diff --git a/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json b/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json index 2913a788e28..14cab8dc30a 100644 --- a/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json +++ b/ProjectNLD/Assets/Config/Data/Localize/EN/stringcfg_stringconfig.json @@ -110161,6 +110161,123 @@ "OutCalculate": [], "CalculateType": 0 }, + { + "Key": "Guide_610206_01", + "Name": "Guide_610206_01", + "value": "", + "Desc": "敌方掌握着探照灯,被照到将吸引敌人且降低移速和防御。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610206_02", + "Name": "Guide_610206_02", + "value": "", + "Desc": "击杀掌灯敌人并入驻,可操作探照灯且降低敌人移速和防御。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610206_03", + "Name": "Guide_610206_03", + "value": "", + "Desc": "探照灯,可抢夺。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610302_01", + "Name": "Guide_610302_01", + "value": "", + "Desc": "场地出现了战旗,占据战旗能给我方提供正面效果,给敌方负面效果。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610302_02", + "Name": "Guide_610302_02", + "value": "", + "Desc": "战旗提供的效果能持续整场战斗,且敌方会抢夺,建议优先抢夺。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610302_03", + "Name": "Guide_610302_03", + "value": "", + "Desc": "战旗", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610306_01", + "Name": "Guide_610306_01", + "value": "", + "Desc": "敌方有雷达,雷达会扫描到隐藏的单位。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610306_02", + "Name": "Guide_610306_02", + "value": "", + "Desc": "击杀并入驻雷达,将会扫描到范围内的敌人。", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, + { + "Key": "Guide_610306_03", + "Name": "Guide_610306_03", + "value": "", + "Desc": "雷达", + "Notes": "", + "Param0": "", + "Param1": "", + "Param2": "", + "InnerCalculate": false, + "OutCalculate": [], + "CalculateType": 0 + }, { "Key": "errorIdDesc", "Name": "errorIdDesc", diff --git a/ProjectNLD/Assets/Config/Data/levelcfg_level.json b/ProjectNLD/Assets/Config/Data/levelcfg_level.json index 20bb4fafd49..f2aaddfeabd 100644 --- a/ProjectNLD/Assets/Config/Data/levelcfg_level.json +++ b/ProjectNLD/Assets/Config/Data/levelcfg_level.json @@ -30748,7 +30748,7 @@ "PremiumRewardID": [], "RandomRewardID": [], "RoleTestRewardID": [], - "LevelTime": 0, + "LevelTime": 1, "LevelWeather": 0, "TimeAfterActivity": 0, "ShadowDistance": 100, @@ -30808,7 +30808,7 @@ "PremiumRewardID": [], "RandomRewardID": [], "RoleTestRewardID": [], - "LevelTime": 0, + "LevelTime": 1, "LevelWeather": 0, "TimeAfterActivity": 0, "ShadowDistance": 100, @@ -30868,7 +30868,7 @@ "PremiumRewardID": [], "RandomRewardID": [], "RoleTestRewardID": [], - "LevelTime": 0, + "LevelTime": 1, "LevelWeather": 0, "TimeAfterActivity": 0, "ShadowDistance": 100, @@ -31348,7 +31348,7 @@ "PremiumRewardID": [], "RandomRewardID": [], "RoleTestRewardID": [], - "LevelTime": 0, + "LevelTime": 1, "LevelWeather": 0, "TimeAfterActivity": 0, "ShadowDistance": 100, @@ -31468,7 +31468,7 @@ "PremiumRewardID": [], "RandomRewardID": [], "RoleTestRewardID": [], - "LevelTime": 0, + "LevelTime": 1, "LevelWeather": 0, "TimeAfterActivity": 0, "ShadowDistance": 100, @@ -31595,10 +31595,11 @@ "FightStoryNameId": "", "StoryID": "", "ListLevelTaskId": [ - 10800, - 20100 + 10705, + 20100, + 10807 ], - "SuccessTaskId": 10800, + "SuccessTaskId": 10807, "FailTaskId": 20100, "LevelDuration": 1205, "StarTaskId": [ @@ -31708,17 +31709,18 @@ "PremiumRewardID": [], "RandomRewardID": [], "RoleTestRewardID": [], - "LevelTime": 0, + "LevelTime": 1, "LevelWeather": 0, "TimeAfterActivity": 0, "ShadowDistance": 100, "FightStoryNameId": "", "StoryID": "", "ListLevelTaskId": [ - 10803, - 20100 + 10705, + 20100, + 10807 ], - "SuccessTaskId": 10803, + "SuccessTaskId": 10807, "FailTaskId": 20100, "LevelDuration": 1205, "StarTaskId": [ diff --git a/ProjectNLD/Assets/Config/Data/levelcfg_leveltask.json b/ProjectNLD/Assets/Config/Data/levelcfg_leveltask.json index 00b9886472e..977e24a1bee 100644 --- a/ProjectNLD/Assets/Config/Data/levelcfg_leveltask.json +++ b/ProjectNLD/Assets/Config/Data/levelcfg_leveltask.json @@ -191,6 +191,14 @@ "Args": [], "TaskDesc": "condition_desc_CombatAmmunitionBuildInteract" }, + { + "Id": 10705, + "PreTaskId": 0, + "PostTaskId": 10807, + "TaskCondition": "CombatBuildInteractByLocalId(2,501,502)", + "Args": [], + "TaskDesc": "condition_desc_CombatAmmunitionBuildInteract" + }, { "Id": 10800, "PreTaskId": 0, @@ -239,6 +247,14 @@ "Args": [], "TaskDesc": "condition_desc_CombatRadioBuildInteract" }, + { + "Id": 10807, + "PreTaskId": 10705, + "PostTaskId": 0, + "TaskCondition": "CombatBuildInteractByLocalId(1,501)", + "Args": [], + "TaskDesc": "condition_desc_CombatRadioBuildInteract" + }, { "Id": 10900, "PreTaskId": 0,