Merge branch 'main' of http://1.14.122.170:3000/PHXH/NLDClient
commit
97eb4d2804
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Shader "NLD_URP/NLD_Scene_Unit_Inst_Transparent"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_MainColor ("Main Color", Color) = (1, 1, 1, 1)
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_CutOff ("Alpha Clip", Range(0, 1)) = 0.5
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}
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SubShader
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{
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Tags {
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"RenderType" = "Transparent"
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"RenderPipeline" = "UniversalPipeline"
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}
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Pass
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{
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Tags
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{
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"LightMode" = "SRPDefaultUnlit"
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}
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ZWrite Off
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ZTest LEqual
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Blend SrcAlpha OneMinusSrcAlpha
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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// gpu instancing
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#pragma multi_compile_instancing
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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struct appdata {
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float4 positionOS : POSITION;
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float2 uv : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 positionHCS : SV_POSITION;
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float2 uv : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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// UNITY_INSTANCING_BUFFER_START(UnityPerMaterial)
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//
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// UNITY_DEFINE_INSTANCED_PROP(float4, _MainTex_ST)
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// UNITY_DEFINE_INSTANCED_PROP(float4, _MainColor)
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// UNITY_DEFINE_INSTANCED_PROP(float, _CutOff)
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//
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// UNITY_INSTANCING_BUFFER_END(UnityPerMaterial)
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float4 _MainColor;
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float _CutOff;
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float4 _MainTex_ST;
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v2f vert (appdata v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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o.positionHCS = TransformObjectToHClip(v.positionOS);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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half4 frag (v2f i) : SV_Target
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{
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UNITY_SETUP_INSTANCE_ID(i);
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// sample the texture
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half4 col = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv);
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if (col.a < _CutOff)
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{
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discard;
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}
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col.xyz *= _MainColor.xyz;
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col.a = _MainColor.a;
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return col;
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}
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ENDHLSL
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}
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}
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}
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 502cbb274d6b3434ba828a78db290dbd
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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