From 9c041fa9e4b25273e85821680c38e7ddf6f6ae01 Mon Sep 17 00:00:00 2001 From: Yuntao Hu <695250295@qq.com> Date: Tue, 31 Dec 2024 14:31:16 +0800 Subject: [PATCH] =?UTF-8?q?=E8=BD=BD=E5=85=B7=E8=AF=A6=E6=83=85=E5=B1=9E?= =?UTF-8?q?=E6=80=A7=E6=8C=89=E9=92=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Code/Scripts/Framework/UI/UIManager.Window.cs | 4 ++-- .../Gameplay/UI/UI_VehiclePartTreeDetailController.cs | 9 ++++----- 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.Window.cs b/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.Window.cs index 7e84cceaad4..d0de2770b4a 100644 --- a/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.Window.cs +++ b/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.Window.cs @@ -83,8 +83,8 @@ public partial class UIManager _WindowMeta(UINameConst.UI_VehicleCultivate, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true); _WindowMeta(UINameConst.UI_VehicleCultivateNew, UIWindowLayer.Normal, UIOpenType.FullScreen, true, true); _WindowMeta(UINameConst.UI_VehicleCultivatePro, UIWindowLayer.Normal, UIOpenType.FullScreen, true, true); - _WindowMeta(UINameConst.UI_VehicleTechTree, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true); - _WindowMeta(UINameConst.UI_VehiclePartTree, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true); + _WindowMeta(UINameConst.UI_VehicleTechTree, UIWindowLayer.Normal, UIOpenType.FullScreen, false); + _WindowMeta(UINameConst.UI_VehiclePartTree, UIWindowLayer.Normal, UIOpenType.FullScreen, false); _WindowMeta(UINameConst.UI_VehicleSkin, UIWindowLayer.Normal, UIOpenType.FullScreen, true, true); _WindowMeta(UINameConst.UI_VehiclePartTreeDetail, UIWindowLayer.Normal, UIOpenType.Pop, true); diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehiclePartTreeDetailController.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehiclePartTreeDetailController.cs index 0ff7d088c3b..628b3988a57 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehiclePartTreeDetailController.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehiclePartTreeDetailController.cs @@ -84,7 +84,7 @@ public class UI_VehiclePartTreeDetailController : UIWindow private long ID; - private bool EnterPartTree; + //private bool EnterPartTree; private Action m_ReleaseCallback; class InitData @@ -112,7 +112,6 @@ public class UI_VehiclePartTreeDetailController : UIWindow { var input = data as InitData; ID = input.ID; - EnterPartTree = input.EnterPartTree; m_ReleaseCallback = input.callback; DebugUtil.Log("Vehicle Part Tree Detail ID: " + ID); } @@ -123,7 +122,6 @@ public class UI_VehiclePartTreeDetailController : UIWindow //bind UI GameObj UI_VehiclePartTreeDetailBinder.GetComponents(this); - Button_Check.gameObject.SetActive(EnterPartTree); BindButton(Button_Check, OnCheckButtonClick); bool canUpgrade = false; // = Actor.Instance.Character.GetVehicleDevelopment(ID); @@ -191,8 +189,9 @@ public class UI_VehiclePartTreeDetailController : UIWindow void OnCheckButtonClick() { - CloseWindow(); - UI_VehiclePartTreeController.Open(ID).Forget(); + //CloseWindow(); + //UI_VehiclePartTreeController.Open(ID).Forget(); + DebugUtil.Log("查看详细属性"); } async void SetVehicleData(VehicleCultivateData data, DataVehicleComponent config = null)