【攻击区域】提前初始化攻击区域碰撞体
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@ -47,8 +47,8 @@ namespace Gameplay.Area.AttackArea
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instanceObj.transform.position = worldPos;
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}
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}
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_isMapChanged = true;
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_isMapChanged = false;
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Physics.Simulate(0.016f);
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}
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public void LogicUpdate(float dt)
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