parent
6769b5298f
commit
ab71cbb7b7
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Gameplay.Unit;
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using Gameplay.Unit.Data;
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using Gameplay.Vehicle.Impl;
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@ -144,7 +145,7 @@ namespace Gameplay.Bullet
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var audioId = configData.HitAudioId;
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if (audioId > 0)
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{
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_ = AudioManager.Instance.PlayAudio(audioId, rootObj.transform.position);
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AudioManager.Instance.PlayAudio(audioId, rootObj.transform.position).Forget();
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}
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// 销毁obj
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if (rootObj != null)
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@ -1,4 +1,5 @@
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namespace Gameplay.Character.Skill
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using Cysharp.Threading.Tasks;
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namespace Gameplay.Character.Skill
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{
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public class CSA_PlayAudio : CharacterSkillAction
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{
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@ -7,7 +8,7 @@
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{
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// base._OnTrigger();
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var owner = skill.GetOwner();
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_ = AudioManager.Instance.PlayAudio(actionData.id, owner.transData.pos);
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AudioManager.Instance.PlayAudio(actionData.id, owner.transData.pos).Forget();
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}
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@ -62,7 +62,7 @@ namespace Code.Scripts.Gameplay.Game
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EventManager.Instance.Unregister(EventManager.EventName.STORY_CLICK_SKIP, _OnRecvExit);
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StoryManager.instance.DisposeForGame();
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EffectManager.instance.ClearPool();
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_ = GameSceneManager.Instance.UnLoadSceneAsync(_storyConfig.ScenePath);
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GameSceneManager.Instance.UnLoadSceneAsync(_storyConfig.ScenePath).Forget();
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}
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}
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}
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@ -3,6 +3,7 @@ using Gameplay.Net;
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using System;
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using System.Collections.Generic;
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using Code.Scripts.Gameplay.Game;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using Debug = DebugUtil;
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@ -84,14 +85,14 @@ namespace Gameplay.Level
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if (IsSuccess)
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{
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CommonUtils.CaptureScreenshot();
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_ = UIManager.Instance.OpenWindow(UINameConst.UIMissionWin, itemList);
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UIManager.Instance.OpenWindow(UINameConst.UIMissionWin, itemList).Forget();
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}
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else
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{
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if (!UIManager.Instance.IsWindowOpening(UINameConst.UIDefeatGame))
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{
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CommonUtils.CaptureScreenshot();
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_ = UIManager.Instance.OpenWindow(UINameConst.UIDefeatGame);
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UIManager.Instance.OpenWindow(UINameConst.UIDefeatGame).Forget();
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}
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}
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}
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@ -244,7 +244,7 @@ namespace Gameplay.Summon
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// 播放销毁音效
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if (configData.DestroyAudioId > 0)
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{
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_ = AudioManager.Instance.PlayAudio(configData.DestroyAudioId, Node.GameObject.transform.position);
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AudioManager.Instance.PlayAudio(configData.DestroyAudioId, Node.GameObject.transform.position).Forget();
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}
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base.OnDispose();
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}
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@ -1,3 +1,4 @@
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using Cysharp.Threading.Tasks;
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using Gameplay.Common;
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using Gameplay.Effect;
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using Gameplay.Performance;
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@ -71,7 +72,7 @@ namespace Gameplay.Vehicle
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var fireAudioIds = weaponConfig.FireAudioId;
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if (fireAudioIds.Count <= 0) return;
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var fireAudioId = fireAudioIds[Random.Range(0, fireAudioIds.Count)];
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_ = AudioManager.Instance.PlayAudio(fireAudioId, owner.fireTrans.position);
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AudioManager.Instance.PlayAudio(fireAudioId, owner.fireTrans.position).Forget();
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}
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private void _ShowFireEffects(GameUnit targetEnemy)
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@ -1,4 +1,5 @@
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using Code.Scripts.Gameplay.Weapon;
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using Cysharp.Threading.Tasks;
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using Gameplay.Performance;
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using Gameplay.Pool;
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using Gameplay.Unit;
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@ -75,7 +76,7 @@ namespace Gameplay.Weapon
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if (rawConfig.FireAudioId.Count > 0)
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{
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var fireAudioId = rawConfig.FireAudioId[Random.Range(0, rawConfig.FireAudioId.Count)];
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_ = AudioManager.Instance.PlayAudio(fireAudioId, fireTrans.position);
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AudioManager.Instance.PlayAudio(fireAudioId, fireTrans.position).Forget();
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}
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var fireEffectId = rawConfig.FireEffectId;
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@ -1 +1 @@
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Subproject commit 3e0f54b99884a229c54e152693a289d7d420020a
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Subproject commit 383ed88e3ce6db563c0f4c9ab9ae7018eedfb848
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Reference in New Issue