更新jenkins脚本 -ios打包 添加失败消息通知
parent
4d40de5a07
commit
936b85e700
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@ -62,77 +62,105 @@ pipeline {
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stages {
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stage('拉最新工程') {
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steps {
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script {
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def currentPath = sh(script: 'pwd', returnStdout: true).trim()
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echo "cd ${currentPath}"
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script {
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try {
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def currentPath = sh(script: 'pwd', returnStdout: true).trim()
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echo "cd ${currentPath}"
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// 1. 还原子模块修改
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def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
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def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
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if (gitDirExists == 'true' && scriptPathExists) {
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sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
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sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
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}
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// 1. 还原子模块修改
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def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
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def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
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if (gitDirExists == 'true' && scriptPathExists) {
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sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
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sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
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}
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// 2. 拉取主项目代码
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def remote = GetRemote();
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echo "拉取分支:${remote}"
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checkout scmGit(
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branches: [[name: "*/${remote}"]],
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extensions: [
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checkoutOption(60),
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lfs(),
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cloneOption(noTags: false, reference: '', shallow: false, timeout: 120),
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submodule(recursiveSubmodules: true, reference: '', timeout: 1200)
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],
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userRemoteConfigs: [[url: 'http://1.14.122.170:3000/PHXH/NLDClient.git']]
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)
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// 2. 拉取主项目代码
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def remote = GetRemote();
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echo "拉取分支:${remote}"
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checkout scmGit(
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branches: [[name: "*/${remote}"]],
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extensions: [
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checkoutOption(60),
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lfs(),
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cloneOption(noTags: false, reference: '', shallow: false, timeout: 120),
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submodule(recursiveSubmodules: true, reference: '', timeout: 1200)
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],
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userRemoteConfigs: [[url: 'http://1.14.122.170:3000/PHXH/NLDClient.git']]
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)
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// 3. 删除旧 GamePlay_Dll 文件夹
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def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll"
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sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi"
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// 3. 删除旧 GamePlay_Dll 文件夹
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def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll"
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sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi"
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// 4. 拉取 GamePlay 仓库
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def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay"
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def gameplayPath = "http://1.14.122.170:3000/PHXH/GamePlay.git"
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def branch = GetRemote();
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sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh"
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sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayPath} ${branch}"
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// 4. 拉取 GamePlay 仓库
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def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay"
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def gameplayPath = "http://1.14.122.170:3000/PHXH/GamePlay.git"
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def branch = GetRemote();
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sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh"
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sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayPath} ${branch}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】拉最新工程失败"
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SendMessageToWechat(message)
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error("Failure of the '拉最新工程' stage")
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}
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}
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}
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}
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}
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stage('获取项目配置') {
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steps {
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// 将项目相关配置复制到打包路径下
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sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh"
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sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env"
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script {
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try {
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// 将项目相关配置复制到打包路径下
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sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh"
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sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env"
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// 将打包机器相关配置复制到打包路径下
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echo "copy local env file to $WORKSPACE"
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sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/"
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// 将打包机器相关配置复制到打包路径下
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echo "copy local env file to $WORKSPACE"
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sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】获取项目配置失败"
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SendMessageToWechat(message)
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error("Failure of the '获取项目配置' stage")
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}
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}
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}
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}
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stage('根据渠道修改工程') {
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steps {
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echo "根据 [${params.Channel}] 渠道修改工程"
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sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh"
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sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}"
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script {
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try {
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echo "根据 [${params.Channel}] 渠道修改工程"
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sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh"
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sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败"
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SendMessageToWechat(message)
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error("Failure of the '根据渠道修改工程' stage")
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}
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}
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}
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}
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stage('根据渠道获取相关参数') {
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steps {
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script {
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echo "根据 [${params.Channel}] 渠道获取相关参数"
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def playersettings = "$WORKSPACE/Tool/Channels/$CHANNEL_PARAM/ChannelSetting.txt"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_version.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_upload_path.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_assets_end_point.sh"
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VERSION_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_version.sh $playersettings", returnStdout: true).trim()
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OSS_UPLOAD_PATH_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_upload_path.sh $playersettings", returnStdout: true).trim()
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ASSETS_END_POINT_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_assets_end_point.sh $playersettings", returnStdout: true).trim()
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BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
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log_path="$BUILD_PATH/build.log"
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echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}"
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try {
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echo "根据 [${params.Channel}] 渠道获取相关参数"
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def playersettings = "$WORKSPACE/Tool/Channels/$CHANNEL_PARAM/ChannelSetting.txt"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_version.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_upload_path.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_assets_end_point.sh"
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VERSION_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_version.sh $playersettings", returnStdout: true).trim()
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OSS_UPLOAD_PATH_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_upload_path.sh $playersettings", returnStdout: true).trim()
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ASSETS_END_POINT_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_assets_end_point.sh $playersettings", returnStdout: true).trim()
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BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
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log_path="$BUILD_PATH/build.log"
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echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道获取相关参数失败"
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SendMessageToWechat(message)
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error("Failure of the '根据渠道获取相关参数' stage")
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}
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}
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}
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}
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@ -234,6 +262,12 @@ pipeline {
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sh "chmod +x $WORKSPACE/Tool/build_tools/debug_send_version.sh"
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def result=0
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result = sh(script: "$WORKSPACE/Tool/build_tools/debug_send_version.sh")
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if(result != 0)
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{
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】发布debug版本号失败"
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SendMessageToWechat(message)
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error("Failure of the '发布debug版本号' stage")
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}
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}
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}
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}
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@ -10,20 +10,29 @@ def CHANNEL_PARAM = params.Channel
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def DEBUGBUILD_PARAM = params.DebugBuild
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def HOTUPDATE_PARAM = params.Enable_Hot_Update
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// 版本号 根据项目获取
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def VERSION_PARAM
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// Jenkins 归档地址
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def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/"
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def VERSION_PARAM // 版本号 根据项目获取
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def OSS_UPLOAD_PATH_PARAM // 上传地址,根据项目获取
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def ASSETS_END_POINT_PARAM // Assets endPoint,根据项目获取
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// 构建地址
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def BUILD_PATH
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// 日志地址
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def log_path
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// Jenkins 归档地址
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def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/"
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// xcode 项目相关参数
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def PROJECT_NAME = "Unity-iPhone"
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def SCHEME_NAME = "Unity-iPhone"
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def GetRemote(){
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/*if('BilibiliDev' == params.Channel)
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return 'bilibili';
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else*/
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return 'main';
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}
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def SendMessageToWechat(message){
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if (!message) {
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return }
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@ -56,54 +65,106 @@ pipeline {
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stage('拉最新工程') {
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steps {
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script {
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def currentPath = sh(script: 'pwd', returnStdout: true).trim()
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echo "cd ${currentPath}"
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// 如果仓库存在及还原脚本存在,进行子模块还原
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def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
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def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
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if (gitDirExists == 'true' && scriptPathExists)
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{
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sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
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sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
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}
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try {
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def currentPath = sh(script: 'pwd', returnStdout: true).trim()
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echo "cd ${currentPath}"
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// 1. 还原子模块修改
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def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
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def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
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if (gitDirExists == 'true' && scriptPathExists) {
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sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
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sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
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}
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// 2. 拉取主项目代码
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def remote = GetRemote();
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echo "拉取分支:${remote}"
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checkout scmGit(
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branches: [[name: "*/${remote}"]],
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extensions: [
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checkoutOption(60),
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lfs(),
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cloneOption(noTags: false, reference: '', shallow: false, timeout: 120),
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submodule(recursiveSubmodules: true, reference: '', timeout: 1200)
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],
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userRemoteConfigs: [[url: 'http://1.14.122.170:3000/PHXH/NLDClient.git']]
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)
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checkout scmGit(branches: [[name: '*/main']],
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extensions: [checkoutOption(60), lfs(), cloneOption(noTags: false, reference: '', shallow: true, timeout: 120), submodule(recursiveSubmodules: true, reference: '', timeout: 1200)],
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userRemoteConfigs: [[url: 'http://1.14.122.170:3000/PHXH/NLDClient.git']])
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// 3. 删除旧 GamePlay_Dll 文件夹
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def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll"
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sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi"
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// 4. 拉取 GamePlay 仓库
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def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay"
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def gameplayPath = "http://1.14.122.170:3000/PHXH/GamePlay.git"
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def branch = GetRemote();
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sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh"
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sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayPath} ${branch}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】拉最新工程失败"
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SendMessageToWechat(message)
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error("Failure of the '拉最新工程' stage")
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}
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}
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}
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}
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stage('获取项目配置') {
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steps {
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// 将项目相关配置复制到打包路径下
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sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh"
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sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env"
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script {
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try {
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// 将项目相关配置复制到打包路径下
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sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh"
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sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env"
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// 将打包机器相关配置复制到打包路径下
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echo "copy local env file to $WORKSPACE"
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sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/"
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// 将打包机器相关配置复制到打包路径下
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echo "copy local env file to $WORKSPACE"
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sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】获取项目配置失败"
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SendMessageToWechat(message)
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error("Failure of the '获取项目配置' stage")
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}
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}
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}
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}
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stage('根据渠道修改工程') {
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steps {
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echo "根据 [${CHANNEL_PARAM}] 渠道修改工程"
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sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh"
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sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}"
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script {
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try {
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echo "根据 [${CHANNEL_PARAM}] 渠道修改工程"
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sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh"
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sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}"
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} catch (err) {
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def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败"
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SendMessageToWechat(message)
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error("Failure of the '根据渠道修改工程' stage")
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}
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}
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}
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}
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stage('获取打包版本') {
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stage('根据渠道获取相关参数') {
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steps {
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script {
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echo "获取 [${params.Channel}] 渠道版本"
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def playersettings = "$WORKSPACE/Tool/Channels/$CHANNEL_PARAM/ChannelSetting.txt"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_version.sh"
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VERSION_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_version.sh $playersettings", returnStdout: true).trim()
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BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
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log_path="$BUILD_PATH/build.log"
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echo "获取到的版本是 $VERSION_PARAM"
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try {
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echo "根据 [${params.Channel}] 渠道获取相关参数"
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def playersettings = "$WORKSPACE/Tool/Channels/$CHANNEL_PARAM/ChannelSetting.txt"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_version.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_upload_path.sh"
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sh "chmod +x $WORKSPACE/Tool/build_tools/get_build_assets_end_point.sh"
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VERSION_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_version.sh $playersettings", returnStdout: true).trim()
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OSS_UPLOAD_PATH_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_upload_path.sh $playersettings", returnStdout: true).trim()
|
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ASSETS_END_POINT_PARAM = sh(script: "$WORKSPACE/Tool/build_tools/get_build_assets_end_point.sh $playersettings", returnStdout: true).trim()
|
||||
BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
|
||||
log_path="$BUILD_PATH/build.log"
|
||||
echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}"
|
||||
} catch (err) {
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道获取相关参数失败"
|
||||
SendMessageToWechat(message)
|
||||
error("Failure of the '根据渠道获取相关参数' stage")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -142,16 +203,12 @@ pipeline {
|
|||
stage('上传资源') {
|
||||
steps {
|
||||
script {
|
||||
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss_dev.sh"
|
||||
sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss.sh"
|
||||
def asset_path="$WORKSPACE/ProjectNLD/ServerData/${PLATFORM_PARAM}"
|
||||
def upload_path="${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}"
|
||||
|
||||
def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}"
|
||||
def upload_result=0
|
||||
if(DEV_PARAM)
|
||||
upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss_dev.sh ${asset_path} ${upload_path}", returnStatus: true, returnStdout: false)
|
||||
else
|
||||
upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path}", returnStatus: true, returnStdout: false)
|
||||
|
||||
upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
|
||||
|
||||
if(upload_result != 0)
|
||||
{
|
||||
|
|
@ -167,8 +224,15 @@ pipeline {
|
|||
script {
|
||||
if (params.Build_InitApp == true) {
|
||||
def project_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM"
|
||||
def export_result=0
|
||||
sh "chmod +x $WORKSPACE/Tool/build_tools/build_xcode_xcodeproj.sh"
|
||||
sh "$WORKSPACE/Tool/build_tools/build_xcode_xcodeproj.sh ${PROJECT_NAME} ${SCHEME_NAME} ${project_path}"
|
||||
export_result = sh(script: "$WORKSPACE/Tool/build_tools/build_xcode_xcodeproj.sh ${PROJECT_NAME} ${SCHEME_NAME} ${project_path}", returnStatus: true, returnStdout: false)
|
||||
if(export_result != 0)
|
||||
{
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】导出IPA失败"
|
||||
SendMessageToWechat(message)
|
||||
error("Failure of the '导出IPA' stage")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -177,9 +241,16 @@ pipeline {
|
|||
steps {
|
||||
script {
|
||||
if (params.Build_InitApp == true) {
|
||||
def change_name_result=0
|
||||
def path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/"
|
||||
sh "chmod +x $WORKSPACE/Tool/build_tools/rename_ipa.sh"
|
||||
sh "$WORKSPACE/Tool/build_tools/rename_ipa.sh ${path}"
|
||||
change_name_result = sh(script: "$WORKSPACE/Tool/build_tools/rename_ipa.sh ${path}", returnStatus: true, returnStdout: false)
|
||||
if(change_name_result != 0)
|
||||
{
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】重命名IPA失败"
|
||||
SendMessageToWechat(message)
|
||||
error("Failure of the '重命名IPA' stage")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -190,32 +261,39 @@ pipeline {
|
|||
// 增量更新不需要上传包体
|
||||
if (params.Build_InitApp == true){
|
||||
def ipa_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$IPA_NAME"
|
||||
def upload_path="${CHANNEL_PARAM}/${PLATFORM_PARAM}"
|
||||
def upload_path_with_version="${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}"
|
||||
|
||||
def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/"
|
||||
def upload_path_with_version="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}/"
|
||||
def upload_result=0
|
||||
def upload_result_with_version=0
|
||||
if(DEV_PARAM)
|
||||
{
|
||||
upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss_dev.sh ${ipa_path} ${upload_path}", returnStatus: true, returnStdout: false)
|
||||
upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss_dev.sh ${ipa_path} ${upload_path_with_version}", returnStatus: true, returnStdout: false)
|
||||
}
|
||||
else
|
||||
{
|
||||
upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${ipa_path} ${upload_path}", returnStatus: true, returnStdout: false)
|
||||
upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${ipa_path} ${upload_path_with_version}", returnStatus: true, returnStdout: false)
|
||||
}
|
||||
|
||||
upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${ipa_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
|
||||
upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${ipa_path} ${upload_path_with_version} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false)
|
||||
|
||||
if(upload_result != 0 || upload_result_with_version != 0)
|
||||
{
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传IPA失败"
|
||||
SendMessageToWechat(message)
|
||||
error("Failure of the '上传ipa' stage")
|
||||
error("Failure of the '上传IPA' stage")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stage('发布debug版本号') {
|
||||
steps {
|
||||
script {
|
||||
sh "chmod +x $WORKSPACE/Tool/build_tools/debug_send_version.sh"
|
||||
def result=0
|
||||
//result = sh(script: "$WORKSPACE/Tool/build_tools/debug_send_version.sh")
|
||||
if(result != 0)
|
||||
{
|
||||
def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】发布debug版本号失败"
|
||||
SendMessageToWechat(message)
|
||||
error("Failure of the '发布debug版本号' stage")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stage('归档') {
|
||||
steps {
|
||||
script {
|
||||
|
|
|
|||
Loading…
Reference in New Issue