unloadunusedresource测试
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dfbeea141a
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@ -14,7 +14,7 @@ namespace Gameplay
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protected override async UniTask<LoadingResult> _DoLoading()
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{
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_destProgress = 10f;
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await Resources.UnloadUnusedAssets();
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//await Resources.UnloadUnusedAssets();
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_destProgress = 20f;
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var scenePath = Constants.MAIN_SCENE_PATH;
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await CommonUtils.OpenUIWithScene(UINameConst.UI_MainPanel, scenePath, null, false,
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