【ID1000291】修复编队界面进入角色界面闪现主界面问题
parent
3811798b46
commit
a36b803e19
|
|
@ -111,7 +111,7 @@ public partial class UIManager : Singlenton<UIManager>, IInitable, IUpdatable
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
var root = UIRoot.Instance.Root;
|
||||
for (int i = root.transform.childCount - 1; i >=0; i--)
|
||||
{
|
||||
|
|
@ -128,7 +128,7 @@ public partial class UIManager : Singlenton<UIManager>, IInitable, IUpdatable
|
|||
}
|
||||
}
|
||||
window.CreateWindow(data, GetIsNotSetCameraByPath(path));
|
||||
|
||||
|
||||
if (window.uiWindowLayer == UIWindowLayer.Normal)
|
||||
{
|
||||
PushWindow(window);
|
||||
|
|
@ -139,6 +139,67 @@ public partial class UIManager : Singlenton<UIManager>, IInitable, IUpdatable
|
|||
return window;
|
||||
}
|
||||
|
||||
|
||||
//先关闭后打开
|
||||
// public async UniTask<UIWindow> CreateAndOpenWindow(string path, object data = null)
|
||||
// {
|
||||
// if (mMemoryWindows.ContainsKey(path))
|
||||
// {
|
||||
// DebugUtil.LogError($"窗口已打开!!!{path}");
|
||||
// //return null;
|
||||
// }
|
||||
//
|
||||
// var window = await _LoadWindow(path, true);
|
||||
// if (window != null)
|
||||
// {
|
||||
// var root = UIRoot.Instance.Root;
|
||||
// for (int i = root.transform.childCount - 1; i >=0; i--)
|
||||
// {
|
||||
// var winGo = root.transform.GetChild(i).gameObject;
|
||||
// if (_uiWindowObjDic.TryGetValue(winGo, out var win))
|
||||
// {
|
||||
// if (win != null)
|
||||
// {
|
||||
// if (win.uiWindowLayer > window.uiWindowLayer)
|
||||
// {
|
||||
// window.transform.SetSiblingIndex(i);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// window.CreateWindow(data, GetIsNotSetCameraByPath(path));
|
||||
//
|
||||
// if (window.uiWindowLayer == UIWindowLayer.Normal)
|
||||
// {
|
||||
// if (CheckWindowIsFullScreen(window))
|
||||
// {
|
||||
// int idx = _uiWindowStack.Count - 1;
|
||||
// while (idx >= 0)
|
||||
// {
|
||||
// var latestWindow = _uiWindowStack[idx--];
|
||||
// var bNotSet = latestWindow.IsNotSetMainCamera;
|
||||
// latestWindow.IsNotSetMainCamera = true;
|
||||
// latestWindow.CloseWindow(UIWindowCloseType.HideAndPush);
|
||||
// latestWindow.IsNotSetMainCamera = bNotSet;
|
||||
// if (CheckWindowIsFullScreen(latestWindow))
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// if (window.uiWindowLayer == UIWindowLayer.Normal)
|
||||
// {
|
||||
// PushWindow(window);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// return window;
|
||||
// }
|
||||
|
||||
public bool Back()
|
||||
{
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -34,7 +34,11 @@ public abstract class UIWindow
|
|||
private bool _isNeedScreenAdaption;
|
||||
private bool _bDoNotSetMainCamera = false; //不设置主相机
|
||||
|
||||
public bool IsNotSetMainCamera => _bDoNotSetMainCamera;
|
||||
public bool IsNotSetMainCamera
|
||||
{
|
||||
get { return _bDoNotSetMainCamera; }
|
||||
set { _bDoNotSetMainCamera = value; }
|
||||
}
|
||||
|
||||
// 是否播放默认的打开对话框的声音
|
||||
public bool isPlayDefaultOpenAudio = true;
|
||||
|
|
@ -43,7 +47,7 @@ public abstract class UIWindow
|
|||
|
||||
private bool _isPlayingOpenAnim;
|
||||
|
||||
private Sequence _openAnimSeq;
|
||||
protected Sequence _openAnimSeq;
|
||||
public bool IsShowOpenAnim;
|
||||
|
||||
public string WindowName
|
||||
|
|
@ -278,6 +282,7 @@ public abstract class UIWindow
|
|||
//AudioManager3.Instance.PlaySound("");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 关闭窗口
|
||||
|
|
|
|||
|
|
@ -696,6 +696,8 @@ public class UIPassGameController : UIWindow
|
|||
var txtLv = CommonUtils.GetComponent<TMP_Text>(item, "TextHeroLV");
|
||||
var addExp = _CalculateCharExpAdd(uid);
|
||||
if (addExp > 0)
|
||||
|
||||
|
||||
{
|
||||
txtExpAdd.text = "+" + addExp;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,6 +14,55 @@ using Image = UnityEngine.UI.Image;
|
|||
|
||||
public class UISelectCharacterController : UIWindow
|
||||
{
|
||||
public static async UniTask<UIWindow> OpenLoadedUI(Team team, int index)
|
||||
{
|
||||
InputData inputData = new()
|
||||
{
|
||||
OpenType = E_OpenType.EditTeam,
|
||||
Data = team,
|
||||
Idx = index,
|
||||
job = -1
|
||||
};
|
||||
|
||||
UIManager.WindowInfo wInfo;
|
||||
wInfo = UIManager.Instance.WindowInfos[UINameConst.UISelectCharacter];
|
||||
var window = UIManager.Instance.GetOpenedWindowByPath(UINameConst.UISelectCharacter);
|
||||
// if (mMemoryWindows.ContainsKey(UINameConst.UISelectCharacter))
|
||||
// {
|
||||
// mMemoryWindows[UINameConst.UISelectCharacter].CreateWindow(data, wInfo.NotSetMainCamera);
|
||||
// }
|
||||
if (window != null)
|
||||
{
|
||||
window.CreateWindow(inputData, wInfo.NotSetMainCamera);
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
public static async UniTask<UIWindow> OpenLoadedUI(Team team, int index, Ejob ejob)
|
||||
{
|
||||
InputData inputData = new()
|
||||
{
|
||||
OpenType = E_OpenType.EditTeam,
|
||||
Data = team,
|
||||
Idx = index,
|
||||
job = (int)ejob
|
||||
};
|
||||
|
||||
UIManager.WindowInfo wInfo;
|
||||
wInfo = UIManager.Instance.WindowInfos[UINameConst.UISelectCharacter];
|
||||
var window = UIManager.Instance.GetOpenedWindowByPath(UINameConst.UISelectCharacter);
|
||||
// if (mMemoryWindows.ContainsKey(UINameConst.UISelectCharacter))
|
||||
// {
|
||||
// mMemoryWindows[UINameConst.UISelectCharacter].CreateWindow(data, wInfo.NotSetMainCamera);
|
||||
// }
|
||||
if (window != null)
|
||||
{
|
||||
window.CreateWindow(inputData, wInfo.NotSetMainCamera);
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
/// <summary>
|
||||
/// 打开角色界面(队伍编辑)
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -615,7 +615,9 @@ public class UI_TeamInfoController : UIWindow
|
|||
{
|
||||
AudioManager.Instance.PlayAudio(Constants.Sound.TEAM_INFO_CLICK);
|
||||
idx -= _team.GetVehicleIDs().Count * 2;
|
||||
await UISelectCharacterController.Open(_team, idx);
|
||||
await UIManager.Instance.LoadWindow(UINameConst.UISelectCharacter);
|
||||
UIManager.Instance.PushWindow(await UISelectCharacterController.OpenLoadedUI(_team, idx));
|
||||
//await UISelectCharacterController.Open(_team, idx);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
@ -637,7 +639,9 @@ public class UI_TeamInfoController : UIWindow
|
|||
idx -= _team.GetVehicleIDs().Count * 2;
|
||||
}
|
||||
|
||||
await UISelectCharacterController.Open(_team, idx, jobID);
|
||||
await UIManager.Instance.LoadWindow(UINameConst.UISelectCharacter);
|
||||
UIManager.Instance.PushWindow(await UISelectCharacterController.OpenLoadedUI(_team, idx, jobID));
|
||||
//await UISelectCharacterController.Open(_team, idx, jobID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue