From 910e8482bde63cb4c19b4479bc7c297e568ec6d4 Mon Sep 17 00:00:00 2001 From: zhangaotian <8474238@qq.com> Date: Wed, 22 Oct 2025 13:33:31 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E5=85=B3=E5=8D=A1=E9=85=8D?= =?UTF-8?q?=E7=BD=AE=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs b/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs index 4992c8692da..5c8d480ebd1 100644 --- a/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs +++ b/ProjectNLD/Assets/Code/Scripts/GameWrapper/Level/LevelData.cs @@ -26,7 +26,7 @@ namespace Gameplay.Level [LabelText("编组")] public List groups = new List(4); [LabelText("是否为中途生成AI")] public bool isHideOnLoad; [LabelText("所属波数")] public int waveIndex; - [LabelText("刷新时间(s)")] public int refreshTime; + [LabelText("延迟出现时间(s)")] public int refreshTime; [LabelText("巡逻路线ID")] public int patrolRoadID = -1; [LabelText("显示路径")] public bool showRoadLine; [LabelText("指定区域ID")] public int specifyRegionID = -1;