【UI】界面打开/关闭动画提交
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@ -97,8 +97,8 @@ public partial class UIManager
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_WindowMeta(UINameConst.UIGiftCode, UIWindowLayer.Normal);
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//关卡
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_WindowMeta(UINameConst.UI_LevelSelect, UIWindowLayer.Normal, UIOpenType.FullScreen, true);
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_WindowMeta(UINameConst.UI_BeforeFight, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_LevelSelect, UIWindowLayer.Normal, UIOpenType.FullScreen, true, true);
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_WindowMeta(UINameConst.UI_BeforeFight, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_LevelDetail, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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//PVP
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@ -111,7 +111,7 @@ public partial class UIManager
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//商店
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_WindowMeta(UINameConst.UIGiftCodeAwards, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_Shop, UIWindowLayer.Normal, UIOpenType.FullScreen, true);
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_WindowMeta(UINameConst.UI_Purchase, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_Purchase, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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//营地
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_WindowMeta(UINameConst.UI_Camp, UIWindowLayer.Normal, UIOpenType.Pop, true);
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@ -120,16 +120,16 @@ public partial class UIManager
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_WindowMeta(UINameConst.UI_Guide, UIWindowLayer.Guide);
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_WindowMeta(UINameConst.UI_GuideTip, UIWindowLayer.Guide);
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_WindowMeta(UINameConst.UI_ChoosePerson, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_WriteName, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_NameConfirmWindow, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_WriteName, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_NameConfirmWindow, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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//其他
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_WindowMeta(UINameConst.UI_PlayerLevelUp, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_MusicPanel, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_PlayerLevelUp, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UI_MusicPanel, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_LevelTransition, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UI_TransitionNormal, UIWindowLayer.Waiting, UIOpenType.Pop, true);
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_WindowMeta(UINameConst.UI_LongTip, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_NoticeWindow, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_NoticeWindow, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UI_RealNameIdentify, UIWindowLayer.Normal);
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}
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@ -884,7 +884,7 @@ public class UITeamFightController : UIWindow
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_dragingUid = 0;
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return;
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}
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if (ValueValidator.IsIdValid(TeamManager.Instance.SelectID))
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{
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if (LevelManager.Instance.CurrentLevel.IsInBattle())
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@ -909,6 +909,13 @@ public class UITeamFightController : UIWindow
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ClearWaitSelect();
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}
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}
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if(LevelManager.Instance.CurrentLevel.IsPreparing())
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{
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TeamManager.Instance.SetSelectID();
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ClearWaitSelect();
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LevelManager.Instance.CurrentLevel.UnSelectUnit();
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}
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}
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private void _OnSkillPauseEnd()
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