【UI动静分离】提交UI动静分离最新修改
parent
a9523146b1
commit
801377fd05
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@ -900,7 +900,7 @@ GameObject:
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@ -2452,7 +2452,7 @@ GameObject:
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m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
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--- !u!224 &7126785298658659238
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -55658,7 +55658,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &2068795684860844507
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -57259,7 +57259,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
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m_IsActive: 0
|
||||
--- !u!224 &3035734716390259288
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -57334,7 +57334,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &5451856057536896556
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -57372,7 +57372,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &8330967545003347806
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -58146,9 +58146,9 @@ RectTransform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 7852337850503019894}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 186.53, y: -7}
|
||||
m_SizeDelta: {x: 92, y: 10}
|
||||
m_Pivot: {x: 1, y: 0.5}
|
||||
--- !u!222 &4848856661932994868
|
||||
|
|
@ -58204,7 +58204,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &5570213106516333391
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -58242,7 +58242,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &516669935069077081
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -59666,7 +59666,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
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--- !u!224 &2615094236957966710
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -60551,7 +60551,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7795537605130190508
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -60627,7 +60627,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &4245185418231526412
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -60995,7 +60995,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
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--- !u!224 &7611098040760400445
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -62022,7 +62022,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7981748977940698858
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -62174,7 +62174,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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m_IsActive: 1
|
||||
m_IsActive: 0
|
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--- !u!224 &7323845240608180766
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -62438,7 +62438,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &3196170441884427933
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -64184,7 +64184,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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m_IsActive: 1
|
||||
m_IsActive: 0
|
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--- !u!224 &8643552106905656081
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -64817,7 +64817,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
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--- !u!224 &8997920968195883034
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -66361,7 +66361,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &9088450406549978229
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -69286,7 +69286,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7561281534781969761
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -70786,7 +70786,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &3580340158133675106
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -71610,7 +71610,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &5129557674959932780
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -55,6 +55,7 @@ public partial class UIManager
|
|||
_WindowMeta(UINameConst.UITeamFight, UIWindowLayer.Normal, UIOpenType.Pop, true);
|
||||
_WindowMeta(UINameConst.UIFightTeam, UIWindowLayer.Normal, UIOpenType.Pop, true);
|
||||
_WindowMeta(UINameConst.UIFightTeamCD, UIWindowLayer.Normal, UIOpenType.Pop, true);
|
||||
_WindowMeta(UINameConst.UIFightTeamHP, UIWindowLayer.Normal, UIOpenType.Pop, true);
|
||||
_WindowMeta(UINameConst.UIFightInfoTip, UIWindowLayer.ForeGround, UIOpenType.Pop, true);
|
||||
_WindowMeta(UINameConst.UIFightClock, UIWindowLayer.Normal, UIOpenType.Pop, true);
|
||||
_WindowMeta(UINameConst.UIPause, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
|
||||
|
|
@ -296,6 +297,7 @@ public static class UINameConst
|
|||
public static readonly string UIFightTeam = "LevelSceneUI/UIFightTeam";
|
||||
public static readonly string UIFightInfoTip = "LevelSceneUI/LevelFightInfo/UI_FightInfoTip";
|
||||
public static readonly string UIFightTeamCD = "LevelSceneUI/LevelDynamic/UIFightTeamCD";
|
||||
public static readonly string UIFightTeamHP = "LevelSceneUI/LevelDynamic/UIFightTeamHP";
|
||||
|
||||
#region 军团战
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -76,8 +76,10 @@ public partial class TeamManager
|
|||
battleTeamWindow.HideWindow();
|
||||
var battleTeamCdWindow = await UIFightTeamCDController.Open();
|
||||
battleTeamCdWindow.HideWindow();
|
||||
var battleTeamHpWindow = await UIFightTeamHPController.Open();
|
||||
battleTeamHpWindow.HideWindow();
|
||||
FightTeamManager.SetFightTeamWindow(battleTeamWindow);
|
||||
FightTeamManager.AddFightTeamWindow(battleTeamCdWindow);
|
||||
FightTeamManager.AddFightTeamWindow(battleTeamCdWindow, battleTeamHpWindow);
|
||||
|
||||
FightInfoManager.CreateFightInfoWindow();
|
||||
|
||||
|
|
@ -177,9 +179,8 @@ public partial class TeamManager
|
|||
AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, UINameConst.UIVehicleStateBar), true);
|
||||
AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, UINameConst.UIEnemyStateBar), true);
|
||||
AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, UINameConst.UICharacterDamage), true);
|
||||
AssetManager.Instance.Unload(string.Format(UIManager.UI_PREFAB_PATH, UINameConst.UIFightTeamCD), true);
|
||||
|
||||
|
||||
|
||||
AssetManager.Instance.Unload(LevelUIManager.GetMoralePic(true), true);
|
||||
AssetManager.Instance.Unload(LevelUIManager.GetMoralePic(false), true);
|
||||
|
||||
|
|
@ -258,6 +259,7 @@ public partial class TeamManager
|
|||
UIManager.Instance.CloseWindow(UINameConst.UIFightScene);
|
||||
UIManager.Instance.CloseWindow(UINameConst.UIFightTeam);
|
||||
UIManager.Instance.CloseWindow(UINameConst.UIFightTeamCD);
|
||||
UIManager.Instance.CloseWindow(UINameConst.UIFightTeamHP);
|
||||
FightInfoManager.RemoveFightInfoWindow();
|
||||
LevelManager.Instance.SkillInfoClose(true);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using Gameplay;
|
||||
using Gameplay.Character;
|
||||
using Gameplay.Unit;
|
||||
using Gameplay.Unit.Data;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIFightHp: UIFightHeadBase
|
||||
{
|
||||
private Image _imgHpBar;
|
||||
private Image _imgShieldBar;
|
||||
private Image _imgHpBg;
|
||||
|
||||
private Character _character; //角色对象,unit转类型得到
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_UpdateBar();
|
||||
}
|
||||
|
||||
private void _Init()
|
||||
{
|
||||
var goCharacter = CommonUtils.GetGameObject(gameObject, "UIHerosHeadItem0");
|
||||
var goVehicle = CommonUtils.GetGameObject(gameObject, "UI_LevelFightCarHD_1");
|
||||
if (unit.gameunitType == EGameUnitType.Character)
|
||||
{
|
||||
goCharacter.SetActiveEx(true);
|
||||
goVehicle.SetActiveEx(false);
|
||||
_imgHpBg = CommonUtils.GetComponent<Image>(goCharacter,
|
||||
"UIHerosHeadIteamHP/GameObjectHP/ImageCharacteStatusBar");
|
||||
_imgHpBar = CommonUtils.GetComponent<Image>(goCharacter,
|
||||
"UIHerosHeadIteamHP/GameObjectHP/ImageCharacteStatusBar/ImageBattleHp");
|
||||
_imgShieldBar = CommonUtils.GetComponent<Image>(goCharacter,
|
||||
"UIHerosHeadIteamHP/GameObjectHP/ImageCharacteStatusBar/ImageBattleArmor");
|
||||
_imgShieldBar.gameObject.SetActiveEx(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
goCharacter.SetActiveEx(false);
|
||||
goVehicle.SetActiveEx(true);
|
||||
_imgHpBg = CommonUtils.GetComponent<Image>(goVehicle,
|
||||
"ImageVehicleStatusHP");
|
||||
_imgHpBar = CommonUtils.GetComponent<Image>(goVehicle,
|
||||
"ImageVehicleStatusHP/ImageVBattleHp");
|
||||
_imgShieldBar = CommonUtils.GetComponent<Image>(goVehicle,
|
||||
"ImageVehicleStatusHP/ImageVBattleHp/ImageVBattleArmor");
|
||||
_imgShieldBar.gameObject.SetActiveEx(false);
|
||||
}
|
||||
|
||||
_InitHpAndArmor();
|
||||
}
|
||||
|
||||
public override void SetData(GameUnit unit)
|
||||
{
|
||||
base.SetData(unit);
|
||||
_character = unit as Character;
|
||||
_Init();
|
||||
|
||||
//var teamUnitInfo = TeamManager.Instance.GetTeamUnitInfoByUid(uid);
|
||||
}
|
||||
|
||||
private void _InitHpAndArmor()
|
||||
{
|
||||
if (_character != null)
|
||||
{
|
||||
var maxHp = _character.aliveData.maxHp;
|
||||
var maxArmor = _character.aliveData.maxShield;
|
||||
var hpRatio = (float)maxHp / (maxHp + maxArmor);
|
||||
var armorRation = (float)maxArmor / (maxHp + maxArmor);
|
||||
var bgRect = _imgHpBg.GetComponent<RectTransform>();
|
||||
var hpRect = _imgHpBar.GetComponent<RectTransform>();
|
||||
var armorRect = _imgShieldBar.GetComponent<RectTransform>();
|
||||
var totalWidth = bgRect.rect.width;
|
||||
hpRect.sizeDelta = new Vector2(totalWidth * hpRatio, hpRect.sizeDelta.y);
|
||||
armorRect.sizeDelta = new Vector2(totalWidth * armorRation, armorRect.sizeDelta.y);
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateBar()
|
||||
{
|
||||
if (unit != null && !unit.statusData.isDead)
|
||||
{
|
||||
_imgHpBar.fillAmount = (float)unit.aliveData.currentHp / unit.aliveData.maxHp;
|
||||
if (unit.gameunitType == EGameUnitType.Character)
|
||||
{
|
||||
_imgShieldBar.fillAmount = (float)unit.aliveData.currentShield / unit.aliveData.maxShield;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fd2e23a734eb4c90bc82c811f59bf0ce
|
||||
timeCreated: 1744172142
|
||||
|
|
@ -36,7 +36,7 @@ public class UIFightSkillCD: UIFightHeadBase
|
|||
if (gameUnit.gameunitType == EGameUnitType.Character)
|
||||
{
|
||||
_imgSkillCd = _GetComponent<Image>("UIHerosHeadIteamCD/ImageCharacterShadow/ImageSkillCDFull");
|
||||
_imgSkillReady = _GetComponent<Image>("UIHerosHeadIteamCD/ImageBattleReady/");
|
||||
_imgSkillReady = _GetComponent<Image>("UIHerosHeadIteamCD/ImageBattleReady");
|
||||
_txtSkillCount = _GetComponent<TMP_Text>("UIHerosHeadIteamCD/ImageBattleReady/TextNum");
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public class UIFightVehicleHead: UIFightHeadBase
|
|||
{
|
||||
return;
|
||||
}
|
||||
_UpdateBar();
|
||||
//_UpdateBar();
|
||||
//_UpdateSkillCD();
|
||||
}
|
||||
|
||||
|
|
@ -91,8 +91,8 @@ public class UIFightVehicleHead: UIFightHeadBase
|
|||
{
|
||||
_imgHead = _GetComponent<Image>("Content/ImageVehicleShadow/ImageVHeadPic");
|
||||
_imgNumber = _GetComponent<Image>("Content/ImageSerialNumber/ImageNumber");
|
||||
_imgHpBar = _GetComponent<Image>("Content/ImageVehicleStatusBar/ImageVBattleHp");
|
||||
_imgShieldBar = _GetComponent<Image>("Content/ImageVehicleStatusBar/ImageVBattleHp");
|
||||
// _imgHpBar = _GetComponent<Image>("Content/ImageVehicleStatusBar/ImageVBattleHp");
|
||||
// _imgShieldBar = _GetComponent<Image>("Content/ImageVehicleStatusBar/ImageVBattleHp");
|
||||
_imgJob = _GetComponent<Image>("Content/ImageVehicleShadow/ImageVprofession/ImageVehicle");
|
||||
_imgState = _GetComponent<Image>("Content/ImageVehicleShadow/ImageVStateParalysis");
|
||||
// _imgSkillCd = _GetComponent<Image>("Content/ImageVehicleShadow/ImageVSkillCDFull");
|
||||
|
|
@ -198,14 +198,14 @@ public class UIFightVehicleHead: UIFightHeadBase
|
|||
|
||||
private void _UpdateBar()
|
||||
{
|
||||
if (unit != null && !unit.statusData.isDead)
|
||||
{
|
||||
if (unit.aliveData.maxHp > 0)
|
||||
{
|
||||
_imgHpBar.fillAmount = (float)unit.aliveData.currentHp / unit.aliveData.maxHp;
|
||||
}
|
||||
//_imgShieldBar.fillAmount = (float)unit.aliveData.currentShield / unit.aliveData.maxShield;
|
||||
}
|
||||
// if (unit != null && !unit.statusData.isDead)
|
||||
// {
|
||||
// if (unit.aliveData.maxHp > 0)
|
||||
// {
|
||||
// _imgHpBar.fillAmount = (float)unit.aliveData.currentHp / unit.aliveData.maxHp;
|
||||
// }
|
||||
// //_imgShieldBar.fillAmount = (float)unit.aliveData.currentShield / unit.aliveData.maxShield;
|
||||
// }
|
||||
}
|
||||
|
||||
private void _UpdateState()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,128 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
using ScrollView = PhxhSDK.PhxhScrollView;
|
||||
using Framework;
|
||||
using Gameplay.Unit;
|
||||
|
||||
public class UIFightTeamHPController : UIWindow
|
||||
{
|
||||
//UI GameObj
|
||||
///Auto Gen Start///
|
||||
|
||||
///Auto Gen End///
|
||||
|
||||
// deal with input data
|
||||
public static async UniTask<UIWindow> Open()
|
||||
{
|
||||
return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UIFightTeamHP, null,
|
||||
UIManager.ECanvasRoot.Dynamic2);
|
||||
}
|
||||
|
||||
private List<GameObject> _headList = new();
|
||||
|
||||
private List<uint> _displayList = new();
|
||||
|
||||
public override void PreLoad(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
public override void OnInit()
|
||||
{
|
||||
//bind UI GameObj
|
||||
UIFightTeamHPBinder.GetComponents(this);
|
||||
|
||||
var goFight = FindObj("UI_LiuHaiRight/UI_OnFight");
|
||||
for (int i = 0; i < goFight.transform.childCount; i++)
|
||||
{
|
||||
var go = FindObj("UI_LiuHaiRight/UI_OnFight/Item" + i);
|
||||
_headList.Add(go);
|
||||
}
|
||||
}
|
||||
|
||||
//invoke when open window
|
||||
protected override void OnShowWindow(object data = null)
|
||||
{
|
||||
_SetData();
|
||||
_Refresh();
|
||||
}
|
||||
|
||||
//invoke when reload window
|
||||
protected override void OnReloadWindow(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//invoke when close window
|
||||
protected override void OnHideWindow()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//invoke when destroy
|
||||
public override void OnRelease()
|
||||
{
|
||||
base.OnRelease();
|
||||
}
|
||||
|
||||
private void _SetData()
|
||||
{
|
||||
var fightList = FightTeamManager.Instance.GetFightIDList();
|
||||
_displayList.Clear();
|
||||
if (fightList != null)
|
||||
{
|
||||
foreach (var uid in fightList)
|
||||
{
|
||||
_displayList.Add(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _Refresh()
|
||||
{
|
||||
_RefreshItems();
|
||||
}
|
||||
|
||||
private void _RefreshItems()
|
||||
{
|
||||
for (int i = 0; i < _headList.Count; i++)
|
||||
{
|
||||
_RefreshItem(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void _RefreshItem(int index)
|
||||
{
|
||||
var headObj = _headList[index];
|
||||
if (index >= _displayList.Count)
|
||||
{
|
||||
headObj.gameObject.SetActiveEx(false);
|
||||
return;
|
||||
}
|
||||
var uid = _displayList[index];
|
||||
|
||||
headObj.gameObject.SetActiveEx(true);
|
||||
var teamUnitInfo = FightTeamManager.Instance.GetFightTeamUnitInfo(uid);
|
||||
var isInFightPool = GameUnitManager.instance.infightUnits.Contains(uid);
|
||||
if (!isInFightPool)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var unit = GameUnitManager.instance.infightUnits.Search(uid);
|
||||
if (unit != null && teamUnitInfo != null)
|
||||
{
|
||||
var cmp = headObj.GetComponent<UIFightHp>();
|
||||
cmp.SetData(unit);
|
||||
cmp.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 727c28819bfcbc64392d0ea71ec5baac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
using ScrollView = PhxhSDK.PhxhScrollView;
|
||||
|
||||
public class UIFightTeamHPBinder
|
||||
{
|
||||
|
||||
public static void GetComponents(UIFightTeamHPController window)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/****** 定义变量语句 ******
|
||||
|
||||
****** End ******/
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24979109d4897ae42b067995cc9d3219
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue