【打包】修改打包流程
parent
7d6d3f3c75
commit
8e02bfead0
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@ -128,7 +128,6 @@ internal class BatchBuild
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thinkingDataAppId = YooAssetBuildBase.thinkingDataAppId,
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thinkingDataServerUrl = YooAssetBuildBase.thinkingDataServerUrl,
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};
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PackDataInst.CreateResourceJson(info);
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BuildTargetGroup currentTargetGroup =
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BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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@ -139,12 +138,24 @@ internal class BatchBuild
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#if DEVELOPMENT_BUILD || DEBUG
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isDebugBuild = true;
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#endif
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ExtBuildInfoHelper.CreateFirstExtBuildInfo(info.buildTicks, info.workSpace, info.version, info.buildCode,
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isDebugBuild, defines);
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var extBuildInfo = ExtBuildInfoHelper.PrepareFullBuildInfo(
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info.buildTicks,
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info.workSpace,
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info.version,
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info.buildCode,
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isDebugBuild,
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defines,
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YooAssetBuildBase.ShouldPackDefaultRes(),
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YooAssetBuildBase.ShouldPackDllRes(),
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YooAssetBuildBase.ShouldPackConfigRes());
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info.localFullVersion = extBuildInfo.ComposeResVersion();
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PackDataInst.CreateResourceJson(info);
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BuildLauncher.SetEnableHotUpdate(enableHotUpdate);
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if (enableHotUpdate)
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if (YooAssetBuildBase.ShouldBuildHotUpdateDll())
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BuildLauncher.BuildHotUpdateDlls();
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else if (enableHotUpdate)
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Debug.Log("检测到 packDllRes=false,已跳过热更新 DLL 重编步骤,将沿用上次已生成的 DLL 资源。");
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YooAssetBuildBase.BuildContentAndPlayer();
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@ -228,9 +239,25 @@ internal class BatchBuild
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ExtBuildInfoHelper.VertifyExitBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion);
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DebugUtil.Log($"验证ExBuildInfo完成:{DateTime.Now}");
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BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
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ExtBuildInfoHelper.PrepareHotUpdateBuildInfo(
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YooAssetBuildBase.workSpace,
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YooAssetBuildBase.appVersion,
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#if DEVELOPMENT_BUILD || DEBUG
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true,
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#else
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false,
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#endif
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defines,
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YooAssetBuildBase.ShouldPackDefaultRes(),
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YooAssetBuildBase.ShouldPackDllRes(),
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YooAssetBuildBase.ShouldPackConfigRes());
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var skipCheck = true;
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if (enableHotUpdate)
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if (YooAssetBuildBase.ShouldBuildHotUpdateDll())
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{
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if (skipCheck)
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{
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@ -255,22 +282,15 @@ internal class BatchBuild
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}
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}
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else if (enableHotUpdate)
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{
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Debug.Log("检测到 packDllRes=false,已跳过热更新 DLL 重编步骤,将沿用上次已生成的 DLL 资源。");
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}
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else
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{
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Debug.Log("未开启热更");
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}
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BuildTargetGroup currentTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTargetGroup);
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// 写入打包信息到Yoo_Build_Cache
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#if DEVELOPMENT_BUILD || DEBUG
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ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, true,
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defines);
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#else
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ExtBuildInfoHelper.UpdateExtBuildInfo(YooAssetBuildBase.workSpace, YooAssetBuildBase.appVersion, false, defines);
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#endif
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DebugUtil.Log($"开始打包热更资源:{DateTime.Now}");
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bool result = YooAssetBuildBase.BuildOnlyResUpdate();
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DebugUtil.Log($"打包热更资源完成:{DateTime.Now}");
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@ -1 +1 @@
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Subproject commit bdf307da1f8cb9f8bd4740d9158b22b8052274e4
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Subproject commit 8ef16e625b609ff66d6ccb8bbfaa060bb022eeca
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