diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs index 9b6c0da8de0..459fe173e38 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs @@ -104,7 +104,7 @@ public class UIEnemyVehicleStateBar: UIUnitStateBar if (character != null) { m_totalHP = character.aliveData.maxHp + character.aliveData.maxShield; - Text_Order.text = (TeamManager.TOTAL_LIMIT + 1).ToString(); + //Text_Order.text = "";//(TeamManager.TOTAL_LIMIT + 1).ToString(); _dicBuffObjs.Clear(); _buffObjList.Clear(); }