bilisdk支付测试
parent
7a64681bb4
commit
8308bf4ebd
BIN
ProjectNLD/Assets/Art/UI/Fonts/SourceHanSansCN-Medium SDF.asset (Stored with Git LFS)
BIN
ProjectNLD/Assets/Art/UI/Fonts/SourceHanSansCN-Medium SDF.asset (Stored with Git LFS)
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@ -6,6 +6,8 @@ using UnityEngine;
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using Gameplay.Net;
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using cfg.ChargeCfg;
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using System.Collections.Generic;
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using PhxhSDK.AOT.Bilibili;
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using Gameplay;
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public class IAPManager : Singlenton<IAPManager>
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{
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@ -183,8 +185,20 @@ public class IAPManager : Singlenton<IAPManager>
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}
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else
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BuyGoods(id, good, Actor.Instance.Base.AccountID, PurchaseSuccess, PurchaseFail);
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#else
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#elif SDK_BILIBILI
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SdkHelper sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.Bilibili);
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if (sdkHelper is BilibiliSdkHelper biliSdk)
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{
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if (!IapDataDic.TryGetValue(id, out DataCurrencyShopCfg cfg))
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return;
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if (TableManager.Instance.Tables.GlobalConfig.DiamondItemId == cfg.ItemID)
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biliSdk.Pay(Actor.Instance.Base.Nickname, cfg.NowPriceRMB * 100, cfg.ItemCount,
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CommonUtils.GetLocalizeText(cfg.NameLocal), "111", string.Empty);
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}
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else
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BuyGoods(id, good, Actor.Instance.Base.AccountID, PurchaseSuccess, PurchaseFail);
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#else
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BuyGoods(id, good, Actor.Instance.Base.AccountID, PurchaseSuccess, PurchaseFail);
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#endif
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}
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@ -192,21 +206,21 @@ public class IAPManager : Singlenton<IAPManager>
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/// <summary>
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/// 购买商品
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/// </summary>
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private void BuyGoods(int currencyID, string goodsName, string actorId, Action<string> onPurchaseSuccess,
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Action onPurchaseFail)
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private void BuyGoods(int currencyID, string goodsName, string actorId, Action<string> onPurchaseSuccess, Action onPurchaseFail)
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{
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if (!IapDataDic.TryGetValue(currencyID, out var goodData))
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return;
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switch (CurrentPayChannel)
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{
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case PayChannel.WeChat:
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{
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if (WXPayHandle.Instance.CheckWxInit())
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WXPayHandle.Instance.BuyGoods(goodData.PhxhProductID, 1);
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else
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UITipsManager.ShowTips("未安装微信应用");
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{
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if (WXPayHandle.Instance.CheckWxInit())
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WXPayHandle.Instance.BuyGoods(goodData.PhxhProductID, 1);
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else
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UITipsManager.ShowTips("未安装微信应用");
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}
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break;
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}
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case PayChannel.Alipay:
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AliPayHandle.Instance.BuyGoods(goodsName);
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break;
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@ -38,7 +38,6 @@ namespace Gameplay.Net
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public void Logout()
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{
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}
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/// <summary>
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@ -1126,12 +1126,14 @@ public class UI_StartGameInterfaceController : UIWindow
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public class LoginController : Singlenton<LoginController>
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{
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bool autoLogin = true;//第一次尝试自动登录
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public bool AutoLogin
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{
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get { return autoLogin; }
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}
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bool isLogin = false;
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public bool IsLogin
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{
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get { return isLogin; }
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@ -1 +1 @@
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Subproject commit 916b723ff2ec1fd0563e8542b4b0cad504d018a4
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Subproject commit 88fb4fd6861c7edca4ab7abf1b2aac659b471678
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@ -820,7 +820,7 @@ PlayerSettings:
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;IAP;USE_HCLR;USE_YOO;GUIDE;SDK_TALKINGDATA;TD_GAME
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Android: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;IAP;USE_HCLR;USE_YOO;GUIDE;SDK_BILIBILI
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Standalone: ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;TEST_TAPTAP;USE_YOO;USE_HCLR;GUIDE
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Windows Store Apps: ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
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iPhone: ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;USE_YOO;USE_HCLR;IAP;GUIDE
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@ -6,19 +6,31 @@ namespace PhxhSDK
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{
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public partial class BilibiliSdkHelper : ILoginService
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{
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/// <summary>
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/// 登录成功回调
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/// </summary>
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private Action loginSuccess;
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public string AccessToken;
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/// <summary>
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/// B站唯一id
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/// </summary>
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public string UID;
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public string AccessToken;
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/// <summary>
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/// B站用户名
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/// </summary>
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public string UserName;
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public string GetProfileName()
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{
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return null;
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}
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public void LoginSuccess(string accessToken, string uid)
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public void LoginSuccess(string uid, string username, string accessToken)
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{
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AccessToken = accessToken;
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UID = uid;
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UserName = username;
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AccessToken = accessToken;
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loginSuccess?.Invoke();
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}
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@ -0,0 +1,40 @@
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#if SDK_BILIBILI
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using PhxhSDK.AOT.Bilibili;
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using System;
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using UnityEngine;
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namespace PhxhSDK
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{
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public partial class BilibiliSdkHelper : IPayLimitService
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{
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public void CheckPayLimit(long amount, Action submit, Action limit)
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{
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}
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public void SubmitPayResult(long amount)
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{
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}
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/// <summary>
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/// 支付
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/// </summary>
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/// <param name="role">角色名</param>
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/// <param name="totalFee">真实价格(单位:分)</param>
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/// <param name="gameMoney">游戏币数量</param>
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/// <param name="goodName">商品名</param>
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/// <param name="orderNum">订单号</param>
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/// <param name="goodDescription">商品描述</param>
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public void Pay(string role, int totalFee, int gameMoney, string goodName,string orderNum, string goodDescription)
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{
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if (long.TryParse(UID, out long uid))
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{
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GSCSdkInterface.androidPay(uid, UserName, role, totalFee, gameMoney, goodName, orderNum, goodDescription,
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"Test", "https://dev_openapi.kedrgame.com/api/v1/biliGame/notify", "签名");
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}
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else
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Debug.LogError($"UID错误:{UID}");
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 369e736ec84e3bf4ea7fb6b29f9c1bf7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -124,6 +124,8 @@ namespace PhxhSDK
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}
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#endregion
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public string RoleName;
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/// <summary>
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/// bilibili回调监听组件
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/// </summary>
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