主界面改名
parent
97fa58ad80
commit
b1a740ca5b
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 621fc6515575ee042b3b42f35be90891
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guid: be606989a7c85d646b23c5c3baf75136
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 00211315352ffc744b0aa59c651770ed
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guid: 02160d06bd312ed4bb39c3b63a42d35d
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PrefabImporter:
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externalObjects: {}
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userData:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 621fc6515575ee042b3b42f35be90891
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -34,7 +34,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.0024330555, y: 0.0038443035}
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m_AnchoredPosition: {x: 0.002666286, y: 0.0038443035}
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m_SizeDelta: {x: 0, y: 300}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &5241968859315470040
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@ -6809,7 +6809,7 @@ GameObject:
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- component: {fileID: 2600492752028101319}
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- component: {fileID: 8133741190465069400}
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m_Layer: 5
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m_Name: UI_Interface
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m_Name: UI_MainPanel
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -3143,7 +3143,7 @@ GameObject:
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m_Component:
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- component: {fileID: 3308757282522066885}
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m_Layer: 5
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m_Name: UIMainPanel
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m_Name: UIMainPaneltest
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -46,7 +46,7 @@ public partial class UIManager
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_WindowMeta(UINameConst.UIStoryMain, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UINewLogin, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UIGiftCode, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_Interface, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_MainPanel, UIWindowLayer.Normal);
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}
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@ -106,6 +106,6 @@ public static class UINameConst
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public static readonly string UINewLogin = "StartScene/UINewLogin";
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public static readonly string UIGiftCode = "MainScene/GiftCode/UIGiftCode";
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public static readonly string UI_Interface = "Interface/UI_Interface";
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public static readonly string UI_MainPanel = "MainPanel/UI_MainPanel";
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}
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@ -15,7 +15,7 @@ namespace Gameplay
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_destProgress = 0f;
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await GameSceneManager.Instance.ChangeScene(GameSceneManager.EnumScene.GameMain);
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_destProgress = 80f;
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await UIManager.Instance.OpenWindow(UINameConst.UI_Interface);
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await UIManager.Instance.OpenWindow(UINameConst.UI_MainPanel);
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_destProgress = 100f;
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}
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@ -22,7 +22,7 @@ public class UIMainPanelController : UIWindow
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}
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private async void OnNewDatingClick()
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{
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await UIManager.Instance.OpenWindow(UINameConst.UI_Interface);
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await UIManager.Instance.OpenWindow(UINameConst.UI_MainPanel);
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}
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private async void OnDuiHuanMaClick()
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{
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@ -7,10 +7,10 @@ using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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public class UI_InterfaceBinder
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public class UI_MainPanelBinder
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{
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public static void GetComponents(UI_InterfaceController window)
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public static void GetComponents(UI_MainPanelController window)
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{
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window.Image_PhysicPower = window.GetComponent<Image>("UI_TopButtom/Image_PhysicPower");
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window.Button_Plus = window.GetComponent<Button>("UI_TopButtom/Image_PhysicPower/Button_Plus");
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@ -12,7 +12,7 @@ using UnityEngine.UI;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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public class UI_InterfaceController : UIWindow
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public class UI_MainPanelController: UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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@ -89,7 +89,7 @@ public class UI_InterfaceController : UIWindow
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bannerTiaoList = new List<GameObject>();
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UI_InterfaceBinder.GetComponents(this);
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UI_MainPanelBinder.GetComponents(this);
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_mCurrentScrollView = GetComponent<ScrollRect>("ScrollView");
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_inputLevel = transform.Find("InputField")?.GetComponent<TMP_InputField>();
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whiteBarItem = FindObj("BarItem");
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@ -1,4 +1,4 @@
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//
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// 文件:Assets/Editor/Tools/ToolsDef.cs
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// 作者:Xoen Xie
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@ -18,4 +18,5 @@ public enum NLDMenuID
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DBCodeExport, // /Tools/生成数据库代码
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ConfigExport, // /Tools/配置工具
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GMTools, // Tools/GM工具
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MusicCube, //Tools/MusicCube工具
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}
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