
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- _Parallax: 0.005
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- _PolarScale: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _SampleGI: 0
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- _ShadowIntensity: 1
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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@ -172,10 +180,15 @@ Material:
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- _WorkflowMode: 1
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- _ZTestMode: 4
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- _ZWrite: 0
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- _shadowScale: 0.5
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- _specularScaleB: 2
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- _specularScaleG: 2
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor2: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _MainColor: {r: 1, g: 1, b: 1, a: 1}
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- _OutlineColor: {r: 0.09999997, g: 0.09999997, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -6409,11 +6409,11 @@ RectTransform:
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- {fileID: 6193316049152456960}
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m_Father: {fileID: 3787127001826930413}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 329}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 820, y: 329}
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m_SizeDelta: {x: 1302, y: 920.2}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!1 &6940399340447652732
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GameObject:
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m_ObjectHideFlags: 0
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