From 908fc0cda515f3dfc8e2c3297de6b91c65d062d0 Mon Sep 17 00:00:00 2001 From: chenyuqi <1357020360@qq.com> Date: Sun, 29 Sep 2024 16:24:19 +0800 Subject: [PATCH] =?UTF-8?q?=E6=95=8C=E6=96=B9=E8=BD=BD=E5=85=B7=E8=A1=80?= =?UTF-8?q?=E6=9D=A1=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs index 9b6c0da8de0..459fe173e38 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/FightSceneUI/UIEnemyVehicleStateBar.cs @@ -104,7 +104,7 @@ public class UIEnemyVehicleStateBar: UIUnitStateBar if (character != null) { m_totalHP = character.aliveData.maxHp + character.aliveData.maxShield; - Text_Order.text = (TeamManager.TOTAL_LIMIT + 1).ToString(); + //Text_Order.text = "";//(TeamManager.TOTAL_LIMIT + 1).ToString(); _dicBuffObjs.Clear(); _buffObjList.Clear(); }