diff --git a/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/IllustratedHandbookCfg/Classify.cs b/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/IllustratedHandbookCfg/Classify.cs
index 921a044a41c..44b7e24fe3e 100644
--- a/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/IllustratedHandbookCfg/Classify.cs
+++ b/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/IllustratedHandbookCfg/Classify.cs
@@ -20,67 +20,67 @@ namespace cfg.IllustratedHandbookCfg
///
/// 战斗员-职业
///
- Classify_1 = 1,
+ Classify_101 = 1,
///
/// 战斗员-重要属性
///
- Classify_2 = 2,
+ Classify_102 = 2,
///
/// 战斗员-养成
///
- Classify_3 = 3,
- ///
- /// BUFF-通用说明
- ///
- Classify_4 = 4,
- ///
- /// BUFF-增益
- ///
- Classify_5 = 5,
- ///
- /// BUFF-减益
- ///
- Classify_6 = 6,
- ///
- /// BUFF-持续伤害
- ///
- Classify_7 = 7,
+ Classify_103 = 3,
///
/// 关卡-主线任务
///
- Classify_8 = 8,
+ Classify_201 = 4,
///
/// 关卡-资源收集
///
- Classify_9 = 9,
+ Classify_202 = 5,
///
/// 关卡-考核演练
///
- Classify_10 = 10,
+ Classify_203 = 6,
///
/// 战斗建筑-障碍
///
- Classify_11 = 11,
+ Classify_301 = 7,
///
/// 战斗建筑-掩体
///
- Classify_12 = 12,
+ Classify_302 = 8,
///
/// 战斗建筑-工事
///
- Classify_13 = 13,
+ Classify_303 = 9,
///
/// 战斗建筑-可触发物品
///
- Classify_14 = 14,
+ Classify_304 = 10,
///
/// 战斗建筑-交互建筑
///
- Classify_15 = 15,
+ Classify_305 = 11,
+ ///
+ /// BUFF-通用说明
+ ///
+ Classify_401 = 12,
+ ///
+ /// BUFF-增益
+ ///
+ Classify_402 = 13,
+ ///
+ /// BUFF-减益
+ ///
+ Classify_403 = 14,
+ ///
+ /// BUFF-持续伤害
+ ///
+ Classify_404 = 15,
///
/// 战斗要点
///
- Classify_16 = 16,
+ Classify_501 = 16,
///
/// 最大值
///
diff --git a/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json b/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json
index e0b298e5e3a..06f86d16051 100644
--- a/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json
+++ b/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json
@@ -32434,6 +32434,71 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Likability_100085_PersonalFiles_01",
+ "Name": "Likability_100085_PersonalFiles_01",
+ "value": "",
+ "Desc": "【姓名】苏扎娜\\t\\t\\t【职业】间谍\n【人种】萨摩叶德人\\t\\t\\t【EGO强度】弱\n【国籍】施马尔卡尔登国",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Likability_100085_PersonalFiles_02",
+ "Name": "Likability_100085_PersonalFiles_02",
+ "value": "",
+ "Desc": "施马尔卡尔登联邦的前身在世界大战中是战败国,不过在战后为了对抗联盟,协约组织扶持其成为经济强国,并且重建了军工体系。论历史底蕴,KM公司远远比不上联盟的众多军工老厂,可是在联邦国防军乃至多国部队的众多枪械招标中,KM公司却每每独占鳌头。时人分析说,除了产品别出心裁,善于迎合顾客的需求以外,KM公司的强大推销攻势也是功不可没,而史黛拉就是其中的优秀代表。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Likability_100085_PersonalFiles_03",
+ "Name": "Likability_100085_PersonalFiles_03",
+ "value": "",
+ "Desc": "作为一个接受了全套公关培训的诺克斯人,史黛拉总是保持着恰到好处的优雅仪态与腔调,根据对方的态度选择最能讨好的应对方式:奉承,恳切,专业,或者是欲迎还拒。面对地球人,她喜欢以举目无亲,在外打拼的弱女子身份来获得同情;面对高傲的骑士,她又会以“高贵的地球公司代表”的身份激起对方的虚荣心;向纨绔子弟推销猎枪的时候,她会说自己售卖的只是“精美的玩具”,自谦为根本不懂战事的弱女子;而对野心勃勃之辈,她就肆无忌惮地坦白公司唯恐天下不乱,这样才能卖出更多军火……\n\n她的特长就是针对不同客户编出花样百出的推销说辞,而且每一样听上去都像是掏心窝子的话,不过其中唯独有一点万变不离其宗,那就是对施马尔卡尔登先进技术和工业风格的推崇。KM公司的产品自不必说,施马尔卡尔登的汽车,机械,化妆品,药品,教育,法律,哲学……无不是史黛拉热心安利的对象,而且她对自己这么做也找了充分的理由:多亏施马尔卡尔登的培养,像她这样一个山沟深处闭塞族裔的野孩子才能获得如今优渥现代的生活。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Likability_100085_PersonalFiles_04",
+ "Name": "Likability_100085_PersonalFiles_04",
+ "value": "",
+ "Desc": "KM公司的枪械大多价格不菲,在联合领这么个遍地都是联盟旧枪械的地方,协约军械似乎不太容易打开市场。不过史黛拉主打的是高端路线:诺克斯星球上的权贵阶层对于高级军械有着像奢侈品一样的需求,他们认为,自己和扈从使用傻大黑粗的联盟军械实在不太体面。\n\n在联合领的时候,她是一位热情慷慨的女主人,经常邀请潜在客户参加招待活动。骑士领主依然不太习惯出门逛商场,那史黛拉就上门推销。巧舌如簧的史黛拉非常善于讲解KM公司产品的附加价值,她干练而优雅地把弄着枪械,让精工制造的零件发出清脆的动作声,纤纤玉指轻抚着光泽油亮的表面硬膜,表现它操持起来是多么顺手——如此一番解释,很容易让顾客相信它物有所值,尽管高昂的报价往往还是会让顾客犹豫。\n\n靠着推销军械,史黛拉在显贵中建立了一个稳定的客户群体,她得以带着自己的“销售和售后服务团队”出入他们的府邸,了解到王国和共和国的军事动向和高层政治秘闻,这就让她得以完成自己另外一项职业所肩负的任务,也就是谍报。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Likability_100085_PersonalFiles_05",
+ "Name": "Likability_100085_PersonalFiles_05",
+ "value": "",
+ "Desc": "施马尔卡尔登联邦有自己独立于协约组织的算盘,普拉赫机关有自己独立于联邦政府的算盘,而史黛拉也有独属于自己的算盘。唯恐天下不乱,名义上是为了促进军火生意,实则是希望牵扯霸权国家的精力,让施马尔卡尔登联邦有机会乘虚而入。经营权贵关系网,是为了完成机关指派的工作,也是为了自身的利益——某种意义上也是为了自己那个还在穷山沟里挣扎的族裔的利益,联邦曾经承诺,早晚有一天,史黛拉的族人会像现在的骑士们那样,成为一个国家的统治集团,而史黛拉所想的是,骑士统治着平民,但由谁来统治骑士们呢?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Likability_100086_PersonalFiles_01",
"Name": "Likability_100086_PersonalFiles_01",
@@ -154842,6 +154907,318 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Dialogue_100085001",
+ "Name": "Dialogue_100085001",
+ "value": "",
+ "Desc": "KM公司员工,苏扎娜,每日工作八小时制,加班的话需要额外付费……或是免费供应甜品,以上。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085002",
+ "Name": "Dialogue_100085002",
+ "value": "",
+ "Desc": "准尉,今天有任务交给我?就算没有,出勤工资也得照付哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085003",
+ "Name": "Dialogue_100085003",
+ "value": "",
+ "Desc": "专注与自律的力量远超你的想象——所以,我少说话并不是因为不会说。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085004",
+ "Name": "Dialogue_100085004",
+ "value": "",
+ "Desc": "史黛拉说我们有共同的目标。所以准尉也在为买沙滩海景别墅而努力吗?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085005",
+ "Name": "Dialogue_100085005",
+ "value": "",
+ "Desc": "啊……这次圈定的目标里有对我很好的老客户呢,得让委托人追加费用,弥补我的情绪成本。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085006",
+ "Name": "Dialogue_100085006",
+ "value": "",
+ "Desc": "屏息……瞄准……风向……嗯,一击毙命——我在这里做模拟练习呢,你看,从这个位置,营地里的一切尽收眼底,所有位置都在射程之内……放心,我不会对大家做什么的,没有钱拿呀。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085007",
+ "Name": "Dialogue_100085007",
+ "value": "",
+ "Desc": "归零、归零、归零……多少发点任务嘛,让我闲置可是很不划算的。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085008",
+ "Name": "Dialogue_100085008",
+ "value": "",
+ "Desc": "想要跟我多说说话?其实我也可以提供聊天服务呢,准尉的话……嗯,先赠送您价值10马克的免费体验吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085009",
+ "Name": "Dialogue_100085009",
+ "value": "",
+ "Desc": "我们在哭泣的时候,大脑会分泌内啡肽以减少你的痛苦,就像是大脑在轻轻的拍着你的背说“没关系的,一切都会好起来的”……如果准尉想要节省眼泪的话,也可以让我来代替内啡肽拍背哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085010",
+ "Name": "Dialogue_100085010",
+ "value": "",
+ "Desc": "准尉对自己的工作很认真是好事啦,可是,你赚的钱也太少了吧?将来要是做不下去了,身无分文的话,也可以来找我哦……我的别墅多住一个人也不碍事啦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085011",
+ "Name": "Dialogue_100085011",
+ "value": "",
+ "Desc": "射击是一个受控的机械过程,所以要诀是合理地调整肌肉,让身体也变成一台仪器。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085012",
+ "Name": "Dialogue_100085012",
+ "value": "",
+ "Desc": "广场协议刚签署的时候,别墅的价格猛涨,怎么赚钱也赶不上涨价的速度,现在房价倒是下来了,我放在股市里面的钱也套牢了……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085013",
+ "Name": "Dialogue_100085013",
+ "value": "",
+ "Desc": "要不要设置一个“有偿身体接触”的服务项目呢……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085014",
+ "Name": "Dialogue_100085014",
+ "value": "",
+ "Desc": "我的时薪也该上涨了——不会让你的用人成本增加的,毕竟我的效率也提升了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085015",
+ "Name": "Dialogue_100085015",
+ "value": "",
+ "Desc": "如果赚钱也像这么容易就好了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085016",
+ "Name": "Dialogue_100085016",
+ "value": "",
+ "Desc": "苏扎娜,加入行动。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085017",
+ "Name": "Dialogue_100085017",
+ "value": "",
+ "Desc": "报酬能够现结吗?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085018",
+ "Name": "Dialogue_100085018",
+ "value": "",
+ "Desc": "这次就不算费用了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085037",
+ "Name": "Dialogue_100085037",
+ "value": "",
+ "Desc": "早上好,准尉!你问我为什么不训练?我的各种技巧都已经得到了充分的锻炼,现在需要的是养精蓄锐。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085038",
+ "Name": "Dialogue_100085038",
+ "value": "",
+ "Desc": "我要监督一下您是否摄入了均衡的营养……嗯……嗯……唉……看来不行呀,为了健康考虑,还是每天都来一片复合维生素药片吧,现在就吞下去,然后张嘴给我看。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085039",
+ "Name": "Dialogue_100085039",
+ "value": "",
+ "Desc": "哈欠~军队的休息时间太反人类了,明明现在又没有世界大战……准尉你也早点睡吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085040",
+ "Name": "Dialogue_100085040",
+ "value": "",
+ "Desc": "哦?是准尉呀,这么晚了还出来查哨……我要出去完成些别的委托哦,也可以给你减少些负担嘛。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085041",
+ "Name": "Dialogue_100085041",
+ "value": "",
+ "Desc": "这是特意为我准备的蛋糕吗?嗯,没想到还有人在关心我的生日。那么,在这个特别的日子里,你肯定为我准备了能赚大钱的艰巨任务吧?……没有吗?真是遗憾……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085042",
+ "Name": "Dialogue_100085042",
+ "value": "",
+ "Desc": "生日快乐,准尉。今天就让我赠送给你一次免费的最高星级服务吧,想要我做掉谁?怎么做都可以哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Dialogue_100086001",
"Name": "Dialogue_100086001",
@@ -156012,6 +156389,318 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Dialogue_100089001",
+ "Name": "Dialogue_100089001",
+ "value": "",
+ "Desc": "我是费尔弗莱——没错,和联合领通缉名单上的某个名字一样,是警卫局的眼中钉。不过别担心,在平时我叫尤列妮,只是个在机械厂工作的普通上班族,我们可以好好合作的对吧?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089002",
+ "Name": "Dialogue_100089002",
+ "value": "",
+ "Desc": "哟,大忙人回来了,外出踩点的结果如何,一定发现了有趣的目标吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089003",
+ "Name": "Dialogue_100089003",
+ "value": "",
+ "Desc": "呵欠……营地里的咖啡粉借我一用,最近有些睡眠不足。因为晚上消耗的精力太多了啦,调戏警卫局那帮蠢蛋太有意思,一不小心就做过了头。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089004",
+ "Name": "Dialogue_100089004",
+ "value": "",
+ "Desc": "我再确认下,你的人里没有知道我身份的家伙吧——我怕警卫局找上门?哈哈,他们要抓我还早了两个世纪。我担心的是,这儿的邮箱被联合领百姓送来的锦旗塞爆。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089005",
+ "Name": "Dialogue_100089005",
+ "value": "",
+ "Desc": "包里的文件是机械厂的工作,我在那儿的时间都用来补觉,所以只能带过来做——我当然还是需要这份稳定的工作的,做费尔弗莱时偷到的的东西,都卖成钱送给贫民窟的人了,没错,用你们的话说叫做“劫富济贫”。我没啥崇高的理想,只是看某些贪不义之财的混蛋不顺眼而已。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089006",
+ "Name": "Dialogue_100089006",
+ "value": "",
+ "Desc": "费尔弗莱的行动风格很浮夸?呵呵,这是我从未被捉住的秘诀,也是从你们地球的电影里看到的创意,所谓隐身术,“戏剧效果和障眼法很有效”,另外,“人们的漠不关心,唯有戏剧性大逆转才能唤醒”——这是联合领需要费尔弗莱的理由。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089007",
+ "Name": "Dialogue_100089007",
+ "value": "",
+ "Desc": "喂、喂喂——难不成睡着了?在费尔弗莱的面前还这么松懈,该说你是迟钝呢……还是缺心眼?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089008",
+ "Name": "Dialogue_100089008",
+ "value": "",
+ "Desc": "享清贫,当怪盗,人生多欢笑。当然,有人欢笑就必定有人发愁,反正愁的是那些整天坐在办公室里整天想着怎么压榨员工的黑心混蛋,那跟我又有什么关系呢?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089009",
+ "Name": "Dialogue_100089009",
+ "value": "",
+ "Desc": "什么?我当然不担心你把我的身份供出去,我费尔弗莱最自信的就是自己的眼光。值钱的东西,还有对我来说有价值的人,唯独这两方面,我可从没看走眼过哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089010",
+ "Name": "Dialogue_100089010",
+ "value": "",
+ "Desc": "这联合领里值钱的东西都被我偷了个遍了,偶尔也想偷点什么不一样的东西呢,比如——你的心?哈哈哈,开玩笑的啦——",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089011",
+ "Name": "Dialogue_100089011",
+ "value": "",
+ "Desc": "嘿嘿嘿!神出鬼没的怪盗——费尔弗莱参上!我盯上的东西就一定要弄到手!从黑帮保险库里的金条、到黑心工厂生产的火箭,都是我的目标!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089012",
+ "Name": "Dialogue_100089012",
+ "value": "",
+ "Desc": "身为怪盗,就是得有排场才对味!爆炸、火花、警笛、聚光灯,在戴上手铐和脚镣之前,能多体验一个是一个啦——",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089013",
+ "Name": "Dialogue_100089013",
+ "value": "",
+ "Desc": "小、小心点!把怪盗服弄破的话可饶不了你!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089014",
+ "Name": "Dialogue_100089014",
+ "value": "",
+ "Desc": "就是现在!黑夜里的侠影,亦是穿透乌云的星光——怪盗费尔弗莱,闪亮登场——!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089015",
+ "Name": "Dialogue_100089015",
+ "value": "",
+ "Desc": "啊哈哈哈,要的就是这个效果!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089016",
+ "Name": "Dialogue_100089016",
+ "value": "",
+ "Desc": "配的上我的财宝出现了?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089017",
+ "Name": "Dialogue_100089017",
+ "value": "",
+ "Desc": "这次的安保只有这点程度?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089018",
+ "Name": "Dialogue_100089018",
+ "value": "",
+ "Desc": "失、失手了?怎么可能?!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089037",
+ "Name": "Dialogue_100089037",
+ "value": "",
+ "Desc": "你好,准尉同志——嘘,白天要叫我尤列妮,现在还不是怪盗的出场时间,耐心等待吧,费尔弗莱从不失约哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089038",
+ "Name": "Dialogue_100089038",
+ "value": "",
+ "Desc": "你这家伙的交际网可真够广的,只要跟在你屁股后面,大鱼那是一条跟着一条地往我的兜里钻啊,多亏了你,今天晚上的目标也决定咯。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089039",
+ "Name": "Dialogue_100089039",
+ "value": "",
+ "Desc": "我现在要出门…不是去作案,是要送伊斯塔订的cosplay服装。我可不敢白天去送,要是被工厂的同事看到了,一定会被求着帮忙改衣服,引来很多麻烦…",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089040",
+ "Name": "Dialogue_100089040",
+ "value": "",
+ "Desc": "结果?那还用问吗?看到我背后这满满一大兜子没?这些不过才是那混蛋贪污到的脏钱里的十分之一,但却足够贫民窟一整条街的孩子们吃上几年的饱饭啦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089041",
+ "Name": "Dialogue_100089041",
+ "value": "",
+ "Desc": "生日礼物?我要现在就拆开看看!哇!这个是——丝袜?我说,怪盗不是劫匪,是不会套丝袜在头上的。等等……你不会是要我穿在身上吧?!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089042",
+ "Name": "Dialogue_100089042",
+ "value": "",
+ "Desc": "生日快乐!我为你准备了怪盗制服,穿上看看——嗯!完美!立刻成为费尔弗莱的伙伴吧!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Dialogue_100090001",
"Name": "Dialogue_100090001",
@@ -160380,6 +161069,318 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Dialogue_100108001",
+ "Name": "Dialogue_100108001",
+ "value": "",
+ "Desc": "准尉同志,再次欢迎光临!所以您之前说的是真的吗?可以带我去诺克斯的其他地方,见识更多的野生动物……没有没有,我当然没有意见了,店长也没有意见,沃伊泰克也没有意见。所以,以后就请多关照了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108002",
+ "Name": "Dialogue_100108002",
+ "value": "",
+ "Desc": "顾客您好,这是今天的特别优惠活动……啊?!原来是准尉同志,迷迷糊糊地没有认出来。怪不得,怪不得沃伊泰克很开心的样子,是远远地就闻到准尉同志的气味了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108003",
+ "Name": "Dialogue_100108003",
+ "value": "",
+ "Desc": "沃伊泰克冬眠的时候,很多重活都只能自己干了……幸好冬天的瑟姆波利斯也没什么人,生意冷清一些,我们三个人还忙的过来。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108004",
+ "Name": "Dialogue_100108004",
+ "value": "",
+ "Desc": "沃伊泰克看上去很魁梧很可靠吧?刚见到它时它才只到我腰这么高呢,真是时光飞逝啊。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108005",
+ "Name": "Dialogue_100108005",
+ "value": "",
+ "Desc": "沃伊泰克不吃准尉同志送的东西?这个,这个是事出有因的,曾经有人趁我不在给沃伊泰克有毒的玉米吃,害得它差点就一命呜呼。之后它就只吃我交给它的东西了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108006",
+ "Name": "Dialogue_100108006",
+ "value": "",
+ "Desc": "准尉同志喜欢新推出的佐拉莓酱汉堡吗?唔唔,这么说您和沃伊泰克的口味很相似啊……店长告诉过您吗?佐拉莓是棕熊爱吃的野果,我们会在郊游的时候摘很多。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108007",
+ "Name": "Dialogue_100108007",
+ "value": "",
+ "Desc": "准尉同志总是这个姿势:端着文件,专心致志思考事情,就像我之前工作的动物园里的那只松鼠一样,经常捧着榛子发呆。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108008",
+ "Name": "Dialogue_100108008",
+ "value": "",
+ "Desc": "堡执政的工作服都是我为大家量身定做的,尤其是沃伊泰克,从春天到秋天要换好几次工作服。这么说的话,准尉同志的携行具跟快餐厅的工作服也有点像……能不能,能不能也让我给您修补一下呢?保证舒适又结实。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108009",
+ "Name": "Dialogue_100108009",
+ "value": "",
+ "Desc": "今天喷了一些丽达推荐给我的香水,是面向宠物主人的专门品类,味道比较淡,所以不会刺激到动物的嗅觉,您凑近点就能闻到了,就是手腕还有脖子这里……也,也没必要闻得像饿疯了的鬣狗一样那么用力啦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108010",
+ "Name": "Dialogue_100108010",
+ "value": "",
+ "Desc": "生物都需要配偶,我当然也会想到需要一个可以互相依靠的人,首先要能理解我的想法,还得让沃伊泰克认同……这样一想,那就只剩下准尉同志您了,我们是不是,是不是可以结个婚试试?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108011",
+ "Name": "Dialogue_100108011",
+ "value": "",
+ "Desc": "准尉同志您不好奇,为什么诺克斯人会长着动物的耳朵吗?我想,这肯定是因为大自然渴望我们诺克斯人能和动物互相理解,才让我们以这种姿态诞生……地球有这样的说法吗?啊,这在地球属于种族歧视言论?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108012",
+ "Name": "Dialogue_100108012",
+ "value": "",
+ "Desc": "我就知道准尉同志肯定会对动物保护事业感兴趣的!诺克斯自古以来都是把野生动物当成取之不尽用之不竭的自然资源,但是随着地球技术的引入,人口的增长,还有草原和森林的开发,我们早就不能用过去的观念来看待了!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108013",
+ "Name": "Dialogue_100108013",
+ "value": "",
+ "Desc": "我,我早在十几年前就不是小孩子了!不要这样摸我的头……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108014",
+ "Name": "Dialogue_100108014",
+ "value": "",
+ "Desc": "店长本来说今天要开发新菜品的,但是什么新菜品的制作会发生这么大的响动?难道又是博格娜把C4炸药混进了土豆里面……事事事已至此,先去送餐吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108015",
+ "Name": "Dialogue_100108015",
+ "value": "",
+ "Desc": "很好。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108016",
+ "Name": "Dialogue_100108016",
+ "value": "",
+ "Desc": "贝内迪塔和沃伊泰克来了!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108017",
+ "Name": "Dialogue_100108017",
+ "value": "",
+ "Desc": "沃伊泰克要休息一下……那么,打扫战场的工作就交给我吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108018",
+ "Name": "Dialogue_100108018",
+ "value": "",
+ "Desc": "失败了……但是,失败是成功之母,别太在意了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108037",
+ "Name": "Dialogue_100108037",
+ "value": "",
+ "Desc": "您好啊,准尉同志,我刚刚去送餐,现在刚好回来……不,我才不是惹怒了顾客赶出来了,只是因为送餐这种复杂的工作沃伊泰克自己做不来,所以才会交到我身上。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108038",
+ "Name": "Dialogue_100108038",
+ "value": "",
+ "Desc": "现在是快餐店的高峰期,换句话说,也就是宣传动物保护的好时机!但是,但是店长说,如果耽误了顾客就餐,就要扣我的工资,还要连沃伊泰克的份一起扣。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108039",
+ "Name": "Dialogue_100108039",
+ "value": "",
+ "Desc": "又到了公布本月最佳员工的时间!获得表彰的员工到底是谁呢……是沃伊泰克?!唔,倒,倒也一点都不意外,但是自尊心还是有点受伤……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108040",
+ "Name": "Dialogue_100108040",
+ "value": "",
+ "Desc": "准尉同志还没睡吗?我正在打理沃伊泰克的生活用品,它体型大,毛质又比较硬,像这种梳毛刷就得勤快点更换了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108041",
+ "Name": "Dialogue_100108041",
+ "value": "",
+ "Desc": "这个……是给我的生日礼物吗?我都这个岁数了……唔,既然您都特意准备了,那我就收下了。这个是……好可爱的睡衣!而且还是成套的!连给沃伊泰克穿的都有!沃伊泰克肯定也会很喜欢这个!太感谢准尉同志了!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108042",
+ "Name": "Dialogue_100108042",
+ "value": "",
+ "Desc": "生日快乐,准尉同志!这是我给您的生日礼物——保暖毛衣,考虑到洗了会缩水,所以我织的尺寸大了点。还有还有,这个果篮是沃伊泰克准备的,为了准备这个,它还特意去果园做了兼职呢。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Dialogue_100001019",
"Name": "Dialogue_100001019",
@@ -171148,7 +172149,7 @@
"Key": "Dialogue_100047019",
"Name": "Dialogue_100047019",
"value": "",
- "Desc": "",
+ "Desc": "看来这里就是今天的舞场咯?",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171161,7 +172162,7 @@
"Key": "Dialogue_100047020",
"Name": "Dialogue_100047020",
"value": "",
- "Desc": "",
+ "Desc": "鼓点已经响起来了呀。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171174,7 +172175,7 @@
"Key": "Dialogue_100047021",
"Name": "Dialogue_100047021",
"value": "",
- "Desc": "",
+ "Desc": "整理一下服装和首饰,准备下一舞吧。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171187,7 +172188,7 @@
"Key": "Dialogue_100047022",
"Name": "Dialogue_100047022",
"value": "",
- "Desc": "",
+ "Desc": "悉听尊便。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171200,7 +172201,7 @@
"Key": "Dialogue_100047023",
"Name": "Dialogue_100047023",
"value": "",
- "Desc": "",
+ "Desc": "好——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171213,7 +172214,7 @@
"Key": "Dialogue_100047024",
"Name": "Dialogue_100047024",
"value": "",
- "Desc": "",
+ "Desc": "这个呀——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171226,7 +172227,7 @@
"Key": "Dialogue_100047025",
"Name": "Dialogue_100047025",
"value": "",
- "Desc": "",
+ "Desc": "一起来共舞一曲吧——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171239,7 +172240,7 @@
"Key": "Dialogue_100047026",
"Name": "Dialogue_100047026",
"value": "",
- "Desc": "",
+ "Desc": "无法起舞了……",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171252,7 +172253,7 @@
"Key": "Dialogue_100047027",
"Name": "Dialogue_100047027",
"value": "",
- "Desc": "",
+ "Desc": "轻松。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171265,7 +172266,7 @@
"Key": "Dialogue_100047028",
"Name": "Dialogue_100047028",
"value": "",
- "Desc": "",
+ "Desc": "动听的伴奏。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171278,7 +172279,7 @@
"Key": "Dialogue_100047029",
"Name": "Dialogue_100047029",
"value": "",
- "Desc": "",
+ "Desc": "去永远的梦中吧。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171291,7 +172292,7 @@
"Key": "Dialogue_100047030",
"Name": "Dialogue_100047030",
"value": "",
- "Desc": "",
+ "Desc": "我还没开始跳呢。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171304,7 +172305,7 @@
"Key": "Dialogue_100047031",
"Name": "Dialogue_100047031",
"value": "",
- "Desc": "",
+ "Desc": "这身行头可宝贵了。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171317,7 +172318,7 @@
"Key": "Dialogue_100047032",
"Name": "Dialogue_100047032",
"value": "",
- "Desc": "",
+ "Desc": "这是最后一套首饰了!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171330,7 +172331,7 @@
"Key": "Dialogue_100047033",
"Name": "Dialogue_100047033",
"value": "",
- "Desc": "",
+ "Desc": "真是……令人扫兴的失脚啊。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171343,7 +172344,7 @@
"Key": "Dialogue_100047034",
"Name": "Dialogue_100047034",
"value": "",
- "Desc": "",
+ "Desc": "真是不够优雅的姿势呀。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171356,7 +172357,7 @@
"Key": "Dialogue_100047035",
"Name": "Dialogue_100047035",
"value": "",
- "Desc": "",
+ "Desc": "还是,改日再舞吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171369,7 +172370,7 @@
"Key": "Dialogue_100047036",
"Name": "Dialogue_100047036",
"value": "",
- "Desc": "",
+ "Desc": "雪松",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180040,7 +181041,7 @@
"Key": "Dialogue_100085019",
"Name": "Dialogue_100085019",
"value": "",
- "Desc": "",
+ "Desc": "计划确认。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180053,7 +181054,7 @@
"Key": "Dialogue_100085020",
"Name": "Dialogue_100085020",
"value": "",
- "Desc": "",
+ "Desc": "执行清扫。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180066,7 +181067,7 @@
"Key": "Dialogue_100085021",
"Name": "Dialogue_100085021",
"value": "",
- "Desc": "",
+ "Desc": "还不够完美,重新执行。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180079,7 +181080,7 @@
"Key": "Dialogue_100085022",
"Name": "Dialogue_100085022",
"value": "",
- "Desc": "",
+ "Desc": "请下令。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180092,7 +181093,7 @@
"Key": "Dialogue_100085023",
"Name": "Dialogue_100085023",
"value": "",
- "Desc": "",
+ "Desc": "执行。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180105,7 +181106,7 @@
"Key": "Dialogue_100085024",
"Name": "Dialogue_100085024",
"value": "",
- "Desc": "",
+ "Desc": "瞄准。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180118,7 +181119,7 @@
"Key": "Dialogue_100085025",
"Name": "Dialogue_100085025",
"value": "",
- "Desc": "",
+ "Desc": "别担心,这对你来说是免费服务。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180131,7 +181132,7 @@
"Key": "Dialogue_100085026",
"Name": "Dialogue_100085026",
"value": "",
- "Desc": "",
+ "Desc": "是。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180144,7 +181145,7 @@
"Key": "Dialogue_100085027",
"Name": "Dialogue_100085027",
"value": "",
- "Desc": "",
+ "Desc": "好的。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180157,7 +181158,7 @@
"Key": "Dialogue_100085028",
"Name": "Dialogue_100085028",
"value": "",
- "Desc": "",
+ "Desc": "感谢。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180170,7 +181171,7 @@
"Key": "Dialogue_100085029",
"Name": "Dialogue_100085029",
"value": "",
- "Desc": "",
+ "Desc": "任务节点完成。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180183,7 +181184,7 @@
"Key": "Dialogue_100085030",
"Name": "Dialogue_100085030",
"value": "",
- "Desc": "",
+ "Desc": "节点推迟。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180196,7 +181197,7 @@
"Key": "Dialogue_100085031",
"Name": "Dialogue_100085031",
"value": "",
- "Desc": "",
+ "Desc": "些许损伤。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180209,7 +181210,7 @@
"Key": "Dialogue_100085032",
"Name": "Dialogue_100085032",
"value": "",
- "Desc": "",
+ "Desc": "护甲损坏,需要回避。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180222,7 +181223,7 @@
"Key": "Dialogue_100085033",
"Name": "Dialogue_100085033",
"value": "",
- "Desc": "",
+ "Desc": "海景别墅,我的海景别墅……",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180235,7 +181236,7 @@
"Key": "Dialogue_100085034",
"Name": "Dialogue_100085034",
"value": "",
- "Desc": "",
+ "Desc": "遭到火力压制。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180248,7 +181249,7 @@
"Key": "Dialogue_100085035",
"Name": "Dialogue_100085035",
"value": "",
- "Desc": "",
+ "Desc": "休整一下,这单给你打折……",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180261,7 +181262,7 @@
"Key": "Dialogue_100085036",
"Name": "Dialogue_100085036",
"value": "",
- "Desc": "",
+ "Desc": "雪松",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180976,7 +181977,7 @@
"Key": "Dialogue_100089019",
"Name": "Dialogue_100089019",
"value": "",
- "Desc": "",
+ "Desc": "预告信已发出!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180989,7 +181990,7 @@
"Key": "Dialogue_100089020",
"Name": "Dialogue_100089020",
"value": "",
- "Desc": "",
+ "Desc": "嘿,开始怪盗的潜入吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181002,7 +182003,7 @@
"Key": "Dialogue_100089021",
"Name": "Dialogue_100089021",
"value": "",
- "Desc": "",
+ "Desc": "再增添些戏剧效果吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181015,7 +182016,7 @@
"Key": "Dialogue_100089022",
"Name": "Dialogue_100089022",
"value": "",
- "Desc": "",
+ "Desc": "轻松——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181028,7 +182029,7 @@
"Key": "Dialogue_100089023",
"Name": "Dialogue_100089023",
"value": "",
- "Desc": "",
+ "Desc": "明白啦明白啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181041,7 +182042,7 @@
"Key": "Dialogue_100089024",
"Name": "Dialogue_100089024",
"value": "",
- "Desc": "",
+ "Desc": "看招!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181054,7 +182055,7 @@
"Key": "Dialogue_100089025",
"Name": "Dialogue_100089025",
"value": "",
- "Desc": "",
+ "Desc": "那就给你们来一发!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181067,7 +182068,7 @@
"Key": "Dialogue_100089026",
"Name": "Dialogue_100089026",
"value": "",
- "Desc": "",
+ "Desc": "OK!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181080,7 +182081,7 @@
"Key": "Dialogue_100089027",
"Name": "Dialogue_100089027",
"value": "",
- "Desc": "",
+ "Desc": "嘿咻!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181093,7 +182094,7 @@
"Key": "Dialogue_100089028",
"Name": "Dialogue_100089028",
"value": "",
- "Desc": "",
+ "Desc": "开始表演咯!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181106,7 +182107,7 @@
"Key": "Dialogue_100089029",
"Name": "Dialogue_100089029",
"value": "",
- "Desc": "",
+ "Desc": "不是发呆的时候哦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181119,7 +182120,7 @@
"Key": "Dialogue_100089030",
"Name": "Dialogue_100089030",
"value": "",
- "Desc": "",
+ "Desc": "财宝的防守太松了吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181132,7 +182133,7 @@
"Key": "Dialogue_100089031",
"Name": "Dialogue_100089031",
"value": "",
- "Desc": "",
+ "Desc": "居然射中我啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181145,7 +182146,7 @@
"Key": "Dialogue_100089032",
"Name": "Dialogue_100089032",
"value": "",
- "Desc": "",
+ "Desc": "休想捉住我!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181158,7 +182159,7 @@
"Key": "Dialogue_100089033",
"Name": "Dialogue_100089033",
"value": "",
- "Desc": "",
+ "Desc": "脚、脚滑了一下!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181171,7 +182172,7 @@
"Key": "Dialogue_100089034",
"Name": "Dialogue_100089034",
"value": "",
- "Desc": "",
+ "Desc": "哎呀!怪盗的危机出现啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181184,7 +182185,7 @@
"Key": "Dialogue_100089035",
"Name": "Dialogue_100089035",
"value": "",
- "Desc": "",
+ "Desc": "怪盗帅气的逃跑戏开始啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181197,7 +182198,7 @@
"Key": "Dialogue_100089036",
"Name": "Dialogue_100089036",
"value": "",
- "Desc": "",
+ "Desc": "雪松",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -189761,8 +190762,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10001",
- "Name": "encyclopedia_title_10001",
+ "Key": "encyclopedia_title_1000001",
+ "Name": "encyclopedia_title_1000001",
"value": "",
"Desc": "伴星诺克斯",
"Notes": "",
@@ -189774,8 +190775,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10002",
- "Name": "encyclopedia_title_10002",
+ "Key": "encyclopedia_title_1000002",
+ "Name": "encyclopedia_title_1000002",
"value": "",
"Desc": "地球人类对诺克斯的向往",
"Notes": "",
@@ -189787,8 +190788,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10003",
- "Name": "encyclopedia_title_10003",
+ "Key": "encyclopedia_title_1000003",
+ "Name": "encyclopedia_title_1000003",
"value": "",
"Desc": "诺克斯锦标赛",
"Notes": "",
@@ -189800,8 +190801,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10004",
- "Name": "encyclopedia_title_10004",
+ "Key": "encyclopedia_title_1000004",
+ "Name": "encyclopedia_title_1000004",
"value": "",
"Desc": "迈向星际文明",
"Notes": "",
@@ -189813,8 +190814,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10005",
- "Name": "encyclopedia_title_10005",
+ "Key": "encyclopedia_title_1000005",
+ "Name": "encyclopedia_title_1000005",
"value": "",
"Desc": "诺克斯人与EGO",
"Notes": "",
@@ -189826,8 +190827,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10006",
- "Name": "encyclopedia_title_10006",
+ "Key": "encyclopedia_title_1000006",
+ "Name": "encyclopedia_title_1000006",
"value": "",
"Desc": "“小地”",
"Notes": "",
@@ -189839,8 +190840,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10007",
- "Name": "encyclopedia_title_10007",
+ "Key": "encyclopedia_title_1000007",
+ "Name": "encyclopedia_title_1000007",
"value": "",
"Desc": "联合开发领",
"Notes": "",
@@ -189852,8 +190853,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10008",
- "Name": "encyclopedia_title_10008",
+ "Key": "encyclopedia_title_1000008",
+ "Name": "encyclopedia_title_1000008",
"value": "",
"Desc": "团结城",
"Notes": "",
@@ -189865,8 +190866,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10009",
- "Name": "encyclopedia_title_10009",
+ "Key": "encyclopedia_title_1000009",
+ "Name": "encyclopedia_title_1000009",
"value": "",
"Desc": "加加林广场",
"Notes": "",
@@ -189878,8 +190879,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10010",
- "Name": "encyclopedia_title_10010",
+ "Key": "encyclopedia_title_1000010",
+ "Name": "encyclopedia_title_1000010",
"value": "",
"Desc": "着陆场",
"Notes": "",
@@ -189891,8 +190892,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10011",
- "Name": "encyclopedia_title_10011",
+ "Key": "encyclopedia_title_1000011",
+ "Name": "encyclopedia_title_1000011",
"value": "",
"Desc": "旧城区",
"Notes": "",
@@ -189904,8 +190905,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10012",
- "Name": "encyclopedia_title_10012",
+ "Key": "encyclopedia_title_1000012",
+ "Name": "encyclopedia_title_1000012",
"value": "",
"Desc": "露维拉共和国",
"Notes": "",
@@ -189917,8 +190918,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10013",
- "Name": "encyclopedia_title_10013",
+ "Key": "encyclopedia_title_1000013",
+ "Name": "encyclopedia_title_1000013",
"value": "",
"Desc": "瓦伦提亚王国",
"Notes": "",
@@ -189930,8 +190931,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10014",
- "Name": "encyclopedia_title_10014",
+ "Key": "encyclopedia_title_1000014",
+ "Name": "encyclopedia_title_1000014",
"value": "",
"Desc": "札拉布山区",
"Notes": "",
@@ -189943,8 +190944,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20101",
- "Name": "encyclopedia_title_20101",
+ "Key": "encyclopedia_title_2010101",
+ "Name": "encyclopedia_title_2010101",
"value": "",
"Desc": "指挥",
"Notes": "",
@@ -189956,8 +190957,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20102",
- "Name": "encyclopedia_title_20102",
+ "Key": "encyclopedia_title_2010102",
+ "Name": "encyclopedia_title_2010102",
"value": "",
"Desc": "支援",
"Notes": "",
@@ -189969,8 +190970,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20103",
- "Name": "encyclopedia_title_20103",
+ "Key": "encyclopedia_title_2010103",
+ "Name": "encyclopedia_title_2010103",
"value": "",
"Desc": "特射",
"Notes": "",
@@ -189982,8 +190983,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20104",
- "Name": "encyclopedia_title_20104",
+ "Key": "encyclopedia_title_2010104",
+ "Name": "encyclopedia_title_2010104",
"value": "",
"Desc": "侦察",
"Notes": "",
@@ -189995,8 +190996,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20105",
- "Name": "encyclopedia_title_20105",
+ "Key": "encyclopedia_title_2010105",
+ "Name": "encyclopedia_title_2010105",
"value": "",
"Desc": "压制",
"Notes": "",
@@ -190008,8 +191009,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20201",
- "Name": "encyclopedia_title_20201",
+ "Key": "encyclopedia_title_2010201",
+ "Name": "encyclopedia_title_2010201",
"value": "",
"Desc": "护甲值",
"Notes": "",
@@ -190021,8 +191022,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20202",
- "Name": "encyclopedia_title_20202",
+ "Key": "encyclopedia_title_2010202",
+ "Name": "encyclopedia_title_2010202",
"value": "",
"Desc": "士气值",
"Notes": "",
@@ -190034,8 +191035,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20203",
- "Name": "encyclopedia_title_20203",
+ "Key": "encyclopedia_title_2010203",
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{
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{
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{
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- "Name": "encyclopedia_title_21607",
+ "Key": "encyclopedia_title_2050107",
+ "Name": "encyclopedia_title_2050107",
"value": "",
"Desc": "阻挡类型",
"Notes": "",
@@ -191230,8 +192231,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21608",
- "Name": "encyclopedia_title_21608",
+ "Key": "encyclopedia_title_2050108",
+ "Name": "encyclopedia_title_2050108",
"value": "",
"Desc": "换弹",
"Notes": "",
@@ -191243,8 +192244,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21609",
- "Name": "encyclopedia_title_21609",
+ "Key": "encyclopedia_title_2050109",
+ "Name": "encyclopedia_title_2050109",
"value": "",
"Desc": "草丛",
"Notes": "",
@@ -191256,8 +192257,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21610",
- "Name": "encyclopedia_title_21610",
+ "Key": "encyclopedia_title_2050110",
+ "Name": "encyclopedia_title_2050110",
"value": "",
"Desc": "射击死角",
"Notes": "",
@@ -191269,8 +192270,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_01",
- "Name": "encyclopedia_desc_10001_01",
+ "Key": "encyclopedia_desc_1000001_01",
+ "Name": "encyclopedia_desc_1000001_01",
"value": "",
"Desc": "地球的伴星“诺克斯”——或者按照更通俗的说法,月亮,是一颗比地球略小的类地行星,质量约为地球的0.94倍,两颗行星环绕旋转的共同质心位于双星之间的太空中。",
"Notes": "",
@@ -191282,8 +192283,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_02",
- "Name": "encyclopedia_desc_10001_02",
+ "Key": "encyclopedia_desc_1000001_02",
+ "Name": "encyclopedia_desc_1000001_02",
"value": "",
"Desc": "地球-诺克斯双行星系统的公转周期为27.32个地球日,诺克斯的自转周期则为24小时28分15秒,比地球略慢。这导致在诺克斯上的地球人一般使用双星合历,通过在特定的月末减少一日的方式来保证和地球的日期大体一致。",
"Notes": "",
@@ -191295,8 +192296,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_03",
- "Name": "encyclopedia_desc_10001_03",
+ "Key": "encyclopedia_desc_1000001_03",
+ "Name": "encyclopedia_desc_1000001_03",
"value": "",
"Desc": "在近代以前的地球各民族文化中,诺克斯都占据着十分重要的位置。诗歌和传说描绘了月宫中的琼楼玉宇,仙人异兽。自从天文望远镜发明之后,对诺克斯的科学研究成为显学。现在,它更是成为地球本身以外人类最为了解的天体。",
"Notes": "",
@@ -191308,8 +192309,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_04",
- "Name": "encyclopedia_desc_10001_04",
+ "Key": "encyclopedia_desc_1000001_04",
+ "Name": "encyclopedia_desc_1000001_04",
"value": "",
"Desc": "天文学家已经知道,在遥远的过去,地球和诺克斯的自转周期都只有几个小时,假以时日,地球和诺克斯将会完全潮汐锁定。两颗行星的自转会减慢,行星磁场会因此减弱,大气层可能会被剥离,被小行星等天体撞击的概率也会大大增加。经典理论认为地球和诺克斯会逐渐远离直到分道扬镳,但是最新的观测数据却发现,地球和诺克斯的距离实际上在不断接近,两个星球可能在未来某一天相撞。",
"Notes": "",
@@ -191321,8 +192322,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_05",
- "Name": "encyclopedia_desc_10001_05",
+ "Key": "encyclopedia_desc_1000001_05",
+ "Name": "encyclopedia_desc_1000001_05",
"value": "",
"Desc": "无论潮汐锁定或者天地相撞,这些灾难的发生都要等到几亿年,或者至少几百万年之后。在太空竞赛的年代,人们普遍认为未来的人类文明肯定能想出办法来保护地球和诺克斯星球,而现在,大部分人则估计人类文明根本延续不到灾难发生的时候就灭亡了。",
"Notes": "",
@@ -191334,8 +192335,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10002_01",
- "Name": "encyclopedia_desc_10001_01",
+ "Key": "encyclopedia_desc_1000002_01",
+ "Name": "encyclopedia_desc_1000001_01",
"value": "",
"Desc": "自从地球人类首次将诺克斯装入望远镜镜头,并发现它是一个被绿色植被覆盖的生机盎然的世界以来,所有人都认为诺克斯上一定存在着智慧生物和文明,所以那里也一定会成为适合人类生存的另一个家园。",
"Notes": "",
@@ -191347,8 +192348,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10002_02",
- "Name": "encyclopedia_desc_10001_02",
+ "Key": "encyclopedia_desc_1000002_02",
+ "Name": "encyclopedia_desc_1000001_02",
"value": "",
"Desc": "在正式的诺克斯航天探测工程起步以前,已经有许多与诺克斯星球取得联系的尝试。一些猴急的旅行者设想建造一门长达20公里的大炮,将运载和平使者与礼物的炮弹发射到诺克斯星球上去。另一些想要结交诺克斯朋友但比较稳重——或者有点畏惧大炮后坐力——的人幻想着在大地上刻画巨大的图案,吸引诺克斯人中的天文学家的关注。无线电诞生之后,还有人尝试使用大功率发报机向诺克斯拍电报。这些行动或者没有实施,或者虽然实行了却没有收到来自诺克斯的回复。事后大家知道这是因为诺克斯人还没有像人类一样发明天文望远镜和无线电。",
"Notes": "",
@@ -191360,8 +192361,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10002_03",
- "Name": "encyclopedia_desc_10001_03",
+ "Key": "encyclopedia_desc_1000002_03",
+ "Name": "encyclopedia_desc_1000001_03",
"value": "",
"Desc": "1903年,齐奥尔科夫斯基在著作中首次提出了利用火箭探索诺克斯星球的设想,虽然在他的有生之年这一设想从未成为现实,但并不妨碍无数的幻想文学描绘了人类搭乘火箭登陆诺克斯,乃至与诺克斯文明的密切交往。1924年的科幻电影《诺克斯公主》就描绘了一位地球科学家响应来自伴星的神秘讯息,乘坐火箭动力飞船登陆诺克斯的故事。他邂逅美丽的诺克斯公主艾丽塔,随后还被卷入诺克斯革命势力与贵族的冲突之中。",
"Notes": "",
@@ -191373,8 +192374,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10003_01",
- "Name": "encyclopedia_desc_10003_01",
+ "Key": "encyclopedia_desc_1000003_01",
+ "Name": "encyclopedia_desc_1000003_01",
"value": "",
"Desc": "火箭这种新技术的出现,很快便引发了各国的技术竞赛——正如汽车竞速,邮轮蓝缎带荣誉,跨洋远程飞行竞赛等活动一样。紧接着爆发的世界大战促进了火箭技术的进一步成熟,各方将火箭作为攻击敌国纵深的战略攻击武器进行重点发展。不过在当时的技术条件下,火箭/导弹的打击效果远远无法比拟已经成熟的军用飞机,世界大战中投入实战的大多数火箭兵器都只造成了很有限的破坏,除了装载了核弹头的最后一枚。",
"Notes": "",
@@ -191386,8 +192387,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10003_02",
- "Name": "encyclopedia_desc_10003_02",
+ "Key": "encyclopedia_desc_1000003_02",
+ "Name": "encyclopedia_desc_1000003_02",
"value": "",
"Desc": "1950年,残酷的世界大战刚刚落下了帷幕,取得胜利的两大超国家阵营之一——协约组织,立即开始了对战时盟友法伦斯泰尔联盟的遏制和颠覆活动,两大阵营因此在全世界范围内展开了几乎除公开交战以外的一切对抗。也就是在这一年,法伦斯泰尔联盟使用由远程导弹改进而来的火箭将人类第一枚人造地球卫星送上了太空。这不但标志着宇航时代的到来,也为联盟找到了一条对抗协约遏制的新赛道:以全人类之名,开拓前往诺克斯的宇宙之路。",
"Notes": "",
@@ -191399,8 +192400,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10003_03",
- "Name": "encyclopedia_desc_10003_03",
+ "Key": "encyclopedia_desc_1000003_03",
+ "Name": "encyclopedia_desc_1000003_03",
"value": "",
"Desc": "两大阵营随后将大量资源投入到了太空竞赛中,不过大多数桂冠都被联盟摘取。联盟完成了第一次载人太空飞行,第一次太空行走,建设了第一座空间站——以及尤为重要的是,首次成功登陆诺克斯星球。",
"Notes": "",
@@ -191412,8 +192413,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10004_01",
- "Name": "encyclopedia_desc_10004_01",
+ "Key": "encyclopedia_desc_1000004_01",
+ "Name": "encyclopedia_desc_1000004_01",
"value": "",
"Desc": "1971年6月29日,两名联盟宇航员首次在诺克斯星球登陆,他们为在诺克斯星球上独立生存好几年,乃至于终生无法返回地球做好了准备。出乎意料的是,诺克斯人对天外来客不但没有怀疑和敌视,反而格外款待,并且十分欢迎更多的地球人来做客。",
"Notes": "",
@@ -191425,8 +192426,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10004_02",
- "Name": "encyclopedia_desc_10004_02",
+ "Key": "encyclopedia_desc_1000004_02",
+ "Name": "encyclopedia_desc_1000004_02",
"value": "",
"Desc": "率先与外星人交上朋友,最为显著地证明了联盟的太空优势。协约不得不在继续竞赛的同时与联盟进行太空合作。在联盟的主导和世界各国的参与下,包括动量交换绳等重要航天基础得以建成,标志着人类与诺克斯人共同迈向未来的宇航都市——团结城也于1975年奠基,两个星球进行大规模交流的条件终于成熟了。",
"Notes": "",
@@ -191438,8 +192439,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10004_03",
- "Name": "encyclopedia_desc_10004_03",
+ "Key": "encyclopedia_desc_1000004_03",
+ "Name": "encyclopedia_desc_1000004_03",
"value": "",
"Desc": "登陆另一个宜居星球,极大地推动了地球人类的观念演化。以大规模的航天合作为背景,联盟提出了关于人类未来的新畅想,即所谓“星际法伦斯泰尔主义”。这种观点认为人类正不可逆转地发展为星际文明,而需要集中调配大量资源和建设复杂产业链的宇航事业,将促进世界各国各民族的协作,最终将融合人类为一个整体,实现大同社会。",
"Notes": "",
@@ -191451,8 +192452,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_01",
- "Name": "encyclopedia_desc_10005_01",
+ "Key": "encyclopedia_desc_1000005_01",
+ "Name": "encyclopedia_desc_1000005_01",
"value": "",
"Desc": "人类和宇宙中的邻居有着惊人的相似之处。两个物种的生理结构几乎一致,思维和感知也大同小异,甚至两个物种之间并不存在生殖隔离。这种相似让诺克斯人可以很方便地与地球人进行沟通,也可以直接使用地球的工业制成品。从外表上看,诺克斯人和地球人最大的区别是长着特异形状的耳朵。但在实质上,诺克斯人和地球人最大的不同在于EGO能力。",
"Notes": "",
@@ -191464,8 +192465,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_02",
- "Name": "encyclopedia_desc_10005_02",
+ "Key": "encyclopedia_desc_1000005_02",
+ "Name": "encyclopedia_desc_1000005_02",
"value": "",
"Desc": "EGO是独属于露维拉女性,在强烈的情感驱使下自发施展出的超自然能力。EGO会根据使用者不同的情感而展现不一样的效果,包括但不限于:增强肢体、控制外界温度,操纵流体、特殊感知、干涉他人精神,治愈等能力。",
"Notes": "",
@@ -191477,8 +192478,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_03",
- "Name": "encyclopedia_desc_10005_03",
+ "Key": "encyclopedia_desc_1000005_03",
+ "Name": "encyclopedia_desc_1000005_03",
"value": "",
"Desc": "然而,大多数人的EGO能力聊胜于无,所以在革命以前的露维拉社会中女性的地位并未因此获得普遍性的提高。只有少数天赋异禀或者经过精心修习的佼佼者拥有相对实用的EGO,得以借此跻身精英阶层。由于传承了EGO修习仪轨的塔拉布修会支持保王而被共和国所取缔,当代露维拉人接触传统的EGO修习技巧也就变得非常困难。",
"Notes": "",
@@ -191490,8 +192491,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_04",
- "Name": "encyclopedia_desc_10005_04",
+ "Key": "encyclopedia_desc_1000005_04",
+ "Name": "encyclopedia_desc_1000005_04",
"value": "",
"Desc": "很明显,EGO有典型的伴X染色体隐性遗传特征。1992年启动的“诺克斯基因组工程”旨在对诺克斯人的所有基因序列进行测序,从而破译诺克斯人遗传信息,寻找“EGO基因”当然也是这一工程的重要目标。然而在太空竞赛结束之后,“诺克斯基因组工程”因投入不足而举步维艰,因此完全揭开EGO的面纱仍需时日。",
"Notes": "",
@@ -191503,8 +192504,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_01",
- "Name": "encyclopedia_desc_10006_01",
+ "Key": "encyclopedia_desc_1000006_01",
+ "Name": "encyclopedia_desc_1000006_01",
"value": "",
"Desc": "地球人类已经用卫星对诺克斯星球的地表进行过大规模的勘测,然而亲自涉足过的诺克斯陆地依然十分有限,真正接触过的诺克斯文明也寥寥无几。",
"Notes": "",
@@ -191516,8 +192517,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_02",
- "Name": "encyclopedia_desc_10006_02",
+ "Key": "encyclopedia_desc_1000006_02",
+ "Name": "encyclopedia_desc_1000006_02",
"value": "",
"Desc": "与人类关系最为密切的诺克斯人群体——露维拉族裔,同样对他们身处的星球了解不多。露维拉人中的饱学之士比较熟悉河流纵横的露维拉平原,略知咸水湖露维拉海,偶尔能说上环绕两者周边的山地和戈壁,而对于这之外的世界一无所知。寥寥几位旅行家记录过山区和戈壁外面广袤而富饶的土地,他们用古代文字书写的游记在如今的露维拉人看来不啻为天书。",
"Notes": "",
@@ -191529,8 +192530,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_03",
- "Name": "encyclopedia_desc_10006_03",
+ "Key": "encyclopedia_desc_1000006_03",
+ "Name": "encyclopedia_desc_1000006_03",
"value": "",
"Desc": "露维拉平原,露维拉海,以及两者周边崎岖的丘陵与山地地区,这就是人类目前比较熟悉的诺克斯陆地区域。联盟一方借用世界大战中一个反复拉锯的小小登陆场的名字,将这片土地称为“小地”。“小地”的面积约为一百五十万平方公里,总人口大概在1300万。",
"Notes": "",
@@ -191542,8 +192543,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_04",
- "Name": "encyclopedia_desc_10006_04",
+ "Key": "encyclopedia_desc_1000006_04",
+ "Name": "encyclopedia_desc_1000006_04",
"value": "",
"Desc": "与地球人友好的露维拉共和国统治着小地的主体,地球人聚居的联合开发领名义上也是共和国的一部分。与地球人敌对的瓦伦提亚王国则控制着小地东北部的丘陵和盆地。位于小地东部尽头的,是山脉连绵的扎拉布地区,这里是人类目前在诺克斯星球上踏足过的最远的地方。",
"Notes": "",
@@ -191555,8 +192556,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10007_01",
- "Name": "encyclopedia_desc_10007_01",
+ "Key": "encyclopedia_desc_1000007_01",
+ "Name": "encyclopedia_desc_1000007_01",
"value": "",
"Desc": "1975年,在地球帮助下建立的露维拉共和国为了表达对盟友的敬意,划出一块土地,称为“联合开发领”,作为协约,联盟和共和国三方共同建设的特殊开发区。名义上来说,联合开发领也属于共和国国土,法律地位同共和国内部各省一样高度自治,只是管理者不是其他省的省议会而是地球人组成的联合开发领管理委员会而已。",
"Notes": "",
@@ -191568,8 +192569,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10007_02",
- "Name": "encyclopedia_desc_10007_02",
+ "Key": "encyclopedia_desc_1000007_02",
+ "Name": "encyclopedia_desc_1000007_02",
"value": "",
"Desc": "在露维拉人面前,两大阵营都十分愿意以“地球人”整体团结协作一致的形象示人。因为在外星球上从零开始建立地球式工业体系是十分艰难的一项任务,联合领的地球人在大多数情况下也确实能超出阵营,种族和意识形态的偏见同舟共济。这也导致露维拉人一般不能清楚地区分联盟的人员和协约的人员,也看不出双方的工业体系和意识形态有什么区别。",
"Notes": "",
@@ -191581,8 +192582,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10007_03",
- "Name": "encyclopedia_desc_10007_03",
+ "Key": "encyclopedia_desc_1000007_03",
+ "Name": "encyclopedia_desc_1000007_03",
"value": "",
"Desc": "依靠两大阵营不吝投入的先进技术和人才,以及诺克斯星球当地的人力和资源,联合开发领被建设为接受地球星际投送的最主要着陆场,诺克斯星球上唯一的太空发射中心,以及诺克斯星最精细和高技术的工业中心。",
"Notes": "",
@@ -191594,8 +192595,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_01",
- "Name": "encyclopedia_desc_10008_01",
+ "Key": "encyclopedia_desc_1000008_01",
+ "Name": "encyclopedia_desc_1000008_01",
"value": "",
"Desc": "团结城是联合领的首府,很可能也是目前诺克斯星球上人口最多的城市,坐落在露维拉海北岸,莫特拉瓦河的入海口。王国时期遗留至今的旧城区,预制建筑组成的火柴盒般的单调公寓楼,修葺整洁的林荫道旁精致的商业区,钢铁桁架和水泥搭建的工业奇观,展示地球力量与艺术的现代主义雕塑和建筑——所有这一切构成了这座在时不我待的紧迫感中捏合起来的城市。",
"Notes": "",
@@ -191607,8 +192608,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_02",
- "Name": "encyclopedia_desc_10008_02",
+ "Key": "encyclopedia_desc_1000008_02",
+ "Name": "encyclopedia_desc_1000008_02",
"value": "",
"Desc": "团结城现址的古称为萨莱,据说在萨莫叶德语里是“宫殿”的意思。露维拉王国强盛起来之后,旧萨莱被攻陷焚毁。直到地球人到来前的100年,由于硝石产业和莫特拉瓦河水路贸易的发展,这里才重新建立了有棱堡环绕的新萨莱。",
"Notes": "",
@@ -191620,8 +192621,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_03",
- "Name": "encyclopedia_desc_10008_03",
+ "Key": "encyclopedia_desc_1000008_03",
+ "Name": "encyclopedia_desc_1000008_03",
"value": "",
"Desc": "当时莫特拉瓦河的走向非常古怪:先是以近乎垂直角度冲向露维拉海,然后在离海岸不到6公里的地方向左急转弯,与海岸平行蜿蜒三十公里才转向入海。1975年团结城奠基之后,地球人修建了将莫特拉瓦河裁弯取直导流入海的水利工程,这样一来,河流的泥沙就直接排入大海,不会造成航道淤积,而原河道就可以发挥运河和灌溉的作用。",
"Notes": "",
@@ -191633,8 +192634,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_04",
- "Name": "encyclopedia_desc_10008_04",
+ "Key": "encyclopedia_desc_1000008_04",
+ "Name": "encyclopedia_desc_1000008_04",
"value": "",
"Desc": "团结城由地球人修建的现代城区分布在萨莱以南的下游。以联盟战略火箭部队指挥官命名的“元帅大道”作为城市外沿,圈定了团结城的市区边界——不过,太空竞赛结束后,团结城的建设随之停滞,市区内的许多土地都没有按计划开发,而成为难民搭建窝棚聚居的地方。",
"Notes": "",
@@ -191646,8 +192647,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10009_01",
- "Name": "encyclopedia_desc_10009_01",
+ "Key": "encyclopedia_desc_1000009_01",
+ "Name": "encyclopedia_desc_1000009_01",
"value": "",
"Desc": "加加林广场是团结城的心脏,在广场中央矗立着的宇宙征服者纪念碑,代表了这座城市的精神:向着通往宇宙的道路大步前进,勇敢攀登。",
"Notes": "",
@@ -191659,8 +192660,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10009_02",
- "Name": "encyclopedia_desc_10009_02",
+ "Key": "encyclopedia_desc_1000009_02",
+ "Name": "encyclopedia_desc_1000009_02",
"value": "",
"Desc": "加加林广场周围也环绕着许多团结城的重要建筑。比如联合领管理委员会大楼,一座外形与联合领徽章极其相似的Y字形粗野主义建筑。联合领招待所,一座富丽堂皇的大厦,造型让人想起地球上曾经同样壮丽的摩天大楼“七姐妹”。",
"Notes": "",
@@ -191672,8 +192673,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10009_03",
- "Name": "encyclopedia_desc_10009_03",
+ "Key": "encyclopedia_desc_1000009_03",
+ "Name": "encyclopedia_desc_1000009_03",
"value": "",
"Desc": "联合领博物馆,歌剧院,科技馆,以及图书馆也位于加加林广场周边。这些场所是沟通地球和诺克斯文化的重要桥梁,用来向地球人介绍露维拉的文化和历史,向诺克斯人普及地球的现状和技术。在太空竞赛时期,所有面向露维拉人的地球书籍和影视作品都经过严格筛选,必须以宣传地球的进步、和平和团结为宗旨,不可让外星朋友产生地球人好战的错误印象。这些作品尤其要强调,虽然露维拉议会军仅凭很少量的地球武器就击败了保王军,但军事技术仅仅是地球科技中最无关紧要的一门雕虫小技,地球人的聪明智慧更多投入到了让生活更加美好、精神更加充实上。",
"Notes": "",
@@ -191685,8 +192686,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10010_01",
- "Name": "encyclopedia_desc_10010_01",
+ "Key": "encyclopedia_desc_1000010_01",
+ "Name": "encyclopedia_desc_1000010_01",
"value": "",
"Desc": "联合领的着陆场接收了绝大多数地球投送而来的人员物资。这里是一片被铁丝网包围起来的空地,土质松软,适合着陆舱着陆。而在铁丝网外,则是一片被限制开发的荒地,称为“着陆场外围控制区”,因为着陆舱可能偏离落点,砸中外围控制区的人员,所以也和着陆场内一样禁止居住。",
"Notes": "",
@@ -191698,8 +192699,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10010_02",
- "Name": "encyclopedia_desc_10010_02",
+ "Key": "encyclopedia_desc_1000010_02",
+ "Name": "encyclopedia_desc_1000010_02",
"value": "",
"Desc": "从着陆场降落的货物可能会从附近的河港装船运走。人员则主要通过连接着陆场和团结城的“宇宙大道”,乘坐车辆前往团结城。",
"Notes": "",
@@ -191711,8 +192712,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10010_03",
- "Name": "encyclopedia_desc_10010_03",
+ "Key": "encyclopedia_desc_1000010_03",
+ "Name": "encyclopedia_desc_1000010_03",
"value": "",
"Desc": "理论上讲,抵达着陆场的货物,着陆舱和集装箱等应该及时清理,以免妨碍着陆。然而由于人手不足,着陆舱和集装箱经常不能及时拆解运走,甚至有些货物也会积压几十天。主要由难民组成的拾荒者群体盯上了这些洋落,经常趁警卫局不注意就“捡”走些东西。由于人数众多,又迫于生计铤而走险,警卫局始终难以完全驱散这些拾荒者——他们甚至干脆用火箭和着陆舱拆解下来的材料在着陆场外围控制区搭建了窝棚安营扎寨,还开垦了不少田地。",
"Notes": "",
@@ -191724,8 +192725,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10011_01",
- "Name": "encyclopedia_desc_10011_01",
+ "Key": "encyclopedia_desc_1000011_01",
+ "Name": "encyclopedia_desc_1000011_01",
"value": "",
"Desc": "在团结城建立之后,原本露维拉人建立的城区也得到了保留和翻修,作为商业和休闲区域。摇摇欲坠的木筋黏土墙房屋被加固,坑洼崎岖的小巷开辟为整洁的步行街,禁锢城区交通的棱堡和臭气熏天的护城河也被重修和疏浚,改造成了美丽的滨河公园,成为市民闲暇时散步的地方。",
"Notes": "",
@@ -191737,8 +192738,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10011_02",
- "Name": "encyclopedia_desc_10011_02",
+ "Key": "encyclopedia_desc_1000011_02",
+ "Name": "encyclopedia_desc_1000011_02",
"value": "",
"Desc": "在萨莱被焚毁后很长时间内,莫特拉瓦河河口都是个默默无闻的地方。由于此处地形低洼,地下水位过高,土地盐碱化严重,并不适合耕种。然而随着火药在露维拉地区的战争中变得日益重要,这些盐碱地因为出产硝石而重新得到重视。从盐碱地的表层刮取含硝土壤,并用草木灰等加工制取火硝(硝酸钾)的产业让萨莱重新繁荣,至少在19世纪40年代,萨莱已经拥有了数千人口。1955年,露维拉王国大元帅斯坦尼斯瓦夫·恰雷托夫斯基主持修建了萨莱的城防工事,此后直到地球人到来,旧城区的面貌都没有大的变化。",
"Notes": "",
@@ -191750,8 +192751,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10011_03",
- "Name": "encyclopedia_desc_10011_03",
+ "Key": "encyclopedia_desc_1000011_03",
+ "Name": "encyclopedia_desc_1000011_03",
"value": "",
"Desc": "对地球人来说,旧城区是个古色古香的观光区域。而对露维拉人来说,旧城区往往是他们在团结城落脚的第一站。在习惯地球人横平竖直,有棱有角的水泥盒子之前,来自共和国的移民往往会先投奔他们旧城区内的亲戚。由于近年来严重的灾荒,难民大量涌入旧城区,再加上团结城当局失于管理,旧城区私搭乱建猖獗,乱拉电线密如蛛网,还发展出了活跃的黑市经济。",
"Notes": "",
@@ -191763,8 +192764,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10012_01",
- "Name": "encyclopedia_desc_10012_01",
+ "Key": "encyclopedia_desc_1000012_01",
+ "Name": "encyclopedia_desc_1000012_01",
"value": "",
"Desc": "露维拉共和国是在地球人所支持的露维拉革命中诞生的国家,继承了原王国的大部分领土,也就是遍布草原和森林的露维拉平原。南部则濒临露维拉海。国土划分为6个省,1个首都特区,以及联合开发领。根据1990年的数据,露维拉共和国的总人口为507万。",
"Notes": "",
@@ -191776,8 +192777,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10012_02",
- "Name": "encyclopedia_desc_10012_02",
+ "Key": "encyclopedia_desc_1000012_02",
+ "Name": "encyclopedia_desc_1000012_02",
"value": "",
"Desc": "露维拉王国曾经是一个由众多骑士领组成的国家。骑士阶层认为他们彼此之间无论强弱贫富一律平等,国王也不过是骑士之一。在共和国,《黄金宪法》——历届议会与国王规约的集合——的神圣性得到保证,骑士的自由与和平得以确立。起义胜利带来的群情振奋,地球技术引发的进步,以及联合领建设带来的工业品出口和原材料需求,一度让共和国迎来了前所未有的繁荣和发展。",
"Notes": "",
@@ -191789,8 +192790,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10013_01",
- "Name": "encyclopedia_desc_10013_01",
+ "Key": "encyclopedia_desc_1000013_01",
+ "Name": "encyclopedia_desc_1000013_01",
"value": "",
"Desc": "瓦伦提亚王朝发源于露维拉平原以北的丘陵与盆地地带,是露维拉王国历史上最热衷于推行中央集权制度的王朝。瓦伦提亚诸王借助塔拉布修会与直属国王的平民雇佣兵军队,不断削弱骑士的特权,最终引发了声势浩大的“罗戈什”——骑士议会的合法起义。",
"Notes": "",
@@ -191802,8 +192803,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10013_02",
- "Name": "encyclopedia_desc_10013_02",
+ "Key": "encyclopedia_desc_1000013_02",
+ "Name": "encyclopedia_desc_1000013_02",
"value": "",
"Desc": "由于地球的干涉,保王军最终一败涂地。骑士议会仍然允许瓦伦提亚家族作为骑士合法领有其祖辈相传的龙兴之地,而王室从未对“叛军”怀有同样的宽容,王国和共和国的关系因此在几十年里始终未能缓和。在露维拉共和国的官方宣传下,“修女”和“雇佣兵”成为能止小儿夜啼的暴政代名词。但成年人都能看得出,偏居一隅的落后守旧政权,能够对强大的地球文明与骑士之邦造成什么威胁呢?",
"Notes": "",
@@ -191815,8 +192816,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10014_01",
- "Name": "encyclopedia_desc_10014_01",
+ "Key": "encyclopedia_desc_1000014_01",
+ "Name": "encyclopedia_desc_1000014_01",
"value": "",
"Desc": "站在露维拉平原的最东端,便可看到面前如墙屹立的高耸山脉。古代露维拉人普遍将这白雪皑皑的群峰看作是世界的边缘。而萨莫叶德人赞颂古代帝王的传奇诗歌则描绘了山脉背后水草丰美的天国乐园——地球人的卫星确实在扎拉布纵横交错的群山万壑之间发现了不少绿色的谷地和盆地。",
"Notes": "",
@@ -191828,8 +192829,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10014_02",
- "Name": "encyclopedia_desc_10014_02",
+ "Key": "encyclopedia_desc_1000014_02",
+ "Name": "encyclopedia_desc_1000014_02",
"value": "",
"Desc": "正如诺克斯曾经是地球人类寄托幻想的未知秘境,当小地变得不再神秘之后,扎拉布群山间的桃花源再次成为许多幻想的寄托。在威斯浦西亚有个颇有影响力的“慈善团体”叫作“降临派”,他们一口咬定统治几千个星球和几万艘宇宙战舰的“宇宙联邦”所任命的“地球与诺克斯双星守护者”便隐藏在扎拉布,暗中保护着两个世界。稍有常识的露维拉骑士听到这些话恐怕都要笑掉大牙:他们很清楚地知道扎拉布依然处在部落状态,所能称道之物只有土生土长的葡萄酿成的酒而已。",
"Notes": "",
@@ -191841,7 +192842,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20101",
+ "Key": "encyclopedia_desc_2010101",
"Name": "encyclopedia_desc_20101",
"value": "",
"Desc": "指挥型战斗员是小队的核心,决定了小队的战斗员构成,且普遍拥有为友方单位提供强力增益效果的能力。",
@@ -191854,7 +192855,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20102",
+ "Key": "encyclopedia_desc_2010102",
"Name": "encyclopedia_desc_20102",
"value": "",
"Desc": "支援型战斗员普遍拥有较快的移动速度,擅长短兵相接,同时可为战场带来一些特殊效果。",
@@ -191867,7 +192868,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20103",
+ "Key": "encyclopedia_desc_2010103",
"Name": "encyclopedia_desc_20103",
"value": "",
"Desc": "特射型战斗员普遍拥有较长的攻击距离,能从更安全的距离排除敌方高威胁单位。",
@@ -191880,7 +192881,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20104",
+ "Key": "encyclopedia_desc_2010104",
"Name": "encyclopedia_desc_20104",
"value": "",
"Desc": "侦察型战斗员普遍拥有更强的信息收集能力,可以侦测地雷,在黑夜环境中拥有更远的视野。",
@@ -191893,7 +192894,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20105",
+ "Key": "encyclopedia_desc_2010105",
"Name": "encyclopedia_desc_20105",
"value": "",
"Desc": "压制型战斗员普遍拥有强大的火力压制能力,可对敌方战斗员造成有效士气打击,并造成各种负面效果。",
@@ -191906,7 +192907,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20201",
+ "Key": "encyclopedia_desc_2010201",
"Name": "encyclopedia_desc_20201",
"value": "",
"Desc": "战斗员的生存保证,脱离战斗后一段时间可自动恢复。",
@@ -191919,7 +192920,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20202",
+ "Key": "encyclopedia_desc_2010202",
"Name": "encyclopedia_desc_20202",
"value": "",
"Desc": "士气值低于50%时会陷入被压制状态(降低移动速度及命中率);士气值为0时会进入溃逃状态。",
@@ -191932,7 +192933,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20203",
+ "Key": "encyclopedia_desc_2010203",
"Name": "encyclopedia_desc_20203",
"value": "",
"Desc": "建筑受击投影减去战斗员受击投影后得到的值越大,建筑作为掩体为其抵挡子弹的概率就越高。",
@@ -191945,7 +192946,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20204",
+ "Key": "encyclopedia_desc_2010204",
"Name": "encyclopedia_desc_20204",
"value": "",
"Desc": "熟练度会影响战斗员的瞄准时间及开火间隔。",
@@ -191958,7 +192959,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20205",
+ "Key": "encyclopedia_desc_2010205",
"Name": "encyclopedia_desc_20205",
"value": "",
"Desc": "装甲穿透等级低于载具装甲等级时无法造成伤害。载具的前向、侧向、后方装甲的等级不同,通常情况下前向装甲等级最高。",
@@ -191971,7 +192972,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20206",
+ "Key": "encyclopedia_desc_2010206",
"Name": "encyclopedia_desc_20206",
"value": "",
"Desc": "武器每秒钟可发射的子弹数量。",
@@ -191984,7 +192985,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20207",
+ "Key": "encyclopedia_desc_2010207",
"Name": "encyclopedia_desc_20207",
"value": "",
"Desc": "普通攻击与技能的射程。",
@@ -191997,7 +192998,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20301",
+ "Key": "encyclopedia_desc_2010301",
"Name": "encyclopedia_desc_20301",
"value": "",
"Desc": "单位的等级,通常直观反应单位的强度。",
@@ -192010,7 +193011,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20302",
+ "Key": "encyclopedia_desc_2010302",
"Name": "encyclopedia_desc_20302",
"value": "",
"Desc": "为队员提供更多更强的技能效果,并让队员的基础属性全方位百分比成长。",
@@ -192023,7 +193024,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20303",
+ "Key": "encyclopedia_desc_2010303",
"Name": "encyclopedia_desc_20303",
"value": "",
"Desc": "为队员提供更强大的火力支持。",
@@ -192036,7 +193037,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20304",
+ "Key": "encyclopedia_desc_2010304",
"Name": "encyclopedia_desc_20304",
"value": "",
"Desc": "技能等级越高,技能效果越强,专精后还能减少技能CD释放时间。",
@@ -192049,553 +193050,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20401",
- "Name": "encyclopedia_desc_20401",
- "value": "",
- "Desc": "在战斗过程中,攻击行为/建筑/技能等都会携带buff效果。可根据buff来源查看buff具体详情。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20402",
- "Name": "encyclopedia_desc_20402",
- "value": "",
- "Desc": "战斗开始前,关卡的天气和地形会对局内所有单位造成buff,在战斗开始前查阅改关卡地形和天气携带的buff可辅助战斗。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20403",
- "Name": "encyclopedia_desc_20403",
- "value": "",
- "Desc": "战斗过程中,敌我双方的buff详情可通过暂停战斗、长按查阅对象地格、弹出的单位详情弹窗查看。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20501",
- "Name": "encyclopedia_desc_20501",
- "value": "",
- "Desc": "此Buff存在期间,单位每一次受到的伤害数值将被降低。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20502",
- "Name": "encyclopedia_desc_20502",
- "value": "",
- "Desc": "此Buff存在期间,单位每一次攻击都有概率无视被攻击对象的护甲,造成无护甲过滤的伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20503",
- "Name": "encyclopedia_desc_20503",
- "value": "",
- "Desc": "此Buff存在期间,单位每秒的移动速度将提升一定数值,移动更快速。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20504",
- "Name": "encyclopedia_desc_20504",
- "value": "",
- "Desc": "此Buff存在期间,单位每次攻击的速度将提升一定数值,攻击速度更快。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20505",
- "Name": "encyclopedia_desc_20505",
- "value": "",
- "Desc": "此Buff存在期间,单位每次攻击的攻击力数值将有一定提升,对敌造成更多伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20506",
- "Name": "encyclopedia_desc_20506",
- "value": "",
- "Desc": "此Buff存在期间,单位每次换弹的速度将有一定提升,换弹更快。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20507",
- "Name": "encyclopedia_desc_20507",
- "value": "",
- "Desc": "此Buff存在期间,单位侦察草丛中的敌人更强,更容易发现敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20508",
- "Name": "encyclopedia_desc_20508",
- "value": "",
- "Desc": "此Buff存在期间,单位每次攻击的命中率提升,命中数更多。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20509",
- "Name": "encyclopedia_desc_20509",
- "value": "",
- "Desc": "此Buff存在期间,单位的护甲效果提升,能过滤更多伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20510",
- "Name": "encyclopedia_desc_20510",
- "value": "",
- "Desc": "此Buff存在期间,单位的攻击范围将被提升,能攻击到更远的敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20511",
- "Name": "encyclopedia_desc_20511",
- "value": "",
- "Desc": "此Buff存在期间,载具转向的速度将有一定提升。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20512",
- "Name": "encyclopedia_desc_20512",
- "value": "",
- "Desc": "此Buff存在期间,单位每次攻击携带的压制效果将有一定提升,更容易压制敌方。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20513",
- "Name": "encyclopedia_desc_20513",
- "value": "",
- "Desc": "此Buff存在期间,单位每次暴击攻击的伤害数值将有一定提升。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20514",
- "Name": "encyclopedia_desc_20514",
- "value": "",
- "Desc": "此Buff存在期间,单位在草丛中的隐蔽效果将有一定提升,更不容易被敌方发现。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20515",
- "Name": "encyclopedia_desc_20515",
- "value": "",
- "Desc": "此Buff存在期间,被标记的单位,受到的下一次设计伤害将会被提升,承受更多伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20516",
- "Name": "encyclopedia_desc_20516",
- "value": "",
- "Desc": "此Buff存在期间,不被风暴天气影响,无视风暴携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20517",
- "Name": "encyclopedia_desc_20517",
- "value": "",
- "Desc": "此Buff存在期间,不被下雨天气影响,无视下雨携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20518",
- "Name": "encyclopedia_desc_20518",
- "value": "",
- "Desc": "此Buff存在期间,不被雪天天气影响,无视雪天携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20519",
- "Name": "encyclopedia_desc_20519",
- "value": "",
- "Desc": "此Buff存在期间,不被大雾天气影响,无视大雾携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20601",
- "Name": "encyclopedia_desc_20601",
- "value": "",
- "Desc": "此Buff存在期间,只对载具生效,载具携带此Buff时,将无法正常进行攻击行为(包括普通攻击和技能攻击)。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20602",
- "Name": "encyclopedia_desc_20602",
- "value": "",
- "Desc": "此Buff存在期间,人形单位将无法自行随时间恢复士气。Buff结束时,士气开始恢复。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20603",
- "Name": "encyclopedia_desc_20603",
- "value": "",
- "Desc": "此Buff存在期间,单位将无法移动。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20604",
- "Name": "encyclopedia_desc_20604",
- "value": "",
- "Desc": "此Buff存在期间,单位每秒的移动速度将降低一定数值。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20605",
- "Name": "encyclopedia_desc_20605",
- "value": "",
- "Desc": "此Buff存在期间,单位的侦察强度被降低,更难察觉在草丛中的敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20606",
- "Name": "encyclopedia_desc_20606",
- "value": "",
- "Desc": "此Buff存在期间,单位的命中率被降低,每次开火更容易擦伤或miss,无法精准攻击到敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20607",
- "Name": "encyclopedia_desc_20607",
- "value": "",
- "Desc": "此Buff存在期间,单位的防御力降低,受到的数值伤害更多。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20608",
- "Name": "encyclopedia_desc_20608",
- "value": "",
- "Desc": "此Buff存在期间,单位的攻击范围将被缩短。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20609",
- "Name": "encyclopedia_desc_20609",
- "value": "",
- "Desc": "此Buff存在期间,单位的隐蔽强度被降低后,在草丛中时更容易被敌方发现。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20610",
- "Name": "encyclopedia_desc_20610",
- "value": "",
- "Desc": "此Buff存在期间,单位在夜晚环境下,更容易被敌方发现。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20611",
- "Name": "encyclopedia_desc_20611",
- "value": "",
- "Desc": "此Buff存在期间,该单位将朝着附近随机乱跑(且不会发起攻击行为)。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20612",
- "Name": "encyclopedia_desc_20612",
- "value": "",
- "Desc": "此Buff存在期间,单位无法进行任何行为(包括移动/攻击/释放技能)。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20613",
- "Name": "encyclopedia_desc_20613",
- "value": "",
- "Desc": "此Buff存在期间,单位无法进行射击行为。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20614",
- "Name": "encyclopedia_desc_20614",
- "value": "",
- "Desc": "此Buff存在期间,所有单位的侦查强度提升,但隐蔽强度降低。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20615",
- "Name": "encyclopedia_desc_20615",
- "value": "",
- "Desc": "此Buff存在期间,所有单位的射击速度提升,但换弹时间变慢。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20616",
- "Name": "encyclopedia_desc_20616",
- "value": "",
- "Desc": "此Buff存在期间,所有单位的士气伤害提升。但如果单位静止不动,防御力将下降。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20617",
- "Name": "encyclopedia_desc_20617",
- "value": "",
- "Desc": "此Buff存在期间,所有单位的移动速度降低,但攻击压制力提升。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20618",
- "Name": "encyclopedia_desc_20618",
- "value": "",
- "Desc": "此Buff存在期间,所有单位的侦查强度将被降低。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20701",
- "Name": "encyclopedia_desc_20701",
- "value": "",
- "Desc": "此Buff存在期间,单位将被火焰灼烧,同时以每秒为单位,扣除自身一定血量。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20702",
- "Name": "encyclopedia_desc_20702",
- "value": "",
- "Desc": "此Buff存在期间,单位将以每秒为单位,扣除自身一定血量。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20801",
+ "Key": "encyclopedia_desc_2020101",
"Name": "encyclopedia_desc_20801",
"value": "",
"Desc": "敌人配置较为常规且松散,以小队为单位分布在关卡中。通常胜利条件为“消灭所有敌人”,玩家需要消灭本关中的所有敌方单位才可通关。",
@@ -192608,7 +193063,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20802",
+ "Key": "encyclopedia_desc_2020102",
"Name": "encyclopedia_desc_20802",
"value": "",
"Desc": "敌方会从地图某处出现并向我方发起冲锋,我方需要利用附近的建筑构建防御阵地,通常胜利条件为“防守X波”,玩家需要消灭所有波次的敌人才可通关。",
@@ -192621,7 +193076,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20803",
+ "Key": "encyclopedia_desc_2020103",
"Name": "encyclopedia_desc_20803",
"value": "",
"Desc": "难度较高的进攻关卡,敌人通常以小队为单位分布在关卡中,胜利条件通常为“占领X个区域”。玩家需要保证己方单位的存活并且成功占领指定区域才可通关。需要注意的是,指定占领区域内不可存在敌方单位,否则无法推进占领进度;同时,占领区域内每存在一个己方单位能够提高占领速度。",
@@ -192634,7 +193089,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20804",
+ "Key": "encyclopedia_desc_2020104",
"Name": "encyclopedia_desc_20804",
"value": "",
"Desc": "撤离关通常以“所有存活单位抵达撤离区”为胜利条件,在关卡内玩家初始能够查看到的敌人数量较少,但会存在追兵触发区域,玩家进入对应的触发区即会触发对应的追击敌人,因此在向撤离区推进的同时也需要注意后方的追兵。此类关卡内通常存在多条路线,玩家需要注意观察战场情况,在保证己方单位存活的情况下选择最优路线抵达撤离区。",
@@ -192647,7 +193102,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20805",
+ "Key": "encyclopedia_desc_2020105",
"Name": "encyclopedia_desc_20805",
"value": "",
"Desc": "精准进攻的关卡目标通常为“消灭指定单位”,玩家消灭指定单位后即可通关,无需消灭其余单位。在敌人模型上方存在“准星”提示的单位即为需要玩家指定消灭的单位,并且通常指定消灭的目标单位会在工事内,且在其周围存在较多的敌人,玩家可合理利用反建筑角色来降低战斗压力。",
@@ -192660,7 +193115,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20806",
+ "Key": "encyclopedia_desc_2020106",
"Name": "encyclopedia_desc_20806",
"value": "",
"Desc": "困难模式的关卡与普通难度的关卡仅在昼夜环境上存在差异,普通难度的关卡均为日间作战,而困难模式均为夜间作战。夜间作战时会大幅降低侦察强度与侦察范围,因此侦察到敌方单位会会更加困难。但在夜晚也会提升角色的防御力与隐蔽强度。困难模式下不存在EX关卡。",
@@ -192673,7 +193128,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20807",
+ "Key": "encyclopedia_desc_2020107",
"Name": "encyclopedia_desc_20807",
"value": "",
"Desc": "EX关通常为其对应的普通关卡的难度提升状态,关卡任务条件与普通关卡相同,需要注意的是敌人数量、敌人类型、敌人可用战场建筑会产生变化,困难模式下不存在EX关卡。",
@@ -192686,7 +193141,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20901",
+ "Key": "encyclopedia_desc_2020201",
"Name": "encyclopedia_desc_20901",
"value": "",
"Desc": "大量产出第二版能元的关卡。关卡类型为大型防守且限时60秒,敌方会从地图某处出现并向我方发起冲锋,随着关卡时间的推进敌人数量会增多,通关条件为“防守60秒”。玩家需要在60秒的限时内尽可能多的消灭敌方单位。玩家也可利用关卡内的战斗建筑来提升战斗优势,随着难度的提升玩家在关卡内可使用的战斗建筑也会产生变化。",
@@ -192699,7 +193154,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20902",
+ "Key": "encyclopedia_desc_2020202",
"Name": "encyclopedia_desc_20902",
"value": "",
"Desc": "大量产出训练用器材的关卡。在此关卡内玩家无法上阵载具且无法使用指挥官技能以及角色技能。在关卡开始后玩家上阵的角色会搭乘关卡内的火车载具,火车载具会从地图左侧移动到地图右侧,火车抵达终点即为通关,敌人会主动追击玩家,但玩家不会阵亡。玩家需要在火车抵达终点前尽可能消灭多的敌方单位,关卡内也存在大量的汽油桶供玩家使用。在作战体能训练中玩家可通过点击敌方单位来对我方单位下达攻击指令,此外无法对我方单位做其他操作。",
@@ -192712,7 +193167,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20903",
+ "Key": "encyclopedia_desc_2020203",
"Name": "encyclopedia_desc_20903",
"value": "",
"Desc": "大量产出考核材料自选包的关卡。在此关卡内玩家会体验到塔防玩法,关卡限时60秒,倒计时结束后即为通关。关卡内的敌人会沿着固定路线前进,且不会攻击玩家,在路线尽头存在敌方撤离点,敌方单位进入撤离点后即为撤离。玩家需要做的是尽可能阻止敌方单位抵达撤离点,敌人撤离的数量越少获得的星级评定越高。同时在本关卡内将敌人打击到溃逃状态也同样有效,同时也为玩家提供了少量汽油桶。",
@@ -192725,7 +193180,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21001",
+ "Key": "encyclopedia_desc_2020204",
"Name": "encyclopedia_desc_21001",
"value": "",
"Desc": "大量产出载具研发公式的关卡,关卡任务通常为“消灭全部敌方单位”。在此类关卡内存在敌方的步坦协同单位,需要格外注意敌方的载具单位。",
@@ -192738,7 +193193,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21002",
+ "Key": "encyclopedia_desc_2020205",
"Name": "encyclopedia_desc_21002",
"value": "",
"Desc": "大量产出技能升级材料自选包的关卡,关卡任务通常为“侵扰敌方后撤离”。通关条件较为简单,但玩家想要高星通关则需要尽可能消灭更多的敌方单位。",
@@ -192751,7 +193206,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21003",
+ "Key": "encyclopedia_desc_2020206",
"Name": "encyclopedia_desc_21003",
"value": "",
"Desc": "大量产出优秀毕业证书的关卡,关卡任务通常为“占领X个据点”,关卡内敌以组为单位分布在关卡中,且存在较多的巡逻单位,玩家需要及时做出反应。并且敌人较为聚集,战斗压力较高。",
@@ -192764,7 +193219,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21101",
+ "Key": "encyclopedia_desc_2030101",
"Name": "encyclopedia_desc_21101",
"value": "",
"Desc": "障碍,阻挡人型单位通行,但不阻挡枪线。可被伤害型技能、汽油桶等破坏,也可使用载具直接破坏;无法被普通攻击破坏。\n包括木栅栏、木栅栏(锐角)、木栅栏(钝角)。",
@@ -192777,7 +193232,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21102",
+ "Key": "encyclopedia_desc_2030102",
"Name": "encyclopedia_desc_21102",
"value": "",
"Desc": "障碍,阻挡车辆通行,不阻挡枪线,不可被破坏。",
@@ -192790,7 +193245,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21103",
+ "Key": "encyclopedia_desc_2030103",
"Name": "encyclopedia_desc_21103",
"value": "",
"Desc": "障碍,阻挡人型单位通行,但不阻挡枪线。可被伤害型技能、汽油桶等破坏;无法被普通攻击破坏。使用载具将其破坏时会对载具造成伤害并且降低80%的移速持续4秒。\n包括铁丝网、铁丝网(锐角)、铁丝网(钝角)。",
@@ -192803,7 +193258,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21104",
+ "Key": "encyclopedia_desc_2030104",
"Name": "encyclopedia_desc_21104",
"value": "",
"Desc": "障碍,阻挡人型单位通行,且阻挡枪线。可被伤害型技能、汽油桶等破坏,可以使用载具直接破坏;无法被普通攻击破坏。\n包括木板墙、木板墙(锐角)、木板墙(钝角)。",
@@ -192816,7 +193271,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21105",
+ "Key": "encyclopedia_desc_2030105",
"Name": "encyclopedia_desc_21105",
"value": "",
"Desc": "障碍,阻挡全体单位通行,且阻挡枪线,可被伤害型技能、汽油桶等破坏,无法使用载具直接破坏;可被普通攻击破坏。",
@@ -192829,7 +193284,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21201",
+ "Key": "encyclopedia_desc_2030201",
"Name": "encyclopedia_desc_21201",
"value": "",
"Desc": "掩体,可为入驻的人型单位提供少量减伤和防御力增益,敌方人型单位入驻也会获得增益;可被破坏。初级掩体载具可入驻,但不会获得增益;二级掩体载具不可入驻。\n初级掩体包括全围沙袋(弹药箱)、全围沙袋(弹药箱覆雪)、全围沙袋(覆雪)、全围沙袋(箱子)、半包围沙袋(桶)、全围沙袋(路障覆雪)、半包围沙袋、直线沙袋、半包围沙袋(覆雪)、半包围沙袋2(覆雪)、半包围沙袋2。二级掩体包括挖空沙袋墙、挖空沙袋墙(覆雪)。\n损毁后不阻挡通行,也不阻挡枪线。\n损毁沙袋包括半包围沙袋(损毁)、直线沙袋(损毁)。",
@@ -192842,7 +193297,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21202",
+ "Key": "encyclopedia_desc_2030202",
"Name": "encyclopedia_desc_21202",
"value": "",
"Desc": "损毁的沙袋,",
@@ -192855,7 +193310,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21203",
+ "Key": "encyclopedia_desc_2030203",
"Name": "encyclopedia_desc_21203",
"value": "",
"Desc": "三级掩体,可为入驻的人型单位提供中量减伤和防御力增益,血量高于沙袋,敌方人型单位入驻也会获得增益,可破坏。载具不可入驻。",
@@ -192868,7 +193323,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21301",
+ "Key": "encyclopedia_desc_2030301",
"Name": "encyclopedia_desc_21301",
"value": "",
"Desc": "防御工事,不阻挡枪线,人型单位可入驻,为入驻单位提升2格攻击距离与侦察距离,可被破坏。载具不可入驻,敌方人型单位入驻也会获得增益。\n损毁后可以阻挡全体单位的通行,枪线也不可通过。",
@@ -192881,7 +193336,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21302",
+ "Key": "encyclopedia_desc_2030302",
"Name": "encyclopedia_desc_21302",
"value": "",
"Desc": "防御工事,不阻挡枪线,人型单位可入驻,为入驻单位提供大量减伤与防御增益,可被破坏。载具不可入驻,敌方人型单位入驻也会获得增益。\n损毁后可以阻挡全体单位的通行,枪线也不可通过。",
@@ -192894,7 +193349,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21303",
+ "Key": "encyclopedia_desc_2030303",
"Name": "encyclopedia_desc_21303",
"value": "",
"Desc": "机枪固定武器,入驻人型单位即可操纵。射速高,攻击距离为4格,最小旋转角为-60°,最大旋转角为60°。装甲穿透能力中等,不具备反载能力,士气伤害较低。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。\n包括沙袋墙机枪、沙袋墙机枪(覆雪)。",
@@ -192907,7 +193362,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21304",
+ "Key": "encyclopedia_desc_2030304",
"Name": "encyclopedia_desc_21304",
"value": "",
"Desc": "无后坐力炮固定武器,入驻人型单位即可操纵。射速很低,攻击距离为6格,最小旋转角为-45°,最大旋转角为45°。装甲穿透能力高,具有反载能力,士气伤害高。不可被破坏。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192920,7 +193375,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21305",
+ "Key": "encyclopedia_desc_2030305",
"Name": "encyclopedia_desc_21305",
"value": "",
"Desc": "迫击炮固定武器,入驻人型单位即可操纵,射速很低。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-180°,最大旋转角为180°。装甲穿透能力中等,不具备反载能力。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192933,7 +193388,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21306",
+ "Key": "encyclopedia_desc_2030306",
"Name": "encyclopedia_desc_21306",
"value": "",
"Desc": "火箭巢固定武器,入驻人型单位即可操纵,射速较高。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-80°,最大旋转角为80°。装甲穿透能力中等,不具备反载能力。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192946,7 +193401,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21307",
+ "Key": "encyclopedia_desc_2030307",
"Name": "encyclopedia_desc_21307",
"value": "",
"Desc": "榴弹炮固定武器,入驻人型单位即可操纵,射速很低。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-180°,最大旋转角为180°。装甲穿透能力高,具有反载能力,士气伤害高。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192959,7 +193414,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21401",
+ "Key": "encyclopedia_desc_2030401",
"Name": "encyclopedia_desc_21401",
"value": "",
"Desc": "可触发物品,血量极低,被摧毁后会对自身所在地格以及周围一圈范围内的单位造成伤害,不论敌我均会受到伤害,并且存在伤害衰减。全体单位均可入驻。",
@@ -192972,7 +193427,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21402",
+ "Key": "encyclopedia_desc_2030402",
"Name": "encyclopedia_desc_21402",
"value": "",
"Desc": "可触发物品,当载具经过时会直接引爆,对载具造成大量伤害,人型单位经过时不会触发。在人型单位的侦查范围内可被侦察,载具无法独立侦察。与雷区一并出现,被侦查到后可被主动破坏。",
@@ -192985,7 +193440,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21501",
+ "Key": "encyclopedia_desc_2030501",
"Name": "encyclopedia_desc_21501",
"value": "",
"Desc": "一次性增益型交互建筑,人型单位入驻交互后立即恢复全体人型单位50%的血量和护盾,无视距离。载具和敌人可入驻但无法交互。不可被主动破坏。",
@@ -192998,7 +193453,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21502",
+ "Key": "encyclopedia_desc_2030502",
"Name": "encyclopedia_desc_21502",
"value": "",
"Desc": "一次性增益型交互建筑,载具入驻后立即恢复载具35%的护甲。人型单位和敌人可入驻但无法交互。不可被主动破坏。",
@@ -193011,7 +193466,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21503",
+ "Key": "encyclopedia_desc_2030503",
"Name": "encyclopedia_desc_21503",
"value": "",
"Desc": "一次性增益型交互建筑,人型单位入驻交互后立即为全体单位的技能完成1次充能。载具和敌人可入驻但无法交互。不可被主动破坏。",
@@ -193024,7 +193479,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21504",
+ "Key": "encyclopedia_desc_2030504",
"Name": "encyclopedia_desc_21504",
"value": "",
"Desc": "一次性增益型交互建筑,人型单位入驻交互后立即为全体单位补满一个弹夹的弹药,并且在下次换弹前提升每一颗子弹提升10%的伤害。载具和敌人可入驻但无法交互。不可被主动破坏。",
@@ -193037,7 +193492,553 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21601",
+ "Key": "encyclopedia_desc_2040101",
+ "Name": "encyclopedia_desc_20401",
+ "value": "",
+ "Desc": "在战斗过程中,攻击行为/建筑/技能等都会携带buff效果。可根据buff来源查看buff具体详情。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040102",
+ "Name": "encyclopedia_desc_20402",
+ "value": "",
+ "Desc": "战斗开始前,关卡的天气和地形会对局内所有单位造成buff,在战斗开始前查阅改关卡地形和天气携带的buff可辅助战斗。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040103",
+ "Name": "encyclopedia_desc_20403",
+ "value": "",
+ "Desc": "战斗过程中,敌我双方的buff详情可通过暂停战斗、长按查阅对象地格、弹出的单位详情弹窗查看。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040201",
+ "Name": "encyclopedia_desc_20501",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每一次受到的伤害数值将被降低。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040202",
+ "Name": "encyclopedia_desc_20502",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每一次攻击都有概率无视被攻击对象的护甲,造成无护甲过滤的伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040203",
+ "Name": "encyclopedia_desc_20503",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每秒的移动速度将提升一定数值,移动更快速。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040204",
+ "Name": "encyclopedia_desc_20504",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每次攻击的速度将提升一定数值,攻击速度更快。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040205",
+ "Name": "encyclopedia_desc_20505",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每次攻击的攻击力数值将有一定提升,对敌造成更多伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040206",
+ "Name": "encyclopedia_desc_20506",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每次换弹的速度将有一定提升,换弹更快。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040207",
+ "Name": "encyclopedia_desc_20507",
+ "value": "",
+ "Desc": "此Buff存在期间,单位侦察草丛中的敌人更强,更容易发现敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040208",
+ "Name": "encyclopedia_desc_20508",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每次攻击的命中率提升,命中数更多。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040209",
+ "Name": "encyclopedia_desc_20509",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的护甲效果提升,能过滤更多伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040210",
+ "Name": "encyclopedia_desc_20510",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的攻击范围将被提升,能攻击到更远的敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040211",
+ "Name": "encyclopedia_desc_20511",
+ "value": "",
+ "Desc": "此Buff存在期间,载具转向的速度将有一定提升。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040212",
+ "Name": "encyclopedia_desc_20512",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每次攻击携带的压制效果将有一定提升,更容易压制敌方。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040213",
+ "Name": "encyclopedia_desc_20513",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每次暴击攻击的伤害数值将有一定提升。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040214",
+ "Name": "encyclopedia_desc_20514",
+ "value": "",
+ "Desc": "此Buff存在期间,单位在草丛中的隐蔽效果将有一定提升,更不容易被敌方发现。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040215",
+ "Name": "encyclopedia_desc_20515",
+ "value": "",
+ "Desc": "此Buff存在期间,被标记的单位,受到的下一次设计伤害将会被提升,承受更多伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040216",
+ "Name": "encyclopedia_desc_20516",
+ "value": "",
+ "Desc": "此Buff存在期间,不被风暴天气影响,无视风暴携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040217",
+ "Name": "encyclopedia_desc_20517",
+ "value": "",
+ "Desc": "此Buff存在期间,不被下雨天气影响,无视下雨携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040218",
+ "Name": "encyclopedia_desc_20518",
+ "value": "",
+ "Desc": "此Buff存在期间,不被雪天天气影响,无视雪天携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040219",
+ "Name": "encyclopedia_desc_20519",
+ "value": "",
+ "Desc": "此Buff存在期间,不被大雾天气影响,无视大雾携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040301",
+ "Name": "encyclopedia_desc_20601",
+ "value": "",
+ "Desc": "此Buff存在期间,只对载具生效,载具携带此Buff时,将无法正常进行攻击行为(包括普通攻击和技能攻击)。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040302",
+ "Name": "encyclopedia_desc_20602",
+ "value": "",
+ "Desc": "此Buff存在期间,人形单位将无法自行随时间恢复士气。Buff结束时,士气开始恢复。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040303",
+ "Name": "encyclopedia_desc_20603",
+ "value": "",
+ "Desc": "此Buff存在期间,单位将无法移动。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040304",
+ "Name": "encyclopedia_desc_20604",
+ "value": "",
+ "Desc": "此Buff存在期间,单位每秒的移动速度将降低一定数值。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040305",
+ "Name": "encyclopedia_desc_20605",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的侦察强度被降低,更难察觉在草丛中的敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040306",
+ "Name": "encyclopedia_desc_20606",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的命中率被降低,每次开火更容易擦伤或miss,无法精准攻击到敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040307",
+ "Name": "encyclopedia_desc_20607",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的防御力降低,受到的数值伤害更多。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040308",
+ "Name": "encyclopedia_desc_20608",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的攻击范围将被缩短。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040309",
+ "Name": "encyclopedia_desc_20609",
+ "value": "",
+ "Desc": "此Buff存在期间,单位的隐蔽强度被降低后,在草丛中时更容易被敌方发现。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040310",
+ "Name": "encyclopedia_desc_20610",
+ "value": "",
+ "Desc": "此Buff存在期间,单位在夜晚环境下,更容易被敌方发现。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040311",
+ "Name": "encyclopedia_desc_20611",
+ "value": "",
+ "Desc": "此Buff存在期间,该单位将朝着附近随机乱跑(且不会发起攻击行为)。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040312",
+ "Name": "encyclopedia_desc_20612",
+ "value": "",
+ "Desc": "此Buff存在期间,单位无法进行任何行为(包括移动/攻击/释放技能)。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040313",
+ "Name": "encyclopedia_desc_20613",
+ "value": "",
+ "Desc": "此Buff存在期间,单位无法进行射击行为。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040314",
+ "Name": "encyclopedia_desc_20614",
+ "value": "",
+ "Desc": "此Buff存在期间,所有单位的侦查强度提升,但隐蔽强度降低。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040315",
+ "Name": "encyclopedia_desc_20615",
+ "value": "",
+ "Desc": "此Buff存在期间,所有单位的射击速度提升,但换弹时间变慢。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040316",
+ "Name": "encyclopedia_desc_20616",
+ "value": "",
+ "Desc": "此Buff存在期间,所有单位的士气伤害提升。但如果单位静止不动,防御力将下降。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040317",
+ "Name": "encyclopedia_desc_20617",
+ "value": "",
+ "Desc": "此Buff存在期间,所有单位的移动速度降低,但攻击压制力提升。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040318",
+ "Name": "encyclopedia_desc_20618",
+ "value": "",
+ "Desc": "此Buff存在期间,所有单位的侦查强度将被降低。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040401",
+ "Name": "encyclopedia_desc_20701",
+ "value": "",
+ "Desc": "此Buff存在期间,单位将被火焰灼烧,同时以每秒为单位,扣除自身一定血量。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040402",
+ "Name": "encyclopedia_desc_20702",
+ "value": "",
+ "Desc": "此Buff存在期间,单位将以每秒为单位,扣除自身一定血量。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2050101",
"Name": "encyclopedia_desc_21601",
"value": "",
"Desc": "决定单位存活状态的元素。对于人型单位而言,受到伤害时优先扣除护甲,当护甲被扣完后才会扣除血量,人型单位的护甲在脱战一定时间后会自动恢复,血量则不会,人型单位的血量耗尽时即为阵亡;对于载具而言,护甲即为血量,载具的护甲不会在脱战后恢复,护甲归零时载具阵亡。",
@@ -193050,7 +194051,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21602",
+ "Key": "encyclopedia_desc_2050102",
"Name": "encyclopedia_desc_21602",
"value": "",
"Desc": "决定了枪线是否能够通过,枪线被阻挡时子弹不可透过该单位打击到该单位后方的单位。",
@@ -193063,7 +194064,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21603",
+ "Key": "encyclopedia_desc_2050103",
"Name": "encyclopedia_desc_21603",
"value": "",
"Desc": "士气值决定了该单位是否会进入被压制或溃逃状态,士气值不足(低于50%)时候,会进入被压制的状态(移速降低,攻击命中降低);士气值为0时会短暂四处溃逃。且仅有人型单位具有士气值。",
@@ -193076,7 +194077,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21604",
+ "Key": "encyclopedia_desc_2050104",
"Name": "encyclopedia_desc_21604",
"value": "",
"Desc": "是否具有反器材能力决定了该单位是否对建筑、载具产生伤害加成;具有反器材能力的单位通常穿甲能力较强。",
@@ -193089,7 +194090,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21605",
+ "Key": "encyclopedia_desc_2050105",
"Name": "encyclopedia_desc_21605",
"value": "",
"Desc": "移动攻击由枪械决定,具有移动攻击能力的角色可以在移动中进行射击,但换弹时仍会停止移动。通常使用冲锋枪的单位具有移动射击的能力。",
@@ -193102,7 +194103,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21606",
+ "Key": "encyclopedia_desc_2050106",
"Name": "encyclopedia_desc_21606",
"value": "",
"Desc": "载具涉水能力决定了载具是否可以在水面上行进,载具在水面上行进时会降低移速,并且当载具载人在水面上阵亡时载具内部的角色会一并阵亡。",
@@ -193115,7 +194116,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21607",
+ "Key": "encyclopedia_desc_2050107",
"Name": "encyclopedia_desc_21607",
"value": "",
"Desc": "阻挡类型分为阻挡枪线和阻挡通行;阻挡通行又细分为阻挡人型单位与载具通行。是否阻挡枪线决定了子弹能否穿过该阻挡打击到该阻挡后方的单位;阻挡通行决定了那种单位可以通过,抵达阻挡后方的区域。例如:粉色带线条的地格为阻挡通行但不阻挡枪线,红色地格为阻挡通行且阻挡枪线,水域不阻挡枪线,但仅允许涉水载具通行。",
@@ -193128,7 +194129,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21608",
+ "Key": "encyclopedia_desc_2050108",
"Name": "encyclopedia_desc_21608",
"value": "",
"Desc": "在单位当前弹夹打空后会自动进行换弹,换弹期间无法进行攻击,若在换弹期间操作移动则会打断该单位的换弹,需要再次停止移动才能重新进行换弹。指挥官技能给予了玩家主动换弹的能力,关卡内的交互建筑“弹药箱”也为玩家提供了换弹能力。",
@@ -193141,7 +194142,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21609",
+ "Key": "encyclopedia_desc_2050109",
"Name": "encyclopedia_desc_21609",
"value": "",
"Desc": "当人型单位进入草丛时会获得一个强隐Buff,能够提升入驻单位的隐蔽强度,从而避免被敌方单位发现,但在草丛内开枪时此强隐Buff会被移除,此时敌方单位可侦察到草丛内的单位。载具进入草丛时无法获得此效果。",
@@ -193154,7 +194155,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21610",
+ "Key": "encyclopedia_desc_2050110",
"Name": "encyclopedia_desc_21610",
"value": "",
"Desc": "在具有枪线阻挡的区域可能会存在射击死角,位于射击死角两侧的单位均无法攻击到彼此,因此需要调整单位的占位来避免进入射击死角。",
@@ -193180,8 +194181,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_1",
- "Name": "",
+ "Key": "encyclopedia_Classify_101",
+ "Name": "encyclopedia_Classify_101",
"value": "",
"Desc": "战斗员-职业",
"Notes": "",
@@ -193193,8 +194194,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_2",
- "Name": "",
+ "Key": "encyclopedia_Classify_102",
+ "Name": "encyclopedia_Classify_102",
"value": "",
"Desc": "战斗员-重要属性",
"Notes": "",
@@ -193206,8 +194207,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_3",
- "Name": "",
+ "Key": "encyclopedia_Classify_103",
+ "Name": "encyclopedia_Classify_103",
"value": "",
"Desc": "战斗员-养成",
"Notes": "",
@@ -193219,60 +194220,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_4",
- "Name": "",
- "value": "",
- "Desc": "BUFF-通用说明",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_5",
- "Name": "",
- "value": "",
- "Desc": "BUFF-增益",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_6",
- "Name": "",
- "value": "",
- "Desc": "BUFF-减益",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_7",
- "Name": "",
- "value": "",
- "Desc": "BUFF-持续伤害",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_8",
- "Name": "",
+ "Key": "encyclopedia_Classify_201",
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@@ -193284,8 +194233,8 @@
"CalculateType": 0
},
{
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+ "Key": "encyclopedia_Classify_202",
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},
{
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@@ -193310,8 +194259,8 @@
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},
{
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+ "Name": "encyclopedia_Classify_301",
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},
{
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},
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},
{
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+ "Key": "encyclopedia_Classify_304",
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{
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+ "Key": "encyclopedia_Classify_305",
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"Notes": "",
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},
{
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diff --git a/ProjectNLD/Assets/Config/Data/illustratedhandbookcfg_encyclopediaconfig.json b/ProjectNLD/Assets/Config/Data/illustratedhandbookcfg_encyclopediaconfig.json
index be784bbf3b9..97705890243 100644
--- a/ProjectNLD/Assets/Config/Data/illustratedhandbookcfg_encyclopediaconfig.json
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diff --git a/ProjectNLD/Assets/Config/Data/stringcfg_stringconfig.json b/ProjectNLD/Assets/Config/Data/stringcfg_stringconfig.json
index 86cd8e5498e..fce8c778770 100644
--- a/ProjectNLD/Assets/Config/Data/stringcfg_stringconfig.json
+++ b/ProjectNLD/Assets/Config/Data/stringcfg_stringconfig.json
@@ -32434,6 +32434,71 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Likability_100085_PersonalFiles_01",
+ "Name": "Likability_100085_PersonalFiles_01",
+ "value": "【姓名】苏扎娜\t\t\t【职业】间谍\n【人种】萨摩叶德人\t\t\t【EGO强度】弱\n【国籍】施马尔卡尔登国",
+ "Desc": "【姓名】苏扎娜\\t\\t\\t【职业】间谍\n【人种】萨摩叶德人\\t\\t\\t【EGO强度】弱\n【国籍】施马尔卡尔登国",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Likability_100085_PersonalFiles_02",
+ "Name": "Likability_100085_PersonalFiles_02",
+ "value": "施马尔卡尔登联邦的前身在世界大战中是战败国,不过在战后为了对抗联盟,协约组织扶持其成为经济强国,并且重建了军工体系。论历史底蕴,KM公司远远比不上联盟的众多军工老厂,可是在联邦国防军乃至多国部队的众多枪械招标中,KM公司却每每独占鳌头。时人分析说,除了产品别出心裁,善于迎合顾客的需求以外,KM公司的强大推销攻势也是功不可没,而史黛拉就是其中的优秀代表。",
+ "Desc": "施马尔卡尔登联邦的前身在世界大战中是战败国,不过在战后为了对抗联盟,协约组织扶持其成为经济强国,并且重建了军工体系。论历史底蕴,KM公司远远比不上联盟的众多军工老厂,可是在联邦国防军乃至多国部队的众多枪械招标中,KM公司却每每独占鳌头。时人分析说,除了产品别出心裁,善于迎合顾客的需求以外,KM公司的强大推销攻势也是功不可没,而史黛拉就是其中的优秀代表。",
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+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
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+ "value": "作为一个接受了全套公关培训的诺克斯人,史黛拉总是保持着恰到好处的优雅仪态与腔调,根据对方的态度选择最能讨好的应对方式:奉承,恳切,专业,或者是欲迎还拒。面对地球人,她喜欢以举目无亲,在外打拼的弱女子身份来获得同情;面对高傲的骑士,她又会以“高贵的地球公司代表”的身份激起对方的虚荣心;向纨绔子弟推销猎枪的时候,她会说自己售卖的只是“精美的玩具”,自谦为根本不懂战事的弱女子;而对野心勃勃之辈,她就肆无忌惮地坦白公司唯恐天下不乱,这样才能卖出更多军火……\n\n她的特长就是针对不同客户编出花样百出的推销说辞,而且每一样听上去都像是掏心窝子的话,不过其中唯独有一点万变不离其宗,那就是对施马尔卡尔登先进技术和工业风格的推崇。KM公司的产品自不必说,施马尔卡尔登的汽车,机械,化妆品,药品,教育,法律,哲学……无不是史黛拉热心安利的对象,而且她对自己这么做也找了充分的理由:多亏施马尔卡尔登的培养,像她这样一个山沟深处闭塞族裔的野孩子才能获得如今优渥现代的生活。",
+ "Desc": "作为一个接受了全套公关培训的诺克斯人,史黛拉总是保持着恰到好处的优雅仪态与腔调,根据对方的态度选择最能讨好的应对方式:奉承,恳切,专业,或者是欲迎还拒。面对地球人,她喜欢以举目无亲,在外打拼的弱女子身份来获得同情;面对高傲的骑士,她又会以“高贵的地球公司代表”的身份激起对方的虚荣心;向纨绔子弟推销猎枪的时候,她会说自己售卖的只是“精美的玩具”,自谦为根本不懂战事的弱女子;而对野心勃勃之辈,她就肆无忌惮地坦白公司唯恐天下不乱,这样才能卖出更多军火……\n\n她的特长就是针对不同客户编出花样百出的推销说辞,而且每一样听上去都像是掏心窝子的话,不过其中唯独有一点万变不离其宗,那就是对施马尔卡尔登先进技术和工业风格的推崇。KM公司的产品自不必说,施马尔卡尔登的汽车,机械,化妆品,药品,教育,法律,哲学……无不是史黛拉热心安利的对象,而且她对自己这么做也找了充分的理由:多亏施马尔卡尔登的培养,像她这样一个山沟深处闭塞族裔的野孩子才能获得如今优渥现代的生活。",
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+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
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+ "CalculateType": 0
+ },
+ {
+ "Key": "Likability_100085_PersonalFiles_04",
+ "Name": "Likability_100085_PersonalFiles_04",
+ "value": "KM公司的枪械大多价格不菲,在联合领这么个遍地都是联盟旧枪械的地方,协约军械似乎不太容易打开市场。不过史黛拉主打的是高端路线:诺克斯星球上的权贵阶层对于高级军械有着像奢侈品一样的需求,他们认为,自己和扈从使用傻大黑粗的联盟军械实在不太体面。\n\n在联合领的时候,她是一位热情慷慨的女主人,经常邀请潜在客户参加招待活动。骑士领主依然不太习惯出门逛商场,那史黛拉就上门推销。巧舌如簧的史黛拉非常善于讲解KM公司产品的附加价值,她干练而优雅地把弄着枪械,让精工制造的零件发出清脆的动作声,纤纤玉指轻抚着光泽油亮的表面硬膜,表现它操持起来是多么顺手——如此一番解释,很容易让顾客相信它物有所值,尽管高昂的报价往往还是会让顾客犹豫。\n\n靠着推销军械,史黛拉在显贵中建立了一个稳定的客户群体,她得以带着自己的“销售和售后服务团队”出入他们的府邸,了解到王国和共和国的军事动向和高层政治秘闻,这就让她得以完成自己另外一项职业所肩负的任务,也就是谍报。",
+ "Desc": "KM公司的枪械大多价格不菲,在联合领这么个遍地都是联盟旧枪械的地方,协约军械似乎不太容易打开市场。不过史黛拉主打的是高端路线:诺克斯星球上的权贵阶层对于高级军械有着像奢侈品一样的需求,他们认为,自己和扈从使用傻大黑粗的联盟军械实在不太体面。\n\n在联合领的时候,她是一位热情慷慨的女主人,经常邀请潜在客户参加招待活动。骑士领主依然不太习惯出门逛商场,那史黛拉就上门推销。巧舌如簧的史黛拉非常善于讲解KM公司产品的附加价值,她干练而优雅地把弄着枪械,让精工制造的零件发出清脆的动作声,纤纤玉指轻抚着光泽油亮的表面硬膜,表现它操持起来是多么顺手——如此一番解释,很容易让顾客相信它物有所值,尽管高昂的报价往往还是会让顾客犹豫。\n\n靠着推销军械,史黛拉在显贵中建立了一个稳定的客户群体,她得以带着自己的“销售和售后服务团队”出入他们的府邸,了解到王国和共和国的军事动向和高层政治秘闻,这就让她得以完成自己另外一项职业所肩负的任务,也就是谍报。",
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+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
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+ {
+ "Key": "Likability_100085_PersonalFiles_05",
+ "Name": "Likability_100085_PersonalFiles_05",
+ "value": "施马尔卡尔登联邦有自己独立于协约组织的算盘,普拉赫机关有自己独立于联邦政府的算盘,而史黛拉也有独属于自己的算盘。唯恐天下不乱,名义上是为了促进军火生意,实则是希望牵扯霸权国家的精力,让施马尔卡尔登联邦有机会乘虚而入。经营权贵关系网,是为了完成机关指派的工作,也是为了自身的利益——某种意义上也是为了自己那个还在穷山沟里挣扎的族裔的利益,联邦曾经承诺,早晚有一天,史黛拉的族人会像现在的骑士们那样,成为一个国家的统治集团,而史黛拉所想的是,骑士统治着平民,但由谁来统治骑士们呢?",
+ "Desc": "施马尔卡尔登联邦有自己独立于协约组织的算盘,普拉赫机关有自己独立于联邦政府的算盘,而史黛拉也有独属于自己的算盘。唯恐天下不乱,名义上是为了促进军火生意,实则是希望牵扯霸权国家的精力,让施马尔卡尔登联邦有机会乘虚而入。经营权贵关系网,是为了完成机关指派的工作,也是为了自身的利益——某种意义上也是为了自己那个还在穷山沟里挣扎的族裔的利益,联邦曾经承诺,早晚有一天,史黛拉的族人会像现在的骑士们那样,成为一个国家的统治集团,而史黛拉所想的是,骑士统治着平民,但由谁来统治骑士们呢?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Likability_100086_PersonalFiles_01",
"Name": "Likability_100086_PersonalFiles_01",
@@ -154842,6 +154907,318 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Dialogue_100085001",
+ "Name": "Dialogue_100085001",
+ "value": "KM公司员工,苏扎娜,每日工作八小时制,加班的话需要额外付费……或是免费供应甜品,以上。",
+ "Desc": "KM公司员工,苏扎娜,每日工作八小时制,加班的话需要额外付费……或是免费供应甜品,以上。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085002",
+ "Name": "Dialogue_100085002",
+ "value": "准尉,今天有任务交给我?就算没有,出勤工资也得照付哦。",
+ "Desc": "准尉,今天有任务交给我?就算没有,出勤工资也得照付哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085003",
+ "Name": "Dialogue_100085003",
+ "value": "专注与自律的力量远超你的想象——所以,我少说话并不是因为不会说。",
+ "Desc": "专注与自律的力量远超你的想象——所以,我少说话并不是因为不会说。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085004",
+ "Name": "Dialogue_100085004",
+ "value": "史黛拉说我们有共同的目标。所以准尉也在为买沙滩海景别墅而努力吗?",
+ "Desc": "史黛拉说我们有共同的目标。所以准尉也在为买沙滩海景别墅而努力吗?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085005",
+ "Name": "Dialogue_100085005",
+ "value": "啊……这次圈定的目标里有对我很好的老客户呢,得让委托人追加费用,弥补我的情绪成本。",
+ "Desc": "啊……这次圈定的目标里有对我很好的老客户呢,得让委托人追加费用,弥补我的情绪成本。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085006",
+ "Name": "Dialogue_100085006",
+ "value": "屏息……瞄准……风向……嗯,一击毙命——我在这里做模拟练习呢,你看,从这个位置,营地里的一切尽收眼底,所有位置都在射程之内……放心,我不会对大家做什么的,没有钱拿呀。",
+ "Desc": "屏息……瞄准……风向……嗯,一击毙命——我在这里做模拟练习呢,你看,从这个位置,营地里的一切尽收眼底,所有位置都在射程之内……放心,我不会对大家做什么的,没有钱拿呀。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085007",
+ "Name": "Dialogue_100085007",
+ "value": "归零、归零、归零……多少发点任务嘛,让我闲置可是很不划算的。",
+ "Desc": "归零、归零、归零……多少发点任务嘛,让我闲置可是很不划算的。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085008",
+ "Name": "Dialogue_100085008",
+ "value": "想要跟我多说说话?其实我也可以提供聊天服务呢,准尉的话……嗯,先赠送您价值10马克的免费体验吧。",
+ "Desc": "想要跟我多说说话?其实我也可以提供聊天服务呢,准尉的话……嗯,先赠送您价值10马克的免费体验吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085009",
+ "Name": "Dialogue_100085009",
+ "value": "我们在哭泣的时候,大脑会分泌内啡肽以减少你的痛苦,就像是大脑在轻轻的拍着你的背说“没关系的,一切都会好起来的”……如果准尉想要节省眼泪的话,也可以让我来代替内啡肽拍背哦。",
+ "Desc": "我们在哭泣的时候,大脑会分泌内啡肽以减少你的痛苦,就像是大脑在轻轻的拍着你的背说“没关系的,一切都会好起来的”……如果准尉想要节省眼泪的话,也可以让我来代替内啡肽拍背哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085010",
+ "Name": "Dialogue_100085010",
+ "value": "准尉对自己的工作很认真是好事啦,可是,你赚的钱也太少了吧?将来要是做不下去了,身无分文的话,也可以来找我哦……我的别墅多住一个人也不碍事啦。",
+ "Desc": "准尉对自己的工作很认真是好事啦,可是,你赚的钱也太少了吧?将来要是做不下去了,身无分文的话,也可以来找我哦……我的别墅多住一个人也不碍事啦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085011",
+ "Name": "Dialogue_100085011",
+ "value": "射击是一个受控的机械过程,所以要诀是合理地调整肌肉,让身体也变成一台仪器。",
+ "Desc": "射击是一个受控的机械过程,所以要诀是合理地调整肌肉,让身体也变成一台仪器。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085012",
+ "Name": "Dialogue_100085012",
+ "value": "广场协议刚签署的时候,别墅的价格猛涨,怎么赚钱也赶不上涨价的速度,现在房价倒是下来了,我放在股市里面的钱也套牢了……",
+ "Desc": "广场协议刚签署的时候,别墅的价格猛涨,怎么赚钱也赶不上涨价的速度,现在房价倒是下来了,我放在股市里面的钱也套牢了……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085013",
+ "Name": "Dialogue_100085013",
+ "value": "要不要设置一个“有偿身体接触”的服务项目呢……",
+ "Desc": "要不要设置一个“有偿身体接触”的服务项目呢……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085014",
+ "Name": "Dialogue_100085014",
+ "value": "我的时薪也该上涨了——不会让你的用人成本增加的,毕竟我的效率也提升了。",
+ "Desc": "我的时薪也该上涨了——不会让你的用人成本增加的,毕竟我的效率也提升了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085015",
+ "Name": "Dialogue_100085015",
+ "value": "如果赚钱也像这么容易就好了。",
+ "Desc": "如果赚钱也像这么容易就好了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085016",
+ "Name": "Dialogue_100085016",
+ "value": "苏扎娜,加入行动。",
+ "Desc": "苏扎娜,加入行动。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085017",
+ "Name": "Dialogue_100085017",
+ "value": "报酬能够现结吗?",
+ "Desc": "报酬能够现结吗?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085018",
+ "Name": "Dialogue_100085018",
+ "value": "这次就不算费用了。",
+ "Desc": "这次就不算费用了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085037",
+ "Name": "Dialogue_100085037",
+ "value": "早上好,准尉!你问我为什么不训练?我的各种技巧都已经得到了充分的锻炼,现在需要的是养精蓄锐。",
+ "Desc": "早上好,准尉!你问我为什么不训练?我的各种技巧都已经得到了充分的锻炼,现在需要的是养精蓄锐。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085038",
+ "Name": "Dialogue_100085038",
+ "value": "我要监督一下您是否摄入了均衡的营养……嗯……嗯……唉……看来不行呀,为了健康考虑,还是每天都来一片复合维生素药片吧,现在就吞下去,然后张嘴给我看。",
+ "Desc": "我要监督一下您是否摄入了均衡的营养……嗯……嗯……唉……看来不行呀,为了健康考虑,还是每天都来一片复合维生素药片吧,现在就吞下去,然后张嘴给我看。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085039",
+ "Name": "Dialogue_100085039",
+ "value": "哈欠~军队的休息时间太反人类了,明明现在又没有世界大战……准尉你也早点睡吧。",
+ "Desc": "哈欠~军队的休息时间太反人类了,明明现在又没有世界大战……准尉你也早点睡吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085040",
+ "Name": "Dialogue_100085040",
+ "value": "哦?是准尉呀,这么晚了还出来查哨……我要出去完成些别的委托哦,也可以给你减少些负担嘛。",
+ "Desc": "哦?是准尉呀,这么晚了还出来查哨……我要出去完成些别的委托哦,也可以给你减少些负担嘛。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085041",
+ "Name": "Dialogue_100085041",
+ "value": "这是特意为我准备的蛋糕吗?嗯,没想到还有人在关心我的生日。那么,在这个特别的日子里,你肯定为我准备了能赚大钱的艰巨任务吧?……没有吗?真是遗憾……",
+ "Desc": "这是特意为我准备的蛋糕吗?嗯,没想到还有人在关心我的生日。那么,在这个特别的日子里,你肯定为我准备了能赚大钱的艰巨任务吧?……没有吗?真是遗憾……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100085042",
+ "Name": "Dialogue_100085042",
+ "value": "生日快乐,准尉。今天就让我赠送给你一次免费的最高星级服务吧,想要我做掉谁?怎么做都可以哦。",
+ "Desc": "生日快乐,准尉。今天就让我赠送给你一次免费的最高星级服务吧,想要我做掉谁?怎么做都可以哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Dialogue_100086001",
"Name": "Dialogue_100086001",
@@ -156012,6 +156389,318 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Dialogue_100089001",
+ "Name": "Dialogue_100089001",
+ "value": "我是费尔弗莱——没错,和联合领通缉名单上的某个名字一样,是警卫局的眼中钉。不过别担心,在平时我叫尤列妮,只是个在机械厂工作的普通上班族,我们可以好好合作的对吧?",
+ "Desc": "我是费尔弗莱——没错,和联合领通缉名单上的某个名字一样,是警卫局的眼中钉。不过别担心,在平时我叫尤列妮,只是个在机械厂工作的普通上班族,我们可以好好合作的对吧?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089002",
+ "Name": "Dialogue_100089002",
+ "value": "哟,大忙人回来了,外出踩点的结果如何,一定发现了有趣的目标吧。",
+ "Desc": "哟,大忙人回来了,外出踩点的结果如何,一定发现了有趣的目标吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089003",
+ "Name": "Dialogue_100089003",
+ "value": "呵欠……营地里的咖啡粉借我一用,最近有些睡眠不足。因为晚上消耗的精力太多了啦,调戏警卫局那帮蠢蛋太有意思,一不小心就做过了头。",
+ "Desc": "呵欠……营地里的咖啡粉借我一用,最近有些睡眠不足。因为晚上消耗的精力太多了啦,调戏警卫局那帮蠢蛋太有意思,一不小心就做过了头。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089004",
+ "Name": "Dialogue_100089004",
+ "value": "我再确认下,你的人里没有知道我身份的家伙吧——我怕警卫局找上门?哈哈,他们要抓我还早了两个世纪。我担心的是,这儿的邮箱被联合领百姓送来的锦旗塞爆。",
+ "Desc": "我再确认下,你的人里没有知道我身份的家伙吧——我怕警卫局找上门?哈哈,他们要抓我还早了两个世纪。我担心的是,这儿的邮箱被联合领百姓送来的锦旗塞爆。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089005",
+ "Name": "Dialogue_100089005",
+ "value": "包里的文件是机械厂的工作,我在那儿的时间都用来补觉,所以只能带过来做——我当然还是需要这份稳定的工作的,做费尔弗莱时偷到的的东西,都卖成钱送给贫民窟的人了,没错,用你们的话说叫做“劫富济贫”。我没啥崇高的理想,只是看某些贪不义之财的混蛋不顺眼而已。",
+ "Desc": "包里的文件是机械厂的工作,我在那儿的时间都用来补觉,所以只能带过来做——我当然还是需要这份稳定的工作的,做费尔弗莱时偷到的的东西,都卖成钱送给贫民窟的人了,没错,用你们的话说叫做“劫富济贫”。我没啥崇高的理想,只是看某些贪不义之财的混蛋不顺眼而已。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089006",
+ "Name": "Dialogue_100089006",
+ "value": "费尔弗莱的行动风格很浮夸?呵呵,这是我从未被捉住的秘诀,也是从你们地球的电影里看到的创意,所谓隐身术,“戏剧效果和障眼法很有效”,另外,“人们的漠不关心,唯有戏剧性大逆转才能唤醒”——这是联合领需要费尔弗莱的理由。",
+ "Desc": "费尔弗莱的行动风格很浮夸?呵呵,这是我从未被捉住的秘诀,也是从你们地球的电影里看到的创意,所谓隐身术,“戏剧效果和障眼法很有效”,另外,“人们的漠不关心,唯有戏剧性大逆转才能唤醒”——这是联合领需要费尔弗莱的理由。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089007",
+ "Name": "Dialogue_100089007",
+ "value": "喂、喂喂——难不成睡着了?在费尔弗莱的面前还这么松懈,该说你是迟钝呢……还是缺心眼?",
+ "Desc": "喂、喂喂——难不成睡着了?在费尔弗莱的面前还这么松懈,该说你是迟钝呢……还是缺心眼?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089008",
+ "Name": "Dialogue_100089008",
+ "value": "享清贫,当怪盗,人生多欢笑。当然,有人欢笑就必定有人发愁,反正愁的是那些整天坐在办公室里整天想着怎么压榨员工的黑心混蛋,那跟我又有什么关系呢?",
+ "Desc": "享清贫,当怪盗,人生多欢笑。当然,有人欢笑就必定有人发愁,反正愁的是那些整天坐在办公室里整天想着怎么压榨员工的黑心混蛋,那跟我又有什么关系呢?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089009",
+ "Name": "Dialogue_100089009",
+ "value": "什么?我当然不担心你把我的身份供出去,我费尔弗莱最自信的就是自己的眼光。值钱的东西,还有对我来说有价值的人,唯独这两方面,我可从没看走眼过哦。",
+ "Desc": "什么?我当然不担心你把我的身份供出去,我费尔弗莱最自信的就是自己的眼光。值钱的东西,还有对我来说有价值的人,唯独这两方面,我可从没看走眼过哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089010",
+ "Name": "Dialogue_100089010",
+ "value": "这联合领里值钱的东西都被我偷了个遍了,偶尔也想偷点什么不一样的东西呢,比如——你的心?哈哈哈,开玩笑的啦——",
+ "Desc": "这联合领里值钱的东西都被我偷了个遍了,偶尔也想偷点什么不一样的东西呢,比如——你的心?哈哈哈,开玩笑的啦——",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089011",
+ "Name": "Dialogue_100089011",
+ "value": "嘿嘿嘿!神出鬼没的怪盗——费尔弗莱参上!我盯上的东西就一定要弄到手!从黑帮保险库里的金条、到黑心工厂生产的火箭,都是我的目标!",
+ "Desc": "嘿嘿嘿!神出鬼没的怪盗——费尔弗莱参上!我盯上的东西就一定要弄到手!从黑帮保险库里的金条、到黑心工厂生产的火箭,都是我的目标!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089012",
+ "Name": "Dialogue_100089012",
+ "value": "身为怪盗,就是得有排场才对味!爆炸、火花、警笛、聚光灯,在戴上手铐和脚镣之前,能多体验一个是一个啦——",
+ "Desc": "身为怪盗,就是得有排场才对味!爆炸、火花、警笛、聚光灯,在戴上手铐和脚镣之前,能多体验一个是一个啦——",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089013",
+ "Name": "Dialogue_100089013",
+ "value": "小、小心点!把怪盗服弄破的话可饶不了你!",
+ "Desc": "小、小心点!把怪盗服弄破的话可饶不了你!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089014",
+ "Name": "Dialogue_100089014",
+ "value": "就是现在!黑夜里的侠影,亦是穿透乌云的星光——怪盗费尔弗莱,闪亮登场——!",
+ "Desc": "就是现在!黑夜里的侠影,亦是穿透乌云的星光——怪盗费尔弗莱,闪亮登场——!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089015",
+ "Name": "Dialogue_100089015",
+ "value": "啊哈哈哈,要的就是这个效果!",
+ "Desc": "啊哈哈哈,要的就是这个效果!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089016",
+ "Name": "Dialogue_100089016",
+ "value": "配的上我的财宝出现了?",
+ "Desc": "配的上我的财宝出现了?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089017",
+ "Name": "Dialogue_100089017",
+ "value": "这次的安保只有这点程度?",
+ "Desc": "这次的安保只有这点程度?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089018",
+ "Name": "Dialogue_100089018",
+ "value": "失、失手了?怎么可能?!",
+ "Desc": "失、失手了?怎么可能?!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089037",
+ "Name": "Dialogue_100089037",
+ "value": "你好,准尉同志——嘘,白天要叫我尤列妮,现在还不是怪盗的出场时间,耐心等待吧,费尔弗莱从不失约哦。",
+ "Desc": "你好,准尉同志——嘘,白天要叫我尤列妮,现在还不是怪盗的出场时间,耐心等待吧,费尔弗莱从不失约哦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089038",
+ "Name": "Dialogue_100089038",
+ "value": "你这家伙的交际网可真够广的,只要跟在你屁股后面,大鱼那是一条跟着一条地往我的兜里钻啊,多亏了你,今天晚上的目标也决定咯。",
+ "Desc": "你这家伙的交际网可真够广的,只要跟在你屁股后面,大鱼那是一条跟着一条地往我的兜里钻啊,多亏了你,今天晚上的目标也决定咯。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089039",
+ "Name": "Dialogue_100089039",
+ "value": "我现在要出门…不是去作案,是要送伊斯塔订的cosplay服装。我可不敢白天去送,要是被工厂的同事看到了,一定会被求着帮忙改衣服,引来很多麻烦…",
+ "Desc": "我现在要出门…不是去作案,是要送伊斯塔订的cosplay服装。我可不敢白天去送,要是被工厂的同事看到了,一定会被求着帮忙改衣服,引来很多麻烦…",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089040",
+ "Name": "Dialogue_100089040",
+ "value": "结果?那还用问吗?看到我背后这满满一大兜子没?这些不过才是那混蛋贪污到的脏钱里的十分之一,但却足够贫民窟一整条街的孩子们吃上几年的饱饭啦。",
+ "Desc": "结果?那还用问吗?看到我背后这满满一大兜子没?这些不过才是那混蛋贪污到的脏钱里的十分之一,但却足够贫民窟一整条街的孩子们吃上几年的饱饭啦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089041",
+ "Name": "Dialogue_100089041",
+ "value": "生日礼物?我要现在就拆开看看!哇!这个是——丝袜?我说,怪盗不是劫匪,是不会套丝袜在头上的。等等……你不会是要我穿在身上吧?!",
+ "Desc": "生日礼物?我要现在就拆开看看!哇!这个是——丝袜?我说,怪盗不是劫匪,是不会套丝袜在头上的。等等……你不会是要我穿在身上吧?!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100089042",
+ "Name": "Dialogue_100089042",
+ "value": "生日快乐!我为你准备了怪盗制服,穿上看看——嗯!完美!立刻成为费尔弗莱的伙伴吧!",
+ "Desc": "生日快乐!我为你准备了怪盗制服,穿上看看——嗯!完美!立刻成为费尔弗莱的伙伴吧!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Dialogue_100090001",
"Name": "Dialogue_100090001",
@@ -160380,6 +161069,318 @@
"OutCalculate": [],
"CalculateType": 0
},
+ {
+ "Key": "Dialogue_100108001",
+ "Name": "Dialogue_100108001",
+ "value": "准尉同志,再次欢迎光临!所以您之前说的是真的吗?可以带我去诺克斯的其他地方,见识更多的野生动物……没有没有,我当然没有意见了,店长也没有意见,沃伊泰克也没有意见。所以,以后就请多关照了。",
+ "Desc": "准尉同志,再次欢迎光临!所以您之前说的是真的吗?可以带我去诺克斯的其他地方,见识更多的野生动物……没有没有,我当然没有意见了,店长也没有意见,沃伊泰克也没有意见。所以,以后就请多关照了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108002",
+ "Name": "Dialogue_100108002",
+ "value": "顾客您好,这是今天的特别优惠活动……啊?!原来是准尉同志,迷迷糊糊地没有认出来。怪不得,怪不得沃伊泰克很开心的样子,是远远地就闻到准尉同志的气味了。",
+ "Desc": "顾客您好,这是今天的特别优惠活动……啊?!原来是准尉同志,迷迷糊糊地没有认出来。怪不得,怪不得沃伊泰克很开心的样子,是远远地就闻到准尉同志的气味了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108003",
+ "Name": "Dialogue_100108003",
+ "value": "沃伊泰克冬眠的时候,很多重活都只能自己干了……幸好冬天的瑟姆波利斯也没什么人,生意冷清一些,我们三个人还忙的过来。",
+ "Desc": "沃伊泰克冬眠的时候,很多重活都只能自己干了……幸好冬天的瑟姆波利斯也没什么人,生意冷清一些,我们三个人还忙的过来。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108004",
+ "Name": "Dialogue_100108004",
+ "value": "沃伊泰克看上去很魁梧很可靠吧?刚见到它时它才只到我腰这么高呢,真是时光飞逝啊。",
+ "Desc": "沃伊泰克看上去很魁梧很可靠吧?刚见到它时它才只到我腰这么高呢,真是时光飞逝啊。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108005",
+ "Name": "Dialogue_100108005",
+ "value": "沃伊泰克不吃准尉同志送的东西?这个,这个是事出有因的,曾经有人趁我不在给沃伊泰克有毒的玉米吃,害得它差点就一命呜呼。之后它就只吃我交给它的东西了。",
+ "Desc": "沃伊泰克不吃准尉同志送的东西?这个,这个是事出有因的,曾经有人趁我不在给沃伊泰克有毒的玉米吃,害得它差点就一命呜呼。之后它就只吃我交给它的东西了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108006",
+ "Name": "Dialogue_100108006",
+ "value": "准尉同志喜欢新推出的佐拉莓酱汉堡吗?唔唔,这么说您和沃伊泰克的口味很相似啊……店长告诉过您吗?佐拉莓是棕熊爱吃的野果,我们会在郊游的时候摘很多。",
+ "Desc": "准尉同志喜欢新推出的佐拉莓酱汉堡吗?唔唔,这么说您和沃伊泰克的口味很相似啊……店长告诉过您吗?佐拉莓是棕熊爱吃的野果,我们会在郊游的时候摘很多。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108007",
+ "Name": "Dialogue_100108007",
+ "value": "准尉同志总是这个姿势:端着文件,专心致志思考事情,就像我之前工作的动物园里的那只松鼠一样,经常捧着榛子发呆。",
+ "Desc": "准尉同志总是这个姿势:端着文件,专心致志思考事情,就像我之前工作的动物园里的那只松鼠一样,经常捧着榛子发呆。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108008",
+ "Name": "Dialogue_100108008",
+ "value": "堡执政的工作服都是我为大家量身定做的,尤其是沃伊泰克,从春天到秋天要换好几次工作服。这么说的话,准尉同志的携行具跟快餐厅的工作服也有点像……能不能,能不能也让我给您修补一下呢?保证舒适又结实。",
+ "Desc": "堡执政的工作服都是我为大家量身定做的,尤其是沃伊泰克,从春天到秋天要换好几次工作服。这么说的话,准尉同志的携行具跟快餐厅的工作服也有点像……能不能,能不能也让我给您修补一下呢?保证舒适又结实。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108009",
+ "Name": "Dialogue_100108009",
+ "value": "今天喷了一些丽达推荐给我的香水,是面向宠物主人的专门品类,味道比较淡,所以不会刺激到动物的嗅觉,您凑近点就能闻到了,就是手腕还有脖子这里……也,也没必要闻得像饿疯了的鬣狗一样那么用力啦。",
+ "Desc": "今天喷了一些丽达推荐给我的香水,是面向宠物主人的专门品类,味道比较淡,所以不会刺激到动物的嗅觉,您凑近点就能闻到了,就是手腕还有脖子这里……也,也没必要闻得像饿疯了的鬣狗一样那么用力啦。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108010",
+ "Name": "Dialogue_100108010",
+ "value": "生物都需要配偶,我当然也会想到需要一个可以互相依靠的人,首先要能理解我的想法,还得让沃伊泰克认同……这样一想,那就只剩下准尉同志您了,我们是不是,是不是可以结个婚试试?",
+ "Desc": "生物都需要配偶,我当然也会想到需要一个可以互相依靠的人,首先要能理解我的想法,还得让沃伊泰克认同……这样一想,那就只剩下准尉同志您了,我们是不是,是不是可以结个婚试试?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108011",
+ "Name": "Dialogue_100108011",
+ "value": "准尉同志您不好奇,为什么诺克斯人会长着动物的耳朵吗?我想,这肯定是因为大自然渴望我们诺克斯人能和动物互相理解,才让我们以这种姿态诞生……地球有这样的说法吗?啊,这在地球属于种族歧视言论?",
+ "Desc": "准尉同志您不好奇,为什么诺克斯人会长着动物的耳朵吗?我想,这肯定是因为大自然渴望我们诺克斯人能和动物互相理解,才让我们以这种姿态诞生……地球有这样的说法吗?啊,这在地球属于种族歧视言论?",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108012",
+ "Name": "Dialogue_100108012",
+ "value": "我就知道准尉同志肯定会对动物保护事业感兴趣的!诺克斯自古以来都是把野生动物当成取之不尽用之不竭的自然资源,但是随着地球技术的引入,人口的增长,还有草原和森林的开发,我们早就不能用过去的观念来看待了!",
+ "Desc": "我就知道准尉同志肯定会对动物保护事业感兴趣的!诺克斯自古以来都是把野生动物当成取之不尽用之不竭的自然资源,但是随着地球技术的引入,人口的增长,还有草原和森林的开发,我们早就不能用过去的观念来看待了!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108013",
+ "Name": "Dialogue_100108013",
+ "value": "我,我早在十几年前就不是小孩子了!不要这样摸我的头……",
+ "Desc": "我,我早在十几年前就不是小孩子了!不要这样摸我的头……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108014",
+ "Name": "Dialogue_100108014",
+ "value": "店长本来说今天要开发新菜品的,但是什么新菜品的制作会发生这么大的响动?难道又是博格娜把C4炸药混进了土豆里面……事事事已至此,先去送餐吧。",
+ "Desc": "店长本来说今天要开发新菜品的,但是什么新菜品的制作会发生这么大的响动?难道又是博格娜把C4炸药混进了土豆里面……事事事已至此,先去送餐吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108015",
+ "Name": "Dialogue_100108015",
+ "value": "很好。",
+ "Desc": "很好。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108016",
+ "Name": "Dialogue_100108016",
+ "value": "贝内迪塔和沃伊泰克来了!",
+ "Desc": "贝内迪塔和沃伊泰克来了!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108017",
+ "Name": "Dialogue_100108017",
+ "value": "沃伊泰克要休息一下……那么,打扫战场的工作就交给我吧。",
+ "Desc": "沃伊泰克要休息一下……那么,打扫战场的工作就交给我吧。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108018",
+ "Name": "Dialogue_100108018",
+ "value": "失败了……但是,失败是成功之母,别太在意了。",
+ "Desc": "失败了……但是,失败是成功之母,别太在意了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108037",
+ "Name": "Dialogue_100108037",
+ "value": "您好啊,准尉同志,我刚刚去送餐,现在刚好回来……不,我才不是惹怒了顾客赶出来了,只是因为送餐这种复杂的工作沃伊泰克自己做不来,所以才会交到我身上。",
+ "Desc": "您好啊,准尉同志,我刚刚去送餐,现在刚好回来……不,我才不是惹怒了顾客赶出来了,只是因为送餐这种复杂的工作沃伊泰克自己做不来,所以才会交到我身上。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108038",
+ "Name": "Dialogue_100108038",
+ "value": "现在是快餐店的高峰期,换句话说,也就是宣传动物保护的好时机!但是,但是店长说,如果耽误了顾客就餐,就要扣我的工资,还要连沃伊泰克的份一起扣。",
+ "Desc": "现在是快餐店的高峰期,换句话说,也就是宣传动物保护的好时机!但是,但是店长说,如果耽误了顾客就餐,就要扣我的工资,还要连沃伊泰克的份一起扣。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108039",
+ "Name": "Dialogue_100108039",
+ "value": "又到了公布本月最佳员工的时间!获得表彰的员工到底是谁呢……是沃伊泰克?!唔,倒,倒也一点都不意外,但是自尊心还是有点受伤……",
+ "Desc": "又到了公布本月最佳员工的时间!获得表彰的员工到底是谁呢……是沃伊泰克?!唔,倒,倒也一点都不意外,但是自尊心还是有点受伤……",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108040",
+ "Name": "Dialogue_100108040",
+ "value": "准尉同志还没睡吗?我正在打理沃伊泰克的生活用品,它体型大,毛质又比较硬,像这种梳毛刷就得勤快点更换了。",
+ "Desc": "准尉同志还没睡吗?我正在打理沃伊泰克的生活用品,它体型大,毛质又比较硬,像这种梳毛刷就得勤快点更换了。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108041",
+ "Name": "Dialogue_100108041",
+ "value": "这个……是给我的生日礼物吗?我都这个岁数了……唔,既然您都特意准备了,那我就收下了。这个是……好可爱的睡衣!而且还是成套的!连给沃伊泰克穿的都有!沃伊泰克肯定也会很喜欢这个!太感谢准尉同志了!",
+ "Desc": "这个……是给我的生日礼物吗?我都这个岁数了……唔,既然您都特意准备了,那我就收下了。这个是……好可爱的睡衣!而且还是成套的!连给沃伊泰克穿的都有!沃伊泰克肯定也会很喜欢这个!太感谢准尉同志了!",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "Dialogue_100108042",
+ "Name": "Dialogue_100108042",
+ "value": "生日快乐,准尉同志!这是我给您的生日礼物——保暖毛衣,考虑到洗了会缩水,所以我织的尺寸大了点。还有还有,这个果篮是沃伊泰克准备的,为了准备这个,它还特意去果园做了兼职呢。",
+ "Desc": "生日快乐,准尉同志!这是我给您的生日礼物——保暖毛衣,考虑到洗了会缩水,所以我织的尺寸大了点。还有还有,这个果篮是沃伊泰克准备的,为了准备这个,它还特意去果园做了兼职呢。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
{
"Key": "Dialogue_100001019",
"Name": "Dialogue_100001019",
@@ -171147,8 +172148,8 @@
{
"Key": "Dialogue_100047019",
"Name": "Dialogue_100047019",
- "value": "",
- "Desc": "",
+ "value": "看来这里就是今天的舞场咯?",
+ "Desc": "看来这里就是今天的舞场咯?",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171160,8 +172161,8 @@
{
"Key": "Dialogue_100047020",
"Name": "Dialogue_100047020",
- "value": "",
- "Desc": "",
+ "value": "鼓点已经响起来了呀。",
+ "Desc": "鼓点已经响起来了呀。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171173,8 +172174,8 @@
{
"Key": "Dialogue_100047021",
"Name": "Dialogue_100047021",
- "value": "",
- "Desc": "",
+ "value": "整理一下服装和首饰,准备下一舞吧。",
+ "Desc": "整理一下服装和首饰,准备下一舞吧。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171186,8 +172187,8 @@
{
"Key": "Dialogue_100047022",
"Name": "Dialogue_100047022",
- "value": "",
- "Desc": "",
+ "value": "悉听尊便。",
+ "Desc": "悉听尊便。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171199,8 +172200,8 @@
{
"Key": "Dialogue_100047023",
"Name": "Dialogue_100047023",
- "value": "",
- "Desc": "",
+ "value": "好——",
+ "Desc": "好——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171212,8 +172213,8 @@
{
"Key": "Dialogue_100047024",
"Name": "Dialogue_100047024",
- "value": "",
- "Desc": "",
+ "value": "这个呀——",
+ "Desc": "这个呀——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171225,8 +172226,8 @@
{
"Key": "Dialogue_100047025",
"Name": "Dialogue_100047025",
- "value": "",
- "Desc": "",
+ "value": "一起来共舞一曲吧——",
+ "Desc": "一起来共舞一曲吧——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171238,8 +172239,8 @@
{
"Key": "Dialogue_100047026",
"Name": "Dialogue_100047026",
- "value": "",
- "Desc": "",
+ "value": "无法起舞了……",
+ "Desc": "无法起舞了……",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171251,8 +172252,8 @@
{
"Key": "Dialogue_100047027",
"Name": "Dialogue_100047027",
- "value": "",
- "Desc": "",
+ "value": "轻松。",
+ "Desc": "轻松。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171264,8 +172265,8 @@
{
"Key": "Dialogue_100047028",
"Name": "Dialogue_100047028",
- "value": "",
- "Desc": "",
+ "value": "动听的伴奏。",
+ "Desc": "动听的伴奏。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171277,8 +172278,8 @@
{
"Key": "Dialogue_100047029",
"Name": "Dialogue_100047029",
- "value": "",
- "Desc": "",
+ "value": "去永远的梦中吧。",
+ "Desc": "去永远的梦中吧。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171290,8 +172291,8 @@
{
"Key": "Dialogue_100047030",
"Name": "Dialogue_100047030",
- "value": "",
- "Desc": "",
+ "value": "我还没开始跳呢。",
+ "Desc": "我还没开始跳呢。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171303,8 +172304,8 @@
{
"Key": "Dialogue_100047031",
"Name": "Dialogue_100047031",
- "value": "",
- "Desc": "",
+ "value": "这身行头可宝贵了。",
+ "Desc": "这身行头可宝贵了。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171316,8 +172317,8 @@
{
"Key": "Dialogue_100047032",
"Name": "Dialogue_100047032",
- "value": "",
- "Desc": "",
+ "value": "这是最后一套首饰了!",
+ "Desc": "这是最后一套首饰了!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171329,8 +172330,8 @@
{
"Key": "Dialogue_100047033",
"Name": "Dialogue_100047033",
- "value": "",
- "Desc": "",
+ "value": "真是……令人扫兴的失脚啊。",
+ "Desc": "真是……令人扫兴的失脚啊。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171342,8 +172343,8 @@
{
"Key": "Dialogue_100047034",
"Name": "Dialogue_100047034",
- "value": "",
- "Desc": "",
+ "value": "真是不够优雅的姿势呀。",
+ "Desc": "真是不够优雅的姿势呀。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171355,8 +172356,8 @@
{
"Key": "Dialogue_100047035",
"Name": "Dialogue_100047035",
- "value": "",
- "Desc": "",
+ "value": "还是,改日再舞吧!",
+ "Desc": "还是,改日再舞吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -171368,8 +172369,8 @@
{
"Key": "Dialogue_100047036",
"Name": "Dialogue_100047036",
- "value": "",
- "Desc": "",
+ "value": "雪松",
+ "Desc": "雪松",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180039,8 +181040,8 @@
{
"Key": "Dialogue_100085019",
"Name": "Dialogue_100085019",
- "value": "",
- "Desc": "",
+ "value": "计划确认。",
+ "Desc": "计划确认。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180052,8 +181053,8 @@
{
"Key": "Dialogue_100085020",
"Name": "Dialogue_100085020",
- "value": "",
- "Desc": "",
+ "value": "执行清扫。",
+ "Desc": "执行清扫。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180065,8 +181066,8 @@
{
"Key": "Dialogue_100085021",
"Name": "Dialogue_100085021",
- "value": "",
- "Desc": "",
+ "value": "还不够完美,重新执行。",
+ "Desc": "还不够完美,重新执行。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180078,8 +181079,8 @@
{
"Key": "Dialogue_100085022",
"Name": "Dialogue_100085022",
- "value": "",
- "Desc": "",
+ "value": "请下令。",
+ "Desc": "请下令。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180091,8 +181092,8 @@
{
"Key": "Dialogue_100085023",
"Name": "Dialogue_100085023",
- "value": "",
- "Desc": "",
+ "value": "执行。",
+ "Desc": "执行。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180104,8 +181105,8 @@
{
"Key": "Dialogue_100085024",
"Name": "Dialogue_100085024",
- "value": "",
- "Desc": "",
+ "value": "瞄准。",
+ "Desc": "瞄准。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180117,8 +181118,8 @@
{
"Key": "Dialogue_100085025",
"Name": "Dialogue_100085025",
- "value": "",
- "Desc": "",
+ "value": "别担心,这对你来说是免费服务。",
+ "Desc": "别担心,这对你来说是免费服务。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180130,8 +181131,8 @@
{
"Key": "Dialogue_100085026",
"Name": "Dialogue_100085026",
- "value": "",
- "Desc": "",
+ "value": "是。",
+ "Desc": "是。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180143,8 +181144,8 @@
{
"Key": "Dialogue_100085027",
"Name": "Dialogue_100085027",
- "value": "",
- "Desc": "",
+ "value": "好的。",
+ "Desc": "好的。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180156,8 +181157,8 @@
{
"Key": "Dialogue_100085028",
"Name": "Dialogue_100085028",
- "value": "",
- "Desc": "",
+ "value": "感谢。",
+ "Desc": "感谢。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180169,8 +181170,8 @@
{
"Key": "Dialogue_100085029",
"Name": "Dialogue_100085029",
- "value": "",
- "Desc": "",
+ "value": "任务节点完成。",
+ "Desc": "任务节点完成。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180182,8 +181183,8 @@
{
"Key": "Dialogue_100085030",
"Name": "Dialogue_100085030",
- "value": "",
- "Desc": "",
+ "value": "节点推迟。",
+ "Desc": "节点推迟。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180195,8 +181196,8 @@
{
"Key": "Dialogue_100085031",
"Name": "Dialogue_100085031",
- "value": "",
- "Desc": "",
+ "value": "些许损伤。",
+ "Desc": "些许损伤。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180208,8 +181209,8 @@
{
"Key": "Dialogue_100085032",
"Name": "Dialogue_100085032",
- "value": "",
- "Desc": "",
+ "value": "护甲损坏,需要回避。",
+ "Desc": "护甲损坏,需要回避。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180221,8 +181222,8 @@
{
"Key": "Dialogue_100085033",
"Name": "Dialogue_100085033",
- "value": "",
- "Desc": "",
+ "value": "海景别墅,我的海景别墅……",
+ "Desc": "海景别墅,我的海景别墅……",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180234,8 +181235,8 @@
{
"Key": "Dialogue_100085034",
"Name": "Dialogue_100085034",
- "value": "",
- "Desc": "",
+ "value": "遭到火力压制。",
+ "Desc": "遭到火力压制。",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180247,8 +181248,8 @@
{
"Key": "Dialogue_100085035",
"Name": "Dialogue_100085035",
- "value": "",
- "Desc": "",
+ "value": "休整一下,这单给你打折……",
+ "Desc": "休整一下,这单给你打折……",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180260,8 +181261,8 @@
{
"Key": "Dialogue_100085036",
"Name": "Dialogue_100085036",
- "value": "",
- "Desc": "",
+ "value": "雪松",
+ "Desc": "雪松",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180975,8 +181976,8 @@
{
"Key": "Dialogue_100089019",
"Name": "Dialogue_100089019",
- "value": "",
- "Desc": "",
+ "value": "预告信已发出!",
+ "Desc": "预告信已发出!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -180988,8 +181989,8 @@
{
"Key": "Dialogue_100089020",
"Name": "Dialogue_100089020",
- "value": "",
- "Desc": "",
+ "value": "嘿,开始怪盗的潜入吧!",
+ "Desc": "嘿,开始怪盗的潜入吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181001,8 +182002,8 @@
{
"Key": "Dialogue_100089021",
"Name": "Dialogue_100089021",
- "value": "",
- "Desc": "",
+ "value": "再增添些戏剧效果吧!",
+ "Desc": "再增添些戏剧效果吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181014,8 +182015,8 @@
{
"Key": "Dialogue_100089022",
"Name": "Dialogue_100089022",
- "value": "",
- "Desc": "",
+ "value": "轻松——",
+ "Desc": "轻松——",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181027,8 +182028,8 @@
{
"Key": "Dialogue_100089023",
"Name": "Dialogue_100089023",
- "value": "",
- "Desc": "",
+ "value": "明白啦明白啦!",
+ "Desc": "明白啦明白啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181040,8 +182041,8 @@
{
"Key": "Dialogue_100089024",
"Name": "Dialogue_100089024",
- "value": "",
- "Desc": "",
+ "value": "看招!",
+ "Desc": "看招!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181053,8 +182054,8 @@
{
"Key": "Dialogue_100089025",
"Name": "Dialogue_100089025",
- "value": "",
- "Desc": "",
+ "value": "那就给你们来一发!",
+ "Desc": "那就给你们来一发!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181066,8 +182067,8 @@
{
"Key": "Dialogue_100089026",
"Name": "Dialogue_100089026",
- "value": "",
- "Desc": "",
+ "value": "OK!",
+ "Desc": "OK!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181079,8 +182080,8 @@
{
"Key": "Dialogue_100089027",
"Name": "Dialogue_100089027",
- "value": "",
- "Desc": "",
+ "value": "嘿咻!",
+ "Desc": "嘿咻!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181092,8 +182093,8 @@
{
"Key": "Dialogue_100089028",
"Name": "Dialogue_100089028",
- "value": "",
- "Desc": "",
+ "value": "开始表演咯!",
+ "Desc": "开始表演咯!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181105,8 +182106,8 @@
{
"Key": "Dialogue_100089029",
"Name": "Dialogue_100089029",
- "value": "",
- "Desc": "",
+ "value": "不是发呆的时候哦!",
+ "Desc": "不是发呆的时候哦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181118,8 +182119,8 @@
{
"Key": "Dialogue_100089030",
"Name": "Dialogue_100089030",
- "value": "",
- "Desc": "",
+ "value": "财宝的防守太松了吧!",
+ "Desc": "财宝的防守太松了吧!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181131,8 +182132,8 @@
{
"Key": "Dialogue_100089031",
"Name": "Dialogue_100089031",
- "value": "",
- "Desc": "",
+ "value": "居然射中我啦!",
+ "Desc": "居然射中我啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181144,8 +182145,8 @@
{
"Key": "Dialogue_100089032",
"Name": "Dialogue_100089032",
- "value": "",
- "Desc": "",
+ "value": "休想捉住我!",
+ "Desc": "休想捉住我!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181157,8 +182158,8 @@
{
"Key": "Dialogue_100089033",
"Name": "Dialogue_100089033",
- "value": "",
- "Desc": "",
+ "value": "脚、脚滑了一下!",
+ "Desc": "脚、脚滑了一下!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181170,8 +182171,8 @@
{
"Key": "Dialogue_100089034",
"Name": "Dialogue_100089034",
- "value": "",
- "Desc": "",
+ "value": "哎呀!怪盗的危机出现啦!",
+ "Desc": "哎呀!怪盗的危机出现啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181183,8 +182184,8 @@
{
"Key": "Dialogue_100089035",
"Name": "Dialogue_100089035",
- "value": "",
- "Desc": "",
+ "value": "怪盗帅气的逃跑戏开始啦!",
+ "Desc": "怪盗帅气的逃跑戏开始啦!",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -181196,8 +182197,8 @@
{
"Key": "Dialogue_100089036",
"Name": "Dialogue_100089036",
- "value": "",
- "Desc": "",
+ "value": "雪松",
+ "Desc": "雪松",
"Notes": "",
"Param0": "",
"Param1": "",
@@ -189761,8 +190762,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10001",
- "Name": "encyclopedia_title_10001",
+ "Key": "encyclopedia_title_1000001",
+ "Name": "encyclopedia_title_1000001",
"value": "伴星诺克斯",
"Desc": "伴星诺克斯",
"Notes": "",
@@ -189774,8 +190775,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10002",
- "Name": "encyclopedia_title_10002",
+ "Key": "encyclopedia_title_1000002",
+ "Name": "encyclopedia_title_1000002",
"value": "地球人类对诺克斯的向往",
"Desc": "地球人类对诺克斯的向往",
"Notes": "",
@@ -189787,8 +190788,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10003",
- "Name": "encyclopedia_title_10003",
+ "Key": "encyclopedia_title_1000003",
+ "Name": "encyclopedia_title_1000003",
"value": "诺克斯锦标赛",
"Desc": "诺克斯锦标赛",
"Notes": "",
@@ -189800,8 +190801,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10004",
- "Name": "encyclopedia_title_10004",
+ "Key": "encyclopedia_title_1000004",
+ "Name": "encyclopedia_title_1000004",
"value": "迈向星际文明",
"Desc": "迈向星际文明",
"Notes": "",
@@ -189813,8 +190814,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10005",
- "Name": "encyclopedia_title_10005",
+ "Key": "encyclopedia_title_1000005",
+ "Name": "encyclopedia_title_1000005",
"value": "诺克斯人与EGO",
"Desc": "诺克斯人与EGO",
"Notes": "",
@@ -189826,8 +190827,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10006",
- "Name": "encyclopedia_title_10006",
+ "Key": "encyclopedia_title_1000006",
+ "Name": "encyclopedia_title_1000006",
"value": "“小地”",
"Desc": "“小地”",
"Notes": "",
@@ -189839,8 +190840,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10007",
- "Name": "encyclopedia_title_10007",
+ "Key": "encyclopedia_title_1000007",
+ "Name": "encyclopedia_title_1000007",
"value": "联合开发领",
"Desc": "联合开发领",
"Notes": "",
@@ -189852,8 +190853,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10008",
- "Name": "encyclopedia_title_10008",
+ "Key": "encyclopedia_title_1000008",
+ "Name": "encyclopedia_title_1000008",
"value": "团结城",
"Desc": "团结城",
"Notes": "",
@@ -189865,8 +190866,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10009",
- "Name": "encyclopedia_title_10009",
+ "Key": "encyclopedia_title_1000009",
+ "Name": "encyclopedia_title_1000009",
"value": "加加林广场",
"Desc": "加加林广场",
"Notes": "",
@@ -189878,8 +190879,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10010",
- "Name": "encyclopedia_title_10010",
+ "Key": "encyclopedia_title_1000010",
+ "Name": "encyclopedia_title_1000010",
"value": "着陆场",
"Desc": "着陆场",
"Notes": "",
@@ -189891,8 +190892,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10011",
- "Name": "encyclopedia_title_10011",
+ "Key": "encyclopedia_title_1000011",
+ "Name": "encyclopedia_title_1000011",
"value": "旧城区",
"Desc": "旧城区",
"Notes": "",
@@ -189904,8 +190905,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10012",
- "Name": "encyclopedia_title_10012",
+ "Key": "encyclopedia_title_1000012",
+ "Name": "encyclopedia_title_1000012",
"value": "露维拉共和国",
"Desc": "露维拉共和国",
"Notes": "",
@@ -189917,8 +190918,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10013",
- "Name": "encyclopedia_title_10013",
+ "Key": "encyclopedia_title_1000013",
+ "Name": "encyclopedia_title_1000013",
"value": "瓦伦提亚王国",
"Desc": "瓦伦提亚王国",
"Notes": "",
@@ -189930,8 +190931,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_10014",
- "Name": "encyclopedia_title_10014",
+ "Key": "encyclopedia_title_1000014",
+ "Name": "encyclopedia_title_1000014",
"value": "札拉布山区",
"Desc": "札拉布山区",
"Notes": "",
@@ -189943,8 +190944,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20101",
- "Name": "encyclopedia_title_20101",
+ "Key": "encyclopedia_title_2010101",
+ "Name": "encyclopedia_title_2010101",
"value": "指挥",
"Desc": "指挥",
"Notes": "",
@@ -189956,8 +190957,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20102",
- "Name": "encyclopedia_title_20102",
+ "Key": "encyclopedia_title_2010102",
+ "Name": "encyclopedia_title_2010102",
"value": "支援",
"Desc": "支援",
"Notes": "",
@@ -189969,8 +190970,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20103",
- "Name": "encyclopedia_title_20103",
+ "Key": "encyclopedia_title_2010103",
+ "Name": "encyclopedia_title_2010103",
"value": "特射",
"Desc": "特射",
"Notes": "",
@@ -189982,8 +190983,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20104",
- "Name": "encyclopedia_title_20104",
+ "Key": "encyclopedia_title_2010104",
+ "Name": "encyclopedia_title_2010104",
"value": "侦察",
"Desc": "侦察",
"Notes": "",
@@ -189995,8 +190996,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20105",
- "Name": "encyclopedia_title_20105",
+ "Key": "encyclopedia_title_2010105",
+ "Name": "encyclopedia_title_2010105",
"value": "压制",
"Desc": "压制",
"Notes": "",
@@ -190008,8 +191009,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20201",
- "Name": "encyclopedia_title_20201",
+ "Key": "encyclopedia_title_2010201",
+ "Name": "encyclopedia_title_2010201",
"value": "护甲值",
"Desc": "护甲值",
"Notes": "",
@@ -190021,8 +191022,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20202",
- "Name": "encyclopedia_title_20202",
+ "Key": "encyclopedia_title_2010202",
+ "Name": "encyclopedia_title_2010202",
"value": "士气值",
"Desc": "士气值",
"Notes": "",
@@ -190034,8 +191035,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20203",
- "Name": "encyclopedia_title_20203",
+ "Key": "encyclopedia_title_2010203",
+ "Name": "encyclopedia_title_2010203",
"value": "受击投影",
"Desc": "受击投影",
"Notes": "",
@@ -190047,8 +191048,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20204",
- "Name": "encyclopedia_title_20204",
+ "Key": "encyclopedia_title_2010204",
+ "Name": "encyclopedia_title_2010204",
"value": "熟练度",
"Desc": "熟练度",
"Notes": "",
@@ -190060,8 +191061,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20205",
- "Name": "encyclopedia_title_20205",
+ "Key": "encyclopedia_title_2010205",
+ "Name": "encyclopedia_title_2010205",
"value": "装甲穿透",
"Desc": "装甲穿透",
"Notes": "",
@@ -190073,8 +191074,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20206",
- "Name": "encyclopedia_title_20206",
+ "Key": "encyclopedia_title_2010206",
+ "Name": "encyclopedia_title_2010206",
"value": "射速",
"Desc": "射速",
"Notes": "",
@@ -190086,8 +191087,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20207",
- "Name": "encyclopedia_title_20207",
+ "Key": "encyclopedia_title_2010207",
+ "Name": "encyclopedia_title_2010207",
"value": "攻击距离",
"Desc": "攻击距离",
"Notes": "",
@@ -190099,8 +191100,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20301",
- "Name": "encyclopedia_title_20301",
+ "Key": "encyclopedia_title_2010301",
+ "Name": "encyclopedia_title_2010301",
"value": "等级",
"Desc": "等级",
"Notes": "",
@@ -190112,8 +191113,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20302",
- "Name": "encyclopedia_title_20302",
+ "Key": "encyclopedia_title_2010302",
+ "Name": "encyclopedia_title_2010302",
"value": "进修等级",
"Desc": "进修等级",
"Notes": "",
@@ -190125,8 +191126,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20303",
- "Name": "encyclopedia_title_20303",
+ "Key": "encyclopedia_title_2010303",
+ "Name": "encyclopedia_title_2010303",
"value": "考核等级",
"Desc": "考核等级",
"Notes": "",
@@ -190138,8 +191139,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20304",
- "Name": "encyclopedia_title_20304",
+ "Key": "encyclopedia_title_2010304",
+ "Name": "encyclopedia_title_2010304",
"value": "技能等级",
"Desc": "技能等级",
"Notes": "",
@@ -190151,554 +191152,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20401",
- "Name": "encyclopedia_title_20401",
- "value": "触发buff",
- "Desc": "触发buff",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20402",
- "Name": "encyclopedia_title_20402",
- "value": "局外buff查看",
- "Desc": "局外buff查看",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20403",
- "Name": "encyclopedia_title_20403",
- "value": "局内buff查看",
- "Desc": "局内buff查看",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20501",
- "Name": "encyclopedia_title_20501",
- "value": "受到的伤害降低",
- "Desc": "受到的伤害降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20502",
- "Name": "encyclopedia_title_20502",
- "value": "攻击概率无视护甲",
- "Desc": "攻击概率无视护甲",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20503",
- "Name": "encyclopedia_title_20503",
- "value": "移动速度提升",
- "Desc": "移动速度提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20504",
- "Name": "encyclopedia_title_20504",
- "value": "攻击速度提升",
- "Desc": "攻击速度提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20505",
- "Name": "encyclopedia_title_20505",
- "value": "攻击力百分比提升",
- "Desc": "攻击力百分比提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20506",
- "Name": "encyclopedia_title_20506",
- "value": "换弹速度提升",
- "Desc": "换弹速度提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20507",
- "Name": "encyclopedia_title_20507",
- "value": "侦察强度提升",
- "Desc": "侦察强度提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20508",
- "Name": "encyclopedia_title_20508",
- "value": "命中率提升",
- "Desc": "命中率提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20509",
- "Name": "encyclopedia_title_20509",
- "value": "防御力提升",
- "Desc": "防御力提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20510",
- "Name": "encyclopedia_title_20510",
- "value": "攻击距离提升",
- "Desc": "攻击距离提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20511",
- "Name": "encyclopedia_title_20511",
- "value": "转角速度提升",
- "Desc": "转角速度提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20512",
- "Name": "encyclopedia_title_20512",
- "value": "压制力提升",
- "Desc": "压制力提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20513",
- "Name": "encyclopedia_title_20513",
- "value": "暴击伤害提升",
- "Desc": "暴击伤害提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20514",
- "Name": "encyclopedia_title_20514",
- "value": "隐蔽强度提升",
- "Desc": "隐蔽强度提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20515",
- "Name": "encyclopedia_title_20515",
- "value": "标记",
- "Desc": "标记",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20516",
- "Name": "encyclopedia_title_20516",
- "value": "免疫风暴",
- "Desc": "免疫风暴",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20517",
- "Name": "encyclopedia_title_20517",
- "value": "免疫下雨",
- "Desc": "免疫下雨",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20518",
- "Name": "encyclopedia_title_20518",
- "value": "免疫雪天",
- "Desc": "免疫雪天",
- "Notes": "",
- "Param0": "",
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- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20519",
- "Name": "encyclopedia_title_20519",
- "value": "免疫大雾",
- "Desc": "免疫大雾",
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- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20601",
- "Name": "encyclopedia_title_20601",
- "value": "禁止载具攻击",
- "Desc": "禁止载具攻击",
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- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20602",
- "Name": "encyclopedia_title_20602",
- "value": "禁止恢复士气",
- "Desc": "禁止恢复士气",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20603",
- "Name": "encyclopedia_title_20603",
- "value": "禁止移动",
- "Desc": "禁止移动",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20604",
- "Name": "encyclopedia_title_20604",
- "value": "移动速度降低",
- "Desc": "移动速度降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20605",
- "Name": "encyclopedia_title_20605",
- "value": "侦察强度降低",
- "Desc": "侦察强度降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20606",
- "Name": "encyclopedia_title_20606",
- "value": "命中率降低",
- "Desc": "命中率降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20607",
- "Name": "encyclopedia_title_20607",
- "value": "防御力降低",
- "Desc": "防御力降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20608",
- "Name": "encyclopedia_title_20608",
- "value": "攻击距离降低",
- "Desc": "攻击距离降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20609",
- "Name": "encyclopedia_title_20609",
- "value": "隐蔽强度降低",
- "Desc": "隐蔽强度降低",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20610",
- "Name": "encyclopedia_title_20610",
- "value": "夜间暴露范围提升",
- "Desc": "夜间暴露范围提升",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20611",
- "Name": "encyclopedia_title_20611",
- "value": "混乱",
- "Desc": "混乱",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20612",
- "Name": "encyclopedia_title_20612",
- "value": "眩晕",
- "Desc": "眩晕",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20613",
- "Name": "encyclopedia_title_20613",
- "value": "致盲",
- "Desc": "致盲",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20614",
- "Name": "encyclopedia_title_20614",
- "value": "晴天",
- "Desc": "晴天",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20615",
- "Name": "encyclopedia_title_20615",
- "value": "风暴",
- "Desc": "风暴",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20616",
- "Name": "encyclopedia_title_20616",
- "value": "下雨",
- "Desc": "下雨",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20617",
- "Name": "encyclopedia_title_20617",
- "value": "雪天",
- "Desc": "雪天",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20618",
- "Name": "encyclopedia_title_20618",
- "value": "大雾",
- "Desc": "大雾",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20701",
- "Name": "encyclopedia_title_20701",
- "value": "点燃",
- "Desc": "点燃",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20702",
- "Name": "encyclopedia_title_20702",
- "value": "流血",
- "Desc": "流血",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_title_20801",
- "Name": "encyclopedia_title_20801",
+ "Key": "encyclopedia_title_2020101",
+ "Name": "encyclopedia_title_2020101",
"value": "进攻",
"Desc": "进攻",
"Notes": "",
@@ -190710,8 +191165,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20802",
- "Name": "encyclopedia_title_20802",
+ "Key": "encyclopedia_title_2020102",
+ "Name": "encyclopedia_title_2020102",
"value": "防守",
"Desc": "防守",
"Notes": "",
@@ -190723,8 +191178,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20803",
- "Name": "encyclopedia_title_20803",
+ "Key": "encyclopedia_title_2020103",
+ "Name": "encyclopedia_title_2020103",
"value": "攻坚",
"Desc": "攻坚",
"Notes": "",
@@ -190736,8 +191191,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20804",
- "Name": "encyclopedia_title_20804",
+ "Key": "encyclopedia_title_2020104",
+ "Name": "encyclopedia_title_2020104",
"value": "撤离",
"Desc": "撤离",
"Notes": "",
@@ -190749,8 +191204,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20805",
- "Name": "encyclopedia_title_20805",
+ "Key": "encyclopedia_title_2020105",
+ "Name": "encyclopedia_title_2020105",
"value": "精准进攻",
"Desc": "精准进攻",
"Notes": "",
@@ -190762,8 +191217,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20806",
- "Name": "encyclopedia_title_20806",
+ "Key": "encyclopedia_title_2020106",
+ "Name": "encyclopedia_title_2020106",
"value": "困难模式",
"Desc": "困难模式",
"Notes": "",
@@ -190775,8 +191230,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20807",
- "Name": "encyclopedia_title_20807",
+ "Key": "encyclopedia_title_2020107",
+ "Name": "encyclopedia_title_2020107",
"value": "EX关卡",
"Desc": "EX关卡",
"Notes": "",
@@ -190788,8 +191243,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20901",
- "Name": "encyclopedia_title_20901",
+ "Key": "encyclopedia_title_2020201",
+ "Name": "encyclopedia_title_2020201",
"value": "特别军费行动",
"Desc": "特别军费行动",
"Notes": "",
@@ -190801,8 +191256,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20902",
- "Name": "encyclopedia_title_20902",
+ "Key": "encyclopedia_title_2020202",
+ "Name": "encyclopedia_title_2020202",
"value": "作战体能训练",
"Desc": "作战体能训练",
"Notes": "",
@@ -190814,8 +191269,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20903",
- "Name": "encyclopedia_title_20903",
+ "Key": "encyclopedia_title_2020203",
+ "Name": "encyclopedia_title_2020203",
"value": "兵种能力评级",
"Desc": "兵种能力评级",
"Notes": "",
@@ -190827,8 +191282,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_20904",
- "Name": "encyclopedia_title_20904",
+ "Key": "encyclopedia_title_2020204",
+ "Name": "encyclopedia_title_2020204",
"value": "载具对抗演练",
"Desc": "载具对抗演练",
"Notes": "",
@@ -190840,8 +191295,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21001",
- "Name": "encyclopedia_title_21001",
+ "Key": "encyclopedia_title_2020205",
+ "Name": "encyclopedia_title_2020205",
"value": "基础技能演练",
"Desc": "基础技能演练",
"Notes": "",
@@ -190853,8 +191308,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21002",
- "Name": "encyclopedia_title_21002",
+ "Key": "encyclopedia_title_2020206",
+ "Name": "encyclopedia_title_2020206",
"value": "专业技能演练",
"Desc": "专业技能演练",
"Notes": "",
@@ -190866,8 +191321,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21101",
- "Name": "encyclopedia_title_21101",
+ "Key": "encyclopedia_title_2030101",
+ "Name": "encyclopedia_title_2030101",
"value": "木栅栏",
"Desc": "木栅栏",
"Notes": "",
@@ -190879,8 +191334,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21102",
- "Name": "encyclopedia_title_21102",
+ "Key": "encyclopedia_title_2030102",
+ "Name": "encyclopedia_title_2030102",
"value": "铁拒马",
"Desc": "铁拒马",
"Notes": "",
@@ -190892,8 +191347,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21103",
- "Name": "encyclopedia_title_21103",
+ "Key": "encyclopedia_title_2030103",
+ "Name": "encyclopedia_title_2030103",
"value": "铁丝网",
"Desc": "铁丝网",
"Notes": "",
@@ -190905,8 +191360,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21104",
- "Name": "encyclopedia_title_21104",
+ "Key": "encyclopedia_title_2030104",
+ "Name": "encyclopedia_title_2030104",
"value": "木板墙",
"Desc": "木板墙",
"Notes": "",
@@ -190918,8 +191373,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21105",
- "Name": "encyclopedia_title_21105",
+ "Key": "encyclopedia_title_2030105",
+ "Name": "encyclopedia_title_2030105",
"value": "水泥墙",
"Desc": "水泥墙",
"Notes": "",
@@ -190931,8 +191386,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21201",
- "Name": "encyclopedia_title_21201",
+ "Key": "encyclopedia_title_2030201",
+ "Name": "encyclopedia_title_2030201",
"value": "沙袋",
"Desc": "沙袋",
"Notes": "",
@@ -190944,8 +191399,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21202",
- "Name": "encyclopedia_title_21202",
+ "Key": "encyclopedia_title_2030202",
+ "Name": "encyclopedia_title_2030202",
"value": "损毁沙袋",
"Desc": "损毁沙袋",
"Notes": "",
@@ -190957,8 +191412,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21203",
- "Name": "encyclopedia_title_21203",
+ "Key": "encyclopedia_title_2030203",
+ "Name": "encyclopedia_title_2030203",
"value": "艾斯科墙",
"Desc": "艾斯科墙",
"Notes": "",
@@ -190970,8 +191425,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21301",
- "Name": "encyclopedia_title_21301",
+ "Key": "encyclopedia_title_2030301",
+ "Name": "encyclopedia_title_2030301",
"value": "木哨塔",
"Desc": "木哨塔",
"Notes": "",
@@ -190983,8 +191438,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21302",
- "Name": "encyclopedia_title_21302",
+ "Key": "encyclopedia_title_2030302",
+ "Name": "encyclopedia_title_2030302",
"value": "混凝土碉堡",
"Desc": "混凝土碉堡",
"Notes": "",
@@ -190996,8 +191451,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21303",
- "Name": "encyclopedia_title_21303",
+ "Key": "encyclopedia_title_2030303",
+ "Name": "encyclopedia_title_2030303",
"value": "沙袋墙机枪",
"Desc": "沙袋墙机枪",
"Notes": "",
@@ -191009,8 +191464,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21304",
- "Name": "encyclopedia_title_21304",
+ "Key": "encyclopedia_title_2030304",
+ "Name": "encyclopedia_title_2030304",
"value": "无后坐力炮",
"Desc": "无后坐力炮",
"Notes": "",
@@ -191022,8 +191477,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21305",
- "Name": "encyclopedia_title_21305",
+ "Key": "encyclopedia_title_2030305",
+ "Name": "encyclopedia_title_2030305",
"value": "迫击炮",
"Desc": "迫击炮",
"Notes": "",
@@ -191035,8 +191490,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21306",
- "Name": "encyclopedia_title_21306",
+ "Key": "encyclopedia_title_2030306",
+ "Name": "encyclopedia_title_2030306",
"value": "火箭槽",
"Desc": "火箭槽",
"Notes": "",
@@ -191048,8 +191503,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21307",
- "Name": "encyclopedia_title_21307",
+ "Key": "encyclopedia_title_2030307",
+ "Name": "encyclopedia_title_2030307",
"value": "榴弹炮",
"Desc": "榴弹炮",
"Notes": "",
@@ -191061,8 +191516,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21401",
- "Name": "encyclopedia_title_21401",
+ "Key": "encyclopedia_title_2030401",
+ "Name": "encyclopedia_title_2030401",
"value": "汽油桶",
"Desc": "汽油桶",
"Notes": "",
@@ -191074,8 +191529,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21402",
- "Name": "encyclopedia_title_21402",
+ "Key": "encyclopedia_title_2030402",
+ "Name": "encyclopedia_title_2030402",
"value": "地雷",
"Desc": "地雷",
"Notes": "",
@@ -191087,8 +191542,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21501",
- "Name": "encyclopedia_title_21501",
+ "Key": "encyclopedia_title_2030501",
+ "Name": "encyclopedia_title_2030501",
"value": "补给箱",
"Desc": "补给箱",
"Notes": "",
@@ -191100,8 +191555,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21502",
- "Name": "encyclopedia_title_21502",
+ "Key": "encyclopedia_title_2030502",
+ "Name": "encyclopedia_title_2030502",
"value": "维修箱",
"Desc": "维修箱",
"Notes": "",
@@ -191113,8 +191568,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21503",
- "Name": "encyclopedia_title_21503",
+ "Key": "encyclopedia_title_2030503",
+ "Name": "encyclopedia_title_2030503",
"value": "充能箱",
"Desc": "充能箱",
"Notes": "",
@@ -191126,8 +191581,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21504",
- "Name": "encyclopedia_title_21504",
+ "Key": "encyclopedia_title_2030504",
+ "Name": "encyclopedia_title_2030504",
"value": "弹药箱",
"Desc": "弹药箱",
"Notes": "",
@@ -191139,8 +191594,554 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21601",
- "Name": "encyclopedia_title_21601",
+ "Key": "encyclopedia_title_2040101",
+ "Name": "encyclopedia_title_2040101",
+ "value": "触发buff",
+ "Desc": "触发buff",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040102",
+ "Name": "encyclopedia_title_2040102",
+ "value": "局外buff查看",
+ "Desc": "局外buff查看",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040103",
+ "Name": "encyclopedia_title_2040103",
+ "value": "局内buff查看",
+ "Desc": "局内buff查看",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040201",
+ "Name": "encyclopedia_title_2040201",
+ "value": "受到的伤害降低",
+ "Desc": "受到的伤害降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040202",
+ "Name": "encyclopedia_title_2040202",
+ "value": "攻击概率无视护甲",
+ "Desc": "攻击概率无视护甲",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040203",
+ "Name": "encyclopedia_title_2040203",
+ "value": "移动速度提升",
+ "Desc": "移动速度提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040204",
+ "Name": "encyclopedia_title_2040204",
+ "value": "攻击速度提升",
+ "Desc": "攻击速度提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040205",
+ "Name": "encyclopedia_title_2040205",
+ "value": "攻击力百分比提升",
+ "Desc": "攻击力百分比提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040206",
+ "Name": "encyclopedia_title_2040206",
+ "value": "换弹速度提升",
+ "Desc": "换弹速度提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040207",
+ "Name": "encyclopedia_title_2040207",
+ "value": "侦察强度提升",
+ "Desc": "侦察强度提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040208",
+ "Name": "encyclopedia_title_2040208",
+ "value": "命中率提升",
+ "Desc": "命中率提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040209",
+ "Name": "encyclopedia_title_2040209",
+ "value": "防御力提升",
+ "Desc": "防御力提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040210",
+ "Name": "encyclopedia_title_2040210",
+ "value": "攻击距离提升",
+ "Desc": "攻击距离提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040211",
+ "Name": "encyclopedia_title_2040211",
+ "value": "转角速度提升",
+ "Desc": "转角速度提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040212",
+ "Name": "encyclopedia_title_2040212",
+ "value": "压制力提升",
+ "Desc": "压制力提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040213",
+ "Name": "encyclopedia_title_2040213",
+ "value": "暴击伤害提升",
+ "Desc": "暴击伤害提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040214",
+ "Name": "encyclopedia_title_2040214",
+ "value": "隐蔽强度提升",
+ "Desc": "隐蔽强度提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040215",
+ "Name": "encyclopedia_title_2040215",
+ "value": "标记",
+ "Desc": "标记",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040216",
+ "Name": "encyclopedia_title_2040216",
+ "value": "免疫风暴",
+ "Desc": "免疫风暴",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040217",
+ "Name": "encyclopedia_title_2040217",
+ "value": "免疫下雨",
+ "Desc": "免疫下雨",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040218",
+ "Name": "encyclopedia_title_2040218",
+ "value": "免疫雪天",
+ "Desc": "免疫雪天",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040219",
+ "Name": "encyclopedia_title_2040219",
+ "value": "免疫大雾",
+ "Desc": "免疫大雾",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040301",
+ "Name": "encyclopedia_title_2040301",
+ "value": "禁止载具攻击",
+ "Desc": "禁止载具攻击",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040302",
+ "Name": "encyclopedia_title_2040302",
+ "value": "禁止恢复士气",
+ "Desc": "禁止恢复士气",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040303",
+ "Name": "encyclopedia_title_2040303",
+ "value": "禁止移动",
+ "Desc": "禁止移动",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040304",
+ "Name": "encyclopedia_title_2040304",
+ "value": "移动速度降低",
+ "Desc": "移动速度降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040305",
+ "Name": "encyclopedia_title_2040305",
+ "value": "侦察强度降低",
+ "Desc": "侦察强度降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040306",
+ "Name": "encyclopedia_title_2040306",
+ "value": "命中率降低",
+ "Desc": "命中率降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040307",
+ "Name": "encyclopedia_title_2040307",
+ "value": "防御力降低",
+ "Desc": "防御力降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040308",
+ "Name": "encyclopedia_title_2040308",
+ "value": "攻击距离降低",
+ "Desc": "攻击距离降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040309",
+ "Name": "encyclopedia_title_2040309",
+ "value": "隐蔽强度降低",
+ "Desc": "隐蔽强度降低",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040310",
+ "Name": "encyclopedia_title_2040310",
+ "value": "夜间暴露范围提升",
+ "Desc": "夜间暴露范围提升",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040311",
+ "Name": "encyclopedia_title_2040311",
+ "value": "混乱",
+ "Desc": "混乱",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040312",
+ "Name": "encyclopedia_title_2040312",
+ "value": "眩晕",
+ "Desc": "眩晕",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040313",
+ "Name": "encyclopedia_title_2040313",
+ "value": "致盲",
+ "Desc": "致盲",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040314",
+ "Name": "encyclopedia_title_2040314",
+ "value": "晴天",
+ "Desc": "晴天",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040315",
+ "Name": "encyclopedia_title_2040315",
+ "value": "风暴",
+ "Desc": "风暴",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040316",
+ "Name": "encyclopedia_title_2040316",
+ "value": "下雨",
+ "Desc": "下雨",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040317",
+ "Name": "encyclopedia_title_2040317",
+ "value": "雪天",
+ "Desc": "雪天",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040318",
+ "Name": "encyclopedia_title_2040318",
+ "value": "大雾",
+ "Desc": "大雾",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040401",
+ "Name": "encyclopedia_title_2040401",
+ "value": "点燃",
+ "Desc": "点燃",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2040402",
+ "Name": "encyclopedia_title_2040402",
+ "value": "流血",
+ "Desc": "流血",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_title_2050101",
+ "Name": "encyclopedia_title_2050101",
"value": "血量与护甲",
"Desc": "血量与护甲",
"Notes": "",
@@ -191152,8 +192153,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21602",
- "Name": "encyclopedia_title_21602",
+ "Key": "encyclopedia_title_2050102",
+ "Name": "encyclopedia_title_2050102",
"value": "枪线阻挡",
"Desc": "枪线阻挡",
"Notes": "",
@@ -191165,8 +192166,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21603",
- "Name": "encyclopedia_title_21603",
+ "Key": "encyclopedia_title_2050103",
+ "Name": "encyclopedia_title_2050103",
"value": "士气压制",
"Desc": "士气压制",
"Notes": "",
@@ -191178,8 +192179,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21604",
- "Name": "encyclopedia_title_21604",
+ "Key": "encyclopedia_title_2050104",
+ "Name": "encyclopedia_title_2050104",
"value": "反器材",
"Desc": "反器材",
"Notes": "",
@@ -191191,8 +192192,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21605",
- "Name": "encyclopedia_title_21605",
+ "Key": "encyclopedia_title_2050105",
+ "Name": "encyclopedia_title_2050105",
"value": "移动攻击",
"Desc": "移动攻击",
"Notes": "",
@@ -191204,8 +192205,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21606",
- "Name": "encyclopedia_title_21606",
+ "Key": "encyclopedia_title_2050106",
+ "Name": "encyclopedia_title_2050106",
"value": "载具涉水",
"Desc": "载具涉水",
"Notes": "",
@@ -191217,8 +192218,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21607",
- "Name": "encyclopedia_title_21607",
+ "Key": "encyclopedia_title_2050107",
+ "Name": "encyclopedia_title_2050107",
"value": "阻挡类型",
"Desc": "阻挡类型",
"Notes": "",
@@ -191230,8 +192231,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21608",
- "Name": "encyclopedia_title_21608",
+ "Key": "encyclopedia_title_2050108",
+ "Name": "encyclopedia_title_2050108",
"value": "换弹",
"Desc": "换弹",
"Notes": "",
@@ -191243,8 +192244,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21609",
- "Name": "encyclopedia_title_21609",
+ "Key": "encyclopedia_title_2050109",
+ "Name": "encyclopedia_title_2050109",
"value": "草丛",
"Desc": "草丛",
"Notes": "",
@@ -191256,8 +192257,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_title_21610",
- "Name": "encyclopedia_title_21610",
+ "Key": "encyclopedia_title_2050110",
+ "Name": "encyclopedia_title_2050110",
"value": "射击死角",
"Desc": "射击死角",
"Notes": "",
@@ -191269,8 +192270,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_01",
- "Name": "encyclopedia_desc_10001_01",
+ "Key": "encyclopedia_desc_1000001_01",
+ "Name": "encyclopedia_desc_1000001_01",
"value": "地球的伴星“诺克斯”——或者按照更通俗的说法,月亮,是一颗比地球略小的类地行星,质量约为地球的0.94倍,两颗行星环绕旋转的共同质心位于双星之间的太空中。",
"Desc": "地球的伴星“诺克斯”——或者按照更通俗的说法,月亮,是一颗比地球略小的类地行星,质量约为地球的0.94倍,两颗行星环绕旋转的共同质心位于双星之间的太空中。",
"Notes": "",
@@ -191282,8 +192283,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_02",
- "Name": "encyclopedia_desc_10001_02",
+ "Key": "encyclopedia_desc_1000001_02",
+ "Name": "encyclopedia_desc_1000001_02",
"value": "地球-诺克斯双行星系统的公转周期为27.32个地球日,诺克斯的自转周期则为24小时28分15秒,比地球略慢。这导致在诺克斯上的地球人一般使用双星合历,通过在特定的月末减少一日的方式来保证和地球的日期大体一致。",
"Desc": "地球-诺克斯双行星系统的公转周期为27.32个地球日,诺克斯的自转周期则为24小时28分15秒,比地球略慢。这导致在诺克斯上的地球人一般使用双星合历,通过在特定的月末减少一日的方式来保证和地球的日期大体一致。",
"Notes": "",
@@ -191295,8 +192296,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_03",
- "Name": "encyclopedia_desc_10001_03",
+ "Key": "encyclopedia_desc_1000001_03",
+ "Name": "encyclopedia_desc_1000001_03",
"value": "在近代以前的地球各民族文化中,诺克斯都占据着十分重要的位置。诗歌和传说描绘了月宫中的琼楼玉宇,仙人异兽。自从天文望远镜发明之后,对诺克斯的科学研究成为显学。现在,它更是成为地球本身以外人类最为了解的天体。",
"Desc": "在近代以前的地球各民族文化中,诺克斯都占据着十分重要的位置。诗歌和传说描绘了月宫中的琼楼玉宇,仙人异兽。自从天文望远镜发明之后,对诺克斯的科学研究成为显学。现在,它更是成为地球本身以外人类最为了解的天体。",
"Notes": "",
@@ -191308,8 +192309,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_04",
- "Name": "encyclopedia_desc_10001_04",
+ "Key": "encyclopedia_desc_1000001_04",
+ "Name": "encyclopedia_desc_1000001_04",
"value": "天文学家已经知道,在遥远的过去,地球和诺克斯的自转周期都只有几个小时,假以时日,地球和诺克斯将会完全潮汐锁定。两颗行星的自转会减慢,行星磁场会因此减弱,大气层可能会被剥离,被小行星等天体撞击的概率也会大大增加。经典理论认为地球和诺克斯会逐渐远离直到分道扬镳,但是最新的观测数据却发现,地球和诺克斯的距离实际上在不断接近,两个星球可能在未来某一天相撞。",
"Desc": "天文学家已经知道,在遥远的过去,地球和诺克斯的自转周期都只有几个小时,假以时日,地球和诺克斯将会完全潮汐锁定。两颗行星的自转会减慢,行星磁场会因此减弱,大气层可能会被剥离,被小行星等天体撞击的概率也会大大增加。经典理论认为地球和诺克斯会逐渐远离直到分道扬镳,但是最新的观测数据却发现,地球和诺克斯的距离实际上在不断接近,两个星球可能在未来某一天相撞。",
"Notes": "",
@@ -191321,8 +192322,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10001_05",
- "Name": "encyclopedia_desc_10001_05",
+ "Key": "encyclopedia_desc_1000001_05",
+ "Name": "encyclopedia_desc_1000001_05",
"value": "无论潮汐锁定或者天地相撞,这些灾难的发生都要等到几亿年,或者至少几百万年之后。在太空竞赛的年代,人们普遍认为未来的人类文明肯定能想出办法来保护地球和诺克斯星球,而现在,大部分人则估计人类文明根本延续不到灾难发生的时候就灭亡了。",
"Desc": "无论潮汐锁定或者天地相撞,这些灾难的发生都要等到几亿年,或者至少几百万年之后。在太空竞赛的年代,人们普遍认为未来的人类文明肯定能想出办法来保护地球和诺克斯星球,而现在,大部分人则估计人类文明根本延续不到灾难发生的时候就灭亡了。",
"Notes": "",
@@ -191334,8 +192335,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10002_01",
- "Name": "encyclopedia_desc_10001_01",
+ "Key": "encyclopedia_desc_1000002_01",
+ "Name": "encyclopedia_desc_1000001_01",
"value": "自从地球人类首次将诺克斯装入望远镜镜头,并发现它是一个被绿色植被覆盖的生机盎然的世界以来,所有人都认为诺克斯上一定存在着智慧生物和文明,所以那里也一定会成为适合人类生存的另一个家园。",
"Desc": "自从地球人类首次将诺克斯装入望远镜镜头,并发现它是一个被绿色植被覆盖的生机盎然的世界以来,所有人都认为诺克斯上一定存在着智慧生物和文明,所以那里也一定会成为适合人类生存的另一个家园。",
"Notes": "",
@@ -191347,8 +192348,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10002_02",
- "Name": "encyclopedia_desc_10001_02",
+ "Key": "encyclopedia_desc_1000002_02",
+ "Name": "encyclopedia_desc_1000001_02",
"value": "在正式的诺克斯航天探测工程起步以前,已经有许多与诺克斯星球取得联系的尝试。一些猴急的旅行者设想建造一门长达20公里的大炮,将运载和平使者与礼物的炮弹发射到诺克斯星球上去。另一些想要结交诺克斯朋友但比较稳重——或者有点畏惧大炮后坐力——的人幻想着在大地上刻画巨大的图案,吸引诺克斯人中的天文学家的关注。无线电诞生之后,还有人尝试使用大功率发报机向诺克斯拍电报。这些行动或者没有实施,或者虽然实行了却没有收到来自诺克斯的回复。事后大家知道这是因为诺克斯人还没有像人类一样发明天文望远镜和无线电。",
"Desc": "在正式的诺克斯航天探测工程起步以前,已经有许多与诺克斯星球取得联系的尝试。一些猴急的旅行者设想建造一门长达20公里的大炮,将运载和平使者与礼物的炮弹发射到诺克斯星球上去。另一些想要结交诺克斯朋友但比较稳重——或者有点畏惧大炮后坐力——的人幻想着在大地上刻画巨大的图案,吸引诺克斯人中的天文学家的关注。无线电诞生之后,还有人尝试使用大功率发报机向诺克斯拍电报。这些行动或者没有实施,或者虽然实行了却没有收到来自诺克斯的回复。事后大家知道这是因为诺克斯人还没有像人类一样发明天文望远镜和无线电。",
"Notes": "",
@@ -191360,8 +192361,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10002_03",
- "Name": "encyclopedia_desc_10001_03",
+ "Key": "encyclopedia_desc_1000002_03",
+ "Name": "encyclopedia_desc_1000001_03",
"value": "1903年,齐奥尔科夫斯基在著作中首次提出了利用火箭探索诺克斯星球的设想,虽然在他的有生之年这一设想从未成为现实,但并不妨碍无数的幻想文学描绘了人类搭乘火箭登陆诺克斯,乃至与诺克斯文明的密切交往。1924年的科幻电影《诺克斯公主》就描绘了一位地球科学家响应来自伴星的神秘讯息,乘坐火箭动力飞船登陆诺克斯的故事。他邂逅美丽的诺克斯公主艾丽塔,随后还被卷入诺克斯革命势力与贵族的冲突之中。",
"Desc": "1903年,齐奥尔科夫斯基在著作中首次提出了利用火箭探索诺克斯星球的设想,虽然在他的有生之年这一设想从未成为现实,但并不妨碍无数的幻想文学描绘了人类搭乘火箭登陆诺克斯,乃至与诺克斯文明的密切交往。1924年的科幻电影《诺克斯公主》就描绘了一位地球科学家响应来自伴星的神秘讯息,乘坐火箭动力飞船登陆诺克斯的故事。他邂逅美丽的诺克斯公主艾丽塔,随后还被卷入诺克斯革命势力与贵族的冲突之中。",
"Notes": "",
@@ -191373,8 +192374,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10003_01",
- "Name": "encyclopedia_desc_10003_01",
+ "Key": "encyclopedia_desc_1000003_01",
+ "Name": "encyclopedia_desc_1000003_01",
"value": "火箭这种新技术的出现,很快便引发了各国的技术竞赛——正如汽车竞速,邮轮蓝缎带荣誉,跨洋远程飞行竞赛等活动一样。紧接着爆发的世界大战促进了火箭技术的进一步成熟,各方将火箭作为攻击敌国纵深的战略攻击武器进行重点发展。不过在当时的技术条件下,火箭/导弹的打击效果远远无法比拟已经成熟的军用飞机,世界大战中投入实战的大多数火箭兵器都只造成了很有限的破坏,除了装载了核弹头的最后一枚。",
"Desc": "火箭这种新技术的出现,很快便引发了各国的技术竞赛——正如汽车竞速,邮轮蓝缎带荣誉,跨洋远程飞行竞赛等活动一样。紧接着爆发的世界大战促进了火箭技术的进一步成熟,各方将火箭作为攻击敌国纵深的战略攻击武器进行重点发展。不过在当时的技术条件下,火箭/导弹的打击效果远远无法比拟已经成熟的军用飞机,世界大战中投入实战的大多数火箭兵器都只造成了很有限的破坏,除了装载了核弹头的最后一枚。",
"Notes": "",
@@ -191386,8 +192387,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10003_02",
- "Name": "encyclopedia_desc_10003_02",
+ "Key": "encyclopedia_desc_1000003_02",
+ "Name": "encyclopedia_desc_1000003_02",
"value": "1950年,残酷的世界大战刚刚落下了帷幕,取得胜利的两大超国家阵营之一——协约组织,立即开始了对战时盟友法伦斯泰尔联盟的遏制和颠覆活动,两大阵营因此在全世界范围内展开了几乎除公开交战以外的一切对抗。也就是在这一年,法伦斯泰尔联盟使用由远程导弹改进而来的火箭将人类第一枚人造地球卫星送上了太空。这不但标志着宇航时代的到来,也为联盟找到了一条对抗协约遏制的新赛道:以全人类之名,开拓前往诺克斯的宇宙之路。",
"Desc": "1950年,残酷的世界大战刚刚落下了帷幕,取得胜利的两大超国家阵营之一——协约组织,立即开始了对战时盟友法伦斯泰尔联盟的遏制和颠覆活动,两大阵营因此在全世界范围内展开了几乎除公开交战以外的一切对抗。也就是在这一年,法伦斯泰尔联盟使用由远程导弹改进而来的火箭将人类第一枚人造地球卫星送上了太空。这不但标志着宇航时代的到来,也为联盟找到了一条对抗协约遏制的新赛道:以全人类之名,开拓前往诺克斯的宇宙之路。",
"Notes": "",
@@ -191399,8 +192400,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10003_03",
- "Name": "encyclopedia_desc_10003_03",
+ "Key": "encyclopedia_desc_1000003_03",
+ "Name": "encyclopedia_desc_1000003_03",
"value": "两大阵营随后将大量资源投入到了太空竞赛中,不过大多数桂冠都被联盟摘取。联盟完成了第一次载人太空飞行,第一次太空行走,建设了第一座空间站——以及尤为重要的是,首次成功登陆诺克斯星球。",
"Desc": "两大阵营随后将大量资源投入到了太空竞赛中,不过大多数桂冠都被联盟摘取。联盟完成了第一次载人太空飞行,第一次太空行走,建设了第一座空间站——以及尤为重要的是,首次成功登陆诺克斯星球。",
"Notes": "",
@@ -191412,8 +192413,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10004_01",
- "Name": "encyclopedia_desc_10004_01",
+ "Key": "encyclopedia_desc_1000004_01",
+ "Name": "encyclopedia_desc_1000004_01",
"value": "1971年6月29日,两名联盟宇航员首次在诺克斯星球登陆,他们为在诺克斯星球上独立生存好几年,乃至于终生无法返回地球做好了准备。出乎意料的是,诺克斯人对天外来客不但没有怀疑和敌视,反而格外款待,并且十分欢迎更多的地球人来做客。",
"Desc": "1971年6月29日,两名联盟宇航员首次在诺克斯星球登陆,他们为在诺克斯星球上独立生存好几年,乃至于终生无法返回地球做好了准备。出乎意料的是,诺克斯人对天外来客不但没有怀疑和敌视,反而格外款待,并且十分欢迎更多的地球人来做客。",
"Notes": "",
@@ -191425,8 +192426,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10004_02",
- "Name": "encyclopedia_desc_10004_02",
+ "Key": "encyclopedia_desc_1000004_02",
+ "Name": "encyclopedia_desc_1000004_02",
"value": "率先与外星人交上朋友,最为显著地证明了联盟的太空优势。协约不得不在继续竞赛的同时与联盟进行太空合作。在联盟的主导和世界各国的参与下,包括动量交换绳等重要航天基础得以建成,标志着人类与诺克斯人共同迈向未来的宇航都市——团结城也于1975年奠基,两个星球进行大规模交流的条件终于成熟了。",
"Desc": "率先与外星人交上朋友,最为显著地证明了联盟的太空优势。协约不得不在继续竞赛的同时与联盟进行太空合作。在联盟的主导和世界各国的参与下,包括动量交换绳等重要航天基础得以建成,标志着人类与诺克斯人共同迈向未来的宇航都市——团结城也于1975年奠基,两个星球进行大规模交流的条件终于成熟了。",
"Notes": "",
@@ -191438,8 +192439,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10004_03",
- "Name": "encyclopedia_desc_10004_03",
+ "Key": "encyclopedia_desc_1000004_03",
+ "Name": "encyclopedia_desc_1000004_03",
"value": "登陆另一个宜居星球,极大地推动了地球人类的观念演化。以大规模的航天合作为背景,联盟提出了关于人类未来的新畅想,即所谓“星际法伦斯泰尔主义”。这种观点认为人类正不可逆转地发展为星际文明,而需要集中调配大量资源和建设复杂产业链的宇航事业,将促进世界各国各民族的协作,最终将融合人类为一个整体,实现大同社会。",
"Desc": "登陆另一个宜居星球,极大地推动了地球人类的观念演化。以大规模的航天合作为背景,联盟提出了关于人类未来的新畅想,即所谓“星际法伦斯泰尔主义”。这种观点认为人类正不可逆转地发展为星际文明,而需要集中调配大量资源和建设复杂产业链的宇航事业,将促进世界各国各民族的协作,最终将融合人类为一个整体,实现大同社会。",
"Notes": "",
@@ -191451,8 +192452,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_01",
- "Name": "encyclopedia_desc_10005_01",
+ "Key": "encyclopedia_desc_1000005_01",
+ "Name": "encyclopedia_desc_1000005_01",
"value": "人类和宇宙中的邻居有着惊人的相似之处。两个物种的生理结构几乎一致,思维和感知也大同小异,甚至两个物种之间并不存在生殖隔离。这种相似让诺克斯人可以很方便地与地球人进行沟通,也可以直接使用地球的工业制成品。从外表上看,诺克斯人和地球人最大的区别是长着特异形状的耳朵。但在实质上,诺克斯人和地球人最大的不同在于EGO能力。",
"Desc": "人类和宇宙中的邻居有着惊人的相似之处。两个物种的生理结构几乎一致,思维和感知也大同小异,甚至两个物种之间并不存在生殖隔离。这种相似让诺克斯人可以很方便地与地球人进行沟通,也可以直接使用地球的工业制成品。从外表上看,诺克斯人和地球人最大的区别是长着特异形状的耳朵。但在实质上,诺克斯人和地球人最大的不同在于EGO能力。",
"Notes": "",
@@ -191464,8 +192465,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_02",
- "Name": "encyclopedia_desc_10005_02",
+ "Key": "encyclopedia_desc_1000005_02",
+ "Name": "encyclopedia_desc_1000005_02",
"value": "EGO是独属于露维拉女性,在强烈的情感驱使下自发施展出的超自然能力。EGO会根据使用者不同的情感而展现不一样的效果,包括但不限于:增强肢体、控制外界温度,操纵流体、特殊感知、干涉他人精神,治愈等能力。",
"Desc": "EGO是独属于露维拉女性,在强烈的情感驱使下自发施展出的超自然能力。EGO会根据使用者不同的情感而展现不一样的效果,包括但不限于:增强肢体、控制外界温度,操纵流体、特殊感知、干涉他人精神,治愈等能力。",
"Notes": "",
@@ -191477,8 +192478,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_03",
- "Name": "encyclopedia_desc_10005_03",
+ "Key": "encyclopedia_desc_1000005_03",
+ "Name": "encyclopedia_desc_1000005_03",
"value": "然而,大多数人的EGO能力聊胜于无,所以在革命以前的露维拉社会中女性的地位并未因此获得普遍性的提高。只有少数天赋异禀或者经过精心修习的佼佼者拥有相对实用的EGO,得以借此跻身精英阶层。由于传承了EGO修习仪轨的塔拉布修会支持保王而被共和国所取缔,当代露维拉人接触传统的EGO修习技巧也就变得非常困难。",
"Desc": "然而,大多数人的EGO能力聊胜于无,所以在革命以前的露维拉社会中女性的地位并未因此获得普遍性的提高。只有少数天赋异禀或者经过精心修习的佼佼者拥有相对实用的EGO,得以借此跻身精英阶层。由于传承了EGO修习仪轨的塔拉布修会支持保王而被共和国所取缔,当代露维拉人接触传统的EGO修习技巧也就变得非常困难。",
"Notes": "",
@@ -191490,8 +192491,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10005_04",
- "Name": "encyclopedia_desc_10005_04",
+ "Key": "encyclopedia_desc_1000005_04",
+ "Name": "encyclopedia_desc_1000005_04",
"value": "很明显,EGO有典型的伴X染色体隐性遗传特征。1992年启动的“诺克斯基因组工程”旨在对诺克斯人的所有基因序列进行测序,从而破译诺克斯人遗传信息,寻找“EGO基因”当然也是这一工程的重要目标。然而在太空竞赛结束之后,“诺克斯基因组工程”因投入不足而举步维艰,因此完全揭开EGO的面纱仍需时日。",
"Desc": "很明显,EGO有典型的伴X染色体隐性遗传特征。1992年启动的“诺克斯基因组工程”旨在对诺克斯人的所有基因序列进行测序,从而破译诺克斯人遗传信息,寻找“EGO基因”当然也是这一工程的重要目标。然而在太空竞赛结束之后,“诺克斯基因组工程”因投入不足而举步维艰,因此完全揭开EGO的面纱仍需时日。",
"Notes": "",
@@ -191503,8 +192504,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_01",
- "Name": "encyclopedia_desc_10006_01",
+ "Key": "encyclopedia_desc_1000006_01",
+ "Name": "encyclopedia_desc_1000006_01",
"value": "地球人类已经用卫星对诺克斯星球的地表进行过大规模的勘测,然而亲自涉足过的诺克斯陆地依然十分有限,真正接触过的诺克斯文明也寥寥无几。",
"Desc": "地球人类已经用卫星对诺克斯星球的地表进行过大规模的勘测,然而亲自涉足过的诺克斯陆地依然十分有限,真正接触过的诺克斯文明也寥寥无几。",
"Notes": "",
@@ -191516,8 +192517,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_02",
- "Name": "encyclopedia_desc_10006_02",
+ "Key": "encyclopedia_desc_1000006_02",
+ "Name": "encyclopedia_desc_1000006_02",
"value": "与人类关系最为密切的诺克斯人群体——露维拉族裔,同样对他们身处的星球了解不多。露维拉人中的饱学之士比较熟悉河流纵横的露维拉平原,略知咸水湖露维拉海,偶尔能说上环绕两者周边的山地和戈壁,而对于这之外的世界一无所知。寥寥几位旅行家记录过山区和戈壁外面广袤而富饶的土地,他们用古代文字书写的游记在如今的露维拉人看来不啻为天书。",
"Desc": "与人类关系最为密切的诺克斯人群体——露维拉族裔,同样对他们身处的星球了解不多。露维拉人中的饱学之士比较熟悉河流纵横的露维拉平原,略知咸水湖露维拉海,偶尔能说上环绕两者周边的山地和戈壁,而对于这之外的世界一无所知。寥寥几位旅行家记录过山区和戈壁外面广袤而富饶的土地,他们用古代文字书写的游记在如今的露维拉人看来不啻为天书。",
"Notes": "",
@@ -191529,8 +192530,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_03",
- "Name": "encyclopedia_desc_10006_03",
+ "Key": "encyclopedia_desc_1000006_03",
+ "Name": "encyclopedia_desc_1000006_03",
"value": "露维拉平原,露维拉海,以及两者周边崎岖的丘陵与山地地区,这就是人类目前比较熟悉的诺克斯陆地区域。联盟一方借用世界大战中一个反复拉锯的小小登陆场的名字,将这片土地称为“小地”。“小地”的面积约为一百五十万平方公里,总人口大概在1300万。",
"Desc": "露维拉平原,露维拉海,以及两者周边崎岖的丘陵与山地地区,这就是人类目前比较熟悉的诺克斯陆地区域。联盟一方借用世界大战中一个反复拉锯的小小登陆场的名字,将这片土地称为“小地”。“小地”的面积约为一百五十万平方公里,总人口大概在1300万。",
"Notes": "",
@@ -191542,8 +192543,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10006_04",
- "Name": "encyclopedia_desc_10006_04",
+ "Key": "encyclopedia_desc_1000006_04",
+ "Name": "encyclopedia_desc_1000006_04",
"value": "与地球人友好的露维拉共和国统治着小地的主体,地球人聚居的联合开发领名义上也是共和国的一部分。与地球人敌对的瓦伦提亚王国则控制着小地东北部的丘陵和盆地。位于小地东部尽头的,是山脉连绵的扎拉布地区,这里是人类目前在诺克斯星球上踏足过的最远的地方。",
"Desc": "与地球人友好的露维拉共和国统治着小地的主体,地球人聚居的联合开发领名义上也是共和国的一部分。与地球人敌对的瓦伦提亚王国则控制着小地东北部的丘陵和盆地。位于小地东部尽头的,是山脉连绵的扎拉布地区,这里是人类目前在诺克斯星球上踏足过的最远的地方。",
"Notes": "",
@@ -191555,8 +192556,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10007_01",
- "Name": "encyclopedia_desc_10007_01",
+ "Key": "encyclopedia_desc_1000007_01",
+ "Name": "encyclopedia_desc_1000007_01",
"value": "1975年,在地球帮助下建立的露维拉共和国为了表达对盟友的敬意,划出一块土地,称为“联合开发领”,作为协约,联盟和共和国三方共同建设的特殊开发区。名义上来说,联合开发领也属于共和国国土,法律地位同共和国内部各省一样高度自治,只是管理者不是其他省的省议会而是地球人组成的联合开发领管理委员会而已。",
"Desc": "1975年,在地球帮助下建立的露维拉共和国为了表达对盟友的敬意,划出一块土地,称为“联合开发领”,作为协约,联盟和共和国三方共同建设的特殊开发区。名义上来说,联合开发领也属于共和国国土,法律地位同共和国内部各省一样高度自治,只是管理者不是其他省的省议会而是地球人组成的联合开发领管理委员会而已。",
"Notes": "",
@@ -191568,8 +192569,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10007_02",
- "Name": "encyclopedia_desc_10007_02",
+ "Key": "encyclopedia_desc_1000007_02",
+ "Name": "encyclopedia_desc_1000007_02",
"value": "在露维拉人面前,两大阵营都十分愿意以“地球人”整体团结协作一致的形象示人。因为在外星球上从零开始建立地球式工业体系是十分艰难的一项任务,联合领的地球人在大多数情况下也确实能超出阵营,种族和意识形态的偏见同舟共济。这也导致露维拉人一般不能清楚地区分联盟的人员和协约的人员,也看不出双方的工业体系和意识形态有什么区别。",
"Desc": "在露维拉人面前,两大阵营都十分愿意以“地球人”整体团结协作一致的形象示人。因为在外星球上从零开始建立地球式工业体系是十分艰难的一项任务,联合领的地球人在大多数情况下也确实能超出阵营,种族和意识形态的偏见同舟共济。这也导致露维拉人一般不能清楚地区分联盟的人员和协约的人员,也看不出双方的工业体系和意识形态有什么区别。",
"Notes": "",
@@ -191581,8 +192582,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10007_03",
- "Name": "encyclopedia_desc_10007_03",
+ "Key": "encyclopedia_desc_1000007_03",
+ "Name": "encyclopedia_desc_1000007_03",
"value": "依靠两大阵营不吝投入的先进技术和人才,以及诺克斯星球当地的人力和资源,联合开发领被建设为接受地球星际投送的最主要着陆场,诺克斯星球上唯一的太空发射中心,以及诺克斯星最精细和高技术的工业中心。",
"Desc": "依靠两大阵营不吝投入的先进技术和人才,以及诺克斯星球当地的人力和资源,联合开发领被建设为接受地球星际投送的最主要着陆场,诺克斯星球上唯一的太空发射中心,以及诺克斯星最精细和高技术的工业中心。",
"Notes": "",
@@ -191594,8 +192595,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_01",
- "Name": "encyclopedia_desc_10008_01",
+ "Key": "encyclopedia_desc_1000008_01",
+ "Name": "encyclopedia_desc_1000008_01",
"value": "团结城是联合领的首府,很可能也是目前诺克斯星球上人口最多的城市,坐落在露维拉海北岸,莫特拉瓦河的入海口。王国时期遗留至今的旧城区,预制建筑组成的火柴盒般的单调公寓楼,修葺整洁的林荫道旁精致的商业区,钢铁桁架和水泥搭建的工业奇观,展示地球力量与艺术的现代主义雕塑和建筑——所有这一切构成了这座在时不我待的紧迫感中捏合起来的城市。",
"Desc": "团结城是联合领的首府,很可能也是目前诺克斯星球上人口最多的城市,坐落在露维拉海北岸,莫特拉瓦河的入海口。王国时期遗留至今的旧城区,预制建筑组成的火柴盒般的单调公寓楼,修葺整洁的林荫道旁精致的商业区,钢铁桁架和水泥搭建的工业奇观,展示地球力量与艺术的现代主义雕塑和建筑——所有这一切构成了这座在时不我待的紧迫感中捏合起来的城市。",
"Notes": "",
@@ -191607,8 +192608,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_02",
- "Name": "encyclopedia_desc_10008_02",
+ "Key": "encyclopedia_desc_1000008_02",
+ "Name": "encyclopedia_desc_1000008_02",
"value": "团结城现址的古称为萨莱,据说在萨莫叶德语里是“宫殿”的意思。露维拉王国强盛起来之后,旧萨莱被攻陷焚毁。直到地球人到来前的100年,由于硝石产业和莫特拉瓦河水路贸易的发展,这里才重新建立了有棱堡环绕的新萨莱。",
"Desc": "团结城现址的古称为萨莱,据说在萨莫叶德语里是“宫殿”的意思。露维拉王国强盛起来之后,旧萨莱被攻陷焚毁。直到地球人到来前的100年,由于硝石产业和莫特拉瓦河水路贸易的发展,这里才重新建立了有棱堡环绕的新萨莱。",
"Notes": "",
@@ -191620,8 +192621,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_03",
- "Name": "encyclopedia_desc_10008_03",
+ "Key": "encyclopedia_desc_1000008_03",
+ "Name": "encyclopedia_desc_1000008_03",
"value": "当时莫特拉瓦河的走向非常古怪:先是以近乎垂直角度冲向露维拉海,然后在离海岸不到6公里的地方向左急转弯,与海岸平行蜿蜒三十公里才转向入海。1975年团结城奠基之后,地球人修建了将莫特拉瓦河裁弯取直导流入海的水利工程,这样一来,河流的泥沙就直接排入大海,不会造成航道淤积,而原河道就可以发挥运河和灌溉的作用。",
"Desc": "当时莫特拉瓦河的走向非常古怪:先是以近乎垂直角度冲向露维拉海,然后在离海岸不到6公里的地方向左急转弯,与海岸平行蜿蜒三十公里才转向入海。1975年团结城奠基之后,地球人修建了将莫特拉瓦河裁弯取直导流入海的水利工程,这样一来,河流的泥沙就直接排入大海,不会造成航道淤积,而原河道就可以发挥运河和灌溉的作用。",
"Notes": "",
@@ -191633,8 +192634,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10008_04",
- "Name": "encyclopedia_desc_10008_04",
+ "Key": "encyclopedia_desc_1000008_04",
+ "Name": "encyclopedia_desc_1000008_04",
"value": "团结城由地球人修建的现代城区分布在萨莱以南的下游。以联盟战略火箭部队指挥官命名的“元帅大道”作为城市外沿,圈定了团结城的市区边界——不过,太空竞赛结束后,团结城的建设随之停滞,市区内的许多土地都没有按计划开发,而成为难民搭建窝棚聚居的地方。",
"Desc": "团结城由地球人修建的现代城区分布在萨莱以南的下游。以联盟战略火箭部队指挥官命名的“元帅大道”作为城市外沿,圈定了团结城的市区边界——不过,太空竞赛结束后,团结城的建设随之停滞,市区内的许多土地都没有按计划开发,而成为难民搭建窝棚聚居的地方。",
"Notes": "",
@@ -191646,8 +192647,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10009_01",
- "Name": "encyclopedia_desc_10009_01",
+ "Key": "encyclopedia_desc_1000009_01",
+ "Name": "encyclopedia_desc_1000009_01",
"value": "加加林广场是团结城的心脏,在广场中央矗立着的宇宙征服者纪念碑,代表了这座城市的精神:向着通往宇宙的道路大步前进,勇敢攀登。",
"Desc": "加加林广场是团结城的心脏,在广场中央矗立着的宇宙征服者纪念碑,代表了这座城市的精神:向着通往宇宙的道路大步前进,勇敢攀登。",
"Notes": "",
@@ -191659,8 +192660,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10009_02",
- "Name": "encyclopedia_desc_10009_02",
+ "Key": "encyclopedia_desc_1000009_02",
+ "Name": "encyclopedia_desc_1000009_02",
"value": "加加林广场周围也环绕着许多团结城的重要建筑。比如联合领管理委员会大楼,一座外形与联合领徽章极其相似的Y字形粗野主义建筑。联合领招待所,一座富丽堂皇的大厦,造型让人想起地球上曾经同样壮丽的摩天大楼“七姐妹”。",
"Desc": "加加林广场周围也环绕着许多团结城的重要建筑。比如联合领管理委员会大楼,一座外形与联合领徽章极其相似的Y字形粗野主义建筑。联合领招待所,一座富丽堂皇的大厦,造型让人想起地球上曾经同样壮丽的摩天大楼“七姐妹”。",
"Notes": "",
@@ -191672,8 +192673,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10009_03",
- "Name": "encyclopedia_desc_10009_03",
+ "Key": "encyclopedia_desc_1000009_03",
+ "Name": "encyclopedia_desc_1000009_03",
"value": "联合领博物馆,歌剧院,科技馆,以及图书馆也位于加加林广场周边。这些场所是沟通地球和诺克斯文化的重要桥梁,用来向地球人介绍露维拉的文化和历史,向诺克斯人普及地球的现状和技术。在太空竞赛时期,所有面向露维拉人的地球书籍和影视作品都经过严格筛选,必须以宣传地球的进步、和平和团结为宗旨,不可让外星朋友产生地球人好战的错误印象。这些作品尤其要强调,虽然露维拉议会军仅凭很少量的地球武器就击败了保王军,但军事技术仅仅是地球科技中最无关紧要的一门雕虫小技,地球人的聪明智慧更多投入到了让生活更加美好、精神更加充实上。",
"Desc": "联合领博物馆,歌剧院,科技馆,以及图书馆也位于加加林广场周边。这些场所是沟通地球和诺克斯文化的重要桥梁,用来向地球人介绍露维拉的文化和历史,向诺克斯人普及地球的现状和技术。在太空竞赛时期,所有面向露维拉人的地球书籍和影视作品都经过严格筛选,必须以宣传地球的进步、和平和团结为宗旨,不可让外星朋友产生地球人好战的错误印象。这些作品尤其要强调,虽然露维拉议会军仅凭很少量的地球武器就击败了保王军,但军事技术仅仅是地球科技中最无关紧要的一门雕虫小技,地球人的聪明智慧更多投入到了让生活更加美好、精神更加充实上。",
"Notes": "",
@@ -191685,8 +192686,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10010_01",
- "Name": "encyclopedia_desc_10010_01",
+ "Key": "encyclopedia_desc_1000010_01",
+ "Name": "encyclopedia_desc_1000010_01",
"value": "联合领的着陆场接收了绝大多数地球投送而来的人员物资。这里是一片被铁丝网包围起来的空地,土质松软,适合着陆舱着陆。而在铁丝网外,则是一片被限制开发的荒地,称为“着陆场外围控制区”,因为着陆舱可能偏离落点,砸中外围控制区的人员,所以也和着陆场内一样禁止居住。",
"Desc": "联合领的着陆场接收了绝大多数地球投送而来的人员物资。这里是一片被铁丝网包围起来的空地,土质松软,适合着陆舱着陆。而在铁丝网外,则是一片被限制开发的荒地,称为“着陆场外围控制区”,因为着陆舱可能偏离落点,砸中外围控制区的人员,所以也和着陆场内一样禁止居住。",
"Notes": "",
@@ -191698,8 +192699,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10010_02",
- "Name": "encyclopedia_desc_10010_02",
+ "Key": "encyclopedia_desc_1000010_02",
+ "Name": "encyclopedia_desc_1000010_02",
"value": "从着陆场降落的货物可能会从附近的河港装船运走。人员则主要通过连接着陆场和团结城的“宇宙大道”,乘坐车辆前往团结城。",
"Desc": "从着陆场降落的货物可能会从附近的河港装船运走。人员则主要通过连接着陆场和团结城的“宇宙大道”,乘坐车辆前往团结城。",
"Notes": "",
@@ -191711,8 +192712,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10010_03",
- "Name": "encyclopedia_desc_10010_03",
+ "Key": "encyclopedia_desc_1000010_03",
+ "Name": "encyclopedia_desc_1000010_03",
"value": "理论上讲,抵达着陆场的货物,着陆舱和集装箱等应该及时清理,以免妨碍着陆。然而由于人手不足,着陆舱和集装箱经常不能及时拆解运走,甚至有些货物也会积压几十天。主要由难民组成的拾荒者群体盯上了这些洋落,经常趁警卫局不注意就“捡”走些东西。由于人数众多,又迫于生计铤而走险,警卫局始终难以完全驱散这些拾荒者——他们甚至干脆用火箭和着陆舱拆解下来的材料在着陆场外围控制区搭建了窝棚安营扎寨,还开垦了不少田地。",
"Desc": "理论上讲,抵达着陆场的货物,着陆舱和集装箱等应该及时清理,以免妨碍着陆。然而由于人手不足,着陆舱和集装箱经常不能及时拆解运走,甚至有些货物也会积压几十天。主要由难民组成的拾荒者群体盯上了这些洋落,经常趁警卫局不注意就“捡”走些东西。由于人数众多,又迫于生计铤而走险,警卫局始终难以完全驱散这些拾荒者——他们甚至干脆用火箭和着陆舱拆解下来的材料在着陆场外围控制区搭建了窝棚安营扎寨,还开垦了不少田地。",
"Notes": "",
@@ -191724,8 +192725,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10011_01",
- "Name": "encyclopedia_desc_10011_01",
+ "Key": "encyclopedia_desc_1000011_01",
+ "Name": "encyclopedia_desc_1000011_01",
"value": "在团结城建立之后,原本露维拉人建立的城区也得到了保留和翻修,作为商业和休闲区域。摇摇欲坠的木筋黏土墙房屋被加固,坑洼崎岖的小巷开辟为整洁的步行街,禁锢城区交通的棱堡和臭气熏天的护城河也被重修和疏浚,改造成了美丽的滨河公园,成为市民闲暇时散步的地方。",
"Desc": "在团结城建立之后,原本露维拉人建立的城区也得到了保留和翻修,作为商业和休闲区域。摇摇欲坠的木筋黏土墙房屋被加固,坑洼崎岖的小巷开辟为整洁的步行街,禁锢城区交通的棱堡和臭气熏天的护城河也被重修和疏浚,改造成了美丽的滨河公园,成为市民闲暇时散步的地方。",
"Notes": "",
@@ -191737,8 +192738,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10011_02",
- "Name": "encyclopedia_desc_10011_02",
+ "Key": "encyclopedia_desc_1000011_02",
+ "Name": "encyclopedia_desc_1000011_02",
"value": "在萨莱被焚毁后很长时间内,莫特拉瓦河河口都是个默默无闻的地方。由于此处地形低洼,地下水位过高,土地盐碱化严重,并不适合耕种。然而随着火药在露维拉地区的战争中变得日益重要,这些盐碱地因为出产硝石而重新得到重视。从盐碱地的表层刮取含硝土壤,并用草木灰等加工制取火硝(硝酸钾)的产业让萨莱重新繁荣,至少在19世纪40年代,萨莱已经拥有了数千人口。1955年,露维拉王国大元帅斯坦尼斯瓦夫·恰雷托夫斯基主持修建了萨莱的城防工事,此后直到地球人到来,旧城区的面貌都没有大的变化。",
"Desc": "在萨莱被焚毁后很长时间内,莫特拉瓦河河口都是个默默无闻的地方。由于此处地形低洼,地下水位过高,土地盐碱化严重,并不适合耕种。然而随着火药在露维拉地区的战争中变得日益重要,这些盐碱地因为出产硝石而重新得到重视。从盐碱地的表层刮取含硝土壤,并用草木灰等加工制取火硝(硝酸钾)的产业让萨莱重新繁荣,至少在19世纪40年代,萨莱已经拥有了数千人口。1955年,露维拉王国大元帅斯坦尼斯瓦夫·恰雷托夫斯基主持修建了萨莱的城防工事,此后直到地球人到来,旧城区的面貌都没有大的变化。",
"Notes": "",
@@ -191750,8 +192751,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10011_03",
- "Name": "encyclopedia_desc_10011_03",
+ "Key": "encyclopedia_desc_1000011_03",
+ "Name": "encyclopedia_desc_1000011_03",
"value": "对地球人来说,旧城区是个古色古香的观光区域。而对露维拉人来说,旧城区往往是他们在团结城落脚的第一站。在习惯地球人横平竖直,有棱有角的水泥盒子之前,来自共和国的移民往往会先投奔他们旧城区内的亲戚。由于近年来严重的灾荒,难民大量涌入旧城区,再加上团结城当局失于管理,旧城区私搭乱建猖獗,乱拉电线密如蛛网,还发展出了活跃的黑市经济。",
"Desc": "对地球人来说,旧城区是个古色古香的观光区域。而对露维拉人来说,旧城区往往是他们在团结城落脚的第一站。在习惯地球人横平竖直,有棱有角的水泥盒子之前,来自共和国的移民往往会先投奔他们旧城区内的亲戚。由于近年来严重的灾荒,难民大量涌入旧城区,再加上团结城当局失于管理,旧城区私搭乱建猖獗,乱拉电线密如蛛网,还发展出了活跃的黑市经济。",
"Notes": "",
@@ -191763,8 +192764,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10012_01",
- "Name": "encyclopedia_desc_10012_01",
+ "Key": "encyclopedia_desc_1000012_01",
+ "Name": "encyclopedia_desc_1000012_01",
"value": "露维拉共和国是在地球人所支持的露维拉革命中诞生的国家,继承了原王国的大部分领土,也就是遍布草原和森林的露维拉平原。南部则濒临露维拉海。国土划分为6个省,1个首都特区,以及联合开发领。根据1990年的数据,露维拉共和国的总人口为507万。",
"Desc": "露维拉共和国是在地球人所支持的露维拉革命中诞生的国家,继承了原王国的大部分领土,也就是遍布草原和森林的露维拉平原。南部则濒临露维拉海。国土划分为6个省,1个首都特区,以及联合开发领。根据1990年的数据,露维拉共和国的总人口为507万。",
"Notes": "",
@@ -191776,8 +192777,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10012_02",
- "Name": "encyclopedia_desc_10012_02",
+ "Key": "encyclopedia_desc_1000012_02",
+ "Name": "encyclopedia_desc_1000012_02",
"value": "露维拉王国曾经是一个由众多骑士领组成的国家。骑士阶层认为他们彼此之间无论强弱贫富一律平等,国王也不过是骑士之一。在共和国,《黄金宪法》——历届议会与国王规约的集合——的神圣性得到保证,骑士的自由与和平得以确立。起义胜利带来的群情振奋,地球技术引发的进步,以及联合领建设带来的工业品出口和原材料需求,一度让共和国迎来了前所未有的繁荣和发展。",
"Desc": "露维拉王国曾经是一个由众多骑士领组成的国家。骑士阶层认为他们彼此之间无论强弱贫富一律平等,国王也不过是骑士之一。在共和国,《黄金宪法》——历届议会与国王规约的集合——的神圣性得到保证,骑士的自由与和平得以确立。起义胜利带来的群情振奋,地球技术引发的进步,以及联合领建设带来的工业品出口和原材料需求,一度让共和国迎来了前所未有的繁荣和发展。",
"Notes": "",
@@ -191789,8 +192790,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10013_01",
- "Name": "encyclopedia_desc_10013_01",
+ "Key": "encyclopedia_desc_1000013_01",
+ "Name": "encyclopedia_desc_1000013_01",
"value": "瓦伦提亚王朝发源于露维拉平原以北的丘陵与盆地地带,是露维拉王国历史上最热衷于推行中央集权制度的王朝。瓦伦提亚诸王借助塔拉布修会与直属国王的平民雇佣兵军队,不断削弱骑士的特权,最终引发了声势浩大的“罗戈什”——骑士议会的合法起义。",
"Desc": "瓦伦提亚王朝发源于露维拉平原以北的丘陵与盆地地带,是露维拉王国历史上最热衷于推行中央集权制度的王朝。瓦伦提亚诸王借助塔拉布修会与直属国王的平民雇佣兵军队,不断削弱骑士的特权,最终引发了声势浩大的“罗戈什”——骑士议会的合法起义。",
"Notes": "",
@@ -191802,8 +192803,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10013_02",
- "Name": "encyclopedia_desc_10013_02",
+ "Key": "encyclopedia_desc_1000013_02",
+ "Name": "encyclopedia_desc_1000013_02",
"value": "由于地球的干涉,保王军最终一败涂地。骑士议会仍然允许瓦伦提亚家族作为骑士合法领有其祖辈相传的龙兴之地,而王室从未对“叛军”怀有同样的宽容,王国和共和国的关系因此在几十年里始终未能缓和。在露维拉共和国的官方宣传下,“修女”和“雇佣兵”成为能止小儿夜啼的暴政代名词。但成年人都能看得出,偏居一隅的落后守旧政权,能够对强大的地球文明与骑士之邦造成什么威胁呢?",
"Desc": "由于地球的干涉,保王军最终一败涂地。骑士议会仍然允许瓦伦提亚家族作为骑士合法领有其祖辈相传的龙兴之地,而王室从未对“叛军”怀有同样的宽容,王国和共和国的关系因此在几十年里始终未能缓和。在露维拉共和国的官方宣传下,“修女”和“雇佣兵”成为能止小儿夜啼的暴政代名词。但成年人都能看得出,偏居一隅的落后守旧政权,能够对强大的地球文明与骑士之邦造成什么威胁呢?",
"Notes": "",
@@ -191815,8 +192816,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10014_01",
- "Name": "encyclopedia_desc_10014_01",
+ "Key": "encyclopedia_desc_1000014_01",
+ "Name": "encyclopedia_desc_1000014_01",
"value": "站在露维拉平原的最东端,便可看到面前如墙屹立的高耸山脉。古代露维拉人普遍将这白雪皑皑的群峰看作是世界的边缘。而萨莫叶德人赞颂古代帝王的传奇诗歌则描绘了山脉背后水草丰美的天国乐园——地球人的卫星确实在扎拉布纵横交错的群山万壑之间发现了不少绿色的谷地和盆地。",
"Desc": "站在露维拉平原的最东端,便可看到面前如墙屹立的高耸山脉。古代露维拉人普遍将这白雪皑皑的群峰看作是世界的边缘。而萨莫叶德人赞颂古代帝王的传奇诗歌则描绘了山脉背后水草丰美的天国乐园——地球人的卫星确实在扎拉布纵横交错的群山万壑之间发现了不少绿色的谷地和盆地。",
"Notes": "",
@@ -191828,8 +192829,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_10014_02",
- "Name": "encyclopedia_desc_10014_02",
+ "Key": "encyclopedia_desc_1000014_02",
+ "Name": "encyclopedia_desc_1000014_02",
"value": "正如诺克斯曾经是地球人类寄托幻想的未知秘境,当小地变得不再神秘之后,扎拉布群山间的桃花源再次成为许多幻想的寄托。在威斯浦西亚有个颇有影响力的“慈善团体”叫作“降临派”,他们一口咬定统治几千个星球和几万艘宇宙战舰的“宇宙联邦”所任命的“地球与诺克斯双星守护者”便隐藏在扎拉布,暗中保护着两个世界。稍有常识的露维拉骑士听到这些话恐怕都要笑掉大牙:他们很清楚地知道扎拉布依然处在部落状态,所能称道之物只有土生土长的葡萄酿成的酒而已。",
"Desc": "正如诺克斯曾经是地球人类寄托幻想的未知秘境,当小地变得不再神秘之后,扎拉布群山间的桃花源再次成为许多幻想的寄托。在威斯浦西亚有个颇有影响力的“慈善团体”叫作“降临派”,他们一口咬定统治几千个星球和几万艘宇宙战舰的“宇宙联邦”所任命的“地球与诺克斯双星守护者”便隐藏在扎拉布,暗中保护着两个世界。稍有常识的露维拉骑士听到这些话恐怕都要笑掉大牙:他们很清楚地知道扎拉布依然处在部落状态,所能称道之物只有土生土长的葡萄酿成的酒而已。",
"Notes": "",
@@ -191841,7 +192842,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20101",
+ "Key": "encyclopedia_desc_2010101",
"Name": "encyclopedia_desc_20101",
"value": "指挥型战斗员是小队的核心,决定了小队的战斗员构成,且普遍拥有为友方单位提供强力增益效果的能力。",
"Desc": "指挥型战斗员是小队的核心,决定了小队的战斗员构成,且普遍拥有为友方单位提供强力增益效果的能力。",
@@ -191854,7 +192855,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20102",
+ "Key": "encyclopedia_desc_2010102",
"Name": "encyclopedia_desc_20102",
"value": "支援型战斗员普遍拥有较快的移动速度,擅长短兵相接,同时可为战场带来一些特殊效果。",
"Desc": "支援型战斗员普遍拥有较快的移动速度,擅长短兵相接,同时可为战场带来一些特殊效果。",
@@ -191867,7 +192868,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20103",
+ "Key": "encyclopedia_desc_2010103",
"Name": "encyclopedia_desc_20103",
"value": "特射型战斗员普遍拥有较长的攻击距离,能从更安全的距离排除敌方高威胁单位。",
"Desc": "特射型战斗员普遍拥有较长的攻击距离,能从更安全的距离排除敌方高威胁单位。",
@@ -191880,7 +192881,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20104",
+ "Key": "encyclopedia_desc_2010104",
"Name": "encyclopedia_desc_20104",
"value": "侦察型战斗员普遍拥有更强的信息收集能力,可以侦测地雷,在黑夜环境中拥有更远的视野。",
"Desc": "侦察型战斗员普遍拥有更强的信息收集能力,可以侦测地雷,在黑夜环境中拥有更远的视野。",
@@ -191893,7 +192894,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20105",
+ "Key": "encyclopedia_desc_2010105",
"Name": "encyclopedia_desc_20105",
"value": "压制型战斗员普遍拥有强大的火力压制能力,可对敌方战斗员造成有效士气打击,并造成各种负面效果。",
"Desc": "压制型战斗员普遍拥有强大的火力压制能力,可对敌方战斗员造成有效士气打击,并造成各种负面效果。",
@@ -191906,7 +192907,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20201",
+ "Key": "encyclopedia_desc_2010201",
"Name": "encyclopedia_desc_20201",
"value": "战斗员的生存保证,脱离战斗后一段时间可自动恢复。",
"Desc": "战斗员的生存保证,脱离战斗后一段时间可自动恢复。",
@@ -191919,7 +192920,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20202",
+ "Key": "encyclopedia_desc_2010202",
"Name": "encyclopedia_desc_20202",
"value": "士气值低于50%时会陷入被压制状态(降低移动速度及命中率);士气值为0时会进入溃逃状态。",
"Desc": "士气值低于50%时会陷入被压制状态(降低移动速度及命中率);士气值为0时会进入溃逃状态。",
@@ -191932,7 +192933,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20203",
+ "Key": "encyclopedia_desc_2010203",
"Name": "encyclopedia_desc_20203",
"value": "建筑受击投影减去战斗员受击投影后得到的值越大,建筑作为掩体为其抵挡子弹的概率就越高。",
"Desc": "建筑受击投影减去战斗员受击投影后得到的值越大,建筑作为掩体为其抵挡子弹的概率就越高。",
@@ -191945,7 +192946,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20204",
+ "Key": "encyclopedia_desc_2010204",
"Name": "encyclopedia_desc_20204",
"value": "熟练度会影响战斗员的瞄准时间及开火间隔。",
"Desc": "熟练度会影响战斗员的瞄准时间及开火间隔。",
@@ -191958,7 +192959,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20205",
+ "Key": "encyclopedia_desc_2010205",
"Name": "encyclopedia_desc_20205",
"value": "装甲穿透等级低于载具装甲等级时无法造成伤害。载具的前向、侧向、后方装甲的等级不同,通常情况下前向装甲等级最高。",
"Desc": "装甲穿透等级低于载具装甲等级时无法造成伤害。载具的前向、侧向、后方装甲的等级不同,通常情况下前向装甲等级最高。",
@@ -191971,7 +192972,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20206",
+ "Key": "encyclopedia_desc_2010206",
"Name": "encyclopedia_desc_20206",
"value": "武器每秒钟可发射的子弹数量。",
"Desc": "武器每秒钟可发射的子弹数量。",
@@ -191984,7 +192985,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20207",
+ "Key": "encyclopedia_desc_2010207",
"Name": "encyclopedia_desc_20207",
"value": "普通攻击与技能的射程。",
"Desc": "普通攻击与技能的射程。",
@@ -191997,7 +192998,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20301",
+ "Key": "encyclopedia_desc_2010301",
"Name": "encyclopedia_desc_20301",
"value": "单位的等级,通常直观反应单位的强度。",
"Desc": "单位的等级,通常直观反应单位的强度。",
@@ -192010,7 +193011,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20302",
+ "Key": "encyclopedia_desc_2010302",
"Name": "encyclopedia_desc_20302",
"value": "为队员提供更多更强的技能效果,并让队员的基础属性全方位百分比成长。",
"Desc": "为队员提供更多更强的技能效果,并让队员的基础属性全方位百分比成长。",
@@ -192023,7 +193024,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20303",
+ "Key": "encyclopedia_desc_2010303",
"Name": "encyclopedia_desc_20303",
"value": "为队员提供更强大的火力支持。",
"Desc": "为队员提供更强大的火力支持。",
@@ -192036,7 +193037,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20304",
+ "Key": "encyclopedia_desc_2010304",
"Name": "encyclopedia_desc_20304",
"value": "技能等级越高,技能效果越强,专精后还能减少技能CD释放时间。",
"Desc": "技能等级越高,技能效果越强,专精后还能减少技能CD释放时间。",
@@ -192049,553 +193050,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20401",
- "Name": "encyclopedia_desc_20401",
- "value": "在战斗过程中,攻击行为/建筑/技能等都会携带buff效果。可根据buff来源查看buff具体详情。",
- "Desc": "在战斗过程中,攻击行为/建筑/技能等都会携带buff效果。可根据buff来源查看buff具体详情。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20402",
- "Name": "encyclopedia_desc_20402",
- "value": "战斗开始前,关卡的天气和地形会对局内所有单位造成buff,在战斗开始前查阅改关卡地形和天气携带的buff可辅助战斗。",
- "Desc": "战斗开始前,关卡的天气和地形会对局内所有单位造成buff,在战斗开始前查阅改关卡地形和天气携带的buff可辅助战斗。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20403",
- "Name": "encyclopedia_desc_20403",
- "value": "战斗过程中,敌我双方的buff详情可通过暂停战斗、长按查阅对象地格、弹出的单位详情弹窗查看。",
- "Desc": "战斗过程中,敌我双方的buff详情可通过暂停战斗、长按查阅对象地格、弹出的单位详情弹窗查看。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20501",
- "Name": "encyclopedia_desc_20501",
- "value": "此Buff存在期间,单位每一次受到的伤害数值将被降低。",
- "Desc": "此Buff存在期间,单位每一次受到的伤害数值将被降低。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20502",
- "Name": "encyclopedia_desc_20502",
- "value": "此Buff存在期间,单位每一次攻击都有概率无视被攻击对象的护甲,造成无护甲过滤的伤害。",
- "Desc": "此Buff存在期间,单位每一次攻击都有概率无视被攻击对象的护甲,造成无护甲过滤的伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20503",
- "Name": "encyclopedia_desc_20503",
- "value": "此Buff存在期间,单位每秒的移动速度将提升一定数值,移动更快速。",
- "Desc": "此Buff存在期间,单位每秒的移动速度将提升一定数值,移动更快速。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20504",
- "Name": "encyclopedia_desc_20504",
- "value": "此Buff存在期间,单位每次攻击的速度将提升一定数值,攻击速度更快。",
- "Desc": "此Buff存在期间,单位每次攻击的速度将提升一定数值,攻击速度更快。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20505",
- "Name": "encyclopedia_desc_20505",
- "value": "此Buff存在期间,单位每次攻击的攻击力数值将有一定提升,对敌造成更多伤害。",
- "Desc": "此Buff存在期间,单位每次攻击的攻击力数值将有一定提升,对敌造成更多伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20506",
- "Name": "encyclopedia_desc_20506",
- "value": "此Buff存在期间,单位每次换弹的速度将有一定提升,换弹更快。",
- "Desc": "此Buff存在期间,单位每次换弹的速度将有一定提升,换弹更快。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20507",
- "Name": "encyclopedia_desc_20507",
- "value": "此Buff存在期间,单位侦察草丛中的敌人更强,更容易发现敌人。",
- "Desc": "此Buff存在期间,单位侦察草丛中的敌人更强,更容易发现敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20508",
- "Name": "encyclopedia_desc_20508",
- "value": "此Buff存在期间,单位每次攻击的命中率提升,命中数更多。",
- "Desc": "此Buff存在期间,单位每次攻击的命中率提升,命中数更多。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20509",
- "Name": "encyclopedia_desc_20509",
- "value": "此Buff存在期间,单位的护甲效果提升,能过滤更多伤害。",
- "Desc": "此Buff存在期间,单位的护甲效果提升,能过滤更多伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20510",
- "Name": "encyclopedia_desc_20510",
- "value": "此Buff存在期间,单位的攻击范围将被提升,能攻击到更远的敌人。",
- "Desc": "此Buff存在期间,单位的攻击范围将被提升,能攻击到更远的敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20511",
- "Name": "encyclopedia_desc_20511",
- "value": "此Buff存在期间,载具转向的速度将有一定提升。",
- "Desc": "此Buff存在期间,载具转向的速度将有一定提升。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20512",
- "Name": "encyclopedia_desc_20512",
- "value": "此Buff存在期间,单位每次攻击携带的压制效果将有一定提升,更容易压制敌方。",
- "Desc": "此Buff存在期间,单位每次攻击携带的压制效果将有一定提升,更容易压制敌方。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20513",
- "Name": "encyclopedia_desc_20513",
- "value": "此Buff存在期间,单位每次暴击攻击的伤害数值将有一定提升。",
- "Desc": "此Buff存在期间,单位每次暴击攻击的伤害数值将有一定提升。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20514",
- "Name": "encyclopedia_desc_20514",
- "value": "此Buff存在期间,单位在草丛中的隐蔽效果将有一定提升,更不容易被敌方发现。",
- "Desc": "此Buff存在期间,单位在草丛中的隐蔽效果将有一定提升,更不容易被敌方发现。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20515",
- "Name": "encyclopedia_desc_20515",
- "value": "此Buff存在期间,被标记的单位,受到的下一次设计伤害将会被提升,承受更多伤害。",
- "Desc": "此Buff存在期间,被标记的单位,受到的下一次设计伤害将会被提升,承受更多伤害。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20516",
- "Name": "encyclopedia_desc_20516",
- "value": "此Buff存在期间,不被风暴天气影响,无视风暴携带的Buff。",
- "Desc": "此Buff存在期间,不被风暴天气影响,无视风暴携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20517",
- "Name": "encyclopedia_desc_20517",
- "value": "此Buff存在期间,不被下雨天气影响,无视下雨携带的Buff。",
- "Desc": "此Buff存在期间,不被下雨天气影响,无视下雨携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20518",
- "Name": "encyclopedia_desc_20518",
- "value": "此Buff存在期间,不被雪天天气影响,无视雪天携带的Buff。",
- "Desc": "此Buff存在期间,不被雪天天气影响,无视雪天携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20519",
- "Name": "encyclopedia_desc_20519",
- "value": "此Buff存在期间,不被大雾天气影响,无视大雾携带的Buff。",
- "Desc": "此Buff存在期间,不被大雾天气影响,无视大雾携带的Buff。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20601",
- "Name": "encyclopedia_desc_20601",
- "value": "此Buff存在期间,只对载具生效,载具携带此Buff时,将无法正常进行攻击行为(包括普通攻击和技能攻击)。",
- "Desc": "此Buff存在期间,只对载具生效,载具携带此Buff时,将无法正常进行攻击行为(包括普通攻击和技能攻击)。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20602",
- "Name": "encyclopedia_desc_20602",
- "value": "此Buff存在期间,人形单位将无法自行随时间恢复士气。Buff结束时,士气开始恢复。",
- "Desc": "此Buff存在期间,人形单位将无法自行随时间恢复士气。Buff结束时,士气开始恢复。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20603",
- "Name": "encyclopedia_desc_20603",
- "value": "此Buff存在期间,单位将无法移动。",
- "Desc": "此Buff存在期间,单位将无法移动。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20604",
- "Name": "encyclopedia_desc_20604",
- "value": "此Buff存在期间,单位每秒的移动速度将降低一定数值。",
- "Desc": "此Buff存在期间,单位每秒的移动速度将降低一定数值。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20605",
- "Name": "encyclopedia_desc_20605",
- "value": "此Buff存在期间,单位的侦察强度被降低,更难察觉在草丛中的敌人。",
- "Desc": "此Buff存在期间,单位的侦察强度被降低,更难察觉在草丛中的敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20606",
- "Name": "encyclopedia_desc_20606",
- "value": "此Buff存在期间,单位的命中率被降低,每次开火更容易擦伤或miss,无法精准攻击到敌人。",
- "Desc": "此Buff存在期间,单位的命中率被降低,每次开火更容易擦伤或miss,无法精准攻击到敌人。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20607",
- "Name": "encyclopedia_desc_20607",
- "value": "此Buff存在期间,单位的防御力降低,受到的数值伤害更多。",
- "Desc": "此Buff存在期间,单位的防御力降低,受到的数值伤害更多。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20608",
- "Name": "encyclopedia_desc_20608",
- "value": "此Buff存在期间,单位的攻击范围将被缩短。",
- "Desc": "此Buff存在期间,单位的攻击范围将被缩短。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20609",
- "Name": "encyclopedia_desc_20609",
- "value": "此Buff存在期间,单位的隐蔽强度被降低后,在草丛中时更容易被敌方发现。",
- "Desc": "此Buff存在期间,单位的隐蔽强度被降低后,在草丛中时更容易被敌方发现。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20610",
- "Name": "encyclopedia_desc_20610",
- "value": "此Buff存在期间,单位在夜晚环境下,更容易被敌方发现。",
- "Desc": "此Buff存在期间,单位在夜晚环境下,更容易被敌方发现。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20611",
- "Name": "encyclopedia_desc_20611",
- "value": "此Buff存在期间,该单位将朝着附近随机乱跑(且不会发起攻击行为)。",
- "Desc": "此Buff存在期间,该单位将朝着附近随机乱跑(且不会发起攻击行为)。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20612",
- "Name": "encyclopedia_desc_20612",
- "value": "此Buff存在期间,单位无法进行任何行为(包括移动/攻击/释放技能)。",
- "Desc": "此Buff存在期间,单位无法进行任何行为(包括移动/攻击/释放技能)。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20613",
- "Name": "encyclopedia_desc_20613",
- "value": "此Buff存在期间,单位无法进行射击行为。",
- "Desc": "此Buff存在期间,单位无法进行射击行为。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20614",
- "Name": "encyclopedia_desc_20614",
- "value": "此Buff存在期间,所有单位的侦查强度提升,但隐蔽强度降低。",
- "Desc": "此Buff存在期间,所有单位的侦查强度提升,但隐蔽强度降低。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20615",
- "Name": "encyclopedia_desc_20615",
- "value": "此Buff存在期间,所有单位的射击速度提升,但换弹时间变慢。",
- "Desc": "此Buff存在期间,所有单位的射击速度提升,但换弹时间变慢。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20616",
- "Name": "encyclopedia_desc_20616",
- "value": "此Buff存在期间,所有单位的士气伤害提升。但如果单位静止不动,防御力将下降。",
- "Desc": "此Buff存在期间,所有单位的士气伤害提升。但如果单位静止不动,防御力将下降。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20617",
- "Name": "encyclopedia_desc_20617",
- "value": "此Buff存在期间,所有单位的移动速度降低,但攻击压制力提升。",
- "Desc": "此Buff存在期间,所有单位的移动速度降低,但攻击压制力提升。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20618",
- "Name": "encyclopedia_desc_20618",
- "value": "此Buff存在期间,所有单位的侦查强度将被降低。",
- "Desc": "此Buff存在期间,所有单位的侦查强度将被降低。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20701",
- "Name": "encyclopedia_desc_20701",
- "value": "此Buff存在期间,单位将被火焰灼烧,同时以每秒为单位,扣除自身一定血量。",
- "Desc": "此Buff存在期间,单位将被火焰灼烧,同时以每秒为单位,扣除自身一定血量。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20702",
- "Name": "encyclopedia_desc_20702",
- "value": "此Buff存在期间,单位将以每秒为单位,扣除自身一定血量。",
- "Desc": "此Buff存在期间,单位将以每秒为单位,扣除自身一定血量。",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_desc_20801",
+ "Key": "encyclopedia_desc_2020101",
"Name": "encyclopedia_desc_20801",
"value": "敌人配置较为常规且松散,以小队为单位分布在关卡中。通常胜利条件为“消灭所有敌人”,玩家需要消灭本关中的所有敌方单位才可通关。",
"Desc": "敌人配置较为常规且松散,以小队为单位分布在关卡中。通常胜利条件为“消灭所有敌人”,玩家需要消灭本关中的所有敌方单位才可通关。",
@@ -192608,7 +193063,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20802",
+ "Key": "encyclopedia_desc_2020102",
"Name": "encyclopedia_desc_20802",
"value": "敌方会从地图某处出现并向我方发起冲锋,我方需要利用附近的建筑构建防御阵地,通常胜利条件为“防守X波”,玩家需要消灭所有波次的敌人才可通关。",
"Desc": "敌方会从地图某处出现并向我方发起冲锋,我方需要利用附近的建筑构建防御阵地,通常胜利条件为“防守X波”,玩家需要消灭所有波次的敌人才可通关。",
@@ -192621,7 +193076,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20803",
+ "Key": "encyclopedia_desc_2020103",
"Name": "encyclopedia_desc_20803",
"value": "难度较高的进攻关卡,敌人通常以小队为单位分布在关卡中,胜利条件通常为“占领X个区域”。玩家需要保证己方单位的存活并且成功占领指定区域才可通关。需要注意的是,指定占领区域内不可存在敌方单位,否则无法推进占领进度;同时,占领区域内每存在一个己方单位能够提高占领速度。",
"Desc": "难度较高的进攻关卡,敌人通常以小队为单位分布在关卡中,胜利条件通常为“占领X个区域”。玩家需要保证己方单位的存活并且成功占领指定区域才可通关。需要注意的是,指定占领区域内不可存在敌方单位,否则无法推进占领进度;同时,占领区域内每存在一个己方单位能够提高占领速度。",
@@ -192634,7 +193089,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20804",
+ "Key": "encyclopedia_desc_2020104",
"Name": "encyclopedia_desc_20804",
"value": "撤离关通常以“所有存活单位抵达撤离区”为胜利条件,在关卡内玩家初始能够查看到的敌人数量较少,但会存在追兵触发区域,玩家进入对应的触发区即会触发对应的追击敌人,因此在向撤离区推进的同时也需要注意后方的追兵。此类关卡内通常存在多条路线,玩家需要注意观察战场情况,在保证己方单位存活的情况下选择最优路线抵达撤离区。",
"Desc": "撤离关通常以“所有存活单位抵达撤离区”为胜利条件,在关卡内玩家初始能够查看到的敌人数量较少,但会存在追兵触发区域,玩家进入对应的触发区即会触发对应的追击敌人,因此在向撤离区推进的同时也需要注意后方的追兵。此类关卡内通常存在多条路线,玩家需要注意观察战场情况,在保证己方单位存活的情况下选择最优路线抵达撤离区。",
@@ -192647,7 +193102,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20805",
+ "Key": "encyclopedia_desc_2020105",
"Name": "encyclopedia_desc_20805",
"value": "精准进攻的关卡目标通常为“消灭指定单位”,玩家消灭指定单位后即可通关,无需消灭其余单位。在敌人模型上方存在“准星”提示的单位即为需要玩家指定消灭的单位,并且通常指定消灭的目标单位会在工事内,且在其周围存在较多的敌人,玩家可合理利用反建筑角色来降低战斗压力。",
"Desc": "精准进攻的关卡目标通常为“消灭指定单位”,玩家消灭指定单位后即可通关,无需消灭其余单位。在敌人模型上方存在“准星”提示的单位即为需要玩家指定消灭的单位,并且通常指定消灭的目标单位会在工事内,且在其周围存在较多的敌人,玩家可合理利用反建筑角色来降低战斗压力。",
@@ -192660,7 +193115,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20806",
+ "Key": "encyclopedia_desc_2020106",
"Name": "encyclopedia_desc_20806",
"value": "困难模式的关卡与普通难度的关卡仅在昼夜环境上存在差异,普通难度的关卡均为日间作战,而困难模式均为夜间作战。夜间作战时会大幅降低侦察强度与侦察范围,因此侦察到敌方单位会会更加困难。但在夜晚也会提升角色的防御力与隐蔽强度。困难模式下不存在EX关卡。",
"Desc": "困难模式的关卡与普通难度的关卡仅在昼夜环境上存在差异,普通难度的关卡均为日间作战,而困难模式均为夜间作战。夜间作战时会大幅降低侦察强度与侦察范围,因此侦察到敌方单位会会更加困难。但在夜晚也会提升角色的防御力与隐蔽强度。困难模式下不存在EX关卡。",
@@ -192673,7 +193128,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20807",
+ "Key": "encyclopedia_desc_2020107",
"Name": "encyclopedia_desc_20807",
"value": "EX关通常为其对应的普通关卡的难度提升状态,关卡任务条件与普通关卡相同,需要注意的是敌人数量、敌人类型、敌人可用战场建筑会产生变化,困难模式下不存在EX关卡。",
"Desc": "EX关通常为其对应的普通关卡的难度提升状态,关卡任务条件与普通关卡相同,需要注意的是敌人数量、敌人类型、敌人可用战场建筑会产生变化,困难模式下不存在EX关卡。",
@@ -192686,7 +193141,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20901",
+ "Key": "encyclopedia_desc_2020201",
"Name": "encyclopedia_desc_20901",
"value": "大量产出第二版能元的关卡。关卡类型为大型防守且限时60秒,敌方会从地图某处出现并向我方发起冲锋,随着关卡时间的推进敌人数量会增多,通关条件为“防守60秒”。玩家需要在60秒的限时内尽可能多的消灭敌方单位。玩家也可利用关卡内的战斗建筑来提升战斗优势,随着难度的提升玩家在关卡内可使用的战斗建筑也会产生变化。",
"Desc": "大量产出第二版能元的关卡。关卡类型为大型防守且限时60秒,敌方会从地图某处出现并向我方发起冲锋,随着关卡时间的推进敌人数量会增多,通关条件为“防守60秒”。玩家需要在60秒的限时内尽可能多的消灭敌方单位。玩家也可利用关卡内的战斗建筑来提升战斗优势,随着难度的提升玩家在关卡内可使用的战斗建筑也会产生变化。",
@@ -192699,7 +193154,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20902",
+ "Key": "encyclopedia_desc_2020202",
"Name": "encyclopedia_desc_20902",
"value": "大量产出训练用器材的关卡。在此关卡内玩家无法上阵载具且无法使用指挥官技能以及角色技能。在关卡开始后玩家上阵的角色会搭乘关卡内的火车载具,火车载具会从地图左侧移动到地图右侧,火车抵达终点即为通关,敌人会主动追击玩家,但玩家不会阵亡。玩家需要在火车抵达终点前尽可能消灭多的敌方单位,关卡内也存在大量的汽油桶供玩家使用。在作战体能训练中玩家可通过点击敌方单位来对我方单位下达攻击指令,此外无法对我方单位做其他操作。",
"Desc": "大量产出训练用器材的关卡。在此关卡内玩家无法上阵载具且无法使用指挥官技能以及角色技能。在关卡开始后玩家上阵的角色会搭乘关卡内的火车载具,火车载具会从地图左侧移动到地图右侧,火车抵达终点即为通关,敌人会主动追击玩家,但玩家不会阵亡。玩家需要在火车抵达终点前尽可能消灭多的敌方单位,关卡内也存在大量的汽油桶供玩家使用。在作战体能训练中玩家可通过点击敌方单位来对我方单位下达攻击指令,此外无法对我方单位做其他操作。",
@@ -192712,7 +193167,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_20903",
+ "Key": "encyclopedia_desc_2020203",
"Name": "encyclopedia_desc_20903",
"value": "大量产出考核材料自选包的关卡。在此关卡内玩家会体验到塔防玩法,关卡限时60秒,倒计时结束后即为通关。关卡内的敌人会沿着固定路线前进,且不会攻击玩家,在路线尽头存在敌方撤离点,敌方单位进入撤离点后即为撤离。玩家需要做的是尽可能阻止敌方单位抵达撤离点,敌人撤离的数量越少获得的星级评定越高。同时在本关卡内将敌人打击到溃逃状态也同样有效,同时也为玩家提供了少量汽油桶。",
"Desc": "大量产出考核材料自选包的关卡。在此关卡内玩家会体验到塔防玩法,关卡限时60秒,倒计时结束后即为通关。关卡内的敌人会沿着固定路线前进,且不会攻击玩家,在路线尽头存在敌方撤离点,敌方单位进入撤离点后即为撤离。玩家需要做的是尽可能阻止敌方单位抵达撤离点,敌人撤离的数量越少获得的星级评定越高。同时在本关卡内将敌人打击到溃逃状态也同样有效,同时也为玩家提供了少量汽油桶。",
@@ -192725,7 +193180,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21001",
+ "Key": "encyclopedia_desc_2020204",
"Name": "encyclopedia_desc_21001",
"value": "大量产出载具研发公式的关卡,关卡任务通常为“消灭全部敌方单位”。在此类关卡内存在敌方的步坦协同单位,需要格外注意敌方的载具单位。",
"Desc": "大量产出载具研发公式的关卡,关卡任务通常为“消灭全部敌方单位”。在此类关卡内存在敌方的步坦协同单位,需要格外注意敌方的载具单位。",
@@ -192738,7 +193193,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21002",
+ "Key": "encyclopedia_desc_2020205",
"Name": "encyclopedia_desc_21002",
"value": "大量产出技能升级材料自选包的关卡,关卡任务通常为“侵扰敌方后撤离”。通关条件较为简单,但玩家想要高星通关则需要尽可能消灭更多的敌方单位。",
"Desc": "大量产出技能升级材料自选包的关卡,关卡任务通常为“侵扰敌方后撤离”。通关条件较为简单,但玩家想要高星通关则需要尽可能消灭更多的敌方单位。",
@@ -192751,7 +193206,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21003",
+ "Key": "encyclopedia_desc_2020206",
"Name": "encyclopedia_desc_21003",
"value": "大量产出优秀毕业证书的关卡,关卡任务通常为“占领X个据点”,关卡内敌以组为单位分布在关卡中,且存在较多的巡逻单位,玩家需要及时做出反应。并且敌人较为聚集,战斗压力较高。",
"Desc": "大量产出优秀毕业证书的关卡,关卡任务通常为“占领X个据点”,关卡内敌以组为单位分布在关卡中,且存在较多的巡逻单位,玩家需要及时做出反应。并且敌人较为聚集,战斗压力较高。",
@@ -192764,7 +193219,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21101",
+ "Key": "encyclopedia_desc_2030101",
"Name": "encyclopedia_desc_21101",
"value": "障碍,阻挡人型单位通行,但不阻挡枪线。可被伤害型技能、汽油桶等破坏,也可使用载具直接破坏;无法被普通攻击破坏。\n包括木栅栏、木栅栏(锐角)、木栅栏(钝角)。",
"Desc": "障碍,阻挡人型单位通行,但不阻挡枪线。可被伤害型技能、汽油桶等破坏,也可使用载具直接破坏;无法被普通攻击破坏。\n包括木栅栏、木栅栏(锐角)、木栅栏(钝角)。",
@@ -192777,7 +193232,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21102",
+ "Key": "encyclopedia_desc_2030102",
"Name": "encyclopedia_desc_21102",
"value": "障碍,阻挡车辆通行,不阻挡枪线,不可被破坏。",
"Desc": "障碍,阻挡车辆通行,不阻挡枪线,不可被破坏。",
@@ -192790,7 +193245,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21103",
+ "Key": "encyclopedia_desc_2030103",
"Name": "encyclopedia_desc_21103",
"value": "障碍,阻挡人型单位通行,但不阻挡枪线。可被伤害型技能、汽油桶等破坏;无法被普通攻击破坏。使用载具将其破坏时会对载具造成伤害并且降低80%的移速持续4秒。\n包括铁丝网、铁丝网(锐角)、铁丝网(钝角)。",
"Desc": "障碍,阻挡人型单位通行,但不阻挡枪线。可被伤害型技能、汽油桶等破坏;无法被普通攻击破坏。使用载具将其破坏时会对载具造成伤害并且降低80%的移速持续4秒。\n包括铁丝网、铁丝网(锐角)、铁丝网(钝角)。",
@@ -192803,7 +193258,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21104",
+ "Key": "encyclopedia_desc_2030104",
"Name": "encyclopedia_desc_21104",
"value": "障碍,阻挡人型单位通行,且阻挡枪线。可被伤害型技能、汽油桶等破坏,可以使用载具直接破坏;无法被普通攻击破坏。\n包括木板墙、木板墙(锐角)、木板墙(钝角)。",
"Desc": "障碍,阻挡人型单位通行,且阻挡枪线。可被伤害型技能、汽油桶等破坏,可以使用载具直接破坏;无法被普通攻击破坏。\n包括木板墙、木板墙(锐角)、木板墙(钝角)。",
@@ -192816,7 +193271,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21105",
+ "Key": "encyclopedia_desc_2030105",
"Name": "encyclopedia_desc_21105",
"value": "障碍,阻挡全体单位通行,且阻挡枪线,可被伤害型技能、汽油桶等破坏,无法使用载具直接破坏;可被普通攻击破坏。",
"Desc": "障碍,阻挡全体单位通行,且阻挡枪线,可被伤害型技能、汽油桶等破坏,无法使用载具直接破坏;可被普通攻击破坏。",
@@ -192829,7 +193284,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21201",
+ "Key": "encyclopedia_desc_2030201",
"Name": "encyclopedia_desc_21201",
"value": "掩体,可为入驻的人型单位提供少量减伤和防御力增益,敌方人型单位入驻也会获得增益;可被破坏。初级掩体载具可入驻,但不会获得增益;二级掩体载具不可入驻。\n初级掩体包括全围沙袋(弹药箱)、全围沙袋(弹药箱覆雪)、全围沙袋(覆雪)、全围沙袋(箱子)、半包围沙袋(桶)、全围沙袋(路障覆雪)、半包围沙袋、直线沙袋、半包围沙袋(覆雪)、半包围沙袋2(覆雪)、半包围沙袋2。二级掩体包括挖空沙袋墙、挖空沙袋墙(覆雪)。\n损毁后不阻挡通行,也不阻挡枪线。\n损毁沙袋包括半包围沙袋(损毁)、直线沙袋(损毁)。",
"Desc": "掩体,可为入驻的人型单位提供少量减伤和防御力增益,敌方人型单位入驻也会获得增益;可被破坏。初级掩体载具可入驻,但不会获得增益;二级掩体载具不可入驻。\n初级掩体包括全围沙袋(弹药箱)、全围沙袋(弹药箱覆雪)、全围沙袋(覆雪)、全围沙袋(箱子)、半包围沙袋(桶)、全围沙袋(路障覆雪)、半包围沙袋、直线沙袋、半包围沙袋(覆雪)、半包围沙袋2(覆雪)、半包围沙袋2。二级掩体包括挖空沙袋墙、挖空沙袋墙(覆雪)。\n损毁后不阻挡通行,也不阻挡枪线。\n损毁沙袋包括半包围沙袋(损毁)、直线沙袋(损毁)。",
@@ -192842,7 +193297,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21202",
+ "Key": "encyclopedia_desc_2030202",
"Name": "encyclopedia_desc_21202",
"value": "损毁的沙袋,",
"Desc": "损毁的沙袋,",
@@ -192855,7 +193310,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21203",
+ "Key": "encyclopedia_desc_2030203",
"Name": "encyclopedia_desc_21203",
"value": "三级掩体,可为入驻的人型单位提供中量减伤和防御力增益,血量高于沙袋,敌方人型单位入驻也会获得增益,可破坏。载具不可入驻。",
"Desc": "三级掩体,可为入驻的人型单位提供中量减伤和防御力增益,血量高于沙袋,敌方人型单位入驻也会获得增益,可破坏。载具不可入驻。",
@@ -192868,7 +193323,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21301",
+ "Key": "encyclopedia_desc_2030301",
"Name": "encyclopedia_desc_21301",
"value": "防御工事,不阻挡枪线,人型单位可入驻,为入驻单位提升2格攻击距离与侦察距离,可被破坏。载具不可入驻,敌方人型单位入驻也会获得增益。\n损毁后可以阻挡全体单位的通行,枪线也不可通过。",
"Desc": "防御工事,不阻挡枪线,人型单位可入驻,为入驻单位提升2格攻击距离与侦察距离,可被破坏。载具不可入驻,敌方人型单位入驻也会获得增益。\n损毁后可以阻挡全体单位的通行,枪线也不可通过。",
@@ -192881,7 +193336,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21302",
+ "Key": "encyclopedia_desc_2030302",
"Name": "encyclopedia_desc_21302",
"value": "防御工事,不阻挡枪线,人型单位可入驻,为入驻单位提供大量减伤与防御增益,可被破坏。载具不可入驻,敌方人型单位入驻也会获得增益。\n损毁后可以阻挡全体单位的通行,枪线也不可通过。",
"Desc": "防御工事,不阻挡枪线,人型单位可入驻,为入驻单位提供大量减伤与防御增益,可被破坏。载具不可入驻,敌方人型单位入驻也会获得增益。\n损毁后可以阻挡全体单位的通行,枪线也不可通过。",
@@ -192894,7 +193349,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21303",
+ "Key": "encyclopedia_desc_2030303",
"Name": "encyclopedia_desc_21303",
"value": "机枪固定武器,入驻人型单位即可操纵。射速高,攻击距离为4格,最小旋转角为-60°,最大旋转角为60°。装甲穿透能力中等,不具备反载能力,士气伤害较低。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。\n包括沙袋墙机枪、沙袋墙机枪(覆雪)。",
"Desc": "机枪固定武器,入驻人型单位即可操纵。射速高,攻击距离为4格,最小旋转角为-60°,最大旋转角为60°。装甲穿透能力中等,不具备反载能力,士气伤害较低。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。\n包括沙袋墙机枪、沙袋墙机枪(覆雪)。",
@@ -192907,7 +193362,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21304",
+ "Key": "encyclopedia_desc_2030304",
"Name": "encyclopedia_desc_21304",
"value": "无后坐力炮固定武器,入驻人型单位即可操纵。射速很低,攻击距离为6格,最小旋转角为-45°,最大旋转角为45°。装甲穿透能力高,具有反载能力,士气伤害高。不可被破坏。载具不可入驻,敌方人型单位入驻也可操纵。",
"Desc": "无后坐力炮固定武器,入驻人型单位即可操纵。射速很低,攻击距离为6格,最小旋转角为-45°,最大旋转角为45°。装甲穿透能力高,具有反载能力,士气伤害高。不可被破坏。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192920,7 +193375,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21305",
+ "Key": "encyclopedia_desc_2030305",
"Name": "encyclopedia_desc_21305",
"value": "迫击炮固定武器,入驻人型单位即可操纵,射速很低。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-180°,最大旋转角为180°。装甲穿透能力中等,不具备反载能力。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
"Desc": "迫击炮固定武器,入驻人型单位即可操纵,射速很低。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-180°,最大旋转角为180°。装甲穿透能力中等,不具备反载能力。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192933,7 +193388,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21306",
+ "Key": "encyclopedia_desc_2030306",
"Name": "encyclopedia_desc_21306",
"value": "火箭巢固定武器,入驻人型单位即可操纵,射速较高。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-80°,最大旋转角为80°。装甲穿透能力中等,不具备反载能力。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
"Desc": "火箭巢固定武器,入驻人型单位即可操纵,射速较高。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-80°,最大旋转角为80°。装甲穿透能力中等,不具备反载能力。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192946,7 +193401,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21307",
+ "Key": "encyclopedia_desc_2030307",
"Name": "encyclopedia_desc_21307",
"value": "榴弹炮固定武器,入驻人型单位即可操纵,射速很低。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-180°,最大旋转角为180°。装甲穿透能力高,具有反载能力,士气伤害高。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
"Desc": "榴弹炮固定武器,入驻人型单位即可操纵,射速很低。可对目标单位所在地格及其周围一圈地格内的敌人造成伤害,士气伤害高,目标单位所在地格伤害最高,外圈伤害存在衰减。攻击距离为5格,最小旋转角为-180°,最大旋转角为180°。装甲穿透能力高,具有反载能力,士气伤害高。不可被破坏,不提供伤害减免和防御加成。载具不可入驻,敌方人型单位入驻也可操纵。",
@@ -192959,7 +193414,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21401",
+ "Key": "encyclopedia_desc_2030401",
"Name": "encyclopedia_desc_21401",
"value": "可触发物品,血量极低,被摧毁后会对自身所在地格以及周围一圈范围内的单位造成伤害,不论敌我均会受到伤害,并且存在伤害衰减。全体单位均可入驻。",
"Desc": "可触发物品,血量极低,被摧毁后会对自身所在地格以及周围一圈范围内的单位造成伤害,不论敌我均会受到伤害,并且存在伤害衰减。全体单位均可入驻。",
@@ -192972,7 +193427,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21402",
+ "Key": "encyclopedia_desc_2030402",
"Name": "encyclopedia_desc_21402",
"value": "可触发物品,当载具经过时会直接引爆,对载具造成大量伤害,人型单位经过时不会触发。在人型单位的侦查范围内可被侦察,载具无法独立侦察。与雷区一并出现,被侦查到后可被主动破坏。",
"Desc": "可触发物品,当载具经过时会直接引爆,对载具造成大量伤害,人型单位经过时不会触发。在人型单位的侦查范围内可被侦察,载具无法独立侦察。与雷区一并出现,被侦查到后可被主动破坏。",
@@ -192985,7 +193440,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21501",
+ "Key": "encyclopedia_desc_2030501",
"Name": "encyclopedia_desc_21501",
"value": "一次性增益型交互建筑,人型单位入驻交互后立即恢复全体人型单位50%的血量和护盾,无视距离。载具和敌人可入驻但无法交互。不可被主动破坏。",
"Desc": "一次性增益型交互建筑,人型单位入驻交互后立即恢复全体人型单位50%的血量和护盾,无视距离。载具和敌人可入驻但无法交互。不可被主动破坏。",
@@ -192998,7 +193453,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21502",
+ "Key": "encyclopedia_desc_2030502",
"Name": "encyclopedia_desc_21502",
"value": "一次性增益型交互建筑,载具入驻后立即恢复载具35%的护甲。人型单位和敌人可入驻但无法交互。不可被主动破坏。",
"Desc": "一次性增益型交互建筑,载具入驻后立即恢复载具35%的护甲。人型单位和敌人可入驻但无法交互。不可被主动破坏。",
@@ -193011,7 +193466,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21503",
+ "Key": "encyclopedia_desc_2030503",
"Name": "encyclopedia_desc_21503",
"value": "一次性增益型交互建筑,人型单位入驻交互后立即为全体单位的技能完成1次充能。载具和敌人可入驻但无法交互。不可被主动破坏。",
"Desc": "一次性增益型交互建筑,人型单位入驻交互后立即为全体单位的技能完成1次充能。载具和敌人可入驻但无法交互。不可被主动破坏。",
@@ -193024,7 +193479,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21504",
+ "Key": "encyclopedia_desc_2030504",
"Name": "encyclopedia_desc_21504",
"value": "一次性增益型交互建筑,人型单位入驻交互后立即为全体单位补满一个弹夹的弹药,并且在下次换弹前提升每一颗子弹提升10%的伤害。载具和敌人可入驻但无法交互。不可被主动破坏。",
"Desc": "一次性增益型交互建筑,人型单位入驻交互后立即为全体单位补满一个弹夹的弹药,并且在下次换弹前提升每一颗子弹提升10%的伤害。载具和敌人可入驻但无法交互。不可被主动破坏。",
@@ -193037,7 +193492,553 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21601",
+ "Key": "encyclopedia_desc_2040101",
+ "Name": "encyclopedia_desc_20401",
+ "value": "在战斗过程中,攻击行为/建筑/技能等都会携带buff效果。可根据buff来源查看buff具体详情。",
+ "Desc": "在战斗过程中,攻击行为/建筑/技能等都会携带buff效果。可根据buff来源查看buff具体详情。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040102",
+ "Name": "encyclopedia_desc_20402",
+ "value": "战斗开始前,关卡的天气和地形会对局内所有单位造成buff,在战斗开始前查阅改关卡地形和天气携带的buff可辅助战斗。",
+ "Desc": "战斗开始前,关卡的天气和地形会对局内所有单位造成buff,在战斗开始前查阅改关卡地形和天气携带的buff可辅助战斗。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040103",
+ "Name": "encyclopedia_desc_20403",
+ "value": "战斗过程中,敌我双方的buff详情可通过暂停战斗、长按查阅对象地格、弹出的单位详情弹窗查看。",
+ "Desc": "战斗过程中,敌我双方的buff详情可通过暂停战斗、长按查阅对象地格、弹出的单位详情弹窗查看。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040201",
+ "Name": "encyclopedia_desc_20501",
+ "value": "此Buff存在期间,单位每一次受到的伤害数值将被降低。",
+ "Desc": "此Buff存在期间,单位每一次受到的伤害数值将被降低。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040202",
+ "Name": "encyclopedia_desc_20502",
+ "value": "此Buff存在期间,单位每一次攻击都有概率无视被攻击对象的护甲,造成无护甲过滤的伤害。",
+ "Desc": "此Buff存在期间,单位每一次攻击都有概率无视被攻击对象的护甲,造成无护甲过滤的伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040203",
+ "Name": "encyclopedia_desc_20503",
+ "value": "此Buff存在期间,单位每秒的移动速度将提升一定数值,移动更快速。",
+ "Desc": "此Buff存在期间,单位每秒的移动速度将提升一定数值,移动更快速。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040204",
+ "Name": "encyclopedia_desc_20504",
+ "value": "此Buff存在期间,单位每次攻击的速度将提升一定数值,攻击速度更快。",
+ "Desc": "此Buff存在期间,单位每次攻击的速度将提升一定数值,攻击速度更快。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040205",
+ "Name": "encyclopedia_desc_20505",
+ "value": "此Buff存在期间,单位每次攻击的攻击力数值将有一定提升,对敌造成更多伤害。",
+ "Desc": "此Buff存在期间,单位每次攻击的攻击力数值将有一定提升,对敌造成更多伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040206",
+ "Name": "encyclopedia_desc_20506",
+ "value": "此Buff存在期间,单位每次换弹的速度将有一定提升,换弹更快。",
+ "Desc": "此Buff存在期间,单位每次换弹的速度将有一定提升,换弹更快。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040207",
+ "Name": "encyclopedia_desc_20507",
+ "value": "此Buff存在期间,单位侦察草丛中的敌人更强,更容易发现敌人。",
+ "Desc": "此Buff存在期间,单位侦察草丛中的敌人更强,更容易发现敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040208",
+ "Name": "encyclopedia_desc_20508",
+ "value": "此Buff存在期间,单位每次攻击的命中率提升,命中数更多。",
+ "Desc": "此Buff存在期间,单位每次攻击的命中率提升,命中数更多。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040209",
+ "Name": "encyclopedia_desc_20509",
+ "value": "此Buff存在期间,单位的护甲效果提升,能过滤更多伤害。",
+ "Desc": "此Buff存在期间,单位的护甲效果提升,能过滤更多伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040210",
+ "Name": "encyclopedia_desc_20510",
+ "value": "此Buff存在期间,单位的攻击范围将被提升,能攻击到更远的敌人。",
+ "Desc": "此Buff存在期间,单位的攻击范围将被提升,能攻击到更远的敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040211",
+ "Name": "encyclopedia_desc_20511",
+ "value": "此Buff存在期间,载具转向的速度将有一定提升。",
+ "Desc": "此Buff存在期间,载具转向的速度将有一定提升。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040212",
+ "Name": "encyclopedia_desc_20512",
+ "value": "此Buff存在期间,单位每次攻击携带的压制效果将有一定提升,更容易压制敌方。",
+ "Desc": "此Buff存在期间,单位每次攻击携带的压制效果将有一定提升,更容易压制敌方。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040213",
+ "Name": "encyclopedia_desc_20513",
+ "value": "此Buff存在期间,单位每次暴击攻击的伤害数值将有一定提升。",
+ "Desc": "此Buff存在期间,单位每次暴击攻击的伤害数值将有一定提升。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040214",
+ "Name": "encyclopedia_desc_20514",
+ "value": "此Buff存在期间,单位在草丛中的隐蔽效果将有一定提升,更不容易被敌方发现。",
+ "Desc": "此Buff存在期间,单位在草丛中的隐蔽效果将有一定提升,更不容易被敌方发现。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040215",
+ "Name": "encyclopedia_desc_20515",
+ "value": "此Buff存在期间,被标记的单位,受到的下一次设计伤害将会被提升,承受更多伤害。",
+ "Desc": "此Buff存在期间,被标记的单位,受到的下一次设计伤害将会被提升,承受更多伤害。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040216",
+ "Name": "encyclopedia_desc_20516",
+ "value": "此Buff存在期间,不被风暴天气影响,无视风暴携带的Buff。",
+ "Desc": "此Buff存在期间,不被风暴天气影响,无视风暴携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040217",
+ "Name": "encyclopedia_desc_20517",
+ "value": "此Buff存在期间,不被下雨天气影响,无视下雨携带的Buff。",
+ "Desc": "此Buff存在期间,不被下雨天气影响,无视下雨携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040218",
+ "Name": "encyclopedia_desc_20518",
+ "value": "此Buff存在期间,不被雪天天气影响,无视雪天携带的Buff。",
+ "Desc": "此Buff存在期间,不被雪天天气影响,无视雪天携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040219",
+ "Name": "encyclopedia_desc_20519",
+ "value": "此Buff存在期间,不被大雾天气影响,无视大雾携带的Buff。",
+ "Desc": "此Buff存在期间,不被大雾天气影响,无视大雾携带的Buff。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040301",
+ "Name": "encyclopedia_desc_20601",
+ "value": "此Buff存在期间,只对载具生效,载具携带此Buff时,将无法正常进行攻击行为(包括普通攻击和技能攻击)。",
+ "Desc": "此Buff存在期间,只对载具生效,载具携带此Buff时,将无法正常进行攻击行为(包括普通攻击和技能攻击)。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040302",
+ "Name": "encyclopedia_desc_20602",
+ "value": "此Buff存在期间,人形单位将无法自行随时间恢复士气。Buff结束时,士气开始恢复。",
+ "Desc": "此Buff存在期间,人形单位将无法自行随时间恢复士气。Buff结束时,士气开始恢复。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040303",
+ "Name": "encyclopedia_desc_20603",
+ "value": "此Buff存在期间,单位将无法移动。",
+ "Desc": "此Buff存在期间,单位将无法移动。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040304",
+ "Name": "encyclopedia_desc_20604",
+ "value": "此Buff存在期间,单位每秒的移动速度将降低一定数值。",
+ "Desc": "此Buff存在期间,单位每秒的移动速度将降低一定数值。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040305",
+ "Name": "encyclopedia_desc_20605",
+ "value": "此Buff存在期间,单位的侦察强度被降低,更难察觉在草丛中的敌人。",
+ "Desc": "此Buff存在期间,单位的侦察强度被降低,更难察觉在草丛中的敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040306",
+ "Name": "encyclopedia_desc_20606",
+ "value": "此Buff存在期间,单位的命中率被降低,每次开火更容易擦伤或miss,无法精准攻击到敌人。",
+ "Desc": "此Buff存在期间,单位的命中率被降低,每次开火更容易擦伤或miss,无法精准攻击到敌人。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040307",
+ "Name": "encyclopedia_desc_20607",
+ "value": "此Buff存在期间,单位的防御力降低,受到的数值伤害更多。",
+ "Desc": "此Buff存在期间,单位的防御力降低,受到的数值伤害更多。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040308",
+ "Name": "encyclopedia_desc_20608",
+ "value": "此Buff存在期间,单位的攻击范围将被缩短。",
+ "Desc": "此Buff存在期间,单位的攻击范围将被缩短。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040309",
+ "Name": "encyclopedia_desc_20609",
+ "value": "此Buff存在期间,单位的隐蔽强度被降低后,在草丛中时更容易被敌方发现。",
+ "Desc": "此Buff存在期间,单位的隐蔽强度被降低后,在草丛中时更容易被敌方发现。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040310",
+ "Name": "encyclopedia_desc_20610",
+ "value": "此Buff存在期间,单位在夜晚环境下,更容易被敌方发现。",
+ "Desc": "此Buff存在期间,单位在夜晚环境下,更容易被敌方发现。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040311",
+ "Name": "encyclopedia_desc_20611",
+ "value": "此Buff存在期间,该单位将朝着附近随机乱跑(且不会发起攻击行为)。",
+ "Desc": "此Buff存在期间,该单位将朝着附近随机乱跑(且不会发起攻击行为)。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040312",
+ "Name": "encyclopedia_desc_20612",
+ "value": "此Buff存在期间,单位无法进行任何行为(包括移动/攻击/释放技能)。",
+ "Desc": "此Buff存在期间,单位无法进行任何行为(包括移动/攻击/释放技能)。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040313",
+ "Name": "encyclopedia_desc_20613",
+ "value": "此Buff存在期间,单位无法进行射击行为。",
+ "Desc": "此Buff存在期间,单位无法进行射击行为。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040314",
+ "Name": "encyclopedia_desc_20614",
+ "value": "此Buff存在期间,所有单位的侦查强度提升,但隐蔽强度降低。",
+ "Desc": "此Buff存在期间,所有单位的侦查强度提升,但隐蔽强度降低。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040315",
+ "Name": "encyclopedia_desc_20615",
+ "value": "此Buff存在期间,所有单位的射击速度提升,但换弹时间变慢。",
+ "Desc": "此Buff存在期间,所有单位的射击速度提升,但换弹时间变慢。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040316",
+ "Name": "encyclopedia_desc_20616",
+ "value": "此Buff存在期间,所有单位的士气伤害提升。但如果单位静止不动,防御力将下降。",
+ "Desc": "此Buff存在期间,所有单位的士气伤害提升。但如果单位静止不动,防御力将下降。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040317",
+ "Name": "encyclopedia_desc_20617",
+ "value": "此Buff存在期间,所有单位的移动速度降低,但攻击压制力提升。",
+ "Desc": "此Buff存在期间,所有单位的移动速度降低,但攻击压制力提升。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040318",
+ "Name": "encyclopedia_desc_20618",
+ "value": "此Buff存在期间,所有单位的侦查强度将被降低。",
+ "Desc": "此Buff存在期间,所有单位的侦查强度将被降低。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040401",
+ "Name": "encyclopedia_desc_20701",
+ "value": "此Buff存在期间,单位将被火焰灼烧,同时以每秒为单位,扣除自身一定血量。",
+ "Desc": "此Buff存在期间,单位将被火焰灼烧,同时以每秒为单位,扣除自身一定血量。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2040402",
+ "Name": "encyclopedia_desc_20702",
+ "value": "此Buff存在期间,单位将以每秒为单位,扣除自身一定血量。",
+ "Desc": "此Buff存在期间,单位将以每秒为单位,扣除自身一定血量。",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_desc_2050101",
"Name": "encyclopedia_desc_21601",
"value": "决定单位存活状态的元素。对于人型单位而言,受到伤害时优先扣除护甲,当护甲被扣完后才会扣除血量,人型单位的护甲在脱战一定时间后会自动恢复,血量则不会,人型单位的血量耗尽时即为阵亡;对于载具而言,护甲即为血量,载具的护甲不会在脱战后恢复,护甲归零时载具阵亡。",
"Desc": "决定单位存活状态的元素。对于人型单位而言,受到伤害时优先扣除护甲,当护甲被扣完后才会扣除血量,人型单位的护甲在脱战一定时间后会自动恢复,血量则不会,人型单位的血量耗尽时即为阵亡;对于载具而言,护甲即为血量,载具的护甲不会在脱战后恢复,护甲归零时载具阵亡。",
@@ -193050,7 +194051,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21602",
+ "Key": "encyclopedia_desc_2050102",
"Name": "encyclopedia_desc_21602",
"value": "决定了枪线是否能够通过,枪线被阻挡时子弹不可透过该单位打击到该单位后方的单位。",
"Desc": "决定了枪线是否能够通过,枪线被阻挡时子弹不可透过该单位打击到该单位后方的单位。",
@@ -193063,7 +194064,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21603",
+ "Key": "encyclopedia_desc_2050103",
"Name": "encyclopedia_desc_21603",
"value": "士气值决定了该单位是否会进入被压制或溃逃状态,士气值不足(低于50%)时候,会进入被压制的状态(移速降低,攻击命中降低);士气值为0时会短暂四处溃逃。且仅有人型单位具有士气值。",
"Desc": "士气值决定了该单位是否会进入被压制或溃逃状态,士气值不足(低于50%)时候,会进入被压制的状态(移速降低,攻击命中降低);士气值为0时会短暂四处溃逃。且仅有人型单位具有士气值。",
@@ -193076,7 +194077,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21604",
+ "Key": "encyclopedia_desc_2050104",
"Name": "encyclopedia_desc_21604",
"value": "是否具有反器材能力决定了该单位是否对建筑、载具产生伤害加成;具有反器材能力的单位通常穿甲能力较强。",
"Desc": "是否具有反器材能力决定了该单位是否对建筑、载具产生伤害加成;具有反器材能力的单位通常穿甲能力较强。",
@@ -193089,7 +194090,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21605",
+ "Key": "encyclopedia_desc_2050105",
"Name": "encyclopedia_desc_21605",
"value": "移动攻击由枪械决定,具有移动攻击能力的角色可以在移动中进行射击,但换弹时仍会停止移动。通常使用冲锋枪的单位具有移动射击的能力。",
"Desc": "移动攻击由枪械决定,具有移动攻击能力的角色可以在移动中进行射击,但换弹时仍会停止移动。通常使用冲锋枪的单位具有移动射击的能力。",
@@ -193102,7 +194103,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21606",
+ "Key": "encyclopedia_desc_2050106",
"Name": "encyclopedia_desc_21606",
"value": "载具涉水能力决定了载具是否可以在水面上行进,载具在水面上行进时会降低移速,并且当载具载人在水面上阵亡时载具内部的角色会一并阵亡。",
"Desc": "载具涉水能力决定了载具是否可以在水面上行进,载具在水面上行进时会降低移速,并且当载具载人在水面上阵亡时载具内部的角色会一并阵亡。",
@@ -193115,7 +194116,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21607",
+ "Key": "encyclopedia_desc_2050107",
"Name": "encyclopedia_desc_21607",
"value": "阻挡类型分为阻挡枪线和阻挡通行;阻挡通行又细分为阻挡人型单位与载具通行。是否阻挡枪线决定了子弹能否穿过该阻挡打击到该阻挡后方的单位;阻挡通行决定了那种单位可以通过,抵达阻挡后方的区域。例如:粉色带线条的地格为阻挡通行但不阻挡枪线,红色地格为阻挡通行且阻挡枪线,水域不阻挡枪线,但仅允许涉水载具通行。",
"Desc": "阻挡类型分为阻挡枪线和阻挡通行;阻挡通行又细分为阻挡人型单位与载具通行。是否阻挡枪线决定了子弹能否穿过该阻挡打击到该阻挡后方的单位;阻挡通行决定了那种单位可以通过,抵达阻挡后方的区域。例如:粉色带线条的地格为阻挡通行但不阻挡枪线,红色地格为阻挡通行且阻挡枪线,水域不阻挡枪线,但仅允许涉水载具通行。",
@@ -193128,7 +194129,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21608",
+ "Key": "encyclopedia_desc_2050108",
"Name": "encyclopedia_desc_21608",
"value": "在单位当前弹夹打空后会自动进行换弹,换弹期间无法进行攻击,若在换弹期间操作移动则会打断该单位的换弹,需要再次停止移动才能重新进行换弹。指挥官技能给予了玩家主动换弹的能力,关卡内的交互建筑“弹药箱”也为玩家提供了换弹能力。",
"Desc": "在单位当前弹夹打空后会自动进行换弹,换弹期间无法进行攻击,若在换弹期间操作移动则会打断该单位的换弹,需要再次停止移动才能重新进行换弹。指挥官技能给予了玩家主动换弹的能力,关卡内的交互建筑“弹药箱”也为玩家提供了换弹能力。",
@@ -193141,7 +194142,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21609",
+ "Key": "encyclopedia_desc_2050109",
"Name": "encyclopedia_desc_21609",
"value": "当人型单位进入草丛时会获得一个强隐Buff,能够提升入驻单位的隐蔽强度,从而避免被敌方单位发现,但在草丛内开枪时此强隐Buff会被移除,此时敌方单位可侦察到草丛内的单位。载具进入草丛时无法获得此效果。",
"Desc": "当人型单位进入草丛时会获得一个强隐Buff,能够提升入驻单位的隐蔽强度,从而避免被敌方单位发现,但在草丛内开枪时此强隐Buff会被移除,此时敌方单位可侦察到草丛内的单位。载具进入草丛时无法获得此效果。",
@@ -193154,7 +194155,7 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_desc_21610",
+ "Key": "encyclopedia_desc_2050110",
"Name": "encyclopedia_desc_21610",
"value": "在具有枪线阻挡的区域可能会存在射击死角,位于射击死角两侧的单位均无法攻击到彼此,因此需要调整单位的占位来避免进入射击死角。",
"Desc": "在具有枪线阻挡的区域可能会存在射击死角,位于射击死角两侧的单位均无法攻击到彼此,因此需要调整单位的占位来避免进入射击死角。",
@@ -193180,8 +194181,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_1",
- "Name": "",
+ "Key": "encyclopedia_Classify_101",
+ "Name": "encyclopedia_Classify_101",
"value": "战斗员-职业",
"Desc": "战斗员-职业",
"Notes": "",
@@ -193193,8 +194194,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_2",
- "Name": "",
+ "Key": "encyclopedia_Classify_102",
+ "Name": "encyclopedia_Classify_102",
"value": "战斗员-重要属性",
"Desc": "战斗员-重要属性",
"Notes": "",
@@ -193206,8 +194207,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_3",
- "Name": "",
+ "Key": "encyclopedia_Classify_103",
+ "Name": "encyclopedia_Classify_103",
"value": "战斗员-养成",
"Desc": "战斗员-养成",
"Notes": "",
@@ -193219,60 +194220,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_4",
- "Name": "",
- "value": "BUFF-通用说明",
- "Desc": "BUFF-通用说明",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_5",
- "Name": "",
- "value": "BUFF-增益",
- "Desc": "BUFF-增益",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_6",
- "Name": "",
- "value": "BUFF-减益",
- "Desc": "BUFF-减益",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_7",
- "Name": "",
- "value": "BUFF-持续伤害",
- "Desc": "BUFF-持续伤害",
- "Notes": "",
- "Param0": "",
- "Param1": "",
- "Param2": "",
- "InnerCalculate": false,
- "OutCalculate": [],
- "CalculateType": 0
- },
- {
- "Key": "encyclopedia_Classify_8",
- "Name": "",
+ "Key": "encyclopedia_Classify_201",
+ "Name": "encyclopedia_Classify_201",
"value": "关卡-主线任务",
"Desc": "关卡-主线任务",
"Notes": "",
@@ -193284,8 +194233,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_9",
- "Name": "",
+ "Key": "encyclopedia_Classify_202",
+ "Name": "encyclopedia_Classify_202",
"value": "关卡-资源收集",
"Desc": "关卡-资源收集",
"Notes": "",
@@ -193297,8 +194246,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_10",
- "Name": "",
+ "Key": "encyclopedia_Classify_203",
+ "Name": "encyclopedia_Classify_203",
"value": "关卡-考核演练",
"Desc": "关卡-考核演练",
"Notes": "",
@@ -193310,8 +194259,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_11",
- "Name": "",
+ "Key": "encyclopedia_Classify_301",
+ "Name": "encyclopedia_Classify_301",
"value": "战斗建筑-障碍",
"Desc": "战斗建筑-障碍",
"Notes": "",
@@ -193323,8 +194272,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_12",
- "Name": "",
+ "Key": "encyclopedia_Classify_302",
+ "Name": "encyclopedia_Classify_302",
"value": "战斗建筑-掩体",
"Desc": "战斗建筑-掩体",
"Notes": "",
@@ -193336,8 +194285,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_13",
- "Name": "",
+ "Key": "encyclopedia_Classify_303",
+ "Name": "encyclopedia_Classify_303",
"value": "战斗建筑-工事",
"Desc": "战斗建筑-工事",
"Notes": "",
@@ -193349,8 +194298,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_14",
- "Name": "",
+ "Key": "encyclopedia_Classify_304",
+ "Name": "encyclopedia_Classify_304",
"value": "战斗建筑-可触发物品",
"Desc": "战斗建筑-可触发物品",
"Notes": "",
@@ -193362,8 +194311,8 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_15",
- "Name": "",
+ "Key": "encyclopedia_Classify_305",
+ "Name": "encyclopedia_Classify_305",
"value": "战斗建筑-交互建筑",
"Desc": "战斗建筑-交互建筑",
"Notes": "",
@@ -193375,8 +194324,60 @@
"CalculateType": 0
},
{
- "Key": "encyclopedia_Classify_16",
- "Name": "",
+ "Key": "encyclopedia_Classify_401",
+ "Name": "encyclopedia_Classify_401",
+ "value": "BUFF-通用说明",
+ "Desc": "BUFF-通用说明",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_Classify_402",
+ "Name": "encyclopedia_Classify_402",
+ "value": "BUFF-增益",
+ "Desc": "BUFF-增益",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_Classify_403",
+ "Name": "encyclopedia_Classify_403",
+ "value": "BUFF-减益",
+ "Desc": "BUFF-减益",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_Classify_404",
+ "Name": "encyclopedia_Classify_404",
+ "value": "BUFF-持续伤害",
+ "Desc": "BUFF-持续伤害",
+ "Notes": "",
+ "Param0": "",
+ "Param1": "",
+ "Param2": "",
+ "InnerCalculate": false,
+ "OutCalculate": [],
+ "CalculateType": 0
+ },
+ {
+ "Key": "encyclopedia_Classify_501",
+ "Name": "encyclopedia_Classify_501",
"value": "战斗要点",
"Desc": "战斗要点",
"Notes": "",