diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs index f66e6f10138..6ae62a0371e 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/LoadingExecutor/MainSceneLoadingExecutor.cs @@ -14,7 +14,7 @@ namespace Gameplay protected override async UniTask _DoLoading() { _destProgress = 10f; - await Resources.UnloadUnusedAssets(); + //await Resources.UnloadUnusedAssets(); _destProgress = 20f; var scenePath = Constants.MAIN_SCENE_PATH; await CommonUtils.OpenUIWithScene(UINameConst.UI_MainPanel, scenePath, null, false,