退款惩戒ui
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104b1dbcc1
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@ -1645,6 +1645,8 @@ GameObject:
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@ -1691,6 +1693,64 @@ CanvasRenderer:
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m_OnClick:
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--- !u!114 &6825449958975229125
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IsPlayAudio: 1
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AudioKey: SE_ui_common_click
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GameObject:
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m_ObjectHideFlags: 0
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@ -236,6 +236,7 @@ MonoBehaviour:
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isSort: 0
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@ -257,7 +258,7 @@ GameObject:
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- component: {fileID: 9019660270511184003}
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- component: {fileID: 3941058398842322910}
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m_Layer: 5
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m_Name: price_Text (TMP)
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m_Name: price_Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -838,10 +839,10 @@ RectTransform:
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- {fileID: 8998167318701067298}
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m_Father: {fileID: 7986868883229955668}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5081026898568437733
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GameObject:
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@ -1622,7 +1623,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000002503395}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 123}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &5643461898181352335
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MonoBehaviour:
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@ -1631,7 +1632,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7821739871788702584}
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Name:
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@ -1645,7 +1646,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7821739871788702584}
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m_Name:
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@ -100,6 +100,10 @@ public class UIManager : UIManagerBase, IGlobal
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_WindowMeta(UINameConst.UI_Pay, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, needScreenshot: true);
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_WindowMeta(UINameConst.UI_CreditPointExchangePanel, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Show, true, needScreenshot: true, animPresetType:UIAnimPresetType.Level2);
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_WindowMeta(UINameConst.UI_CreditPointExchangeTip, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Show, false, needScreenshot: true);
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//退款惩戒
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_WindowMeta(UINameConst.UIChargeBack,UICanvasLayer.Normal,UIVisibilityStrategy.None,CameraMode.None,false,true,UIBackStrategyType.ShowExitConfirm);
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_WindowMeta(UINameConst.UIChargeBackNum,UICanvasLayer.Normal,UIVisibilityStrategy.None,CameraMode.None,false,true,UIBackStrategyType.Intercept);
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//战斗
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_WindowMeta(UINameConst.UI_TeamFight, UICanvasLayer.Normal, UIVisibilityStrategy.None, CameraMode.Show, false, false, UIBackStrategyType.PassThrough);
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@ -201,6 +201,10 @@ public static class UINameConst
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public static readonly string UIRedPointTest = "Test/UI_RedPointTest";
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//退款惩戒
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public static readonly string UIChargeBack = "Chargeback/UI_Chargeback";
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public static readonly string UIChargeBackNum = "Chargeback/UI_Chargeback_num";
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#region 抽卡
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/// <summary>
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/// 抽卡动画界面
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