卡详情推荐载具等级提示配置
parent
4f3e924991
commit
ab022178bf
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@ -31,6 +31,7 @@ public sealed partial class DataLevel : Luban.BeanBase
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{ if(!_buf["MaxSweepingNumbert"].IsNumber) { throw new SerializationException(); } MaxSweepingNumbert = _buf["MaxSweepingNumbert"]; }
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{ if(!_buf["IsShow"].IsBoolean) { throw new SerializationException(); } IsShow = _buf["IsShow"]; }
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{ if(!_buf["RecommendLevel"].IsNumber) { throw new SerializationException(); } RecommendLevel = _buf["RecommendLevel"]; }
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{ if(!_buf["RecommendVehicleLevel"].IsString) { throw new SerializationException(); } RecommendVehicleLevel = _buf["RecommendVehicleLevel"]; }
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{ if(!_buf["Unlocks"].IsString) { throw new SerializationException(); } Unlocks = _buf["Unlocks"]; }
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{ var __json0 = _buf["CostItems"]; if(!__json0.IsArray) { throw new SerializationException(); } CostItems = new System.Collections.Generic.List<item.ItemCounts>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { item.ItemCounts __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = global::cfg.item.ItemCounts.DeserializeItemCounts(__e0); } CostItems.Add(__v0); } }
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{ if(!_buf["SettleExp"].IsNumber) { throw new SerializationException(); } SettleExp = _buf["SettleExp"]; }
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@ -67,7 +68,7 @@ public sealed partial class DataLevel : Luban.BeanBase
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{ if(!_buf["AllDefenceScale"].IsNumber) { throw new SerializationException(); } AllDefenceScale = _buf["AllDefenceScale"]; }
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}
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public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
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public DataLevel(int Id, string levelBGM, int levelGroupID, int ParentLevelId, LevelCfg.E_LevelGamePlay LevelGameplay, System.Collections.Generic.List<int> LevelBuff_Self, System.Collections.Generic.List<int> LevelBuff_Enemy, bool KeepEscape, int MaxSweepingNumbert, bool IsShow, int RecommendLevel, string RecommendVehicleLevel, string Unlocks, System.Collections.Generic.List<item.ItemCounts> CostItems, int SettleExp, int SettleLikability, int[] NormalRewardID, int[] FristRewardID, int[] StarRewardID_1, int[] StarRewardID_2, int[] StarRewardID_3, int[] PremiumRewardID, int[] RandomRewardID, int[] RoleTestRewardID, LevelCfg.DayNightType LevelTime, LevelCfg.WeatherType LevelWeather, int TimeAfterActivity, float ShadowDistance, string FightStoryNameId, string StoryID, int[] ListLevelTaskId, int SuccessTaskId, int FailTaskId, float LevelDuration, int[] StarTaskId, int[] StarTaskReward, string LevelData, string MapData, string LevelScene, string BannerPath, string BgIconPath, int RoleTestTeamID, float HpScale, float ShieldScale, float AttackPowerScale, float AllDefenceScale )
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{
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this.Id = Id;
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this.LevelBGM = levelBGM;
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@ -80,6 +81,7 @@ public sealed partial class DataLevel : Luban.BeanBase
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this.MaxSweepingNumbert = MaxSweepingNumbert;
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this.IsShow = IsShow;
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this.RecommendLevel = RecommendLevel;
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this.RecommendVehicleLevel = RecommendVehicleLevel;
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this.Unlocks = Unlocks;
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this.CostItems = CostItems;
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this.SettleExp = SettleExp;
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@ -167,6 +169,10 @@ public sealed partial class DataLevel : Luban.BeanBase
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/// </summary>
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public int RecommendLevel { get; private set; }
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/// <summary>
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/// 推荐载具等级
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/// </summary>
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public string RecommendVehicleLevel { get; private set; }
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/// <summary>
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/// 解锁条件:<br/>1.LevelPass(levelid)|LevelPass(levelid2) - 完成对应关卡后解锁
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/// </summary>
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public string Unlocks { get; private set; }
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@ -325,6 +331,7 @@ public sealed partial class DataLevel : Luban.BeanBase
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+ "MaxSweepingNumbert:" + MaxSweepingNumbert + ","
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+ "IsShow:" + IsShow + ","
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+ "RecommendLevel:" + RecommendLevel + ","
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+ "RecommendVehicleLevel:" + RecommendVehicleLevel + ","
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+ "Unlocks:" + Unlocks + ","
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+ "CostItems:" + Luban.StringUtil.CollectionToString(CostItems) + ","
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+ "SettleExp:" + SettleExp + ","
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@ -87736,6 +87736,19 @@
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"OutCalculate": [],
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"CalculateType": 0
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},
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{
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"Key": "select_vehicle_level_recommend",
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"Name": "select_vehicle_level_recommend",
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"value": "",
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"Desc": "推荐载具等级 <color=#fffe5c><size=36>{0}</size></color>",
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"Notes": "",
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"Param0": "",
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"Param1": "",
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"Param2": "",
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"InnerCalculate": false,
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"OutCalculate": [],
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"CalculateType": 0
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},
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{
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"Key": "BeforeFight_ProbabiltyPass",
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"Name": "BeforeFight_ProbabiltyPass",
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Load Diff
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@ -87736,6 +87736,19 @@
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"OutCalculate": [],
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"CalculateType": 0
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},
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{
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"Key": "select_vehicle_level_recommend",
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"Name": "select_vehicle_level_recommend",
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"value": "",
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"Desc": "推荐载具等级 <color=#fffe5c><size=36>{0}</size></color>",
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"Notes": "",
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"Param0": "",
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"Param1": "",
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"Param2": "",
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"InnerCalculate": false,
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"OutCalculate": [],
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"CalculateType": 0
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},
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{
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"Key": "BeforeFight_ProbabiltyPass",
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"Name": "BeforeFight_ProbabiltyPass",
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