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.../_Test/TempVehicle/ani_C00001_idle.fbx.meta | 10 +++++----- .../_Test/TempVehicle/ani_C00001_move.fbx.meta | 10 +++++----- .../_Test/TempVehicle/ani_R00001_attack001.fbx.meta | 10 +++++----- .../_Test/TempVehicle/ani_R00001_idle.fbx.meta | 10 +++++----- 1573 files changed, 7852 insertions(+), 7852 deletions(-) diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_attack01.fbx.meta index 2aa289bc0a0..66667c1674c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_idle.fbx.meta index c4c026505e5..ce7cf57f50b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00001/ani_R00001_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_attack01.fbx.meta index c6873e067b0..e9c1f71307e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_idle.fbx.meta index 6451268193a..9808c75bd1d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00002/ani_R00002_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_attack01.fbx.meta index 4a1521dee0d..5f30fb4607b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_idle.fbx.meta index 4b8b5662afb..722671455a0 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00003/ani_R00003_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_attack01.fbx.meta index cc006863582..1babb36a3cc 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_idle.fbx.meta index cd98918a194..34a926a7bde 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00004/ani_R00004_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_attack01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_attack01.FBX.meta index 51cc8e32805..08c763ac7d5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_attack01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_attack01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_idle.FBX.meta index 2152a3dc5be..92296305306 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00005/ani_R00005_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_attack01.fbx.meta index 26aed330e35..79d999632d7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_idle.fbx.meta index caee6437485..a154267950c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00006/ani_R00006_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_attack01.fbx.meta index 9fa3f457406..e1931691743 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_idle.fbx.meta index 664131bc497..e2304f07287 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00007/ani_R00007_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_attack01.fbx.meta index f5e53ead0db..e100d88d093 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_idle.fbx.meta index 9197f4a7a4e..cebbdec666c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00008/ani_R00008_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_attack01.fbx.meta index 4d696c112c2..bf9f6225b70 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_idle.fbx.meta index 6ecd9ac9776..afa08173616 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_revolve01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_revolve01.fbx.meta index d44b31abfcb..962c3654f01 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_revolve01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00009/ani_R00009_revolve01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_attack01.fbx.meta index 18d8982fff8..1d9e069700a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_idle.fbx.meta index 9a5851d732e..20537b46d94 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00010/ani_R00010_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_attack01.fbx.meta index f4fee91b574..ff0696ab0bf 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_idle.fbx.meta index cd0bf5c5758..20a4bd00805 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00011/ani_R00011_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_attack01.fbx.meta index c357d860d1c..838b31f3b14 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_idle.fbx.meta index 93d30f90d44..1a7fa133b24 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00012/ani_R00012_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_attack01.fbx.meta index db1b1a63b0f..d8f8982cc6c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_idle.fbx.meta index 4e1d0536e87..20b431dc137 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00013/ani_R00013_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_attack01.fbx.meta index 7d0726e06e9..e126c86467d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_idle.fbx.meta index db2dd60fcc1..c9b99556281 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00014/ani_R00014_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_attack01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_attack01.FBX.meta index 6a5bb33ba09..27ec8066177 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_attack01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_attack01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_idle.FBX.meta index 91a54db8bd1..56df49dd8bf 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00015/ani_R00015_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_attack01.fbx.meta index 8e75444b151..5cde59d935d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_idle.fbx.meta index 8ee9eb1afb1..fc3cffa28e5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00016/ani_R00016_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_attack01.fbx.meta index 9c2c587e961..a173826731d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_idle.fbx.meta index 3651748748f..09a94bd5231 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00017/ani_R00017_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_attack01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_attack01.FBX.meta index 6e3ec95f9bd..eff93f0eeaf 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_attack01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_attack01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_idle.FBX.meta index 8f06ea8648f..35472bbad98 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00018/ani_R00018_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_attack01.fbx.meta index d5923b68070..3fbb8039eb5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_idle.fbx.meta index 6e2adb30342..8c1a60f8d0e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00019/ani_R00019_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_attack01.fbx.meta index b31209de0f7..541a0e2686e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_idle.fbx.meta index 2ad7ce61707..667bfd4f6bd 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00020/ani_R00020_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_attack01.fbx.meta index ef8831f61ba..33592d6a57e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_idle.fbx.meta index 23b69daa150..017ab4ba962 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00021/ani_R00021_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_attack01.fbx.meta index d2df079aacc..91a969a2fa1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_idle.fbx.meta index 43948a94266..623253158a6 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00022/ani_R00022_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_attack01.fbx.meta index be6e959ca82..717febf5306 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_idle.fbx.meta index 057902e924a..f4aab5e9624 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00023/ani_R00023_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_attack01.fbx.meta index ba17f906142..cef34762b43 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_idle.fbx.meta index ed39bb298e0..3a7657923a1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00024/ani_R00024_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_attack01.fbx.meta index 0837a091326..a04b2a01910 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_idle.fbx.meta index fa69d8b4105..dc7a2fb5725 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00025/ani_R00025_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_attack01.fbx.meta index 6aa36754300..0db4e451f02 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_idle.fbx.meta index 95ac6c5002d..d3ab8fd8db4 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00026/ani_R00026_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_attack01.fbx.meta index dd15aadf966..d92400c4973 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_idle.fbx.meta index b313d1e0c00..0fc5f55a5af 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00027/ani_R00027_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_attack01.fbx.meta index fb3b574f30b..b79e35df811 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_idle.fbx.meta index 91a864c6ab5..b87df28876e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00028/ani_R00028_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_attack01.fbx.meta index 80f5977cef4..e30326d38b2 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_attack01.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_idle.fbx.meta index 93170c0f105..050a1d4e60d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00029/ani_R00029_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_attack01.fbx.meta index cf8ef8c5063..37235b16d74 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_idle.fbx.meta index fd175b418fb..c0f888330da 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00030/ani_R00030_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_attack01.fbx.meta index b279cdc528d..1ee8254e766 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_attack01.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_idle.fbx.meta index 984b455a709..6bb4ef301dd 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00031/ani_R00031_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_attack01.fbx.meta index 331f61815d7..2df6da8615b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_idle.fbx.meta index 7ee55281e1f..4dbefa6bf9b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00032/ani_R00032_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_attack01.fbx.meta index 84c23b23dd7..c0fbe977f6e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_idle.fbx.meta index e5fed8ca803..c4d0a7374d1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00033/ani_R00033_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_attack01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_attack01.fbx.meta index f5b7753af9d..7268035cfcd 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_attack01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_attack01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_idle.fbx.meta index 3eba7dabbf9..590b0478187 100644 --- a/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battery/R00034/ani_R00034_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_idle001.fbx.meta index 4a9bec00c2e..3ac18d08bac 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_moveforward001.fbx.meta index a8cb1ccbc24..8fc01045cf1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_raise001.fbx.meta index 9c765d19573..01325ca2be1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_crawl_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dead001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dead001.fbx.meta index 129ee9b5f69..67cc34c5ac7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dead001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dead001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dizziness001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dizziness001.fbx.meta index b5165d3ac2f..efaa0f297a5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dizziness001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_dizziness001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_move001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_move001.fbx.meta index b8ea9acb0d2..297d362594e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_move001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_move001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_ready001.fbx.meta index 46651ca78b9..405fa35b4e4 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_retreat001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_retreat001.fbx.meta index fc2348249de..fa410938283 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_retreat001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_retreat001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand001.fbx.meta index 34708230961..3591801029a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveback001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveback001.fbx.meta index 48f66b2955f..6eaf4629c67 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveback001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveback001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveforward001.fbx.meta index cf47ed7b033..5ec55689cbc 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveleft001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveleft001.fbx.meta index be09c7a036a..8bc887468b8 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveleft001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveleft001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveright001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveright001.fbx.meta index e2c680d922a..aa102b90af0 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveright001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_stand_moveright001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_walk001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_walk001.fbx.meta index 1f3232c2bcc..1201f782fce 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_walk001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_common_walk001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_attack001.fbx.meta index e90a4980cfd..287181dabb2 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_interval001.fbx.meta index 1725e0df795..d2755ec750b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_reload001.fbx.meta index 9d96f845c80..cc02036c677 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_attack001.fbx.meta index d3ed2dea19a..e6fac6fef5b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_guard01.fbx.meta index 24d816e958f..2db45c7891e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_idle001.fbx.meta index 8059625ee49..eb93ee33913 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_interval001.fbx.meta index 10ae71957b5..783471bc05a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_raise001.fbx.meta index 74d7427b5d7..0b6166ea0e2 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_ready001.fbx.meta index ccdf3e7e1a7..2572ed3c378 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_reload001.fbx.meta index 8e0b06f5d77..bed0342d4eb 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m01_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_attack001.fbx.meta index 6ca04dfe13e..a257cb92824 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_interval001.fbx.meta index a5870ce9ee3..b427cffccd5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_reload001.fbx.meta index b81948757c9..faa77072a95 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack001.fbx.meta index d42393c0469..79c4737e0f3 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack002.fbx.meta index 6b1334ea5bc..4fe4824f278 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_attack002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_guard01.fbx.meta index de058859c06..9aaaed2074b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_idle001.fbx.meta index b6b0afb3dbe..530763a9f26 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval001.fbx.meta index 0bc356b7fb1..fb16938dcb2 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval002.fbx.meta index af9c8179189..5ecb277b892 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_interval002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_raise001.fbx.meta index 6cc69f4bc80..7ffa7895a0a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_ready001.fbx.meta index 0108e5f2e07..0e26c6e3959 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_reload001.fbx.meta index f0860cddc49..39769e5c3fb 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m02_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_attack001.fbx.meta index bd7791418df..275430268ad 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_interval001.fbx.meta index 47d9729757c..f7bb70a44b4 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_reload001.fbx.meta index dd6114c7db3..e331dc30f79 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_attack001.fbx.meta index d2984ad319f..50f7fbf2c66 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_guard01.fbx.meta index 5235ab1015c..33ffc5ba9fa 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_idle001.fbx.meta index fee2dd28ff2..86079d4b356 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_interval001.fbx.meta index fde6039bfd1..bd3aa093c98 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_raise001.fbx.meta index 1374981d0f1..6c26640a1d1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_ready001.fbx.meta index c4056593190..6343e87b7a3 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_reload001.fbx.meta index 7ef8c2aa4bb..dc03feeea61 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m03_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_attack001.fbx.meta index 92eeeddd8c6..a037ab65422 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_interval001.fbx.meta index 2ff0d00191b..31a5f28fe92 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_reload001.fbx.meta index 3830f2a67d1..559c7c86b65 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_attack001.fbx.meta index eb0acad71a3..2194553c5cd 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_guard01.fbx.meta index 1bc13002f5b..e9877e6fa66 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_idle001.fbx.meta index b4644cdbdcb..34345dc9b63 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_interval001.fbx.meta index 6ad6917d334..d0488151d68 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_raise001.fbx.meta index e42dc1fa030..1b03a69c9d7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_ready001.fbx.meta index 58fc65af998..77e7b2b12ac 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_reload001.fbx.meta index 058b4d7c36b..c2688ee3438 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m04_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_attack001.fbx.meta index 9c2e3acd3ad..daea795f997 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_interval001.fbx.meta index 3249c722096..5735bfa8839 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_reload001.fbx.meta index 040bb2319d9..09cb5b38d97 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_attack001.fbx.meta index 4de8c77aae7..36487dd228d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_guard01.fbx.meta index 47646404b02..39afa4bc4e2 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_idle001.fbx.meta index c3caa6f7f39..bc64e043b0e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_interval001.fbx.meta index 789ce559a27..4de84cc5e8d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_raise001.fbx.meta index c249d8690f8..04cfccc6eb6 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_ready001.fbx.meta index b0c9527c6b3..2907571cde9 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_reload001.fbx.meta index be301bf19b9..f0ccf7776e1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m06_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_attack001.fbx.meta index 03af98a68bc..baa6129cf32 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_interval001.fbx.meta index bf0036bd5e6..cf37b29135e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_reload001.fbx.meta index 044c7d58202..19a789ed871 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_attack001.fbx.meta index 47bbc54ca90..780bac34042 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_guard01.fbx.meta index 6b19a784c81..b3ceb3c986d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_idle001.fbx.meta index 33733809523..bec244045d8 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_interval001.fbx.meta index f84c455d706..f9314af3fe9 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_raise001.fbx.meta index d5544d4505d..59219114e42 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_ready001.fbx.meta index 178435819aa..1f7982d007b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_reload001.fbx.meta index b232d2fdc68..c676b67a104 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m08_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_attack001.fbx.meta index bac130dae6b..6e2f92d6c0e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_interval001.fbx.meta index 71e51e42818..78b5b333ac9 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_reload001.fbx.meta index a51735b1440..58d62475e8a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_attack001.fbx.meta index 4735346b96a..5881bddb902 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_guard01.fbx.meta index bcfed82f192..1b5f477a86d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_idle001.fbx.meta index 5d08a5c12dd..f1ba612c617 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_interval001.fbx.meta index 06c84557cba..e757e3da4f7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_raise001.fbx.meta index fab99c472e5..f64bf6c0e6e 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_ready001.fbx.meta index 0dfc08860cb..e86cc75ce59 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_reload001.fbx.meta index 6e815296adf..c46c8d5744a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m09_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_attack001.fbx.meta index 1712f71ef52..031e01d43f5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_interval001.fbx.meta index aaf5c7f8f9b..6750d521b9f 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_reload001.fbx.meta index 230d83e6b59..810746cf0e1 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_attack001.fbx.meta index 397a2dd18cc..caa91ca8804 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_guard01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_guard01.fbx.meta index f50e00405c8..8beb27105a9 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_guard01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_guard01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_idle001.fbx.meta index 35815ac60e2..cee39f43e74 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_interval001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_interval001.fbx.meta index 5aa6e9d82db..d96a6067aca 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_interval001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_interval001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_raise001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_raise001.fbx.meta index 55f90a2fbf7..3023a1d4e3c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_raise001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_raise001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_ready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_ready001.fbx.meta index 5db5b738e35..7dfd26e7b64 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_ready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_ready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_reload001.fbx.meta index e63ab5534ba..e323f1ec234 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Motion/ani_m11_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00002_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00002_skill01.fbx.meta index 67f5abfa3eb..941a3bcb48c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00002_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00002_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00003_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00003_skill01.fbx.meta index fe5a5c0b964..b3c2f044de9 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00003_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00003_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00004_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00004_skill01.fbx.meta index 89f25a7d834..8df3c0311ca 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00004_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00004_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00005_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00005_skill01.fbx.meta index aa5a25a44d1..9d4ba9720ae 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00005_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00005_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00006_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00006_skill01.fbx.meta index 9816129fc91..7d9b6fc51a7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00006_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00006_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00007_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00007_skill01.fbx.meta index 93c7b4723c9..58afc59cfec 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00007_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00007_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00009_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00009_skill01.fbx.meta index 5c197464edb..4e36b258856 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00009_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00009_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00011_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00011_skill01.fbx.meta index 7087e62300b..898ba921528 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00011_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00011_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00012_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00012_skill01.fbx.meta index 4fd3ccba9d7..f436b2e7e56 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00012_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00012_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00013_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00013_skill01.fbx.meta index 2b114a244ef..f4e9077428b 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00013_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00013_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00014_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00014_skill01.fbx.meta index a1ab04a35f3..387599fc8d5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00014_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00014_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00016_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00016_skill01.fbx.meta index 2a7ac3a12d2..74bbba2ca86 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00016_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00016_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00025_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00025_skill01.fbx.meta index d929a747344..76a0a262911 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00025_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00025_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00026_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00026_skill01.fbx.meta index 6e59a3f662d..0667560e16f 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00026_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00026_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00027_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00027_skill01.fbx.meta index e4598959128..7ef38d720ae 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00027_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00027_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00028_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00028_skill01.fbx.meta index 5d7d6f39c55..226add915d3 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00028_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00028_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00029_skill01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00029_skill01.FBX.meta index c7d1d56ea79..01105f557f0 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00029_skill01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00029_skill01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00030_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00030_skill01.fbx.meta index b27e7ecbab9..16765716953 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00030_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00030_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00031_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00031_skill01.fbx.meta index 51da30c4250..001008a8d37 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00031_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00031_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00032_skill01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00032_skill01.FBX.meta index 720e87e98a9..28093dbcb12 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00032_skill01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00032_skill01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00033_skill01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00033_skill01.FBX.meta index 12fa9ff373c..b311cd53503 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00033_skill01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00033_skill01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00034_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00034_skill01.fbx.meta index ead7a8fc56e..2224fc6902c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00034_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00034_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00035_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00035_skill01.fbx.meta index c8be23de9e1..a3967b951dd 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00035_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00035_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00051_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00051_skill01.fbx.meta index 0e8adf8de53..a44fab10950 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00051_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00051_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00052_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00052_skill01.fbx.meta index 0eb5b436bbd..4f29d31ca56 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00052_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00052_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00053_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00053_skill01.fbx.meta index 68e3c121486..2aeecfa01ee 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00053_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00053_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00054_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00054_skill01.fbx.meta index d4c4f91f8a1..9abc13283a4 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00054_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00054_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00055_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00055_skill01.fbx.meta index 28896382bb7..493b6f665e5 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00055_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00055_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00081_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00081_skill01.fbx.meta index 22a1cfc6dbd..d1d95c169ad 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00081_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00081_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00082_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00082_skill01.fbx.meta index 029c1a34d7c..ecea27766ac 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00082_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00082_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00083_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00083_skill01.fbx.meta index 999ec1c1389..dc79d187c27 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00083_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00083_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00084_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00084_skill01.fbx.meta index a2771b81553..60637b12f95 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00084_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00084_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00085_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00085_skill01.fbx.meta index 6ae2779baf1..49f2763108d 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00085_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00085_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00086_skill01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00086_skill01.FBX.meta index dc44fe1d200..f5b373ed5bd 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00086_skill01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00086_skill01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00087_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00087_skill01.fbx.meta index b45046313de..8f8363b7fd3 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00087_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00087_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00088_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00088_skill01.fbx.meta index 8cd476655bf..05df739ac25 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00088_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00088_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00089_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00089_skill01.fbx.meta index a7c7aca40e8..d4642e9125f 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00089_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00089_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00090_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00090_skill01.fbx.meta index 6bc9cbe1965..3909ec0cb79 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00090_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00090_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00091_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00091_skill01.fbx.meta index 22482b844da..424b15ba226 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00091_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00091_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00092_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00092_skill01.fbx.meta index 9ccba74a933..50d55b7f171 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00092_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00092_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00094_skill01.FBX.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00094_skill01.FBX.meta index a83a584dac7..2b668148ed7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00094_skill01.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00094_skill01.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00095_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00095_skill01.fbx.meta index 4fc1b53dd90..7d4ce2c2c1a 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00095_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00095_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00096_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00096_skill01.fbx.meta index 53b8f97f85a..94747ebb0d8 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00096_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00096_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00097_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00097_skill01.fbx.meta index 71ff90b1638..443ea39ef4c 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00097_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00097_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00098_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00098_skill01.fbx.meta index bef0f02daec..17c7a30c596 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00098_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00098_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00101_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00101_skill01.fbx.meta index 146111552c4..7b30d2730d8 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00101_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00101_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00102_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00102_skill01.fbx.meta index 30ac48ee51d..9efff68bbe2 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00102_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00102_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00103_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00103_skill01.fbx.meta index 75ef503ff9e..7cc75d10498 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00103_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00103_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00104_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00104_skill01.fbx.meta index 082b2db5cb5..4fb6f2a0313 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00104_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00104_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00105_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00105_skill01.fbx.meta index 21fb92fd43a..ef2dd6483e7 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00105_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00105_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00106_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00106_skill01.fbx.meta index 4e8b058031d..f41f5e84206 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00106_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_A00106_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00007_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00007_skill01.fbx.meta index 106f650cedb..ed0815ef7e3 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00007_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00007_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00008_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00008_skill01.fbx.meta index 6733499b0a2..d9d792513a3 100644 --- a/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00008_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Battle/Skill/ani_AA00008_skill01.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a001.fbx.meta index 79ece4523e6..c30ec7a27d8 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a002.fbx.meta index a0781e9943c..1e974d84af2 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a003.fbx.meta index 5a0e4214232..4d88d9a8555 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a004.fbx.meta index 4c03a802277..c895460602e 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a005.fbx.meta index ed3153b4e74..d1a01d93ceb 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a006.fbx.meta index 75b9a64025d..75f61c83ef5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a007.fbx.meta index 3a9a5f87115..ea44c56f2cc 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a008.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a008.fbx.meta index f5bf280da92..1e3ce996fbd 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a008.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_RVs01_a008.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a001.fbx.meta index aa093452875..0aa56c9e923 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a002.fbx.meta index 2975cedd528..eeb75ea1ea8 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a003.fbx.meta index e54e7a71e19..84343d53c43 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a004.fbx.meta index ef68b4b4436..a257a097d4b 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a005.fbx.meta index 8e0db83740d..157e2a4c2c2 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_boxjump01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_a001.fbx.meta index 00ea99365f7..e0d1c5b262b 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click01_a001.fbx.meta index 82ac06dfb3d..925d369841b 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click02_a001.fbx.meta index a1990607d23..46ea9570405 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire01_click02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_a001.fbx.meta index 3f61a23408b..dd5247ef702 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click01_a001.fbx.meta index 3a1ca1b60ef..32381015505 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click02_a001.fbx.meta index 4e77605bafd..c6873093622 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_chairfire02_click02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a001.fbx.meta index 1aa7e779960..44532655cc1 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a002.fbx.meta index bfc9ae99754..51900d72bd4 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a003.fbx.meta index b2bf3f616e4..5191ab86464 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a004.fbx.meta index 242c1cd005d..1a5137fc1fa 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a005.fbx.meta index beb7103bd4c..5ade1df419b 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dance01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a001.fbx.meta index 6aa5ddfdb83..ed3df4f391d 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a002.fbx.meta index 2960e5fbbe2..230fb92413e 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a003.fbx.meta index 3e95eba2184..726318865c8 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a004.fbx.meta index f7ad4f543ff..f1ceda96284 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a005.fbx.meta index e1503b82d6a..bdb4975d055 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a006.fbx.meta index 266d8ccf40c..533b1b8226f 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a007.fbx.meta index 898dee10a54..bb04fb25b09 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_dine01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a001.fbx.meta index f45f58eb808..bb6f0ec34b8 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a002.fbx.meta index f27b797564e..9f2fd2312ff 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a003.fbx.meta index 42f41cf5465..33f545f58bd 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a004.fbx.meta index 3093763ca8e..cb0392cd973 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a005.fbx.meta index d6e5fcdcb37..36f66c27caf 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a006.fbx.meta index 6d79f01dc45..04b4d89bfe5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a007.fbx.meta index 76d09d5f9b8..7faa7662353 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a008.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a008.fbx.meta index d5764a7903f..78e95264f91 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a008.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a008.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a009.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a009.fbx.meta index b3945bd337c..67efa061040 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a009.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a009.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a010.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a010.fbx.meta index f046d1eb69a..dea3e47cabf 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a010.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_pushup01_a010.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a001.fbx.meta index 73a8da6a3bb..3435eb09665 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a002.fbx.meta index 05404d6a225..754904c18ea 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a003.fbx.meta index 2c2dbab4782..fa97ffb0bcd 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a004.fbx.meta index 8fc3f271ed0..844c0b612bd 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a005.fbx.meta index f4fd9375124..60c4780220f 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a006.fbx.meta index ed7028e2b43..a9b36a88956 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a007.fbx.meta index bb9705f856f..386d581cfd9 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a008.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a008.fbx.meta index 45bbc0ceaeb..06189e43237 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a008.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a008.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a009.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a009.fbx.meta index abf704a2dcd..de63207544d 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a009.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a009.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a010.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a010.fbx.meta index 413ffdda07b..f7473196109 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a010.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a010.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a011.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a011.fbx.meta index 8e98cf142be..7647500f493 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a011.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a011.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a012.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a012.fbx.meta index 1cac256bfdc..ce3aef32316 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a012.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a012.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a013.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a013.fbx.meta index 25ad3b3941b..666b67e8590 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a013.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a013.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a014.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a014.fbx.meta index 2039df06566..6b9c782c251 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a014.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_ak47_01_a014.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a001.fbx.meta index 2c777865d19..f3eba15a60b 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a002.fbx.meta index f40fbfbffe4..79ca09fc561 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a003.fbx.meta index 0f75f431f3f..2a76a6eb6c6 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a004.fbx.meta index cfd94333600..ef4d25f5c03 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a005.fbx.meta index 566c58c7677..d85a5f69674 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_range_reload_01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a001.fbx.meta index 55ec981ee45..e77d9f891e5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a002.fbx.meta index 3cf7ad8523f..bb7b63b1426 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a003.fbx.meta index e6761e75a79..428d5378b5f 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_repair01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a001.fbx.meta index 6a8a6cc242f..35f78932716 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a002.fbx.meta index 8f723d10ab8..85cbf0999d5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a003.fbx.meta index 50a6066f105..74ceb2cf50f 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a004.fbx.meta index 81a4bc55b29..410f8a514bb 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a005.fbx.meta index c1120cc812a..f4d578002da 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a001.fbx.meta index dd7f59eea18..39946e102c4 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a002.fbx.meta index 0961fac2798..ef59e5c50b2 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a003.fbx.meta index 4188f730a8a..0566504a965 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a004.fbx.meta index bd97998d67d..d5afbae0d1c 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a005.fbx.meta index 85010a6f738..3ef5737d797 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a006.fbx.meta index f14d02f0e2e..7e472c4d920 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a007.fbx.meta index 09767fe9c09..1ba7d228aa7 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b001.fbx.meta index 0d3c70c73dd..23c978c7429 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b002.fbx.meta index 7872f9b8fd0..d7a91680d38 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b003.fbx.meta index 360333ff5e7..186231e8af5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b004.fbx.meta index e7ab736aa4d..1f6ed19f753 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b005.fbx.meta index 772546fe86c..cb41b56fc4b 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b006.fbx.meta index c740255d15c..bd63c54da47 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b007.fbx.meta index 02229ad0410..7a891057764 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_situp02_b007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a001.fbx.meta index fe20fa5e798..01ad32b901a 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a002.fbx.meta index d65a127a3cf..2e10be0dadd 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a003.fbx.meta index 74ad673e358..f4fb5e8b830 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a004.fbx.meta index 4ad37ad416d..f02761b0a12 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a005.fbx.meta index 477868e08b3..5b938716fce 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a006.fbx.meta index 193e7295a53..7e64030b8e9 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a007.fbx.meta index dc2d671b37b..6e334bd186d 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a008.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a008.fbx.meta index 06eb2a7f570..c7809c77fe1 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a008.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_a008.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b001.fbx.meta index c62a6e8f8f2..b4fcc0fb09f 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b002.fbx.meta index 8d4325bd18d..1efb6381de4 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b002.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b003.fbx.meta index fd37a5b3c52..8ac8886f425 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b003.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b004.fbx.meta index b7b2e5538f0..9155fa623aa 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b004.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b005.fbx.meta index d0e31593d48..10d53406519 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b005.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b006.fbx.meta index e3aa98b3f32..bbb8ab94721 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b006.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b007.fbx.meta index 22c859fa7fd..7dc7681e6e5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b007.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b008.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b008.fbx.meta index 2d00b639ffc..b48974735ef 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b008.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_squat01_b008.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a001.fbx.meta index 324f1a6208b..caae612a7a8 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a002.fbx.meta index 2f3d71f6dba..8bef49c88ff 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a003.fbx.meta index 3b5951ee6fb..6993a7d7612 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a004.fbx.meta index b4d160ebe26..25da03caf2a 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a005.fbx.meta index 03fe593b464..403dd2c5463 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a006.fbx.meta index a48e7959801..c571bec77d7 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a007.fbx.meta index 41de18a6862..2726c976c48 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a001.fbx.meta index 5e1b9044c5a..f9d4ea620df 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a002.fbx.meta index 18564e73c06..21338521218 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a003.fbx.meta index 0e30e8972ed..41132926984 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a004.fbx.meta index 591919521c1..c75dd37d694 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a005.fbx.meta index 4efda7f80d5..8da0f229769 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a006.fbx.meta index 12893ba6d3b..768efe362c9 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a007.fbx.meta index b26a4650136..42e78f0d3b9 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a008.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a008.fbx.meta index 7964e64809b..d0a65e49dde 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a008.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tent02_a008.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a001.fbx.meta index 0fb627be574..b5da09ea4e5 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a002.fbx.meta index 7d72b83fc28..08d263bb070 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a003.fbx.meta index 96ac95a88f8..756f1958e5a 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a004.fbx.meta index 1d605a0dcd9..6bafcef01a6 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a005.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a005.fbx.meta index 38bb5a756ae..2482a254fdc 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a005.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a005.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a006.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a006.fbx.meta index e2a0b784417..c0e1bb88583 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a006.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a006.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a007.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a007.fbx.meta index cfb2677df90..631a034b514 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a007.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_toilet01_a007.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a001.fbx.meta index 07e177a555a..7bb5edf7146 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a002.fbx.meta index 43d9eee004b..352ef92ddfb 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a003.fbx.meta index 155c5e5af23..83b929bb5e3 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a004.fbx.meta b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a004.fbx.meta index f45edc15b59..6814368e98e 100644 --- a/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a004.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Camp/ani_c_tyre01_a004.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_idle001.fbx.meta index a4c82ec3a0e..469ee93eb23 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_moveforward001.fbx.meta index fd125f596d5..92aa6f29ff1 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_crawl_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dead001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dead001.fbx.meta index 868140a4198..0f68c166a97 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dead001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dead001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dizziness001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dizziness001.fbx.meta index e302b32c94e..2dd045ec5b2 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dizziness001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_dizziness001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001.fbx.meta index aacdfec3dc7..50bf1ab7321 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001_1.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001_1.fbx.meta index 591603cbf5d..d80b3ca83dc 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_common_s_retreat001_1.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_attack001.fbx.meta index fcbb77388ca..102d6e88494 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_reload001.fbx.meta index 86aab024dc0..c7db4360415 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_s_standready001.fbx.meta index 2889937cfdc..7ca03139da2 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_attack001.fbx.meta index 3bde391489a..fa6131aa15c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_idle001.fbx.meta index 90358d4e15c..283c62a65a3 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_moveforward001.fbx.meta index 12fc57aad40..b1c48977c77 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_reload001.fbx.meta index a01d878eacc..769621282c4 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g01_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_attack001.fbx.meta index 1a01e67cc7b..9cdd18b387e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_reload001.fbx.meta index 5f50a4a98c0..e70f095588c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_s_standready001.fbx.meta index d3dba9db03f..512e8b621a0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_attack001.fbx.meta index 50a6bd0376b..180c08b6558 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_idle001.fbx.meta index fb4fe310483..971f0cef5d0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_moveforward001.fbx.meta index 769a6d2247a..88174171a50 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_reload001.fbx.meta index 644ae61e2df..14a45b7bc26 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g02_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_attack001.fbx.meta index 6ecb2918819..b3cdcc4d674 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_reload001.fbx.meta index 04eb67c6ebe..9a687eb7e52 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_s_standready001.fbx.meta index 176f7656ef6..4fd37993e47 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_attack001.fbx.meta index f2e3898b965..e43c2ad9e7b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_idle001.fbx.meta index c0d91abcb5a..d094be1f720 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_moveforward001.fbx.meta index b0aa3495185..a5145f8d69a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_reload001.fbx.meta index 1bec7b1a289..5100d1a5df7 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g03_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_attack001.fbx.meta index fed796d4166..7fb0b947ee2 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_reload001.fbx.meta index 8cb9e1dc2d8..f052e8f6eb1 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_s_standready001.fbx.meta index 8168bb76700..dac8a970911 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_attack001.fbx.meta index dd9540b2bfb..e402cfa1d5d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_idle001.fbx.meta index 676d1e005b6..21af37b84d2 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_moveforward001.fbx.meta index 19e00fec657..65af987160b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_reload001.fbx.meta index da523ff985a..aceb3c34d0c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g04_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_attack001.fbx.meta index 174e542f4a9..f680556c64e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_reload001.fbx.meta index f581fa6e4a9..27bb95d0fd6 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_s_standready001.fbx.meta index aedc145fac0..2ca123da453 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_attack001.fbx.meta index 09c421a6db0..34bbb834522 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_idle001.fbx.meta index e0e63cead54..9545ddd8c55 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_moveforward001.fbx.meta index 87d719b5093..2090bafc6a5 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_reload001.fbx.meta index 016041bafce..c1002e6b648 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g05_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_attack001.fbx.meta index ef5fb394911..7fed854daea 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_reload001.fbx.meta index f528410d399..d0e91afe1d6 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_s_standready001.fbx.meta index c56e0a35879..d3d450f2a78 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_attack001.fbx.meta index 645fa5867ae..868f63554d3 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_idle001.fbx.meta index b007994d8e7..a6058442ab7 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_moveforward001.fbx.meta index 3cf645c4692..4053baab0ee 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_reload001.fbx.meta index f12ae90f0df..5a616b7534b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g06_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_attack001.fbx.meta index 57c96b9054f..b17a5591ee0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_reload001.fbx.meta index 665bf7caef1..35ea6a49749 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_s_standready001.fbx.meta index d549822f04c..a1fa0f3eac7 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_attack001.fbx.meta index e3141eccd36..d546da6bfc4 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_idle001.fbx.meta index eec5e1dcc06..c31f91e3e55 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_moveforward001.fbx.meta index 9ad760722e5..ed4fd3e571b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_reload001.fbx.meta index bdc54fbaec5..d690c89a438 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g08_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_attack001.fbx.meta index 2d1b04b10b9..7cb4e2597a8 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_reload001.fbx.meta index 6a783ead4bc..dd807e5f5c1 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_crawl_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_s_standready001.fbx.meta index 179d9f1ca14..6a9e92d8379 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_attack001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_attack001.fbx.meta index 3e843cfad63..1bee2a4d428 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_attack001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_idle001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_idle001.fbx.meta index 215f8336971..c65fb31fcd8 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_idle001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_idle001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_moveforward001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_moveforward001.fbx.meta index 548b87ceb20..f7c8a8cfb43 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_moveforward001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_moveforward001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_reload001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_reload001.fbx.meta index e2b89b155f5..4276112ad9f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_reload001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Battle/ani_g11_stand_reload001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_squatready001.fbx.meta index 9f6d4a59127..be3f570a2f0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready001.fbx.meta index 46c70e38da6..1edf980098d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready002.fbx.meta index 13a55cbabc8..952683d7b56 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g01_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_squatready001.fbx.meta index c29ee5f1f17..c4ac7da540c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready001.fbx.meta index f18b43afcf9..c0e9fb08fc0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready002.fbx.meta index 0e761805ccf..aad3f588602 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g02_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_squatready001.fbx.meta index 96cd6201045..1fb368755fe 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready001.fbx.meta index b2ea199b911..290ce0e33a9 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready002.fbx.meta index 128776f70d4..0ed42bafe6a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g03_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_squatready001.fbx.meta index 20cbf077423..d6958a266f0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready001.fbx.meta index f99dc6911d5..b9c94edd015 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready002.fbx.meta index 813a2092c60..eef2bb9f86c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g04_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_squatready001.fbx.meta index cf44dbe0b2b..08eff9b331a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready001.fbx.meta index bebe2d4b475..ade6b793a33 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready002.fbx.meta index 478ce67c856..d2832b8a661 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g05_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_squatready001.fbx.meta index 4206cddf096..ea2067c4a1c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready001.fbx.meta index 3a59a396c0c..bfb2e012d45 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready002.fbx.meta index 38ea2811ff0..e22d71bb5c0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g06_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_squatready001.fbx.meta index 37b4ba490af..358113f6fb5 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready001.fbx.meta index e03d4ca344f..2ef7ed40788 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready002.fbx.meta index 10ec8376166..501e38e7e57 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g08_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_squatready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_squatready001.fbx.meta index 74c16e155ec..01f5f1e474d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_squatready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_squatready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready001.fbx.meta index 7b24f9bf00a..701366d9169 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready002.fbx.meta index 2974e5049a6..1bb2a5ec84c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready002.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready003.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready003.fbx.meta index 58281344b4b..403e7cb2865 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready003.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Ready/ani_g11_s_standready003.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_enter.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_enter.fbx.meta index f0c834da9c2..0a41a12919e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_enter.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_enter.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_exit.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_exit.fbx.meta index 60eb2466f8f..ff48d9ba308 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_exit.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_exit.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_idle.fbx.meta index 0eb74c79454..e952dd960ca 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Shop/Shop_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Special/N00003_sitidle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Special/N00003_sitidle.fbx.meta index 50a5bc1d8f4..dd2bdfecd74 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Special/N00003_sitidle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Special/N00003_sitidle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy01_a001.fbx.meta index 7ad55ce213f..9c5e50a4e75 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy02_a001.fbx.meta index fd37b2e845d..5b66106e665 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy03_a001.fbx.meta index dddef62da96..19dc77cb1bc 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Happy03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Lovely01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Lovely01_a001.fbx.meta index 87f0e2955e7..17a578a803a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Lovely01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_Lovely01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree01_a001.FBX.meta index 78c8dc70811..e3564da2232 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree02_a001.fbx.meta index 3febb142b5d..da586db8482 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree03_a001.fbx.meta index aec7bf3c35b..8b46acb321c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree04_a001.fbx.meta index 00ac6792030..6067064d3a1 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree05_a001.fbx.meta index fb73d3585f4..1892a496a57 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_agree05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry01_a001.fbx.meta index c03420e9db5..a2704da382e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry02_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry02_a001.FBX.meta index 472a240a5c2..21c9f3d718c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry02_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry02_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry03_a001.fbx.meta index 89beed215fc..aa40db49c78 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_angry03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold01_a001.fbx.meta index 0ce4a181912..1b071b9e543 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold02_a001.fbx.meta index 2d6858790fc..05eba41c489 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_cold02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey01_a001.FBX.meta index ae4601d0ede..e8698afee7a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey02_a001.fbx.meta index 9b78446abfc..b9fbd0f27f6 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey03_a001.fbx.meta index f7e1af75438..e845a8118eb 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey04_a001.fbx.meta index 1641d22fd2d..6f2f49cf4ed 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey05_a001.fbx.meta index a4b26e5d6f6..4c7124682a8 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey06_a001.fbx.meta index eea3379a6f0..30529fe9dd7 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey06_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey07_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey07_a001.fbx.meta index e273a06fc89..6f8e625d188 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey07_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_curtsey07_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance01_a001.fbx.meta index 2d1c7a64406..8e2799e3e48 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance02_a001.fbx.meta index 08d86f1eacb..8f7da014b84 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance03_a001.fbx.meta index 62573116c22..32f2094a794 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance03_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance04_a001.fbx.meta index 41e7178101f..8fb1a3d4933 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance04_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance05_a001.fbx.meta index 356d640aa6a..de9c8104a4f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_dance05_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed01_a001.fbx.meta index c0451f2bcbc..5f595b3a72e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed02_a001.fbx.meta index b9279e4c1ca..1ac56765e40 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed03_a001.fbx.meta index 19f78c85dd1..589e4b63d30 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed04_a001.fbx.meta index 62fb3e2d500..18c7f8e7135 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_depressed04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree01_a001.fbx.meta index 3a0e9a8178b..a7009e0f643 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree02_a001.fbx.meta index 04de36e6b4a..6a58f733315 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree03_a001.fbx.meta index c6f81f18e1f..a7047e29302 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree04_a001.fbx.meta index d304a7b55ae..13d2d2b11d1 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree05_a001.fbx.meta index bfb0587c6b8..4a59d247c9f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree06_a001.fbx.meta index 864a99877df..fdbea3f089a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_disagree06_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss01_a001.FBX.meta index d6ebd55a432..ff6943a42f6 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss02_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss02_a001.FBX.meta index 2c3ba3a8169..d3bbc037a87 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss02_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss02_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss03_a001.fbx.meta index a87db61d184..0396d067647 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss04_a001.fbx.meta index 63b4d2ab87c..b761b89bf82 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss05_a001.fbx.meta index e29150f2687..e668627ca89 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss06_a001.fbx.meta index f67647d6f31..3a6eb65f127 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss06_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss07_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss07_a001.fbx.meta index 6c2e8f1fa84..ed70b6c9cd5 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss07_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_discuss07_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed01_a001.fbx.meta index 302fa401bf8..649ef2817af 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed02_a001.fbx.meta index a639d6bd473..93ea48fda21 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_embarrassed02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited01_a001.FBX.meta index fa32186d522..e0255c6ab5c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited02_a001.fbx.meta index da1a355b7ed..9f5f81edfd7 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited03_a001.fbx.meta index 141e107a0c5..761d321085a 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited04_a001.fbx.meta index 19eb06bc958..0ac59555d2b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_excited04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise01_a001.fbx.meta index 85e74281ebc..9fa4f6151c9 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise02_a001.fbx.meta index deed4ed1c4e..4a9d4f0d15f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise03_a001.fbx.meta index 352d0da8240..c39fc069046 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise04_a001.fbx.meta index ba51f044e8c..d2791cc1333 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_exercise04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear01_a001.fbx.meta index d5ab7df5398..71af2d1d954 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear02_a001.fbx.meta index de0291fa862..0ecb39a3772 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_fear02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted01_a001.fbx.meta index 775f61ed095..9ba2e937ee3 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted02_a001.fbx.meta index bc63c369d5c..9bc15e11922 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted03_a001.fbx.meta index 92557d248ed..98043747076 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted04_a001.fbx.meta index 7de4a919e89..ea0ecbaaff5 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted05_a001.fbx.meta index a6986c5d187..164555bbb15 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted06_a001.fbx.meta index bfe342ad579..f9fff3fefae 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted06_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted07_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted07_a001.fbx.meta index a4c8e21dff4..c535c84ef0d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted07_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted07_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted08_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted08_a001.fbx.meta index eb242f4dd0d..38c6f7737f9 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted08_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted08_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted09_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted09_a001.fbx.meta index 0268deaaa0b..7afde74c2f3 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted09_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_greeted09_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace01_a001.fbx.meta index 5d497d5edf6..bbbb01eaa68 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace02_a001.fbx.meta index 936912e6076..1a80b4e9707 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace03_a001.fbx.meta index c6731bd6131..f2932bda7a4 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace04_a001.fbx.meta index a3325b07222..66d692e44c0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace05_a001.fbx.meta index c376574d15a..32547c26d2b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_grimace05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy04_a001.fbx.meta index 7eb0c403182..e96bcd88d36 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy05_a001.fbx.meta index 818455689cf..dd64e6133f3 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_happy05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hit01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hit01_a001.fbx.meta index 20331a20dd6..4aa02e68e69 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hit01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hit01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hot01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hot01_a001.fbx.meta index d0fe8aca191..f86c5e861cc 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hot01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_hot01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_laugh01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_laugh01_a001.fbx.meta index 63543086e93..09f4ab47fae 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_laugh01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_laugh01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely02_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely02_a001.FBX.meta index 3dd9a79f776..b237338153f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely02_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely02_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely03_a001.fbx.meta index 5c2b29c503b..587f64e1029 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_lovely03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe01_a001.fbx.meta index 992d89f0fb3..ba64dbee99c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe02_a001.fbx.meta index 47a57312fdf..4c16bc02589 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe03_a001.fbx.meta index 8e313465b78..47d7df0d655 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe04_a001.fbx.meta index 3bbc1acf1df..85a71caf4fe 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_observe04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_radio01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_radio01_a001.fbx.meta index d9e78b233fe..45bfa84c40f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_radio01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_radio01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_run01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_run01_a001.fbx.meta index 0b1701beb7a..9e0bb11ac20 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_run01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_run01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare01_a001.FBX.meta index 77291204797..ece5b333e0b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare02_a001.fbx.meta index c34e910e987..355182eff9d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_scare02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_self-examination01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_self-examination01_a001.fbx.meta index 0f90fb0caeb..1b308c965bf 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_self-examination01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_self-examination01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_send01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_send01_a001.fbx.meta index e9586b74bef..566b1610e6f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_send01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_send01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy01_a001.FBX.meta index e7197b530a9..897df7121c9 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy02_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy02_a001.FBX.meta index 72d99b3e61a..0acfed7d516 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy02_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy02_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy03_a001.fbx.meta index a0e22e215a9..e9a411c5754 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy04_a001.fbx.meta index 8cbbfdd5a2a..2ecd0187f80 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_shy04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sing01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sing01_a001.fbx.meta index 36953d7b9dc..a5626c52572 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sing01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sing01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit01_a001.fbx.meta index 4bf3f37ff18..f7fb97fba4f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit01_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit02_a001.fbx.meta index 5927866acec..4cf9c8ce87b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit02_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit03_a001.fbx.meta index 92d41465bf7..576ecf7e900 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit03_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit04_a001.fbx.meta index 2335c734475..fefab3fc07f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit04_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit05_a001.fbx.meta index 1a87e1223e9..4f47bb59b13 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit05_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit06_a001.fbx.meta index 130a414e1ba..d7f59636d88 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit06_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit07_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit07_a001.fbx.meta index 4b20c70c3b3..274debf7e34 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit07_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit07_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit08_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit08_a001.fbx.meta index 4d4f72db1c4..3e17e4580c5 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit08_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit08_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit09_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit09_a001.fbx.meta index 8bd05874bd4..dc8d3093520 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit09_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit09_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit10_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit10_a001.fbx.meta index 7dd86276f92..df63be8b73e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit10_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit10_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit11_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit11_a001.fbx.meta index 100bfd9aa1e..5431077db6f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit11_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit11_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit12_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit12_a001.fbx.meta index 6d8be0f2b60..13f04645a20 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit12_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit12_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit13_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit13_a001.fbx.meta index c28ae2f85a8..0b0f94d2ec9 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit13_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_sit13_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_soushen_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_soushen_a001.fbx.meta index d332ccefb23..39f4e25bf43 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_soushen_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_soushen_a001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand01_a001.FBX.meta index 4ebf3b5c81b..4ba67e1afc8 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand02_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand02_a001.FBX.meta index b869bf32f8c..78bbe866117 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand02_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand02_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand03_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand03_a001.FBX.meta index c55a6a8e498..37bf872a964 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand03_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand03_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand04_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand04_a001.FBX.meta index 74d1bd4e90c..8826674336b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand04_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand04_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand05_a001.fbx.meta index 6124ed3fa6d..0960aa54a5c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand06_a001.fbx.meta index 73fdcdcd94e..79b817eae11 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand06_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand07_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand07_a001.fbx.meta index 221769c46fd..c448c1c3a35 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand07_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand07_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand08_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand08_a001.fbx.meta index b5f06dbe772..a863054c68d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand08_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand08_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand09_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand09_a001.fbx.meta index 5871a882b13..2ea07dbad1e 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand09_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand09_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand10_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand10_a001.fbx.meta index 097d65df977..b8a88d80c0d 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand10_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_stand10_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think01_a001.FBX.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think01_a001.FBX.meta index 4dab387ef2e..3c8233d1050 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think01_a001.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think01_a001.FBX.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think02_a001.fbx.meta index c74bd645125..3feef82379f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think03_a001.fbx.meta index 000b16edf00..5cbd59dfa50 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think04_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think04_a001.fbx.meta index ee6fa0f7294..cc5f8b35fd4 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think04_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think04_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think05_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think05_a001.fbx.meta index 6b838b1509a..fd0fbc820ea 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think05_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think05_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think06_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think06_a001.fbx.meta index cae319af20e..6219bb8c10b 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think06_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think06_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think07_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think07_a001.fbx.meta index e10563f35fc..ff662dbda64 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think07_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think07_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think08_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think08_a001.fbx.meta index c862921fd3d..f4b4723cacd 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think08_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_think08_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_view01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_view01_a001.fbx.meta index 15b3b591b61..dafb427e11f 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_view01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_view01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk01_a001.fbx.meta index 6c5a7dba8ed..7229e7219fc 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk02_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk02_a001.fbx.meta index 2662031c44d..ca592a947a2 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk02_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk02_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk03_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk03_a001.fbx.meta index 1f4a982a0f8..b204d145a57 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk03_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_walk03_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_weep01_a001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_weep01_a001.fbx.meta index fbd1f3e0f28..c6154a9667c 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_weep01_a001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Story/ani_s_weep01_a001.fbx.meta @@ -123,15 +123,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory001.fbx.meta index 9971c1c0a4f..9622fb81a75 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory002.fbx.meta index c0ba39b2412..1fbb3b58c41 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g01_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory001.fbx.meta index e9a3024f332..617e1b1a0cb 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory002.fbx.meta index 1b8f16fc748..43799df1d49 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g02_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory001.fbx.meta index d735494650d..66d316a8c14 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory002.fbx.meta index 0c345cf8a2e..50cb2b8d7e9 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g03_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory001.fbx.meta index ffe7d8c9fbf..3b159112f21 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory002.fbx.meta index 107a3e7165d..d2989b42306 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g04_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory001.fbx.meta index bee9e3198ab..e7d883586e3 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory002.fbx.meta index dc2bd1749df..c92350efee0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g05_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory001.fbx.meta index 2d8a27658de..a6e4b1030a0 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory002.fbx.meta index edf66e54aba..5d3555ec8ac 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g06_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory001.fbx.meta index cd32b6ce8cd..d0ae4955382 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory002.fbx.meta index 32da27b169f..20ec4427333 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g08_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory001.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory001.fbx.meta index e5f2aa7867a..acb56a62a38 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory001.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory001.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory002.fbx.meta b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory002.fbx.meta index a2601ccc926..c1d2fc96711 100644 --- a/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory002.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Show/Victory/ani_g11_s_victory002.fbx.meta @@ -94,15 +94,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_appear.FBX.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_appear.FBX.meta index 06c3373b50e..8031d0e89fe 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_appear.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_appear.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_idle.FBX.meta index 44e1cfa7b89..a23d5dec2a2 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_rest.FBX.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_rest.FBX.meta index 6dc1fd4cf98..d51f5f56c1e 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_rest.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_G00025_mine_rest.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_I00035_A00092_skill01.fbx.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_I00035_A00092_skill01.fbx.meta index 03686aa37b0..f746e8b1bab 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_I00035_A00092_skill01.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_I00035_A00092_skill01.fbx.meta @@ -70,15 +70,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_appear.FBX.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_appear.FBX.meta index 2308c25a99c..2ed67946556 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_appear.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_appear.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_disappear.FBX.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_disappear.FBX.meta index 3f5f847e514..71de5f41a73 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_disappear.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_disappear.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_idle.FBX.meta index bb2636ddb6c..0322299b6df 100644 --- a/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Summon/ani_S00002_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_dead.fbx.meta index f0fd76ad1dd..44168a93f85 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_idle.fbx.meta index bc382fd5414..9353c87fe47 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_move.fbx.meta index f9442152d4c..e34009303ce 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_restart.fbx.meta index 9861e676e8e..f1adab55e4d 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_stop.fbx.meta index c5f692fbde1..eef9f39ef3d 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00001/ani_C00001_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_dead.fbx.meta index e996550e0ea..69bdcf17244 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_idle.fbx.meta index be82bd3aeba..977c4b66ecf 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_move.fbx.meta index 39a65dfefa7..54db4b4d454 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_restart.fbx.meta index 7af54d0d36a..a155015328e 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_stop.fbx.meta index ea280125f67..c423e64cd69 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00003/ani_C00003_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_dead.fbx.meta index 28a382d1656..a6810ffa5db 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_idle.fbx.meta index 4bdda4944a3..fdecbebefd5 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_move.fbx.meta index f169d4f92ef..1d5c55d0449 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_restart.fbx.meta index 6f8b9f0ccbd..c96f0b96e48 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_stop.fbx.meta index 3e95775d4ab..10abe20a6f8 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00004/ani_C00004_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_dead.fbx.meta index 656879bb1f1..138f9b5ec3a 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_idle.fbx.meta index 60a0cc4ba69..4ff43fc71bf 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_move.fbx.meta index 803f7aa5148..749214b1fad 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_restart.fbx.meta index 6d7a1028729..5de0f988915 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_stop.fbx.meta index 88824220104..fe6c6127175 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00005/ani_C00005_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_dead.fbx.meta index 4c26ec6d5de..b9cdbab5cce 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_idle.fbx.meta index e273bd9bdd4..034a0855232 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_move.fbx.meta index cdff15ca8db..9c05a92e556 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_restart.fbx.meta index cae5e559976..8615fd660bd 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_stop.fbx.meta index e9e9fe43ea7..b20f28dc179 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00006/ani_C00006_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_dead.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_dead.FBX.meta index 2ef7510182f..e5f1f222998 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_dead.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_dead.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_idle.FBX.meta index 733c7044cd1..cd41bdc9643 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_move.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_move.FBX.meta index ed3adfd531a..e65aeed9391 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_move.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_move.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_restart.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_restart.FBX.meta index dbbf1ceaccb..01f316f882c 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_restart.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_restart.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_stop.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_stop.FBX.meta index ae287491152..ed855e8b565 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_stop.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00007/ani_C00007_D_stop.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_dead.fbx.meta index d13641b1929..a3700201cc4 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_idle.fbx.meta index c167e972e14..5aefa34e693 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_move.fbx.meta index 26d5e339cce..7aa6cf626b4 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_restart.fbx.meta index eb0a80d8989..ed8d2df1b36 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_stop.fbx.meta index cf5b0cd1650..c26d6089c32 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00008/ani_C00008_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_dead.fbx.meta index 8a3d0b20306..0efc4183d08 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_idle.fbx.meta index 2167b18b9df..eab6cf405fe 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_move.fbx.meta index 6c9b985bab6..40e5c2b05dc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_restart.fbx.meta index b82a82a1da1..4df9229ee7e 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_stop.fbx.meta index 6982a9796e8..bda3a86c2b7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00009/ani_C00009_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_dead.fbx.meta index cafd209ed43..feefc07271c 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_idle.fbx.meta index 34f15bf3a48..e394256f2d9 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_move.fbx.meta index 14e47e622b9..4ec0cdefecc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_restart.fbx.meta index f896a5e1590..970023fae2a 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_stop.fbx.meta index 8f5ab4ddba0..8e74b4b2e85 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00010/ani_C00010_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_dead.fbx.meta index 4547721e869..95a59e0a58b 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_idle.fbx.meta index 913a47213f9..e99e90ac5d0 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_move.fbx.meta index 0d4766974d3..1daa35dd3b8 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_restart.fbx.meta index da2cf8d586f..298293e9a37 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_stop.fbx.meta index 8c7b4bce1f9..1437ac829fb 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00011/ani_C00011_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_dead.fbx.meta index 0c81a99265a..6a14f4c800a 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_idle.fbx.meta index eb4397489b1..d5a89a82b98 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_move.fbx.meta index c620fb540b1..e84864492e0 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_restart.fbx.meta index 60a1e0ade82..35273d37179 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_stop.fbx.meta index 3e2197ef653..8fa83a5f603 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00012/ani_C00012_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_dead.fbx.meta index 24a44ab96b8..368d9c210ad 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_idle.fbx.meta index bd7e8602f5a..bb4071a3cc7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_move.fbx.meta index ace014c902d..ef4fe674228 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_restart.fbx.meta index f73ceec4926..504c3c843d7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_stop.fbx.meta index 5a1371d4620..51f7bccbd37 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00013/ani_C00013_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_dead.fbx.meta index 359090213dd..64dfd129139 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_idle.fbx.meta index 0bc8e6be4ef..4f26b6e0bd7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_move.fbx.meta index 1c9f818d11b..5f7546a0916 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_restart.fbx.meta index dc37a58d7b2..242dce6e337 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_stop.fbx.meta index d68b9387e72..2cff9b80776 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00014/ani_C00014_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_dead.fbx.meta index e9d7e3de98f..e67108ff871 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_idle.fbx.meta index 9c009718a56..d721b6f2603 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_move.fbx.meta index f1f63fb6969..533e2a83e1a 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_restart.fbx.meta index 18c95e65c7b..cc126bc3906 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_stop.fbx.meta index 3df69fdaaeb..20f2b7c6f47 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00015/ani_C00015_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_ C00016_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_ C00016_D_move.fbx.meta index 20f99671785..b16a34fd1f4 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_ C00016_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_ C00016_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_C00016_move_02.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_C00016_move_02.fbx.meta index c98919337a3..6ad04528115 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_C00016_move_02.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00016/ani_C00016_move_02.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_dead.fbx.meta index 75228bd25ff..90dc13da5cc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_idle.fbx.meta index 63fcb80d5e7..1597f002a8f 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_move.fbx.meta index 5b6c6325807..cacf9656603 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_restart.fbx.meta index 6e6d42d8288..3859c384cf3 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_stop.fbx.meta index 72f7a1ef9ab..622ba2526c1 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00017/ani_C00017_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_dead.fbx.meta index 1b08d96e2ea..81ba0557117 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_idle.fbx.meta index 89b4d19b4ab..337478a93cc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_move.fbx.meta index 215d966a0c3..ef9260f53ac 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_restart.fbx.meta index 32198ed4c41..db6fe3873e1 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_stop.fbx.meta index be56d8d96b9..a527a2e25f5 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00018/ani_C00018_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_dead.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_dead.FBX.meta index 4cbad69133b..328edc9bc30 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_dead.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_dead.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_idle.FBX.meta index 6f3ea04dfda..ea555743cbf 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_move.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_move.FBX.meta index 6cdd81f6b97..e2560f26352 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_move.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_move.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_restart.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_restart.FBX.meta index 12bfda40fd6..034c82c90c3 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_restart.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_restart.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_stop.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_stop.FBX.meta index bb081c2a4d2..55cf0915ef4 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_stop.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00019/ani_C00019_D_stop.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_dead.fbx.meta index df12cd82d6e..9671fa4fed9 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_idle.fbx.meta index 740648ae8de..3c7c9c1e98a 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_move.fbx.meta index a72b7f83994..3484daaf7b1 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_restart.fbx.meta index 164ec68d766..05a0ec0d8fe 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_stop.fbx.meta index 5c76fe26dc3..875bbebf31d 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00020/ani_C00020_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_dead.fbx.meta index 1ca124586c6..cae535ab9be 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_idle.fbx.meta index 3eb795cb601..27d7fb5fe28 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_move.fbx.meta index ab598a0f878..a31c9f540e2 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_restart.fbx.meta index f20a6a02bff..30275529fb9 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_stop.fbx.meta index 435ad47122c..2eb01e301a3 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00021/ani_C00021_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_dead.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_dead.FBX.meta index d12bc7accc6..c80004c8ede 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_dead.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_dead.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_idle.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_idle.FBX.meta index 48f357ea6b4..50c25b28694 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_idle.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_idle.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_move.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_move.FBX.meta index 436d798a133..32dbe546146 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_move.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_move.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_restart.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_restart.FBX.meta index 2d78444f1e1..5b9c56901e8 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_restart.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_restart.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_stop.FBX.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_stop.FBX.meta index e8adf76bc2f..bf4a5544f75 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_stop.FBX.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00022/ani_C00022_D_stop.FBX.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_dead.fbx.meta index 1163867e4da..33260eb6128 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_idle.fbx.meta index 2bc3097e4d9..90cee31ac4b 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_move.fbx.meta index 65f56bca1fe..b24afc4c7bc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_restart.fbx.meta index 415a97464a3..1fe90c098b2 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_stop.fbx.meta index b67a6016821..7f1682d4b12 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00023/ani_C00023_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_dead.fbx.meta index fb1404ed903..c749b39003c 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_idle.fbx.meta index b7c60611dc2..4bd4735646e 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_move.fbx.meta index fc832dbf811..2aa57647896 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_restart.fbx.meta index ec9535d7c61..d254a6e69f0 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_stop.fbx.meta index ef27faaaa92..e9cbf6e7781 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00024/ani_C00024_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_dead.fbx.meta index 69a7c167dd3..692f062c772 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_idle.fbx.meta index e9fc757329a..7e1f1b6f073 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_move.fbx.meta index 6109f0c737f..2aa26365e72 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_restart.fbx.meta index d1f715de1db..a5c5f26ac05 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_stop.fbx.meta index 407fc9e1fd5..ea656323d22 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00025/ani_C00025_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_dead.fbx.meta index 9b6d59b5ed0..0d7aaacd58b 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_idle.fbx.meta index e482d9f09bc..74d1ad0cdf7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_move.fbx.meta index b6e9a4b855e..238db5e6422 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_restart.fbx.meta index 3b9e38f57b9..58403d83048 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_stop.fbx.meta index c6dc1b6615c..fd77577636e 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00026/ani_C00026_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_dead.fbx.meta index f9c54744cf1..f48c2dc5650 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_idle.fbx.meta index 184e5edae9b..0079db3c52f 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_move.fbx.meta index 6bcd950282a..f82b872932b 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_restart.fbx.meta index 9ea1f5f6cb1..28897c22870 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_stop.fbx.meta index cccf20f4a6d..71c73a5cbd4 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00027/ani_C00027_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_dead.fbx.meta index bdf71af8d06..4e0ec5e0cc1 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_idle.fbx.meta index 1e1c0651a0e..0f9eed16467 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_move.fbx.meta index fb5be9c8830..1b4491e10bb 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_restart.fbx.meta index bdc864bd58c..75a8228b456 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_stop.fbx.meta index 13894b0cf33..cf3b42133ad 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00028/ani_C00028_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_dead.fbx.meta index 1f580d79d4b..50570373cf6 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_idle.fbx.meta index d05974e1020..6472689a874 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_move.fbx.meta index 94f1a7fddb7..94471de981a 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_restart.fbx.meta index 6c578294b54..a32749838c7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_stop.fbx.meta index 53a5ed55f57..3661fea10a6 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00029/ani_C00029_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_dead.fbx.meta index 45b03b96cc8..2970e43a42f 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_idle.fbx.meta index 8c27bdfab1d..6448b6264b4 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_move.fbx.meta index ebd512aaa93..1bbd9dfc2ff 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_restart.fbx.meta index 2eec58e350b..6cc922466fc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_stop.fbx.meta index 617e14eedfe..bf1d19249b7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00030/ani_C00030_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_dead.fbx.meta index 471c9354138..aeb723bac9e 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_idle.fbx.meta index e9e22ba8321..2e3d35e6aa9 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_move.fbx.meta index 448d4cc7635..3dd986c28df 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_restart.fbx.meta index 1a7a9e3d974..7a03bc970ba 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_stop.fbx.meta index 26f299f7a55..1fd7999f7fc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00031/ani_C00031_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_dead.fbx.meta index 9a83c6d4866..aad769177f6 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_idle.fbx.meta index 9f8eeaba9bb..307196f4fb5 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_move.fbx.meta index 131ea3f1388..7f8d52c4537 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_restart.fbx.meta index c1e3fddd0f9..2abed9210aa 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_stop.fbx.meta index 016d5bdf7e4..e99990d0c00 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00032/ani_C00032_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_dead.fbx.meta index 4d3ae9d4999..e3b64f423ce 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_idle.fbx.meta index 00079261958..82e56af91b7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_move.fbx.meta index 17465ef75fe..6bfb4fa36e3 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_restart.fbx.meta index 2c7dbb43003..9d47fc49215 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_stop.fbx.meta index bb4dbb59ff3..eafa1b91071 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00033/ani_C00033_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_dead.fbx.meta index c579abae29d..3807871ce63 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_idle.fbx.meta index 96c6173511c..6f069196e94 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_move.fbx.meta index 44e167fe832..1cec7d9768f 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_restart.fbx.meta index 26809943773..c1bdd23ba16 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_stop.fbx.meta index 47d408feecd..f6dd5bc6863 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00034/ani_C00034_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_dead.fbx.meta index 420fb1ef09f..ec04690e838 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_idle.fbx.meta index 79d9588cc6d..fc8b6b69270 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_move.fbx.meta index 6a350fdd942..d8a203cff3c 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_restart.fbx.meta index d7c9f52bce1..92eea423f9b 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_stop.fbx.meta index 424e8f31b8b..24787929dcc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00035/ani_C00035_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_dead.fbx.meta index f60f562eeb6..4cd37708e87 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_idle.fbx.meta index e0a016f1b26..4ce499b0445 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_move.fbx.meta index 8cf15c36cfe..eabc6714de7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_restart.fbx.meta index 0b9255e867e..fe62dd22dea 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_stop.fbx.meta index eb62260dfd3..362c611cd2e 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00036/ani_C00036_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_dead.fbx.meta index f03ff2ada6b..c564f42c146 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_dead.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_idle.fbx.meta index 43cfa9cd998..26e4f2bc37f 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_move.fbx.meta index 5f59380f55c..0bade8b33dc 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_restart.fbx.meta index 4661989809f..b3614deb121 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_restart.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_stop.fbx.meta index 5817791f8bf..6a7112eadc3 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00037/ani_C00037_D_stop.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_dead.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_dead.fbx.meta index 0fc0af3b9f9..bcc7dbeae89 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_dead.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_dead.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_idle.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_idle.fbx.meta index 5e232dce839..6758b7313d7 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_idle.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_idle.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_move.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_move.fbx.meta index fad9af37d9f..a3e2e2dd13c 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_move.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_move.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_restart.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_restart.fbx.meta index 64c49f9081b..4631d26c0a9 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_restart.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_restart.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_stop.fbx.meta b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_stop.fbx.meta index 5d85cc92950..d4e8579fdc1 100644 --- a/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_stop.fbx.meta +++ b/ProjectNLD/Assets/Art/Animations/Vehicle/C00038/ani_C00038_D_stop.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00001_CF/S00001_CF.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00001_CF/S00001_CF.FBX.meta index 18ca9d5626d..065e274393e 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00001_CF/S00001_CF.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00001_CF/S00001_CF.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00002_CF/S00002_CF.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00002_CF/S00002_CF.FBX.meta index 0f47a4174a5..e26c47019b3 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00002_CF/S00002_CF.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00002_CF/S00002_CF.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_1.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_1.fbx.meta index 820de9d674d..14ff9d49517 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_2.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_2.fbx.meta index 4e67fe66130..4f53638e604 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/CityBuild_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/S00003_JML.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/S00003_JML.FBX.meta index 7ac1e73360e..7678a5ffb20 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/S00003_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00003_JML/S00003_JML.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_01.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_01.FBX.meta index 48521c5cfea..78cd902c168 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_01.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_01.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_02.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_02.FBX.meta index 0800dc487ba..7e3e5fd06b4 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_02.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_02.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_03.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_03.FBX.meta index 5ae002904d5..3dfeafe5527 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_03.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_03.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_04.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_04.FBX.meta index 3302a99f2df..e51947dd352 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_04.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_04.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_05.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_05.FBX.meta index 274c7a43d63..e8010401ead 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_05.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_05.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_06.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_06.FBX.meta index 56167eb707f..d165f9343a3 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_06.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML/S00004_JML_06.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_07.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_07.fbx.meta index fe2b4de7813..f7c698341cf 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_07.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_07.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_08.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_08.fbx.meta index cbffb8a632b..73959f69fa3 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_08.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00004_JML_02/S00004_JML_08.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00005_JML/S00005_JML.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00005_JML/S00005_JML.FBX.meta index 6b5d0878883..ad5ebdd5210 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00005_JML/S00005_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00005_JML/S00005_JML.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00006_JML/S00006_JML.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00006_JML/S00006_JML.FBX.meta index becac3ec875..7270b197ca8 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00006_JML/S00006_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00006_JML/S00006_JML.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00007_XZ/S00007_XZ.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00007_XZ/S00007_XZ.FBX.meta index 092e6fb4f6c..ebc5e057770 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00007_XZ/S00007_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00007_XZ/S00007_XZ.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00008_XZ/S00008_XZ.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00008_XZ/S00008_XZ.FBX.meta index dbc3fa6ece0..4c367be836b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00008_XZ/S00008_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00008_XZ/S00008_XZ.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00009_XZ/S00009_XZ.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00009_XZ/S00009_XZ.FBX.meta index c10dba8902e..db8489e28b5 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00009_XZ/S00009_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00009_XZ/S00009_XZ.FBX.meta @@ -42,19 +42,19 @@ ModelImporter: extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: [] - isReadable: 0 + isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00010_XZ/S00010_XZ.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00010_XZ/S00010_XZ.FBX.meta index c5b3bb0146b..9e718c0bb8c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00010_XZ/S00010_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00010_XZ/S00010_XZ.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00011_XZ/S00011_XZ.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00011_XZ/S00011_XZ.FBX.meta index f5545d6795f..221e9734d62 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00011_XZ/S00011_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00011_XZ/S00011_XZ.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00012_XZ/S00012_XZ.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00012_XZ/S00012_XZ.FBX.meta index 446cc3f91d1..bc941eed7fa 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00012_XZ/S00012_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00012_XZ/S00012_XZ.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00013_CF/S00013_CF.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00013_CF/S00013_CF.FBX.meta index 00148d5d0d5..a9644265321 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00013_CF/S00013_CF.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00013_CF/S00013_CF.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF.FBX.meta index c2d4a76bd81..3d1de9c00ce 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_2.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_2.fbx.meta index b7518bd50b5..84523900f44 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_3.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_3.fbx.meta index 45d42dd7f90..6087415a279 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_3.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00014_CF/S00014_CF_3.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00015_HY/S00015_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00015_HY/S00015_HY.FBX.meta index 1925ea3b881..8c47fddc04c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00015_HY/S00015_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00015_HY/S00015_HY.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00016_HY/S00016_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00016_HY/S00016_HY.FBX.meta index d420b5d4fa7..23bb0def16a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00016_HY/S00016_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00016_HY/S00016_HY.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00017_HY/S00017_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00017_HY/S00017_HY.FBX.meta index 447e2543231..0431e36dda8 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00017_HY/S00017_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00017_HY/S00017_HY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY.FBX.meta index d015d006cf7..e358ffedb0d 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY_1.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY_1.FBX.meta index 1bdc0831a4b..a42dc58f3e6 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY_1.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00018_HY/S00018_HY_1.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00019_HY/S00019_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00019_HY/S00019_HY.FBX.meta index efabe513e4d..744fc89858b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00019_HY/S00019_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00019_HY/S00019_HY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00020_HY/S00020_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00020_HY/S00020_HY.FBX.meta index fe82109f83d..cc53202b0ea 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00020_HY/S00020_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00020_HY/S00020_HY.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00021_HY/S00021_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00021_HY/S00021_HY.FBX.meta index ba1927e715f..f8638abbb5b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00021_HY/S00021_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00021_HY/S00021_HY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00022_HY/S00022_HY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00022_HY/S00022_HY.FBX.meta index 4de664930fb..1d24a76f3ba 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00022_HY/S00022_HY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00022_HY/S00022_HY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00023_BG/S00023_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00023_BG/S00023_BG.FBX.meta index 4b40fbb1235..9868613fce8 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00023_BG/S00023_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00023_BG/S00023_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00024_BG/S00024_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00024_BG/S00024_BG.FBX.meta index 5d5cec0ace8..de3b0f9be68 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00024_BG/S00024_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00024_BG/S00024_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00025_BG/S00025_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00025_BG/S00025_BG.FBX.meta index a4b4b79917d..18c6ff05508 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00025_BG/S00025_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00025_BG/S00025_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00026_BG/S00026_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00026_BG/S00026_BG.FBX.meta index 7f2ff816a3d..aa0dcee0a91 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00026_BG/S00026_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00026_BG/S00026_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00027_BG/S00027_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00027_BG/S00027_BG.FBX.meta index 1694984dcab..df8113276a7 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00027_BG/S00027_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00027_BG/S00027_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00028_BG/S00028_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00028_BG/S00028_BG.FBX.meta index 16a48fc924b..7a9847a0dd5 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00028_BG/S00028_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00028_BG/S00028_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00029_BG/S00029_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00029_BG/S00029_BG.FBX.meta index c9d30c4d41d..01521772c20 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00029_BG/S00029_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00029_BG/S00029_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00030_BG/S00030_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00030_BG/S00030_BG.FBX.meta index 2d222b8a2af..26174dbae22 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00030_BG/S00030_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00030_BG/S00030_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00031_BG/S00031_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00031_BG/S00031_BG.FBX.meta index af14420b0ea..f2f3e714154 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00031_BG/S00031_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00031_BG/S00031_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00032_BG/S00032_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00032_BG/S00032_BG.FBX.meta index 45a19d7ee1a..ff62bf190fe 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00032_BG/S00032_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00032_BG/S00032_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00033_BG/S00033_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00033_BG/S00033_BG.FBX.meta index 4713f8cb97f..6970bfa2e71 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00033_BG/S00033_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00033_BG/S00033_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00034_BG/S00034_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00034_BG/S00034_BG.FBX.meta index 45c57ee44e6..84ab6b2f132 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00034_BG/S00034_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00034_BG/S00034_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00035_BG/S00035_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00035_BG/S00035_BG.FBX.meta index 71c9a6b2e63..93f5eb3f84a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00035_BG/S00035_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00035_BG/S00035_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00036_BG/S00036_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00036_BG/S00036_BG.FBX.meta index 1d8423c049c..b105110ddfb 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00036_BG/S00036_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00036_BG/S00036_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00037_BG/S00037_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00037_BG/S00037_BG.FBX.meta index 8b8f6835473..179dfc83968 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00037_BG/S00037_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00037_BG/S00037_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00038_BG/S00038_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00038_BG/S00038_BG.FBX.meta index 0aa8e7128ff..202167fba45 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00038_BG/S00038_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00038_BG/S00038_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00039_BG/S00039_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00039_BG/S00039_BG.FBX.meta index 009d1e4885a..b6f90eb691f 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00039_BG/S00039_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00039_BG/S00039_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00040_BG/S00040_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00040_BG/S00040_BG.FBX.meta index 2ec249ec640..d83bf3b9307 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00040_BG/S00040_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00040_BG/S00040_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00041_BG/S00041_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00041_BG/S00041_BG.FBX.meta index 04dae7e83ab..6f679d7c13b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00041_BG/S00041_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00041_BG/S00041_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00042_BG/S00042_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00042_BG/S00042_BG.FBX.meta index d4336b933f4..a89315cd4b1 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00042_BG/S00042_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00042_BG/S00042_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00043_BG/S00043_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00043_BG/S00043_BG.FBX.meta index 478f99db1b6..020a804e925 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00043_BG/S00043_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00043_BG/S00043_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00044_BG/S00044_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00044_BG/S00044_BG.FBX.meta index 268dc350edd..c07d34c1157 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00044_BG/S00044_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00044_BG/S00044_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00045_BG/S00045_BG.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00045_BG/S00045_BG.FBX.meta index 5ac534ebac3..b5d2eca8f4d 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00045_BG/S00045_BG.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00045_BG/S00045_BG.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00046_ZS/S00046_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00046_ZS/S00046_ZS.FBX.meta index c03f656aca2..3d30ea1a342 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00046_ZS/S00046_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00046_ZS/S00046_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00047_ZS/S00047_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00047_ZS/S00047_ZS.FBX.meta index 76b3c7e3759..11731ef3a83 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00047_ZS/S00047_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00047_ZS/S00047_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00048_ZS/S00048_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00048_ZS/S00048_ZS.FBX.meta index 203f370ead7..8eb87f41d8d 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00048_ZS/S00048_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00048_ZS/S00048_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00049_ZS/S00049_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00049_ZS/S00049_ZS.FBX.meta index 6bc18e7fea5..98564665ec2 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00049_ZS/S00049_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00049_ZS/S00049_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00050_ZS/S00050_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00050_ZS/S00050_ZS.FBX.meta index 78ca5b6fe20..3f7a42484f7 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00050_ZS/S00050_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00050_ZS/S00050_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00051_ZS/S00051_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00051_ZS/S00051_ZS.FBX.meta index 580eb3f05b7..3b7580137a9 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00051_ZS/S00051_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00051_ZS/S00051_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00052_ZS/S00052_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00052_ZS/S00052_ZS.FBX.meta index fad00040abe..63539823d36 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00052_ZS/S00052_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00052_ZS/S00052_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00053_ZS/S00053_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00053_ZS/S00053_ZS.FBX.meta index 5b06eef0ce7..b8f63971c99 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00053_ZS/S00053_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00053_ZS/S00053_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00054_ZS/S00054_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00054_ZS/S00054_ZS.FBX.meta index 0f351589723..d9d3f2656ba 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00054_ZS/S00054_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00054_ZS/S00054_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00055_ZS/S00055_ZS.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00055_ZS/S00055_ZS.FBX.meta index 372fdd94d93..572a1e99b5b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00055_ZS/S00055_ZS.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00055_ZS/S00055_ZS.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00056_ZD/S00056_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00056_ZD/S00056_ZD.FBX.meta index ebcb5b477d7..a1da0bd5da9 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00056_ZD/S00056_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00056_ZD/S00056_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00057_ZD/S00057_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00057_ZD/S00057_ZD.FBX.meta index b32a4885664..5e903101b75 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00057_ZD/S00057_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00057_ZD/S00057_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00058_ZD/S00058_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00058_ZD/S00058_ZD.FBX.meta index 3df62975d33..cb9991c41bc 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00058_ZD/S00058_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00058_ZD/S00058_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00059_ZD/S00059_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00059_ZD/S00059_ZD.FBX.meta index 2925eb9d7af..ac6c06fb263 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00059_ZD/S00059_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00059_ZD/S00059_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00060_ZD/S00060_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00060_ZD/S00060_ZD.FBX.meta index c249c72458f..0833416bd6c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00060_ZD/S00060_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00060_ZD/S00060_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00061_ZD/S00061_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00061_ZD/S00061_ZD.FBX.meta index 3e2a6cabbf0..99b3dfaa603 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00061_ZD/S00061_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00061_ZD/S00061_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00062_ZD/S00062_ZD.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00062_ZD/S00062_ZD.FBX.meta index fd2177d3465..538c1745a6a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00062_ZD/S00062_ZD.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00062_ZD/S00062_ZD.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00063_YX/S00063_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00063_YX/S00063_YX.FBX.meta index ca2f911eef5..41a52f94ba1 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00063_YX/S00063_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00063_YX/S00063_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00064_YX/S00064_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00064_YX/S00064_YX.FBX.meta index cda23a6f902..c76178593f3 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00064_YX/S00064_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00064_YX/S00064_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00065_YX/S00065_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00065_YX/S00065_YX.FBX.meta index b37a648b1e6..8b201b1a23a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00065_YX/S00065_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00065_YX/S00065_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00066_YX/S00066_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00066_YX/S00066_YX.FBX.meta index d7021f487fe..5d42f8d91da 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00066_YX/S00066_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00066_YX/S00066_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00067_YX/S00067_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00067_YX/S00067_YX.FBX.meta index 5e18cc81317..2b45fb5b582 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00067_YX/S00067_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00067_YX/S00067_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00068_YX/S00068_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00068_YX/S00068_YX.FBX.meta index 2e53fc2a781..4ec37de5280 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00068_YX/S00068_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00068_YX/S00068_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00069_YX/S00069_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00069_YX/S00069_YX.FBX.meta index 5ece61c15b9..6a60ea6e5ba 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00069_YX/S00069_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00069_YX/S00069_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00070_YX/S00070_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00070_YX/S00070_YX.FBX.meta index c63d7678c72..d94b8c0a2a6 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00070_YX/S00070_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00070_YX/S00070_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00071_YX/S00071_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00071_YX/S00071_YX.FBX.meta index a3a3914f6d5..71c6544f279 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00071_YX/S00071_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00071_YX/S00071_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00072_YX/S00072_YX.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00072_YX/S00072_YX.FBX.meta index bf279101ad7..f5cc8ddd5a8 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00072_YX/S00072_YX.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00072_YX/S00072_YX.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00074_TY/S00074_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00074_TY/S00074_TY.FBX.meta index d1e0e77e4ae..9c3c14d0024 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00074_TY/S00074_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00074_TY/S00074_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00075_TY/S00075_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00075_TY/S00075_TY.FBX.meta index db0a21e6920..df36d2da013 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00075_TY/S00075_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00075_TY/S00075_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00076_TY/S00076_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00076_TY/S00076_TY.FBX.meta index bf50fcc885e..f5aaeca8e54 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00076_TY/S00076_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00076_TY/S00076_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00077_TY/S00077_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00077_TY/S00077_TY.FBX.meta index 3816fe9c915..07900829603 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00077_TY/S00077_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00077_TY/S00077_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00078_TY/S00078_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00078_TY/S00078_TY.FBX.meta index 44ee19225ed..d0d6758bed5 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00078_TY/S00078_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00078_TY/S00078_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00079_TY/S00079_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00079_TY/S00079_TY.FBX.meta index f4aade5d8af..41b2968433e 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00079_TY/S00079_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00079_TY/S00079_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00080_TY/S00080_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00080_TY/S00080_TY.FBX.meta index f267b450411..14f5557cea7 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00080_TY/S00080_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00080_TY/S00080_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00081_DM/S00081_DM.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00081_DM/S00081_DM.FBX.meta index cf523fad166..6293c2a0827 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00081_DM/S00081_DM.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00081_DM/S00081_DM.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00082_TY/S00082_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00082_TY/S00082_TY.FBX.meta index 720cb182dca..2cb3c936c95 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00082_TY/S00082_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00082_TY/S00082_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00083_TY/S00083_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00083_TY/S00083_TY.FBX.meta index 4000a3413b4..df5a4e4eccd 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00083_TY/S00083_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00083_TY/S00083_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00084_TY/S00084_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00084_TY/S00084_TY.FBX.meta index 1cd9ddb6396..7760517de61 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00084_TY/S00084_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00084_TY/S00084_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00085_TY/S00085_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00085_TY/S00085_TY.FBX.meta index 8c45e380a84..79833826a01 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00085_TY/S00085_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00085_TY/S00085_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00086_TY/S00086_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00086_TY/S00086_TY.FBX.meta index 7ab6c257f14..79edf75e1d0 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00086_TY/S00086_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00086_TY/S00086_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00087_TY/S00087_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00087_TY/S00087_TY.FBX.meta index d0f6ea940f7..fe44a4d3e9a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00087_TY/S00087_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00087_TY/S00087_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_1.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_1.fbx.meta index 15a4d11541f..e61d863a503 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_2.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_2.fbx.meta index cfba3b8dd44..fea7f36e03c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/Grass_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/S00088_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/S00088_TY.FBX.meta index 774c759978b..eee8f2cd59f 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/S00088_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00088_TY/S00088_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00089_TY/S00089_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00089_TY/S00089_TY.FBX.meta index 780d96c6b80..e23589bf816 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00089_TY/S00089_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00089_TY/S00089_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00090_TY/S00090_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00090_TY/S00090_TY.FBX.meta index 1c89be3631c..bdb3336b3e8 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00090_TY/S00090_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00090_TY/S00090_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00091_TY/S00091_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00091_TY/S00091_TY.FBX.meta index 3932a0c4b56..8616d1ae8d1 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00091_TY/S00091_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00091_TY/S00091_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00092_WH/S00092_WH.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00092_WH/S00092_WH.fbx.meta index 8194fe0cbc3..ec75c97a88c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00092_WH/S00092_WH.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00092_WH/S00092_WH.fbx.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00093_TY/S00093_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00093_TY/S00093_TY.FBX.meta index f45735314d6..13855bf7ea2 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00093_TY/S00093_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00093_TY/S00093_TY.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00094_TY/S00094_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00094_TY/S00094_TY.FBX.meta index 33395415f73..a4ccef3c2c6 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00094_TY/S00094_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00094_TY/S00094_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00095_TY/S00095_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00095_TY/S00095_TY.FBX.meta index 7091c84447c..ac8c2b0aa7b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00095_TY/S00095_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00095_TY/S00095_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00096_TY/S00096_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00096_TY/S00096_TY.FBX.meta index 8658ed9327e..21826e9bf32 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00096_TY/S00096_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00096_TY/S00096_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00097_TY/S00097_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00097_TY/S00097_TY.FBX.meta index 44e8d81554d..09700165d67 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00097_TY/S00097_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00097_TY/S00097_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00098_TY/S00098_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00098_TY/S00098_TY.FBX.meta index eb5e7750a8d..6c8dffd947b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00098_TY/S00098_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00098_TY/S00098_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00099_BZC/S00099_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00099_BZC/S00099_BZC.FBX.meta index 3e4b49236a3..846aed7faaa 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00099_BZC/S00099_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00099_BZC/S00099_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC.FBX.meta index 2a7f0741fc0..697aeb0661e 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC_2.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC_2.fbx.meta index 07812010c5a..03ee10b4898 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00100_BZC/S00100_BZC_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00101_BZC/S00101_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00101_BZC/S00101_BZC.FBX.meta index 0455e558dbb..c721ab49ce8 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00101_BZC/S00101_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00101_BZC/S00101_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00102_BZC/S00102_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00102_BZC/S00102_BZC.FBX.meta index 3de0845777c..87c70c08157 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00102_BZC/S00102_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00102_BZC/S00102_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00103_BZC/S00103_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00103_BZC/S00103_BZC.FBX.meta index 4f6ef544eee..29f90cb3bdf 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00103_BZC/S00103_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00103_BZC/S00103_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00104_BZC/S00104_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00104_BZC/S00104_BZC.FBX.meta index 4c497c7b7b0..8d723a75857 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00104_BZC/S00104_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00104_BZC/S00104_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC.FBX.meta index c9d3d9e264e..6a69052c009 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC_2.fbx.meta b/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC_2.fbx.meta index ae699f72588..bcab7a56cfb 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00105_BZC/S00105_BZC_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00106_BZC/S00106_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00106_BZC/S00106_BZC.FBX.meta index 4b6d375ab19..e560a9d0a69 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00106_BZC/S00106_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00106_BZC/S00106_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00107_BZC/S00107_BZC.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00107_BZC/S00107_BZC.FBX.meta index 91b5e3a4d9b..4d17e7a1251 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00107_BZC/S00107_BZC.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00107_BZC/S00107_BZC.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00108_TY/S00108_TY .FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00108_TY/S00108_TY .FBX.meta index b4ffcaf9c17..8e50a5ef7fb 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00108_TY/S00108_TY .FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00108_TY/S00108_TY .FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00109_TY/S00109_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00109_TY/S00109_TY.FBX.meta index af39576adac..d3a4fb8d50e 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00109_TY/S00109_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00109_TY/S00109_TY.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00110_TY/S00110_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00110_TY/S00110_TY.FBX.meta index b61caa7e073..99d24bc571d 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00110_TY/S00110_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00110_TY/S00110_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00111_TY/S00111_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00111_TY/S00111_TY.FBX.meta index 5e84886b89e..0f74141d168 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00111_TY/S00111_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00111_TY/S00111_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00112_TY/S00112_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00112_TY/S00112_TY.FBX.meta index b97e559aea8..c937f00719a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00112_TY/S00112_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00112_TY/S00112_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00113_TY/S00113_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00113_TY/S00113_TY.FBX.meta index 2e7ed1c77db..98193230463 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00113_TY/S00113_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00113_TY/S00113_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00114_TY/S00114_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00114_TY/S00114_TY.FBX.meta index e90a71e20fe..a0a37b35908 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00114_TY/S00114_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00114_TY/S00114_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00115_TY/S00115_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00115_TY/S00115_TY.FBX.meta index 216ece4f0bc..c089af5e192 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00115_TY/S00115_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00115_TY/S00115_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00116_TY/S00116_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00116_TY/S00116_TY.FBX.meta index a02802c02cd..f176646bf33 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00116_TY/S00116_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00116_TY/S00116_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00117_TY/S00117_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00117_TY/S00117_TY.FBX.meta index b609dc216fc..2fd2fba90f3 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00117_TY/S00117_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00117_TY/S00117_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00118_TY/S00118_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00118_TY/S00118_TY.FBX.meta index 532098e42f3..00bbe2dad32 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00118_TY/S00118_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00118_TY/S00118_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00119_TY/S00119_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00119_TY/S00119_TY.FBX.meta index e3e7ab07c4c..d4a408d0c4f 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00119_TY/S00119_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00119_TY/S00119_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY.FBX.meta index 00e8f80312f..21603e64ccc 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY_2.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY_2.FBX.meta index af2dc0c33fa..4ebb513fb6c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY_2.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00120_TY/S00120_TY_2.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00121_TY/S00121_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00121_TY/S00121_TY.FBX.meta index faaa292b4ce..165ac1569a7 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00121_TY/S00121_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00121_TY/S00121_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00122_TY/S00122_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00122_TY/S00122_TY.FBX.meta index c55de4e86c7..4ff25b5b5e9 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00122_TY/S00122_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00122_TY/S00122_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00123_TY/S00123_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00123_TY/S00123_TY.FBX.meta index df8226dc48b..f23fc10dcbb 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00123_TY/S00123_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00123_TY/S00123_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00124_TY/S00124_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00124_TY/S00124_TY.FBX.meta index 68f6c808768..78b9ad2aab9 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00124_TY/S00124_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00124_TY/S00124_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00125_TY/S00125_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00125_TY/S00125_TY.FBX.meta index f89d56efff9..f63beaa694a 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00125_TY/S00125_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00125_TY/S00125_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00126_TY/S00126_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00126_TY/S00126_TY.FBX.meta index 911086936b2..5502e8f76f4 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00126_TY/S00126_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00126_TY/S00126_TY.FBX.meta @@ -37,19 +37,19 @@ ModelImporter: extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: [] - isReadable: 0 + isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00127_TY/S00127_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00127_TY/S00127_TY.FBX.meta index 2fe35ae9230..bfa0a557c9c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00127_TY/S00127_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00127_TY/S00127_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00128_TY/S00128_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00128_TY/S00128_TY.FBX.meta index a13c7e975eb..0d7ef4e2bf7 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00128_TY/S00128_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00128_TY/S00128_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00129_TY/S00129_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00129_TY/S00129_TY.FBX.meta index 4f8985e76ad..4f8adb14447 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00129_TY/S00129_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00129_TY/S00129_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00131_TY/S00131_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00131_TY/S00131_TY.FBX.meta index efa42a9ad68..b8e3946c1da 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00131_TY/S00131_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00131_TY/S00131_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00132_TY/S00132_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00132_TY/S00132_TY.FBX.meta index 3dc54ea5fa0..7fea5d98eb7 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00132_TY/S00132_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00132_TY/S00132_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00133_TY/S00133_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00133_TY/S00133_TY.FBX.meta index 0de99a2d13b..e0afb34ba77 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00133_TY/S00133_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00133_TY/S00133_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00134_TY/S00134_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00134_TY/S00134_TY.FBX.meta index 263762dd1ee..f19deb1a6f1 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00134_TY/S00134_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00134_TY/S00134_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00135_TY/S00135_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00135_TY/S00135_TY.FBX.meta index 3ecfbc79252..ecf8ce72c7f 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00135_TY/S00135_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00135_TY/S00135_TY.FBX.meta @@ -37,19 +37,19 @@ ModelImporter: extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: [] - isReadable: 0 + isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00136_TY/S00136_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00136_TY/S00136_TY.FBX.meta index cce228f173b..22ea261e246 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00136_TY/S00136_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00136_TY/S00136_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00137_TY/S00137_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00137_TY/S00137_TY.FBX.meta index c6ea3c36559..47bb677e2dd 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00137_TY/S00137_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00137_TY/S00137_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00138_TY/S00138_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00138_TY/S00138_TY.FBX.meta index 320f519d51f..19b0d88d0e3 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00138_TY/S00138_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00138_TY/S00138_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00139_TY/S00139_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00139_TY/S00139_TY.FBX.meta index 835d7a56194..8a0af5a1c43 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00139_TY/S00139_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00139_TY/S00139_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00140_TY/S00140_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00140_TY/S00140_TY.FBX.meta index 185e4c7b136..c4fc99f2113 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00140_TY/S00140_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00140_TY/S00140_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00141_TY/S00141_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00141_TY/S00141_TY.FBX.meta index 257bc948ae1..6099a2fb765 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00141_TY/S00141_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00141_TY/S00141_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00142_TY/S00142_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00142_TY/S00142_TY.FBX.meta index b0baa56f10e..0fe390bc773 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00142_TY/S00142_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00142_TY/S00142_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00143_TY/S00143_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00143_TY/S00143_TY.FBX.meta index 96a733ba30c..9cf6c35570f 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00143_TY/S00143_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00143_TY/S00143_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00144_TY/S00144_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00144_TY/S00144_TY.FBX.meta index 2f6244fc64f..049bab038fa 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00144_TY/S00144_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00144_TY/S00144_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00145_TY/S00145_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00145_TY/S00145_TY.FBX.meta index 14c91eba69b..f4fef7fff3c 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00145_TY/S00145_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00145_TY/S00145_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Article/Structure/S00148_TY/S00148_TY.FBX.meta b/ProjectNLD/Assets/Art/Article/Structure/S00148_TY/S00148_TY.FBX.meta index 7c0833d8122..91df0cf700b 100644 --- a/ProjectNLD/Assets/Art/Article/Structure/S00148_TY/S00148_TY.FBX.meta +++ b/ProjectNLD/Assets/Art/Article/Structure/S00148_TY/S00148_TY.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00001/B00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00001/B00001.FBX.meta index 7296372ca2f..caa24a00a79 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00001/B00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00001/B00001.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00002/B00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00002/B00002.FBX.meta index 1d57c7f8dd7..d0e1e116801 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00002/B00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00002/B00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00003/B00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00003/B00003.FBX.meta index 812bb99ef44..1f281079d24 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00003/B00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00003/B00003.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00004/B00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00004/B00004.FBX.meta index f8452a4a6ad..40efa5168bf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00004/B00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00004/B00004.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00005/B00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00005/B00005.FBX.meta index 2aa5d041cea..61477f4ff18 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00005/B00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00005/B00005.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00006/B00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00006/B00006.FBX.meta index 3ab8b4ea50a..c32e46782b0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00006/B00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00006/B00006.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00007/B00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00007/B00007.FBX.meta index 4e0b4914cbf..cc54f4728a8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00007/B00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00007/B00007.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00008/B00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00008/B00008.FBX.meta index 270bd732851..81235c93b2e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00008/B00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00008/B00008.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00009/B00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00009/B00009.FBX.meta index 0610d48a000..750d95b6539 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00009/B00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00009/B00009.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00010/B00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00010/B00010.FBX.meta index 71618775ded..ad5d5793d71 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00010/B00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00010/B00010.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00011/B00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00011/B00011.FBX.meta index 5da00e8a36c..6bd69df8cdb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00011/B00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00011/B00011.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00012/B00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00012/B00012.FBX.meta index 5d75191c56c..00301badd51 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00012/B00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00012/B00012.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00013/B00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00013/B00013.FBX.meta index c6ccec935bf..a80d64e73ad 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00013/B00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00013/B00013.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00014/B00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00014/B00014.FBX.meta index 9393636bb13..5f0ec313e4d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00014/B00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00014/B00014.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00015/B00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00015/B00015.FBX.meta index 4de5cd98c5f..cba87e01708 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00015/B00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00015/B00015.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00016/B00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00016/B00016.FBX.meta index c8c398bc2f6..fa5373549ac 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00016/B00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00016/B00016.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00017/B00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00017/B00017.FBX.meta index 9bcd75aaec7..1c96df79090 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00017/B00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00017/B00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00018/B00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00018/B00018.FBX.meta index d2cccab0abc..d0c23f08bdb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00018/B00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00018/B00018.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00019/B00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00019/B00019.FBX.meta index ea795fc659c..e000d6972b3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00019/B00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00019/B00019.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Bag/B00020/B00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Bag/B00020/B00020.FBX.meta index 00f71bf71f5..c7b3d3c39b9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Bag/B00020/B00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Bag/B00020/B00020.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00001/R00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00001/R00001.FBX.meta index fa758eaf119..43b11ab8766 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00001/R00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00001/R00001.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00002/R00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00002/R00002.FBX.meta index 70391aa2796..21e9bd92adc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00002/R00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00002/R00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00003/R00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00003/R00003.FBX.meta index 8ec329c0cd2..af6be987b99 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00003/R00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00003/R00003.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00004/R00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00004/R00004.FBX.meta index 76ef09170c9..f15d05f8e20 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00004/R00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00004/R00004.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00005/R00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00005/R00005.FBX.meta index 05a0b627b8a..2b5a2cb936a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00005/R00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00005/R00005.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00006/R00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00006/R00006.FBX.meta index 385d554a75e..72701b15000 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00006/R00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00006/R00006.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00007/R00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00007/R00007.FBX.meta index 982a42047d9..974d0e20306 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00007/R00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00007/R00007.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00008/R00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00008/R00008.FBX.meta index 04cdeb5360a..9980b538670 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00008/R00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00008/R00008.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00009/R00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00009/R00009.FBX.meta index 1ca99e345f2..8983f0557ac 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00009/R00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00009/R00009.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00010/R00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00010/R00010.FBX.meta index dabaa361953..22e24575ab5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00010/R00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00010/R00010.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00011/R00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00011/R00011.FBX.meta index 994601ed5cd..68924a4c3fe 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00011/R00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00011/R00011.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00012/R00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00012/R00012.FBX.meta index 5ff7073e8a0..47f2e813b53 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00012/R00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00012/R00012.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00013/R00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00013/R00013.FBX.meta index 0f8d87978d8..308d3e2516a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00013/R00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00013/R00013.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00014/R00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00014/R00014.FBX.meta index 14ad304d5fc..0b5d76e6aef 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00014/R00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00014/R00014.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00015/R00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00015/R00015.FBX.meta index 723bee01c0c..a196b5f2782 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00015/R00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00015/R00015.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00016/R00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00016/R00016.FBX.meta index 5af8d5bf2f4..eac09fe18f5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00016/R00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00016/R00016.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00017/R00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00017/R00017.FBX.meta index 7f2a232b54e..f7e81ffbca8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00017/R00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00017/R00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00018/R00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00018/R00018.FBX.meta index 04b06ea282e..46071e548f4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00018/R00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00018/R00018.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00019/R00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00019/R00019.FBX.meta index 42485261c5f..dc4465114b7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00019/R00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00019/R00019.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00020/R00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00020/R00020.FBX.meta index 82dd7636c92..4d710afabc2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00020/R00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00020/R00020.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00021/R00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00021/R00021.FBX.meta index b5d2b42047f..fce4840f1b4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00021/R00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00021/R00021.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00022/R00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00022/R00022.FBX.meta index 92c0bde82f8..e73dbfe673a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00022/R00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00022/R00022.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00023/R00023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00023/R00023.FBX.meta index 061823d0447..15dd7283f9b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00023/R00023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00023/R00023.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00024/R00024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00024/R00024.FBX.meta index 4d24fce7767..9c2c9e70487 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00024/R00024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00024/R00024.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00025/R00025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00025/R00025.FBX.meta index 1b906e7259b..e786170a05e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00025/R00025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00025/R00025.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00026/R00026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00026/R00026.FBX.meta index f9b55a81069..24785e876cd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00026/R00026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00026/R00026.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00027/R00027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00027/R00027.FBX.meta index 298dd06efe0..8e9c94cc919 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00027/R00027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00027/R00027.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00028/R00028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00028/R00028.FBX.meta index 5975255522b..ddbaca65183 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00028/R00028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00028/R00028.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00029/R00029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00029/R00029.FBX.meta index 1166dcb5990..98ec25ea418 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00029/R00029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00029/R00029.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00030/R00030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00030/R00030.FBX.meta index 7c084674bc8..770fc1ed300 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00030/R00030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00030/R00030.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00031/R00031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00031/R00031.FBX.meta index 1ddc274d3b4..c792a3c2c38 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00031/R00031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00031/R00031.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00032/R00032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00032/R00032.FBX.meta index 24ddece04b9..5cb9a64c46d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00032/R00032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00032/R00032.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00033/R00033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00033/R00033.FBX.meta index fcb11260199..b1640a155b1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00033/R00033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00033/R00033.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00034/R00034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00034/R00034.FBX.meta index 809e9920156..32e4fb1642b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00034/R00034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00034/R00034.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00035/R00035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00035/R00035.FBX.meta index 2227d559461..64bdede5e85 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00035/R00035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00035/R00035.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00036/R00036.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00036/R00036.FBX.meta index 90bcc692f80..97279bd446f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00036/R00036.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00036/R00036.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00037/R00037.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00037/R00037.FBX.meta index 72012bcb9b8..c0300561f37 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00037/R00037.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00037/R00037.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00038/R00038.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00038/R00038.FBX.meta index 5e93a3c7f2a..87d39248479 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00038/R00038.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00038/R00038.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00039/R00039.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00039/R00039.FBX.meta index 893e212d213..2069759d005 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00039/R00039.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00039/R00039.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Battery/R00053/R00053.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Battery/R00053/R00053.FBX.meta index 652ddb18356..e4183081bbe 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Battery/R00053/R00053.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Battery/R00053/R00053.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/U00001/U00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/U00001/U00001.FBX.meta index e0298b6c6e6..c5c09d4c813 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/U00001/U00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/U00001/U00001.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/U00002/U00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/U00002/U00002.FBX.meta index b6541098acb..95cc80ae578 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/U00002/U00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/U00002/U00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/U00003/U00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/U00003/U00003.FBX.meta index f4e0839a4cb..478d438961a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/U00003/U00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/U00003/U00003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00001/Y00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00001/Y00001.FBX.meta index 0b8bd6ae7e9..3b37bd523d4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00001/Y00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00001/Y00001.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00002/Y00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00002/Y00002.FBX.meta index f82b6aff422..fa1763656c4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00002/Y00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00002/Y00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00003/Y00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00003/Y00003.FBX.meta index 503845af7c0..96c8a6cc9d6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00003/Y00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00003/Y00003.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00004/Y00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00004/Y00004.FBX.meta index b48fce70f3a..78d4df4b1b7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00004/Y00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00004/Y00004.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00006/Y00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00006/Y00006.FBX.meta index 0a38f21b400..9a0ef461c2d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00006/Y00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00006/Y00006.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00007/Y00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00007/Y00007.FBX.meta index 56ae09d4da0..b5965ab28c6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00007/Y00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00007/Y00007.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00008/Y00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00008/Y00008.FBX.meta index 4912c66b2e4..e9fee5ef56e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00008/Y00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00008/Y00008.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00009/Y00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00009/Y00009.FBX.meta index 52cff86fcb2..08454cc6793 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00009/Y00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00009/Y00009.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00010/Y00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00010/Y00010.FBX.meta index 43a0fa081f4..f6ce1efa7aa 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00010/Y00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00010/Y00010.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00011/Y00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00011/Y00011.FBX.meta index 080bb48b29f..6077f944ccc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00011/Y00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00011/Y00011.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00012/Y00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00012/Y00012.FBX.meta index b37352f9d82..ffe873b87a9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00012/Y00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00012/Y00012.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00013/Y00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00013/Y00013.FBX.meta index 3b9a442b283..674507b7d65 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00013/Y00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00013/Y00013.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00014/Y00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00014/Y00014.FBX.meta index 960c07f140b..3182f70944e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00014/Y00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00014/Y00014.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00015/Y00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00015/Y00015.FBX.meta index a05fb233442..31827d16403 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00015/Y00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00015/Y00015.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00016/Y00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00016/Y00016.FBX.meta index c8a5aabd3a9..1ee4b6b1166 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00016/Y00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00016/Y00016.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00017/Y00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00017/Y00017.FBX.meta index fe31f6716ad..6ad20ae826e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00017/Y00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00017/Y00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00018/Y00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00018/Y00018.FBX.meta index c44f13ce1b6..db306ac5ede 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00018/Y00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00018/Y00018.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00019/Y00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00019/Y00019.FBX.meta index a6fbd4b2829..28b942eaf62 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00019/Y00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00019/Y00019.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00020/Y00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00020/Y00020.FBX.meta index b8b4d50d830..df5d242404d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00020/Y00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00020/Y00020.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00021/Y00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00021/Y00021.FBX.meta index e79739b5796..cd03be38a82 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00021/Y00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00021/Y00021.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00022/Y00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00022/Y00022.FBX.meta index 8e1f2e88d58..dcbaa892c34 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00022/Y00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00022/Y00022.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00023/Y00023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00023/Y00023.FBX.meta index ecd9104441e..93429122993 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00023/Y00023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00023/Y00023.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00024/Y00024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00024/Y00024.FBX.meta index 451f40f4d0a..0a219ecc9f2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00024/Y00024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00024/Y00024.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00025/Y00025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00025/Y00025.FBX.meta index 5a99a0b3225..f37531d1ae1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00025/Y00025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00025/Y00025.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00026/Y00026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00026/Y00026.FBX.meta index f671fe2898c..e1652f63fb2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00026/Y00026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00026/Y00026.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00027/Y00027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00027/Y00027.FBX.meta index 6c45240b29d..504558e0b0d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00027/Y00027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00027/Y00027.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00028/Y00028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00028/Y00028.FBX.meta index 170c5c8ada7..2c6fdb9b901 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00028/Y00028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00028/Y00028.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00029/Y00029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00029/Y00029.FBX.meta index 4d1b8da9683..df345c7acc4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00029/Y00029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00029/Y00029.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00030/Y00030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00030/Y00030.FBX.meta index 64dbcc52d12..57b41cf0e6a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00030/Y00030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00030/Y00030.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00031/Y00031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00031/Y00031.FBX.meta index 6de1deebcef..2ef3228cb70 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00031/Y00031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00031/Y00031.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00032/Y00032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00032/Y00032.FBX.meta index 4e8f505c728..c8cf99f7f8a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00032/Y00032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00032/Y00032.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00033/Y00033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00033/Y00033.FBX.meta index 8060d411765..a61b9febd06 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00033/Y00033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00033/Y00033.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00034/Y00034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00034/Y00034.FBX.meta index 394c94eb3df..b653f7bcc07 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00034/Y00034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00034/Y00034.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00035/Y00035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00035/Y00035.FBX.meta index 6fc18302412..0803adad7b5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00035/Y00035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00035/Y00035.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00036/Y00036.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00036/Y00036.FBX.meta index 59498790ffc..bc5e4de839d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00036/Y00036.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00036/Y00036.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00038/Y00038.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00038/Y00038.FBX.meta index 269541bb9e7..542f19f8c7e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00038/Y00038.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00038/Y00038.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00039/Y00039.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00039/Y00039.FBX.meta index edcb136324e..7e081f76376 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00039/Y00039.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00039/Y00039.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00040/Y00040.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00040/Y00040.FBX.meta index 6b5c82e3d77..1d2d58c2878 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00040/Y00040.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00040/Y00040.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00041/Y00041.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00041/Y00041.FBX.meta index f1d45f885df..f3c7762fbcb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00041/Y00041.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00041/Y00041.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042.FBX.meta index 10f86dcc067..8cdf08b0148 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042_2.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042_2.FBX.meta index ab9c276ad79..eb472ac74e3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042_2.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00042/Y00042_2.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00043/Y00043.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00043/Y00043.FBX.meta index b0ab8f70d91..917a620dcda 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00043/Y00043.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00043/Y00043.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00044/Y00044.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00044/Y00044.FBX.meta index 842565073e0..624c9ded8e5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00044/Y00044.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00044/Y00044.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00045/Y00045.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00045/Y00045.FBX.meta index 40f64dfaf08..9eaeb6dd4a2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00045/Y00045.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00045/Y00045.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00046/Y00046.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00046/Y00046.FBX.meta index 17e56db0b7d..911fabe6fa6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00046/Y00046.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00046/Y00046.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00047/Y00047.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00047/Y00047.FBX.meta index 8d39cf8e25c..a7a40aed661 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00047/Y00047.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00047/Y00047.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00048/Y00048.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00048/Y00048.FBX.meta index 68aae6fbc28..585de627c46 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00048/Y00048.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00048/Y00048.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00049/Y00049.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00049/Y00049.FBX.meta index 3b4391fbfe5..20f3ae2e85f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00049/Y00049.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00049/Y00049.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00050/Y00050.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00050/Y00050.FBX.meta index c4a6fd9051d..cf0e31dcdf8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00050/Y00050.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00050/Y00050.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00052/Y00052.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00052/Y00052.FBX.meta index b6c70c0ec27..e4020708cba 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00052/Y00052.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00052/Y00052.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00053/Y00053.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00053/Y00053.FBX.meta index d48be9aa2d9..772a46aea36 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00053/Y00053.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00053/Y00053.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00054/Y00054.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00054/Y00054.FBX.meta index 3033614fdf8..96d57a20c95 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00054/Y00054.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00054/Y00054.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00055/Y00055.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00055/Y00055.FBX.meta index 3ea36bf9ea5..c29aa38eb91 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00055/Y00055.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00055/Y00055.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00056/Y00056.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00056/Y00056.FBX.meta index fbf1548aca3..921a6ca2e48 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00056/Y00056.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00056/Y00056.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00057/Y00057.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00057/Y00057.FBX.meta index 96ee4cd661e..b470a7f3379 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00057/Y00057.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00057/Y00057.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00058/Y00058.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00058/Y00058.FBX.meta index 91cf45bd8fc..b8ad38f55c9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00058/Y00058.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00058/Y00058.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00059/Y00059.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00059/Y00059.FBX.meta index 5be91a4cbbe..a174a8df6db 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00059/Y00059.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00059/Y00059.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00061/Y00061.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00061/Y00061.FBX.meta index e6cd4722b93..33a6da5ea0c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00061/Y00061.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00061/Y00061.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00062/Y00062.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00062/Y00062.FBX.meta index 339fb756397..2230444f2fa 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00062/Y00062.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00062/Y00062.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00063/Y00063.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00063/Y00063.FBX.meta index c1ba2f8dc25..5f8ce6cc6a0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00063/Y00063.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00063/Y00063.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00064/Y00064.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00064/Y00064.FBX.meta index b567e7473a3..2f46f0ad78b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00064/Y00064.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00064/Y00064.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00065/Y00065.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00065/Y00065.FBX.meta index 282f8008941..c5be74fe38d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00065/Y00065.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00065/Y00065.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00066/Y00066.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00066/Y00066.FBX.meta index 26c5086cfa6..324adb75aa9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00066/Y00066.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00066/Y00066.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00067/Y00067.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00067/Y00067.FBX.meta index cbe4ebbf2f1..b4abbc770ab 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00067/Y00067.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00067/Y00067.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00068/Y00068.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00068/Y00068.FBX.meta index 89442cd1ab0..a4efb5fa66e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00068/Y00068.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00068/Y00068.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00069/Y00069.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00069/Y00069.FBX.meta index de72906c199..f1e5eed794e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00069/Y00069.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00069/Y00069.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00070/Y00070.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00070/Y00070.FBX.meta index 48908339277..a3cb8b099eb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00070/Y00070.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00070/Y00070.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00071/Y00071.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00071/Y00071.FBX.meta index 06640080713..2a71cf42197 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00071/Y00071.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00071/Y00071.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00072/Y00072.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00072/Y00072.FBX.meta index 2121230ca2d..35e6532782e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00072/Y00072.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00072/Y00072.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00073/Y00073.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00073/Y00073.FBX.meta index 36ff9cd4080..f861f6ac15e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00073/Y00073.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00073/Y00073.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00074/Y00074.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00074/Y00074.FBX.meta index 3ca278c7e87..2f39c3fb154 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00074/Y00074.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00074/Y00074.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00075/Y00075.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00075/Y00075.FBX.meta index a5850e116fb..abdb46cc530 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00075/Y00075.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00075/Y00075.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00076/Y00076.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00076/Y00076.FBX.meta index 558d60e879b..178d510cbc4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00076/Y00076.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00076/Y00076.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00077/Y00077.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00077/Y00077.FBX.meta index 0f017644049..49fefed7b06 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00077/Y00077.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00077/Y00077.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00078/Y00078.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00078/Y00078.FBX.meta index 6ac121cc52e..51f0a116b4b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00078/Y00078.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00078/Y00078.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00079/Y00079.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00079/Y00079.FBX.meta index 9a48ea362c4..093fd84302f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00079/Y00079.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00079/Y00079.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00080/Y00080.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00080/Y00080.FBX.meta index 9f66be1f0c4..5c9a28f13ab 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00080/Y00080.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00080/Y00080.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00081/Y00081.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00081/Y00081.FBX.meta index cfb411623ad..83a42fb9454 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00081/Y00081.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00081/Y00081.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00082/Y00082.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00082/Y00082.FBX.meta index b4b89d4df90..ba1151fff5d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00082/Y00082.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00082/Y00082.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00083/Y00083.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00083/Y00083.FBX.meta index 8bb8989695e..7cced80d138 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00083/Y00083.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00083/Y00083.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00084/Y00084.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00084/Y00084.FBX.meta index 4f0a8b5bde4..2a6e260da11 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00084/Y00084.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00084/Y00084.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00085/Y00085.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00085/Y00085.FBX.meta index c7b02a8e145..2e31af31e88 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00085/Y00085.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00085/Y00085.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00086/Y00086.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00086/Y00086.FBX.meta index b7164d97b73..d5066595771 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00086/Y00086.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00086/Y00086.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00087/Y00087.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00087/Y00087.FBX.meta index 847df40da76..909acc759f2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00087/Y00087.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00087/Y00087.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00088/Y00088.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00088/Y00088.FBX.meta index 52de2a6ed5b..26f7f1797fc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00088/Y00088.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00088/Y00088.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00089/Y00089.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00089/Y00089.FBX.meta index 62a427c4b2c..19600e666e8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00089/Y00089.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00089/Y00089.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00090/Y00090.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00090/Y00090.FBX.meta index a6e6360413c..8b91ff9ca6f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00090/Y00090.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00090/Y00090.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00091/Y00091.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00091/Y00091.FBX.meta index b582a0ff306..e4a34ec392e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00091/Y00091.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00091/Y00091.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00092/Y00092.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00092/Y00092.FBX.meta index 607dd0366f8..6b18a8c8972 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00092/Y00092.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00092/Y00092.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00093/Y00093.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00093/Y00093.FBX.meta index 557f65865ac..2f8d7352e59 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00093/Y00093.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00093/Y00093.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00094/Y00094.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00094/Y00094.FBX.meta index 64502eb56c9..52809c4c5a6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00094/Y00094.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00094/Y00094.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00095/Y00095.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00095/Y00095.FBX.meta index ed0b8851d39..1be202f52df 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00095/Y00095.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00095/Y00095.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00096/Y00096.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00096/Y00096.FBX.meta index dce6b1b4927..1ad4df80593 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Camp/Y00096/Y00096.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Camp/Y00096/Y00096.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00001_JML/D00001_JML.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00001_JML/D00001_JML.FBX.meta index 7a24fc28d57..6f9bde8f2e2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00001_JML/D00001_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00001_JML/D00001_JML.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00002_JML/D00002_JML.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00002_JML/D00002_JML.FBX.meta index 0c9e0cc66f9..579eedc419c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00002_JML/D00002_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00002_JML/D00002_JML.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00003_JML/D00003_JML.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00003_JML/D00003_JML.FBX.meta index 2b6a4b5b085..8855e164e66 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00003_JML/D00003_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00003_JML/D00003_JML.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00004_JML/D00004_JML.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00004_JML/D00004_JML.FBX.meta index b7dc80c9e34..8506910bcfb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00004_JML/D00004_JML.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00004_JML/D00004_JML.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00005_XZ/D00005_XZ.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00005_XZ/D00005_XZ.FBX.meta index fea62849fd5..8000af2c01e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00005_XZ/D00005_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00005_XZ/D00005_XZ.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00006_XZ/D00006_XZ.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00006_XZ/D00006_XZ.FBX.meta index bb36545a9c2..7bf35fab3c7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00006_XZ/D00006_XZ.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00006_XZ/D00006_XZ.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00007_CF/D00007_CF.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00007_CF/D00007_CF.FBX.meta index c652e205e90..5ddb72be7b4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Decorate/D00007_CF/D00007_CF.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Decorate/D00007_CF/D00007_CF.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 1.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 1.FBX.meta index b1f6e765343..ce164ff0e29 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 1.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 1.FBX.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 3.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 3.FBX.meta index 9bf5f56d4ec..60019c71920 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 3.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji 3.FBX.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji.FBX.meta index b4fdcdba75b..e56cf31bbd0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Emoji/G_emoji.FBX.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Emoji/Mod/Mod_emoji_face.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Emoji/Mod/Mod_emoji_face.fbx.meta index 03d974eecbf..9d55c5f7201 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Emoji/Mod/Mod_emoji_face.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Emoji/Mod/Mod_emoji_face.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00001/E00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00001/E00001.FBX.meta index cce694ab811..2ef949d9003 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00001/E00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00001/E00001.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00002/E00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00002/E00002.FBX.meta index 9a53a074696..40ed65a2bd9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00002/E00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00002/E00002.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00003/E00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00003/E00003.FBX.meta index d4bbdb067fd..3f8a32394b4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00003/E00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00003/E00003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00004/E00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00004/E00004.FBX.meta index 560708d354e..b8516e356c6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00004/E00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00004/E00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00005/E00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00005/E00005.FBX.meta index 33b9137d7f2..cd5e16fd98a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00005/E00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00005/E00005.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00006/E00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00006/E00006.FBX.meta index 8e30d089d9b..005aca40703 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00006/E00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00006/E00006.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00007/E00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00007/E00007.FBX.meta index 861d78023f1..76eafdf0888 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00007/E00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00007/E00007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00008/E00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00008/E00008.FBX.meta index 4c30131337c..16632f2c28e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00008/E00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00008/E00008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00009/E00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00009/E00009.FBX.meta index 0254df0c67f..2021abc7cdf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00009/E00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00009/E00009.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00010/E00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00010/E00010.FBX.meta index e69e47d2671..34cb796d96c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00010/E00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00010/E00010.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00011/E00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00011/E00011.FBX.meta index e2d35140e52..d053e36e781 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00011/E00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00011/E00011.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00012/E00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00012/E00012.FBX.meta index b6d7bf6fc9a..6eebce1a7b1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00012/E00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00012/E00012.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00013/E00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00013/E00013.FBX.meta index 522bd4bb05f..3b4ad18dbe6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00013/E00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00013/E00013.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00014/E00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00014/E00014.FBX.meta index 56094e64e50..21c8849e0c8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00014/E00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00014/E00014.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00015/E00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00015/E00015.FBX.meta index aac1c7195b0..a14bfe2ea35 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00015/E00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00015/E00015.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00016/E00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00016/E00016.FBX.meta index ab8dba98fee..c01b2f66886 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00016/E00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00016/E00016.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00017/E00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00017/E00017.FBX.meta index 7845f416fb4..f8bbce7a681 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00017/E00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00017/E00017.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00018/E00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00018/E00018.FBX.meta index 4c2ca8d6a1a..db13b9ac618 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00018/E00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00018/E00018.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00019/E00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00019/E00019.FBX.meta index 33a05c02894..8e4fa4c5ec4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00019/E00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00019/E00019.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00020/E00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00020/E00020.FBX.meta index ad3fec40264..10ae1ed21b1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00020/E00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00020/E00020.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00021/E00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00021/E00021.FBX.meta index fbdd4066b66..d51d8e718cc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00021/E00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00021/E00021.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00022/E00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00022/E00022.FBX.meta index 298ed973c7e..158ce37c991 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00022/E00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00022/E00022.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00023/E00023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00023/E00023.FBX.meta index a389f3ac6b9..a240ff737f3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Enemy/E00023/E00023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Enemy/E00023/E00023.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Ground/Fog.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Ground/Fog.fbx.meta index be4de71ce8c..ceee5ef6099 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Ground/Fog.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Ground/Fog.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Ground/LevelSelect.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Ground/LevelSelect.fbx.meta index 22555964603..40a4b5c1b9c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Ground/LevelSelect.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Ground/LevelSelect.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00000/G00000.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00000/G00000.fbx.meta index 57259cc0e0b..bd8477d5368 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00000/G00000.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00000/G00000.fbx.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00001/G00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00001/G00001.FBX.meta index c7d863d474b..ecc2e34730c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00001/G00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00001/G00001.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00002/G00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00002/G00002.FBX.meta index a731f61b972..06f1956d217 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00002/G00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00002/G00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00003/G00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00003/G00003.FBX.meta index df7fb73b7f1..28b89ad6616 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00003/G00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00003/G00003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00004/G00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00004/G00004.FBX.meta index d4dd8f233f9..48db09c2837 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00004/G00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00004/G00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00005/G00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00005/G00005.FBX.meta index 1be0691d304..8ffb6c20e97 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00005/G00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00005/G00005.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00006/G00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00006/G00006.FBX.meta index a2e55e6d103..642b3cfa881 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00006/G00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00006/G00006.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00007/G00007.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00007/G00007.fbx.meta index ffa3681f547..1d11999dd1c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00007/G00007.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00007/G00007.fbx.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00008/G00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00008/G00008.FBX.meta index 2cfce7898c2..47e789a2ba4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00008/G00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00008/G00008.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00009/G00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00009/G00009.FBX.meta index ad80d8f4858..a83b99b2552 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00009/G00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00009/G00009.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00010/G00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00010/G00010.FBX.meta index 42d9ddcce21..17cd895db7a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00010/G00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00010/G00010.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G00011.FBX.meta index 46722df8428..5925185ae4a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G00011.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G10011.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G10011.fbx.meta index 1574d816512..a25cc5ba03a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G10011.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00011/G10011.fbx.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00012/G00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00012/G00012.FBX.meta index 65c9a71fa5f..0fe63abaff0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00012/G00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00012/G00012.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00013/G00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00013/G00013.FBX.meta index d846672951a..0c092ce77ff 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00013/G00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00013/G00013.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00014/G00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00014/G00014.FBX.meta index d3be76849fa..2b6289eded8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00014/G00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00014/G00014.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00015/G00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00015/G00015.FBX.meta index 50acf014c5c..ed155033dd6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00015/G00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00015/G00015.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00016/G00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00016/G00016.FBX.meta index 56a305277d1..0104d0e2435 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00016/G00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00016/G00016.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00017/G00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00017/G00017.FBX.meta index 8dfd02c7e1b..09e52a88a32 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00017/G00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00017/G00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00018/G00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00018/G00018.FBX.meta index edf541c41d9..0b24bfff6f5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00018/G00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00018/G00018.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00019/G00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00019/G00019.FBX.meta index e34a72cc4ab..e8434310f30 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00019/G00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00019/G00019.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00020/G00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00020/G00020.FBX.meta index e570627024a..941d7f9bda3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00020/G00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00020/G00020.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00021/G00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00021/G00021.FBX.meta index 0ec12574d19..3b6772f9271 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00021/G00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00021/G00021.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00022/G00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00022/G00022.FBX.meta index bb56147e5db..fe70d8d3618 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00022/G00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00022/G00022.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00023/G00023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00023/G00023.FBX.meta index 1db01628e8b..b3f4f3cb91d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00023/G00023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00023/G00023.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00024/G00024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00024/G00024.FBX.meta index f24c5a49926..e3293ec9304 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00024/G00024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00024/G00024.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00025/G00025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00025/G00025.FBX.meta index 16ab49c9b28..a9f71ab329e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00025/G00025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00025/G00025.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00026/G00026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00026/G00026.FBX.meta index 15099a7af49..d5172f5d136 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00026/G00026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00026/G00026.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00027/G00027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00027/G00027.FBX.meta index 5fdfb66643e..6f49e6cecbe 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00027/G00027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00027/G00027.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00028/G00028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00028/G00028.FBX.meta index f70b1919b68..dc02ee69e07 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00028/G00028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00028/G00028.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00029/G00029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00029/G00029.FBX.meta index a222f88c839..a1a33e0dcfd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00029/G00029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00029/G00029.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00030/G00030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00030/G00030.FBX.meta index 9c6d468ee64..510230279fc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00030/G00030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00030/G00030.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00031/G00031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00031/G00031.FBX.meta index 6ed1906a69f..fb2db446679 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00031/G00031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00031/G00031.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00032/G00032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00032/G00032.FBX.meta index 03dae269db3..9f3da6dff3c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00032/G00032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00032/G00032.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00033/G00033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00033/G00033.FBX.meta index 363381131dd..d128a28c68a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00033/G00033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00033/G00033.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00034/G00034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00034/G00034.FBX.meta index abd0f91f15e..0d22b9ba101 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00034/G00034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00034/G00034.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00035/G00035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00035/G00035.FBX.meta index 5c937ed188e..b34decc9bcd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00035/G00035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00035/G00035.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00036/G00036.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00036/G00036.FBX.meta index e89a516b4ae..003f7eec0da 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00036/G00036.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00036/G00036.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00037/G00037.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00037/G00037.FBX.meta index b8f18dc42ce..fc6ea4a71b3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00037/G00037.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00037/G00037.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00038/G00038.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00038/G00038.FBX.meta index d3312cf4ed0..33b720b4775 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00038/G00038.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00038/G00038.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00039/G00039.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00039/G00039.FBX.meta index e1405df365b..ab5de5000c4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00039/G00039.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00039/G00039.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00040/G00040.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00040/G00040.FBX.meta index ed742a9bf14..40364b1dd5a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00040/G00040.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00040/G00040.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00041/G00041.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00041/G00041.fbx.meta index 40791935810..c45a0dc47c3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00041/G00041.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00041/G00041.fbx.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00042/G00042.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00042/G00042.FBX.meta index 6677ed16ddf..e41d711fa5f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00042/G00042.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00042/G00042.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00043/G00043.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00043/G00043.FBX.meta index 9af4a19b73e..d3c0ba52966 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00043/G00043.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00043/G00043.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00044/G00044.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00044/G00044.FBX.meta index 80c2f52bdf4..602a6bf7125 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00044/G00044.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00044/G00044.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00045/G00045.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00045/G00045.FBX.meta index 82413c08f16..308a5ac7ea7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00045/G00045.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00045/G00045.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00046/G00046.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00046/G00046.FBX.meta index 7c767318029..483ec6feabc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00046/G00046.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00046/G00046.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00047/G00047.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00047/G00047.FBX.meta index 086c69f300c..3ed347fab30 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00047/G00047.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00047/G00047.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00048/G00048.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00048/G00048.FBX.meta index 10147ecea87..5141075f7e2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00048/G00048.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00048/G00048.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00049/G00049.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00049/G00049.FBX.meta index 2ff877429af..2d4d88008d6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00049/G00049.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00049/G00049.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00050/G00050.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00050/G00050.FBX.meta index a3e2bea529d..21c306f877a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00050/G00050.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00050/G00050.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00051/G00051.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00051/G00051.FBX.meta index 40cfb8a2aaf..3dfb06acbf7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00051/G00051.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00051/G00051.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00052/G00052.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00052/G00052.FBX.meta index c5e6430da83..66600ced0bc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00052/G00052.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00052/G00052.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00053/G00053.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00053/G00053.FBX.meta index df2751aa070..85c3292f97c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00053/G00053.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00053/G00053.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00054/G00054.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00054/G00054.FBX.meta index 06a00e88790..79265496cfe 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00054/G00054.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00054/G00054.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00055/G00055.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00055/G00055.FBX.meta index 1b7a547cc1e..b2d4bd75324 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00055/G00055.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00055/G00055.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00056/G00056.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00056/G00056.FBX.meta index 36249104a66..143e5da97de 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00056/G00056.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00056/G00056.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00057/G00057.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00057/G00057.FBX.meta index 234390274d9..6d1dd681bd0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00057/G00057.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00057/G00057.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00058/G00058.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00058/G00058.FBX.meta index 1961ca42509..d27245955c7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00058/G00058.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00058/G00058.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00059/G00059.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00059/G00059.FBX.meta index 8da72c7d118..35e365ea0a5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00059/G00059.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00059/G00059.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00060/G00060.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00060/G00060.FBX.meta index 931edd31488..a54272041f0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00060/G00060.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00060/G00060.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00061/G00061.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00061/G00061.FBX.meta index 5a1651458c8..255931fde3a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00061/G00061.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00061/G00061.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00062/G00062.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00062/G00062.FBX.meta index 65adad1b865..0546aebc5e8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00062/G00062.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00062/G00062.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00063/G00063.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00063/G00063.FBX.meta index 114df8e8a17..010c2c6ce97 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00063/G00063.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00063/G00063.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00064/G00064.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00064/G00064.FBX.meta index 2d81cd01837..deeb49f5d3e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00064/G00064.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00064/G00064.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00065/G00065.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00065/G00065.FBX.meta index 7550783f5f7..65428df3b95 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00065/G00065.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00065/G00065.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00066/G00066.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00066/G00066.FBX.meta index 519c0febcb3..a9b6ed6edae 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00066/G00066.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00066/G00066.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00067/G00067.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00067/G00067.FBX.meta index 83eb01c7cff..08d6761ee94 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00067/G00067.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00067/G00067.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00068/G00068.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00068/G00068.FBX.meta index cd4eb215bd8..fe783001c3e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00068/G00068.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00068/G00068.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00069/G00069.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00069/G00069.FBX.meta index e22fc72e98f..ff5520190d2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00069/G00069.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00069/G00069.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00070/G00070.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00070/G00070.FBX.meta index 7771b9ccc78..7620f4e60a1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00070/G00070.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00070/G00070.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00071/G00071.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00071/G00071.FBX.meta index fcd8da3fed3..afeb04167de 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00071/G00071.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00071/G00071.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00072/G00072.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00072/G00072.FBX.meta index fe961569293..f238fc68250 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00072/G00072.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00072/G00072.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00073/G00073.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00073/G00073.FBX.meta index 6e2c0f04a64..a9f78738cca 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00073/G00073.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00073/G00073.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Guns/G00074/G00074_dmr.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Guns/G00074/G00074_dmr.FBX.meta index 0abbe4c6377..20b489c4c1a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Guns/G00074/G00074_dmr.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Guns/G00074/G00074_dmr.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00001/I00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00001/I00001.FBX.meta index 592931ec207..b4ac7a83f18 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00001/I00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00001/I00001.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00002/I00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00002/I00002.FBX.meta index 0eb5d5e8565..9a2ed07777a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00002/I00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00002/I00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00003/I00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00003/I00003.FBX.meta index aa82308e4cf..716ee0a56cb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00003/I00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00003/I00003.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00004/I00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00004/I00004.FBX.meta index a07ab3c904f..2990b7c35f0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00004/I00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00004/I00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00005/I00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00005/I00005.FBX.meta index 2f32de8fcb2..bbcfe4713df 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00005/I00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00005/I00005.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00006/I00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00006/I00006.FBX.meta index b4fae801146..1c469b2889d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00006/I00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00006/I00006.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00007/I00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00007/I00007.FBX.meta index cf0d902f49d..7d0b15b50a6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00007/I00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00007/I00007.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00008/I00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00008/I00008.FBX.meta index caa118b97df..8b8e778286d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00008/I00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00008/I00008.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00009/I00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00009/I00009.FBX.meta index e12f0763c5b..0575008d005 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00009/I00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00009/I00009.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00010/I00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00010/I00010.FBX.meta index 2c71bd6e686..0339defa01c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00010/I00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00010/I00010.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00011/I00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00011/I00011.FBX.meta index 2736c47412f..b5578084e7b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00011/I00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00011/I00011.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00012/I00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00012/I00012.FBX.meta index 3b267575c28..1f606db6213 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00012/I00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00012/I00012.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00013/I00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00013/I00013.FBX.meta index f4577a96419..f8e6c246df3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00013/I00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00013/I00013.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00014/I00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00014/I00014.FBX.meta index 6aad6211cb8..e26442a4bda 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00014/I00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00014/I00014.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00015/I00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00015/I00015.FBX.meta index 50ed08d124a..87bd8333bfc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00015/I00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00015/I00015.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00016/I00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00016/I00016.FBX.meta index 641bce861d6..236b711e44a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00016/I00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00016/I00016.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00017/I00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00017/I00017.FBX.meta index f4dadfeee26..f0a11ec77e3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00017/I00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00017/I00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00018/I00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00018/I00018.FBX.meta index 24458d230c9..c67659f457a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00018/I00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00018/I00018.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00019/I00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00019/I00019.FBX.meta index 410f1ff7d0f..5a7487464d4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00019/I00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00019/I00019.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00020/I00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00020/I00020.FBX.meta index 6331ee5af12..7967e491cdf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00020/I00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00020/I00020.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00021/I00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00021/I00021.FBX.meta index 1066d71811d..38a2b72f512 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00021/I00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00021/I00021.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00022/I00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00022/I00022.FBX.meta index 5645bc64579..b9b6aea5c6f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00022/I00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00022/I00022.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00023/I00023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00023/I00023.FBX.meta index ebbe7939910..a2db77181b0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00023/I00023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00023/I00023.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00024/I00024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00024/I00024.FBX.meta index 430a2f85c29..67b92384363 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00024/I00024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00024/I00024.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00025/I00025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00025/I00025.FBX.meta index 932a3e81ae9..2d49c8152fa 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00025/I00025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00025/I00025.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00026/I00026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00026/I00026.FBX.meta index 6cf2c799fb7..c4e29b94e44 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00026/I00026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00026/I00026.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00027/I00027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00027/I00027.FBX.meta index 4350f26aed7..39b944a1f6e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00027/I00027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00027/I00027.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00028/I00028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00028/I00028.FBX.meta index 5ecc84882ce..4d136501ddf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00028/I00028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00028/I00028.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00029/I00029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00029/I00029.FBX.meta index 09b063e23f1..c36c58bc6a5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00029/I00029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00029/I00029.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00030/I00030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00030/I00030.FBX.meta index 40827371abb..d31a2626867 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00030/I00030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00030/I00030.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00031/I00031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00031/I00031.FBX.meta index 4a2b38ffb30..9dc4f9ecb51 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00031/I00031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00031/I00031.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00032/I00032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00032/I00032.FBX.meta index b657e219f31..3b654f7d2b0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00032/I00032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00032/I00032.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00033/I00033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00033/I00033.FBX.meta index a9a444e1ea8..79b6e8bfa46 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00033/I00033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00033/I00033.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00034/I00034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00034/I00034.FBX.meta index eb7dd034412..7626d808292 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00034/I00034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00034/I00034.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00035/I00035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00035/I00035.FBX.meta index 272c47bba20..6439aaad12d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00035/I00035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00035/I00035.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00036/I00036.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00036/I00036.FBX.meta index 13daf67925a..e897c184d64 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00036/I00036.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00036/I00036.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00037/I00037.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00037/I00037.FBX.meta index a4c84d5f6ef..f882a7b0a50 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00037/I00037.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00037/I00037.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00038/I00038.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00038/I00038.FBX.meta index d14718f0553..8d8993a7bd5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00038/I00038.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00038/I00038.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00039/I00039.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00039/I00039.FBX.meta index b3d87cdf1be..7c00d38243a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00039/I00039.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00039/I00039.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00040/I00040.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00040/I00040.fbx.meta index e1b8d49bbe1..6bc60645f6d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00040/I00040.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00040/I00040.fbx.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00041/I00041.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00041/I00041.FBX.meta index d760b817e7e..1f2706925ae 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00041/I00041.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00041/I00041.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00042/I00042.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00042/I00042.FBX.meta index 5045de43728..7dc88857e22 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00042/I00042.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00042/I00042.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00043/I00043.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00043/I00043.FBX.meta index 481b6734b52..3d83fde71f2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00043/I00043.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00043/I00043.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Item/I00044/I00044.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Item/I00044/I00044.FBX.meta index f7ae3195cfc..a29921a195c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Item/I00044/I00044.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Item/I00044/I00044.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00001_statue01.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00001_statue01.fbx.meta index 441cb081947..1007edde2cb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00001_statue01.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00001_statue01.fbx.meta @@ -61,15 +61,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00002_statue01.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00002_statue01.fbx.meta index 2a43078e614..2d09900e30d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00002_statue01.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00002_statue01.fbx.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00003_statue01.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00003_statue01.fbx.meta index bd6bb3eb795..3330f9f24eb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00003_statue01.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00003_statue01.fbx.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00004_statue01.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00004_statue01.fbx.meta index bcc54be16d5..1b3729b4f14 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00004_statue01.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00004_statue01.fbx.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00005_statue01.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00005_statue01.fbx.meta index 8d2c913db03..64f2635f9c1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00005_statue01.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00005_statue01.fbx.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00006_statue01.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00006_statue01.fbx.meta index 808e1a33d12..b2a5ae4c858 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00006_statue01.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/Chess/A00006_statue01.fbx.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Legion/F_Legion_rail/F_Legion_rail.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Legion/F_Legion_rail/F_Legion_rail.fbx.meta index 4861793dbaa..af341f82173 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Legion/F_Legion_rail/F_Legion_rail.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Legion/F_Legion_rail/F_Legion_rail.fbx.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00001/N00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00001/N00001.FBX.meta index 6d0cb023837..06941fa3ace 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00001/N00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00001/N00001.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00002/N00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00002/N00002.FBX.meta index 6ff432a7456..3e405cc8c14 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00002/N00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00002/N00002.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N00003.FBX.meta index 228f0e05f00..48a90c6cf10 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N00003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N01003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N01003.FBX.meta index f3d6e5a9783..6a71c3f3915 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N01003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00003/N01003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N00004.FBX.meta index 3ccd16f85b4..e62c824fc6e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N01004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N01004.FBX.meta index 192679ff67d..0f84fdb96a3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N01004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00004/N01004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N00005.FBX.meta index 73b35528d73..c6b5655dd7d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N00005.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N01005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N01005.FBX.meta index 7d0abb6294f..bf62db16332 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N01005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00005/N01005.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00006/N00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00006/N00006.FBX.meta index 1691463fa48..969bab73629 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00006/N00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00006/N00006.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00007/N00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00007/N00007.FBX.meta index 99fa3dd522c..980af06ff97 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00007/N00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00007/N00007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00008/N00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00008/N00008.FBX.meta index b3516717886..b2e41aea350 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00008/N00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00008/N00008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00009/N00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00009/N00009.FBX.meta index 88fd184d5be..3dcfc69da3c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00009/N00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00009/N00009.FBX.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00010/N00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00010/N00010.FBX.meta index ac4c3649280..1ffbdf6fd68 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00010/N00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00010/N00010.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00011/N00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00011/N00011.FBX.meta index 2ed672f272f..fa8afd79549 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00011/N00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00011/N00011.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00012/N00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00012/N00012.FBX.meta index 648ef292a95..6e6df82005c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00012/N00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00012/N00012.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00013/N00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00013/N00013.FBX.meta index 462c202c9d7..8c2fdacd308 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00013/N00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00013/N00013.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00014/N00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00014/N00014.FBX.meta index 7497d34acc2..3006104d0b1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00014/N00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00014/N00014.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00015/N00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00015/N00015.FBX.meta index 59e7ccea4b8..fea38fc07d8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00015/N00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00015/N00015.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00016/N00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00016/N00016.FBX.meta index 4c4d3f78569..ad201e7ede1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00016/N00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00016/N00016.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00017/N00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00017/N00017.FBX.meta index a76d58ccd92..d29d3d75857 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00017/N00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00017/N00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00018/N00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00018/N00018.FBX.meta index efbbadd57ed..55e017f3dbc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00018/N00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00018/N00018.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Npc/N00019/N00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Npc/N00019/N00019.FBX.meta index 93d6602cbb1..f0ab7f33b4b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Npc/N00019/N00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Npc/N00019/N00019.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Plant/W00001_pine/W00001_pine.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Plant/W00001_pine/W00001_pine.FBX.meta index 0bd53d1db34..d0f65b5e9e1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Plant/W00001_pine/W00001_pine.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Plant/W00001_pine/W00001_pine.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00000/A00000.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00000/A00000.fbx.meta index 16a0addbf14..139928932ba 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00000/A00000.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00000/A00000.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A00001.FBX.meta index bd83d25fb19..00d3d6ed5c2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A00001.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A01001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A01001.FBX.meta index 5f823d830b4..ff4baceee0d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A01001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00001/A01001.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A00002.FBX.meta index 460a065af96..e66f23ed403 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A00002.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A01002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A01002.FBX.meta index 1701eb6446c..f9c8568dccc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A01002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00002/A01002.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A00003.FBX.meta index 22e27361eea..5a54919c84b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A00003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A01003.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A01003.fbx.meta index 9d4e05b2093..6d1ddfb1016 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A01003.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00003/A01003.fbx.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A00004.FBX.meta index 489a977cb5d..1c8322c155a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A01004.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A01004.fbx.meta index e1b27adbed0..eb463665fca 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A01004.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00004/A01004.fbx.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A00005.FBX.meta index 93f17700b20..800cf417d37 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A00005.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A01005.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A01005.fbx.meta index a577b812d3f..13ad4227315 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A01005.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00005/A01005.fbx.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A00006.FBX.meta index 4c846ce2816..9fb2ff8656b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A00006.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A01006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A01006.FBX.meta index 1e602f9987c..0634289a36e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A01006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00006/A01006.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A00007.FBX.meta index 8f6103feaea..fb679ef33d7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A00007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A01007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A01007.FBX.meta index 6bf2441706b..995d065e55e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A01007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/A01007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA00007.FBX.meta index a33fd002a04..1c0dbdc3420 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA00007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA01007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA01007.FBX.meta index 50a247a13b5..235ade2e99a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA01007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00007/AA01007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A00008.FBX.meta index c27316ec89a..15db80c4735 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A00008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A01008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A01008.FBX.meta index 686c534c560..1dbf6273ae3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A01008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/A01008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA00008.FBX.meta index 5d877d04afd..4a9af1edfba 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA00008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA01008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA01008.FBX.meta index ddf69461050..bae2f5ccece 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA01008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00008/AA01008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00009/A01009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00009/A01009.FBX.meta index 3e0c1753b29..acfe2a90135 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00009/A01009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00009/A01009.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A00010.FBX.meta index da4e58424d3..216cf13a861 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A00010.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A01010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A01010.FBX.meta index ba7fc2b095a..8778142346c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A01010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00010/A01010.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A00011.FBX.meta index 50b2e03197e..ff3a6b9fb59 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A00011.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A01011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A01011.FBX.meta index 81ab0280666..58c6f3a9b20 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A01011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A01011.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A02011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A02011.FBX.meta index 081968c7a20..038c91d63e8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A02011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00011/A02011.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A00012.FBX.meta index a6e8ab5ea75..326447cda3a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A00012.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A01012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A01012.FBX.meta index 49a8fb33cf1..e87e3defd45 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A01012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00012/A01012.FBX.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A00013.FBX.meta index 8433ebf81df..6852922fd3b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A00013.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A01013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A01013.FBX.meta index 7bddb446946..77eb08ad4bf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A01013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00013/A01013.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A00014.FBX.meta index a72e176f75f..efe2fa44300 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A00014.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A01014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A01014.FBX.meta index f0570394711..3c8e15e9703 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A01014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A01014.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A99014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A99014.FBX.meta index ffb27935f7e..ebe9da38fdc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A99014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00014/A99014.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A00015.FBX.meta index 59eeef40b1b..a8f4e69f826 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A00015.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A01015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A01015.FBX.meta index 7aa7f7da792..665257d69ae 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A01015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00015/A01015.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A00016.FBX.meta index 3c1d4865acf..bfcc4146152 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A00016.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A01016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A01016.FBX.meta index dc133c0c186..a509beef592 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A01016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00016/A01016.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A00021.FBX.meta index aeffd28a260..55ff40794fd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A00021.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A01021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A01021.FBX.meta index 9f8a9381768..bb716604ecf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A01021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00021/A01021.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A00022.FBX.meta index ae766dca6c9..6058dc17309 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A00022.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A01022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A01022.FBX.meta index 840806fe624..903bb86bc8e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A01022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00022/A01022.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00023/A01023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00023/A01023.FBX.meta index 979c6a55ae2..e30c240ac08 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00023/A01023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00023/A01023.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A00024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A00024.FBX.meta index 36d69be454c..1aca675e1d0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A00024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A00024.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A01024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A01024.FBX.meta index 959573fee78..ccc82a8d61a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A01024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00024/A01024.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A00025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A00025.FBX.meta index b466046e8ce..08189f27493 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A00025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A00025.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A01025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A01025.FBX.meta index f7030864029..8dd4559b60a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A01025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00025/A01025.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A00026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A00026.FBX.meta index 6f40c0d14fd..17153bd841a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A00026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A00026.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A01026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A01026.FBX.meta index 9c4b89c3198..cf6e92fe950 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A01026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00026/A01026.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A00027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A00027.FBX.meta index b66a6fb789f..dc1ab56b183 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A00027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A00027.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A01027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A01027.FBX.meta index d0fa7c69a53..029cca395aa 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A01027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00027/A01027.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A00028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A00028.FBX.meta index 7294b13743d..6d657726115 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A00028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A00028.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A01028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A01028.FBX.meta index 90c07af323e..e5dcb7c1677 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A01028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00028/A01028.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A00029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A00029.FBX.meta index cd0c9e71f1e..8f9d11f7800 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A00029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A00029.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A01029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A01029.FBX.meta index aaf8c0c4823..c85a1d3cf9b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A01029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00029/A01029.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A00030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A00030.FBX.meta index 590559b1414..e7eb96d3145 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A00030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A00030.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A01030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A01030.FBX.meta index 778cfeb3cd3..8c680f9a4fe 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A01030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00030/A01030.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A00031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A00031.FBX.meta index cc064240d27..7a47fe9cb59 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A00031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A00031.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A01031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A01031.FBX.meta index bc4a5b947cb..7b7be4d8af7 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A01031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00031/A01031.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A00032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A00032.FBX.meta index 1e9baf414e6..f4fc26b2f23 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A00032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A00032.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A01032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A01032.FBX.meta index 022e57e2ca2..92cc5bed358 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A01032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00032/A01032.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A00033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A00033.FBX.meta index a3b8bfefbc9..9537168fbd8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A00033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A00033.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A01033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A01033.FBX.meta index 7ed6ccda2ba..7ffc1f176df 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A01033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00033/A01033.FBX.meta @@ -56,15 +56,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A00034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A00034.FBX.meta index 22c56470729..0905814eddc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A00034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A00034.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A01034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A01034.FBX.meta index 5b2a73442a3..1343196b7bf 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A01034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00034/A01034.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A00035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A00035.FBX.meta index d86adfb663a..eae1e1eeb1e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A00035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A00035.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A01035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A01035.FBX.meta index 75ffaf59062..37414f8c74d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A01035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00035/A01035.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A00042.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A00042.FBX.meta index a98d31ab4a0..70290c8b072 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A00042.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A00042.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A01042.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A01042.FBX.meta index 65857c08f7e..4ca65c62c8e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A01042.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00042/A01042.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A00043.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A00043.FBX.meta index bee98323249..619803238f3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A00043.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A00043.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A01043.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A01043.FBX.meta index 9121c788a46..be421425e4d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A01043.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00043/A01043.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A00047.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A00047.FBX.meta index da7d43bed40..6f0e2c352af 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A00047.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A00047.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A01047.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A01047.FBX.meta index 18ab191f8ea..2cb4a0561fa 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A01047.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00047/A01047.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A00051.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A00051.FBX.meta index aaf2ff5aed1..565720b997a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A00051.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A00051.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A01051.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A01051.FBX.meta index 933e52a6d1a..07fad5e8d0b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A01051.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00051/A01051.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A00052.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A00052.FBX.meta index 7c222cd20aa..60e85effdfd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A00052.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A00052.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A01052.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A01052.FBX.meta index 3015265db48..89ef1fe6820 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A01052.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00052/A01052.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A00053.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A00053.FBX.meta index f4a12212e33..f6a9a684fb0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A00053.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A00053.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A01053.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A01053.FBX.meta index a6d27631bc6..b21b808cbd6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A01053.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00053/A01053.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A00054.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A00054.FBX.meta index 42985020610..fd159399369 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A00054.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A00054.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A01054.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A01054.FBX.meta index 58a7217a03e..070c3377fc3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A01054.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00054/A01054.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A00055.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A00055.FBX.meta index 3bc3a098f1f..da071030b20 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A00055.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A00055.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A01055.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A01055.FBX.meta index 8af990f5416..a56c3144ce5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A01055.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00055/A01055.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A00081.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A00081.FBX.meta index d4af0297dbd..9ea97e9e68d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A00081.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A00081.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A01081.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A01081.FBX.meta index 18e18c3a1ed..54445386287 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A01081.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00081/A01081.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A00082.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A00082.FBX.meta index 07f2d76905c..02d50eaa8d2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A00082.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A00082.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A01082.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A01082.FBX.meta index bfcbc385edb..051b500637e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A01082.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00082/A01082.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A00083.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A00083.FBX.meta index 04ef288ef38..d70754c16ad 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A00083.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A00083.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A01083.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A01083.FBX.meta index 419421304ac..2a270a466d2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A01083.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00083/A01083.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A00084.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A00084.FBX.meta index 4737b855aa9..53a830660a9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A00084.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A00084.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A01084.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A01084.FBX.meta index 41a93aef8fc..fcb8ccac53a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A01084.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00084/A01084.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A00085.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A00085.FBX.meta index d0f6645a366..b1c3140e581 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A00085.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A00085.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A01085.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A01085.FBX.meta index f40f6bb5244..b6460d4355c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A01085.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00085/A01085.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A00086.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A00086.FBX.meta index 5fa0acaa4ba..ca10eeb5beb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A00086.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A00086.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A01086.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A01086.FBX.meta index 6488de308d7..340654ac01d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A01086.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A01086.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A02086.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A02086.FBX.meta index 9839db4763f..93c7fb1397b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A02086.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00086/A02086.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A01087.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A01087.FBX.meta index ef550dc5e31..aca1ad769eb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A01087.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A01087.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A02087.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A02087.FBX.meta index 022dd2cfd2e..d6c5ba4f61a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A02087.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00087/A02087.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A01088.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A01088.FBX.meta index 20d56a10c54..2fc3c879f7b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A01088.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A01088.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A02088.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A02088.FBX.meta index 95c6c8faf22..74665220f8a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A02088.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00088/A02088.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A00089.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A00089.FBX.meta index a8605e51917..b6d77b1100a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A00089.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A00089.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A01089.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A01089.FBX.meta index 892ccd4f086..25b4c608fab 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A01089.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00089/A01089.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A00090.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A00090.FBX.meta index e49605fcd24..c57b7daca5a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A00090.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A00090.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A01090.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A01090.FBX.meta index 4022306feba..29c0841abb2 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A01090.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A01090.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A02090.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A02090.FBX.meta index a08d7ae5478..4c26d9c7eea 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A02090.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00090/A02090.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A00091.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A00091.FBX.meta index 6d7d83dc643..c6a133dbdd1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A00091.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A00091.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A01091.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A01091.FBX.meta index 5565b12bc07..58763def528 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A01091.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00091/A01091.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A00092.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A00092.FBX.meta index 8d637d0d976..0e58a14eb47 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A00092.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A00092.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A01092.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A01092.FBX.meta index 952c5972fa9..580a07db296 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A01092.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00092/A01092.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A00093.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A00093.FBX.meta index d70ed054c70..98485823ca5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A00093.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A00093.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A01093.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A01093.FBX.meta index c955a3ce73b..1d607e3a904 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A01093.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00093/A01093.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A00094.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A00094.FBX.meta index fbb6e3e11b2..25c56653d7a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A00094.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A00094.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A01094.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A01094.FBX.meta index 3727e0d3846..dbfc2ef9cae 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A01094.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00094/A01094.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A00095.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A00095.FBX.meta index d4b5ad0de3d..633760e40e9 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A00095.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A00095.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A01095.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A01095.FBX.meta index cb8e5dd53a5..71020bb3b8b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A01095.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00095/A01095.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A00096.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A00096.FBX.meta index 6c4705f7dee..bca6e627cca 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A00096.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A00096.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A01096.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A01096.FBX.meta index cd5321ef62a..62b3bf32a07 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A01096.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00096/A01096.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A00097.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A00097.FBX.meta index f00af05f1a7..9f9ffe4c04f 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A00097.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A00097.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A01097.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A01097.FBX.meta index 5ef380458d6..0d0c83ac6d4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A01097.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00097/A01097.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A00098.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A00098.FBX.meta index 3ce3867c676..69be48ea728 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A00098.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A00098.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A01098.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A01098.FBX.meta index b692a1bcdfb..d9996ec34bd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A01098.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00098/A01098.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A00101.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A00101.FBX.meta index 0c38caa52b0..5bc4e5dd05d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A00101.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A00101.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A01101.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A01101.FBX.meta index 0ec08ada1b2..b026e5fcc43 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A01101.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00101/A01101.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A00102.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A00102.FBX.meta index f8399448931..250644522e1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A00102.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A00102.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A01102.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A01102.FBX.meta index df45851942c..f7d3f6a2054 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A01102.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00102/A01102.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A00103.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A00103.FBX.meta index 011f4db7150..314738c370c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A00103.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A00103.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A01103.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A01103.FBX.meta index 786ee1c549b..53f9483f030 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A01103.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00103/A01103.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A00104.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A00104.FBX.meta index bc7c9b8d18d..7f3899d673a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A00104.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A00104.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A01104.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A01104.FBX.meta index 93a5fc664c7..714cab7c8d5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A01104.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00104/A01104.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A00105.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A00105.FBX.meta index c8152ef2a44..9b84ee36f36 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A00105.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A00105.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A01105.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A01105.FBX.meta index 864f45ca6a2..687534919e8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A01105.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00105/A01105.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A00106.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A00106.FBX.meta index 4b3d85839c9..3f44b7c137c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A00106.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A00106.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A01106.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A01106.FBX.meta index 70eee5b6787..2ad83658a28 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A01106.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00106/A01106.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A00107.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A00107.FBX.meta index bc582065ede..679cc698ec5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A00107.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A00107.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A01107.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A01107.FBX.meta index 8748a399cbe..15fa214dc2a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A01107.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00107/A01107.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A00108.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A00108.FBX.meta index bb746f9546c..5aab3220f9c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A00108.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A00108.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A01108.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A01108.FBX.meta index fd81802dd4e..4aea82d8e7a 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A01108.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00108/A01108.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A00109.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A00109.FBX.meta index 099bfb5e4fc..8ecc97f4b38 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A00109.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A00109.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A01109.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A01109.FBX.meta index 6398eb17380..acb81b67638 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A01109.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Players/A00109/A01109.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00001/PVP00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00001/PVP00001.FBX.meta index 23a1bfa80ba..fde5b9307dc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00001/PVP00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00001/PVP00001.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00002/PVP00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00002/PVP00002.FBX.meta index 5a738f8ea1a..7f081ae2922 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00002/PVP00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00002/PVP00002.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00004/PVP00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00004/PVP00004.FBX.meta index 16da2393238..d22a91d714d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00004/PVP00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Pvpbuild/PVP00004/PVP00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Summon/S00002/S00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Summon/S00002/S00002.FBX.meta index db8db152a36..7fd73cefa30 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Summon/S00002/S00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Summon/S00002/S00002.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Summon/S00003/S00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Summon/S00003/S00003.FBX.meta index 35e028d5564..fb00494672c 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Summon/S00003/S00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Summon/S00003/S00003.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00001/C00001.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00001/C00001.FBX.meta index 3a7693fa2ef..91b65e6e260 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00001/C00001.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00001/C00001.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00002/C00002.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00002/C00002.FBX.meta index 86b2da3b457..f4758f4c206 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00002/C00002.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00002/C00002.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00003/C00003.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00003/C00003.FBX.meta index c38152bea51..bb2d356c089 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00003/C00003.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00003/C00003.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00004/C00004.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00004/C00004.FBX.meta index b9fbd470428..6a9076775a1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00004/C00004.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00004/C00004.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00005/C00005.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00005/C00005.FBX.meta index cf574cab836..be4179f0247 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00005/C00005.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00005/C00005.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00006/C00006.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00006/C00006.FBX.meta index 412e4f81882..5346006cfc8 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00006/C00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00006/C00006.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00007/C00007.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00007/C00007.FBX.meta index 390e4dce683..2ce1360f0cd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00007/C00007.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00007/C00007.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00008/C00008.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00008/C00008.FBX.meta index b7a9c54b56e..ec894b00d6b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00008/C00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00008/C00008.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00009/C00009.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00009/C00009.FBX.meta index 50996690bc4..a4bf1293c91 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00009/C00009.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00009/C00009.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00010/C00010.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00010/C00010.FBX.meta index d2abb86449c..f1f1686de21 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00010/C00010.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00010/C00010.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011.FBX.meta index 90f85c5421d..a3467feb837 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_2.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_2.fbx.meta index c761ff78366..9b78a4625cb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_3.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_3.fbx.meta index c1d6b8e94ee..66442957191 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_3.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_3.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_4.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_4.fbx.meta index 63bd7260ea0..50f037b01ca 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_4.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_4.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_5.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_5.fbx.meta index d4cec59eb4f..1db6e9b0f6d 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_5.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_5.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_6.fbx.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_6.fbx.meta index 541321566a0..949dc25cde6 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_6.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00011/C00011_6.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00012/C00012.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00012/C00012.FBX.meta index dfc5eb12887..1184c398944 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00012/C00012.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00012/C00012.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00013/C00013.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00013/C00013.FBX.meta index 0bec1fe3dc6..c8c4dfba429 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00013/C00013.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00013/C00013.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00014/C00014.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00014/C00014.FBX.meta index fb6bb89fc1b..1a3b60f5770 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00014/C00014.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00014/C00014.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00015/C00015.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00015/C00015.FBX.meta index e43903d8eae..7ea5721c131 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00015/C00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00015/C00015.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00016/C00016.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00016/C00016.FBX.meta index a974f1749fe..72edd14b469 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00016/C00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00016/C00016.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00017/C00017.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00017/C00017.FBX.meta index ee2c3e848ea..4227389cb0e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00017/C00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00017/C00017.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00018/C00018.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00018/C00018.FBX.meta index ea14f2503ae..3c94c97f5fc 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00018/C00018.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00018/C00018.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00019/C00019.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00019/C00019.FBX.meta index 1d06e30d826..2f98b51c0b4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00019/C00019.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00019/C00019.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00020/C00020.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00020/C00020.FBX.meta index 4f7ee355835..0d1d13c91d3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00020/C00020.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00020/C00020.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00021/C00021.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00021/C00021.FBX.meta index 02e2994ba47..6beb4c2b66e 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00021/C00021.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00021/C00021.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00022/C00022.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00022/C00022.FBX.meta index d8d9ca45296..3cd76f06fc0 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00022/C00022.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00022/C00022.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00023/C00023.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00023/C00023.FBX.meta index a8e68a9abc2..d4a31dd92fd 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00023/C00023.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00023/C00023.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00024/C00024.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00024/C00024.FBX.meta index 48d62579409..25667539ee4 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00024/C00024.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00024/C00024.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00025/C00025.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00025/C00025.FBX.meta index 3c8df2a253f..0f9faaf9866 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00025/C00025.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00025/C00025.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00026/C00026.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00026/C00026.FBX.meta index 243a6ce525e..6c5cd0581a1 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00026/C00026.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00026/C00026.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00027/C00027.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00027/C00027.FBX.meta index fb065250e41..fbcae5d7877 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00027/C00027.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00027/C00027.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00028/C00028.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00028/C00028.FBX.meta index cedad22056d..6274fdddf67 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00028/C00028.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00028/C00028.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00029/C00029.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00029/C00029.FBX.meta index c7d112f91c8..0b4b089ff31 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00029/C00029.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00029/C00029.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00030/C00030.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00030/C00030.FBX.meta index 37181795b34..188492a5bd3 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00030/C00030.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00030/C00030.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00031/C00031.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00031/C00031.FBX.meta index de90a2b45b1..fb747d43ed5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00031/C00031.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00031/C00031.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00032/C00032.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00032/C00032.FBX.meta index 9abb1608228..3756f325918 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00032/C00032.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00032/C00032.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00033/C00033.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00033/C00033.FBX.meta index 9c8b75bfa96..86851d020bb 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00033/C00033.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00033/C00033.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00034/C00034.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00034/C00034.FBX.meta index b4586addec9..776bcdd5a94 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00034/C00034.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00034/C00034.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00035/C00035.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00035/C00035.FBX.meta index 816f247237f..fbafaf620ff 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00035/C00035.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00035/C00035.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00036/C00036.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00036/C00036.FBX.meta index 9bde407f079..52a86e7d5c5 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00036/C00036.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00036/C00036.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00037/C00037.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00037/C00037.FBX.meta index d083920cb97..c282036a557 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00037/C00037.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00037/C00037.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00038/C00038.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00038/C00038.FBX.meta index 910e567a519..0be55cde50b 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00038/C00038.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00038/C00038.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00039/C00039.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00039/C00039.FBX.meta index 3738cde8e1d..1b8c1f5dd02 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00039/C00039.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00039/C00039.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00040/C00040.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00040/C00040.FBX.meta index 9104b70a9b0..eb2e3f76d42 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00040/C00040.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00040/C00040.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00041/C00041.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00041/C00041.FBX.meta index cc8e49371ec..e3473c340ce 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00041/C00041.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00041/C00041.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00042/C00042.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00042/C00042.FBX.meta index a2cd45ffc14..2edc0148639 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00042/C00042.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00042/C00042.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00043/C00043.FBX.meta b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00043/C00043.FBX.meta index ed1c8f5a7b4..fd8cf746026 100644 --- a/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00043/C00043.FBX.meta +++ b/ProjectNLD/Assets/Art/Character/Models/Vehicle/C00043/C00043.FBX.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Character/Prefabs/Structure/Story/NLD_URP_NLD_Scene_Lambert.fbx.meta b/ProjectNLD/Assets/Art/Character/Prefabs/Structure/Story/NLD_URP_NLD_Scene_Lambert.fbx.meta index df57a80abde..30dbd21e2d9 100644 --- a/ProjectNLD/Assets/Art/Character/Prefabs/Structure/Story/NLD_URP_NLD_Scene_Lambert.fbx.meta +++ b/ProjectNLD/Assets/Art/Character/Prefabs/Structure/Story/NLD_URP_NLD_Scene_Lambert.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/G_I00035.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/G_I00035.fbx.meta index 76eb90d0f2d..8ce5a848799 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/G_I00035.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/G_I00035.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanhuan_1.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanhuan_1.fbx.meta index ecf23ab462e..a66cdf13665 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanhuan_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanhuan_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanpian.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanpian.fbx.meta index e8e6e3ab3f9..76851ee67c0 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanpian.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/MOD_yuanpian.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00001.fbx.meta index 5d9e307a0c2..edd546a1aaa 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00005.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00005.fbx.meta index e3eb02281ab..677138ba6e7 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00005.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00005.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00006_gun.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00006_gun.fbx.meta index 2b480cd32d8..7ecc8f0b008 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00006_gun.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00006_gun.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00011.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00011.fbx.meta index dc054dca696..41b11f418b2 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00011.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00011.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00015.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00015.fbx.meta index 6960f4e8a7f..a3682197f13 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00015.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00015.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00087.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00087.fbx.meta index d3ee604532d..7f27a3178ee 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00087.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00087.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00101.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00101.fbx.meta index 776a1d8068f..004d9731222 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00101.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00101.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00103_plan.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00103_plan.fbx.meta index 9df8500d2ec..7b181fc749f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00103_plan.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00103_plan.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00106_plan.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00106_plan.fbx.meta index a057f224ef5..6a9dda04337 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00106_plan.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_A00106_plan.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_AA00008_point.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_AA00008_point.fbx.meta index 3a2fbc2d89f..74aedd586d1 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_AA00008_point.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_AA00008_point.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_B00006.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_B00006.FBX.meta index 35870dc7424..db4b1a6a105 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_B00006.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_B00006.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00003_bow_skill.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00003_bow_skill.fbx.meta index 6746a683eb4..11a1276ed39 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00003_bow_skill.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00003_bow_skill.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00025_mine.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00025_mine.FBX.meta index e15592e7100..0c38cc4c436 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00025_mine.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_G00025_mine.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_G_I00035_1.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_G_I00035_1.fbx.meta index d918ba790d8..33a62bec82b 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_G_I00035_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_G_I00035_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00008.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00008.FBX.meta index 52bfd4af422..b9833e92187 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00008.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00008.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015.FBX.meta index ad156d4f445..e0e1abcef02 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015_ani.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015_ani.fbx.meta index dba9d890e4f..24edf442a78 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015_ani.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00015_ani.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016.FBX.meta index 7d1bf137a36..44e2e4cfa0a 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016_ani.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016_ani.fbx.meta index 711fef4f908..084d92a0311 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016_ani.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00016_ani.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017.FBX.meta index 912480451b3..a1d77482788 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017.FBX.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017_ani.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017_ani.fbx.meta index be24546bcc6..46288571bda 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017_ani.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00017_ani.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00039.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00039.FBX.meta index c834cd21c4d..6dd42253269 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00039.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_I00039.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_Plane_001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_Plane_001.fbx.meta index 0ddfc0c02db..517079e091d 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_Plane_001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_Plane_001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banqiu.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banqiu.FBX.meta index c052886af5b..383285bdf25 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banqiu.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banqiu.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan.FBX.meta index 6da09f1cfec..a11923a5d7d 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_04.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_04.FBX.meta index a0d1acea654..c0ff33c989a 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_04.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_04.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 0 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_1.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_1.fbx.meta index aeaa5010e61..3991f427ab4 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_banyuan_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_bingzhui.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_bingzhui.fbx.meta index 2e31c49e26e..81fd5940399 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_bingzhui.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_bingzhui.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_bomb_001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_bomb_001.fbx.meta index ad0c315d5e5..493f361afde 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_bomb_001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_bomb_001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_2.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_2.FBX.meta index 1e642672073..250e026ba4f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_2.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_2.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_l.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_l.FBX.meta index b9095fee840..7adbe97bde2 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_l.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_chibang_l.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_chongjibo.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_chongjibo.FBX.meta index 4392a0d570c..1f1eb4d5a22 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_chongjibo.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_chongjibo.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_dantou.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_dantou.fbx.meta index b81714acff1..445bef57914 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_dantou.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_dantou.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_daoguang.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_daoguang.FBX.meta index 4e37cf75ba8..ca0d2f7bca3 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_daoguang.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_daoguang.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_dongbula.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_dongbula.fbx.meta index 8a994d4ee1e..594cff2e383 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_dongbula.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_dongbula.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_dun_001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_dun_001.fbx.meta index cf7b9e16a3d..fad6fbbe875 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_dun_001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_dun_001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_fengquan.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_fengquan.FBX.meta index 62621706f3e..0460810ff8d 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_fengquan.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_fengquan.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_guangzhu_001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_guangzhu_001.fbx.meta index 96bbc64bf02..8f10af0826a 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_guangzhu_001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_guangzhu_001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_gun.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_gun.fbx.meta index 2b054d5ebf5..21529a3b03f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_gun.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_gun.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_hexagon.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_hexagon.fbx.meta index 8f9e9042b29..330fdeb2cf6 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_hexagon.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_hexagon.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan.fbx.meta index 72a14201448..4a2954129a5 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_001.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_001.FBX.meta index d8228efa7d7..ffd9152ee72 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_001.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_001.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_002.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_002.fbx.meta index 92f2e97ca37..a2c3540790d 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_002.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huan_002.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huojiantong.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huojiantong.fbx.meta index 6ccde4377c2..ab25fc7d0a7 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_huojiantong.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_huojiantong.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_i00039_1.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_i00039_1.fbx.meta index 5cfb2ebaf67..b5145c0489c 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_i00039_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_i00039_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_jinbi.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_jinbi.fbx.meta index e74fd02d51d..f131fcbf08a 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_jinbi.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_jinbi.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_juqi.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_juqi.FBX.meta index 421f80f27d0..88a518bdf5e 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_juqi.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_juqi.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_heng.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_heng.fbx.meta index 262a4e1def9..9a7fc7d5e3c 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_heng.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_heng.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_shu.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_shu.fbx.meta index 82822dea1f9..147ee081a66 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_shu.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_liubian_shu.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_luoxuan.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_luoxuan.fbx.meta index 69a23babdee..3f6575d2aa6 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_luoxuan.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_luoxuan.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_pai.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_pai.fbx.meta index b9d426564d8..1e5986c716c 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_pai.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_pai.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_heng.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_heng.fbx.meta index 5c6eb9c51ed..65e80c0355d 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_heng.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_heng.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shu.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shu.fbx.meta index 1e99f09be0c..5bfad6e99bc 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shu.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shu.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shuangmian.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shuangmian.FBX.meta index 5d42caa6a3f..c2712b852f5 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shuangmian.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_shuangmian.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_smoke_1.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_smoke_1.FBX.meta index 3002ea9c390..a9c2b7e245c 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_smoke_1.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_smoke_1.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_somke.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_somke.FBX.meta index d1150ecc3e5..0992438173f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_somke.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_somke.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_xuanzhuan.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_xuanzhuan.FBX.meta index b1020e3770e..cda333a9b09 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_xuanzhuan.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_xuanzhuan.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_yuan.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_yuan.fbx.meta index 500cf5c7e74..fe0efcb263f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_yuan.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_plane_yuan.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiliu.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiliu.FBX.meta index 913a6b7e2e1..1c5f6a3814f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiliu.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiliu.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiu_noise.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiu_noise.FBX.meta index bee76aca3c7..3f308229f64 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiu_noise.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_qiu_noise.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_021.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_021.FBX.meta index 946fca5cf4b..2f35e32694c 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_021.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_021.FBX.meta @@ -59,13 +59,13 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 0 importVisibility: 0 - importBlendShapes: 1 + importBlendShapes: 0 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_022.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_022.FBX.meta index e1d50b51c92..a6250bdf8fb 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_022.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_quan_022.FBX.meta @@ -59,13 +59,13 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 0 importVisibility: 0 - importBlendShapes: 1 + importBlendShapes: 0 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizhi_01.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizhi_01.FBX.meta index 849d601d161..9c16a92b998 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizhi_01.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizhi_01.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 0 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizi_plane.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizi_plane.FBX.meta index 5a67b0f7620..ffb6eb17ae4 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizi_plane.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizi_plane.FBX.meta @@ -51,15 +51,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizijia.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizijia.fbx.meta index db1fc0a8238..415165e5eb1 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizijia.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_shizijia.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_sphere.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_sphere.fbx.meta index b50b64a5da1..64b1b68b57f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_sphere.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_sphere.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_tiaodai.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_tiaodai.FBX.meta index 9239cd6d35f..023ae095d0e 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_tiaodai.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_tiaodai.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_xiaotiqin.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_xiaotiqin.fbx.meta index c1e2b0f11b5..d6aea2fd62f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_xiaotiqin.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_xiaotiqin.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yanquan_021.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yanquan_021.fbx.meta index 89b8cf45a4f..572896601f5 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yanquan_021.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yanquan_021.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yiliaobao.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yiliaobao.fbx.meta index 60d2e1f6e49..193f27aaaec 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yiliaobao.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yiliaobao.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuan_001.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuan_001.FBX.meta index 7ce03bd46d7..7872e1bd0b0 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuan_001.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuan_001.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 0 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanhuan.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanhuan.fbx.meta index 429d7ea8624..707de677f89 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanhuan.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanhuan.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanpan_022.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanpan_022.FBX.meta index 6e4ecbb4206..9837392e3cd 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanpan_022.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanpan_022.FBX.meta @@ -57,13 +57,13 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 0 importVisibility: 0 - importBlendShapes: 1 + importBlendShapes: 0 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu.fbx.meta index e0d6667a952..8b96c8d77db 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu_ReUV.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu_ReUV.fbx.meta index 42fd56cee1e..351beeb696a 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu_ReUV.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhu_ReUV.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhui.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhui.fbx.meta index 0ae83d59556..ea74d86773d 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhui.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Mod_yuanzhui.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_Tube002.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_Tube002.FBX.meta index fc1dba7466f..826ab40e4a2 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_Tube002.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_Tube002.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_fengquan.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_fengquan.FBX.meta index 192d807e42f..0a3d1c8756e 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_fengquan.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Model _YR_fengquan.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Model_Waibao_water1.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Model_Waibao_water1.FBX.meta index 912514ab2fa..c009087cf13 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Model_Waibao_water1.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Model_Waibao_water1.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/Y00037.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/Y00037.FBX.meta index e2f85ecd234..d0884f1d9c8 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/Y00037.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/Y00037.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/huojiandantou.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/huojiandantou.fbx.meta index 01fc84806b0..d394db2197a 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/huojiandantou.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/huojiandantou.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_Tube_001.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_Tube_001.FBX.meta index d8056466f8a..7a8fa757394 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_Tube_001.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_Tube_001.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_guangshu_008.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_guangshu_008.fbx.meta index 20c64e7780d..bc1bd0ffa80 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_guangshu_008.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_guangshu_008.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_guangyun_001.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_guangyun_001.FBX.meta index 64a8e2e61f2..1a476b6b7a2 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_guangyun_001.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_guangyun_001.FBX.meta @@ -60,7 +60,7 @@ ModelImporter: sortHierarchyByName: 1 importPhysicalCameras: 1 importVisibility: 0 - importBlendShapes: 1 + importBlendShapes: 0 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_huanrao_001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_huanrao_001.fbx.meta index a7add766373..2e905d30ecc 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_huanrao_001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_huanrao_001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_litiguang_001.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_litiguang_001.fbx.meta index 574d74504c1..017689d697f 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_litiguang_001.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_litiguang_001.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_003.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_003.fbx.meta index 187f604207d..cef0eca6fc9 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_003.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_003.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_006.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_006.fbx.meta index 48f0c724a11..1fb9bc0b3e7 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_006.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_luoxuan_006.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_qiu_003.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_qiu_003.fbx.meta index 94c34299532..7053bf73ea0 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_qiu_003.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_qiu_003.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_quan_005.fbx.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_quan_005.fbx.meta index 40eb1bd4786..1e7c308db82 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_quan_005.fbx.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_quan_005.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_shanguang_01.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_shanguang_01.FBX.meta index 4fd38cf6dff..c9bc204e772 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_shanguang_01.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_shanguang_01.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_tiaodai_001.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_tiaodai_001.FBX.meta index e171b27b6ba..aea3327c88c 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_tiaodai_001.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_tiaodai_001.FBX.meta @@ -69,7 +69,7 @@ ModelImporter: sortHierarchyByName: 1 importPhysicalCameras: 1 importVisibility: 0 - importBlendShapes: 1 + importBlendShapes: 0 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_xuanzhuan_01.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_xuanzhuan_01.FBX.meta index 55b82448f49..bda7b2ef142 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_xuanzhuan_01.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_xuanzhuan_01.FBX.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Gfx/Model/mod_yuanzhu_005.FBX.meta b/ProjectNLD/Assets/Art/Gfx/Model/mod_yuanzhu_005.FBX.meta index 4df5b370db1..3f9681264ee 100644 --- a/ProjectNLD/Assets/Art/Gfx/Model/mod_yuanzhu_005.FBX.meta +++ b/ProjectNLD/Assets/Art/Gfx/Model/mod_yuanzhu_005.FBX.meta @@ -57,15 +57,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 0 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Scene/Fog/Model/BackGround.fbx.meta b/ProjectNLD/Assets/Art/Scene/Fog/Model/BackGround.fbx.meta index ddbc480c99d..d8bfe4b95ff 100644 --- a/ProjectNLD/Assets/Art/Scene/Fog/Model/BackGround.fbx.meta +++ b/ProjectNLD/Assets/Art/Scene/Fog/Model/BackGround.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Scene/Fog/Model/Cloudshadow.fbx.meta b/ProjectNLD/Assets/Art/Scene/Fog/Model/Cloudshadow.fbx.meta index 7c2a6e437d9..d4ae8cdcff5 100644 --- a/ProjectNLD/Assets/Art/Scene/Fog/Model/Cloudshadow.fbx.meta +++ b/ProjectNLD/Assets/Art/Scene/Fog/Model/Cloudshadow.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Scene/Fog/Model/Cylinder.fbx.meta b/ProjectNLD/Assets/Art/Scene/Fog/Model/Cylinder.fbx.meta index 6b9ce5de4e6..4bbf6f61e95 100644 --- a/ProjectNLD/Assets/Art/Scene/Fog/Model/Cylinder.fbx.meta +++ b/ProjectNLD/Assets/Art/Scene/Fog/Model/Cylinder.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_1.fbx.meta b/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_1.fbx.meta index 917d32026e5..b4ec7bb4ab4 100644 --- a/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_1.fbx.meta +++ b/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_1.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_2.fbx.meta b/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_2.fbx.meta index c34f5fe04e6..f84b4b4b3e7 100644 --- a/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_2.fbx.meta +++ b/ProjectNLD/Assets/Art/Scene/Fog/Model/Hanga_2.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/Art/Scene/Trees/Prefab/pineTree_LowPoly.fbx.meta b/ProjectNLD/Assets/Art/Scene/Trees/Prefab/pineTree_LowPoly.fbx.meta index e60aa0dca8c..83de349f440 100644 --- a/ProjectNLD/Assets/Art/Scene/Trees/Prefab/pineTree_LowPoly.fbx.meta +++ b/ProjectNLD/Assets/Art/Scene/Trees/Prefab/pineTree_LowPoly.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/Model/test_grass_panel.fbx.meta b/ProjectNLD/Assets/_Test/Model/test_grass_panel.fbx.meta index 60dd21601a4..d88439abbbc 100644 --- a/ProjectNLD/Assets/_Test/Model/test_grass_panel.fbx.meta +++ b/ProjectNLD/Assets/_Test/Model/test_grass_panel.fbx.meta @@ -36,15 +36,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 100 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 @@ -90,7 +90,7 @@ ModelImporter: armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 - globalScale: 1 + globalScale: 100 rootMotionBoneName: hasTranslationDoF: 0 hasExtraRoot: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/C00001.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/C00001.fbx.meta index dbe6ef98f91..71cac7d9b80 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/C00001.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/C00001.fbx.meta @@ -46,15 +46,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/R00001.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/R00001.fbx.meta index e1ca8dc0ba8..0abfca849e5 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/R00001.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/R00001.fbx.meta @@ -41,15 +41,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_death.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_death.fbx.meta index 450a9f5a9f0..48640e63553 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_death.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_death.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_idle.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_idle.fbx.meta index b6722674e6c..ec5797dce4e 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_idle.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_move.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_move.fbx.meta index 614217fe0c6..44d04d7d9fa 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_move.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/ani_C00001_move.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_attack001.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_attack001.fbx.meta index a5306b71ebc..45a095cff17 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_attack001.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_attack001.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 diff --git a/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_idle.fbx.meta b/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_idle.fbx.meta index 5f5c2c50ea6..a6678737f83 100644 --- a/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_idle.fbx.meta +++ b/ProjectNLD/Assets/_Test/TempVehicle/ani_R00001_idle.fbx.meta @@ -65,15 +65,15 @@ ModelImporter: meshes: lODScreenPercentages: [] globalScale: 1 - meshCompression: 0 + meshCompression: 2 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 + importVisibility: 0 + importBlendShapes: 0 + importCameras: 0 + importLights: 0 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0