耀斑关卡剧情

main
SunChengyong 2026-06-26 19:17:06 +08:00
parent 009c8a6b46
commit a7fbdc77d4
1 changed files with 15 additions and 1 deletions

View File

@ -49,6 +49,8 @@ public sealed partial class DataLevel : Luban.BeanBase
{ if(!_buf["TimeAfterActivity"].IsNumber) { throw new SerializationException(); } TimeAfterActivity = _buf["TimeAfterActivity"]; } { if(!_buf["TimeAfterActivity"].IsNumber) { throw new SerializationException(); } TimeAfterActivity = _buf["TimeAfterActivity"]; }
{ if(!_buf["ShadowDistance"].IsNumber) { throw new SerializationException(); } ShadowDistance = _buf["ShadowDistance"]; } { if(!_buf["ShadowDistance"].IsNumber) { throw new SerializationException(); } ShadowDistance = _buf["ShadowDistance"]; }
{ if(!_buf["FightStoryNameId"].IsString) { throw new SerializationException(); } FightStoryNameId = _buf["FightStoryNameId"]; } { if(!_buf["FightStoryNameId"].IsString) { throw new SerializationException(); } FightStoryNameId = _buf["FightStoryNameId"]; }
{ if(!_buf["PrestoryID"].IsString) { throw new SerializationException(); } PrestoryID = _buf["PrestoryID"]; }
{ if(!_buf["PostoryID"].IsString) { throw new SerializationException(); } PostoryID = _buf["PostoryID"]; }
{ if(!_buf["StoryID"].IsString) { throw new SerializationException(); } StoryID = _buf["StoryID"]; } { if(!_buf["StoryID"].IsString) { throw new SerializationException(); } StoryID = _buf["StoryID"]; }
{ var __json0 = _buf["ListLevelTaskId"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; ListLevelTaskId = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ListLevelTaskId[__index0++] = __v0; } } { var __json0 = _buf["ListLevelTaskId"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; ListLevelTaskId = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ListLevelTaskId[__index0++] = __v0; } }
{ if(!_buf["SuccessTaskId"].IsNumber) { throw new SerializationException(); } SuccessTaskId = _buf["SuccessTaskId"]; } { if(!_buf["SuccessTaskId"].IsNumber) { throw new SerializationException(); } SuccessTaskId = _buf["SuccessTaskId"]; }
@ -68,7 +70,7 @@ public sealed partial class DataLevel : Luban.BeanBase
{ if(!_buf["AllDefenceScale"].IsNumber) { throw new SerializationException(); } AllDefenceScale = _buf["AllDefenceScale"]; } { if(!_buf["AllDefenceScale"].IsNumber) { throw new SerializationException(); } AllDefenceScale = _buf["AllDefenceScale"]; }
} }
public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string RecommendVehicleLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale ) public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string RecommendVehicleLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string PrestoryID, string PostoryID, string StoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
{ {
this.Id = Id; this.Id = Id;
this.LevelBGM = levelBGM; this.LevelBGM = levelBGM;
@ -99,6 +101,8 @@ public sealed partial class DataLevel : Luban.BeanBase
this.TimeAfterActivity = TimeAfterActivity; this.TimeAfterActivity = TimeAfterActivity;
this.ShadowDistance = ShadowDistance; this.ShadowDistance = ShadowDistance;
this.FightStoryNameId = FightStoryNameId; this.FightStoryNameId = FightStoryNameId;
this.PrestoryID = PrestoryID;
this.PostoryID = PostoryID;
this.StoryID = StoryID; this.StoryID = StoryID;
this.ListLevelTaskId = ListLevelTaskId; this.ListLevelTaskId = ListLevelTaskId;
this.SuccessTaskId = SuccessTaskId; this.SuccessTaskId = SuccessTaskId;
@ -241,6 +245,14 @@ public sealed partial class DataLevel : Luban.BeanBase
/// </summary> /// </summary>
public string FightStoryNameId { get; private set; } public string FightStoryNameId { get; private set; }
/// <summary> /// <summary>
/// 前置剧情ID
/// </summary>
public string PrestoryID { get; private set; }
/// <summary>
/// 后置剧情ID
/// </summary>
public string PostoryID { get; private set; }
/// <summary>
/// 剧情ID /// 剧情ID
/// </summary> /// </summary>
public string StoryID { get; private set; } public string StoryID { get; private set; }
@ -349,6 +361,8 @@ public sealed partial class DataLevel : Luban.BeanBase
+ "TimeAfterActivity:" + TimeAfterActivity + "," + "TimeAfterActivity:" + TimeAfterActivity + ","
+ "ShadowDistance:" + ShadowDistance + "," + "ShadowDistance:" + ShadowDistance + ","
+ "FightStoryNameId:" + FightStoryNameId + "," + "FightStoryNameId:" + FightStoryNameId + ","
+ "PrestoryID:" + PrestoryID + ","
+ "PostoryID:" + PostoryID + ","
+ "StoryID:" + StoryID + "," + "StoryID:" + StoryID + ","
+ "ListLevelTaskId:" + Luban.StringUtil.CollectionToString(ListLevelTaskId) + "," + "ListLevelTaskId:" + Luban.StringUtil.CollectionToString(ListLevelTaskId) + ","
+ "SuccessTaskId:" + SuccessTaskId + "," + "SuccessTaskId:" + SuccessTaskId + ","