增加测试资源,导出配表
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@ -21,7 +21,6 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
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{ if(!_json["RoleID"].IsNumber) { throw new SerializationException(); } RoleID = _json["RoleID"]; }
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{ if(!_json["Name"].IsString) { throw new SerializationException(); } Name = _json["Name"]; }
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{ if(!_json["LogicType"].IsNumber) { throw new SerializationException(); } LogicType = (SummonCfg.ESummonType)_json["LogicType"].AsInt; }
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{ if(!_json["是否可被攻击"].IsBoolean) { throw new SerializationException(); } 是否可被攻击 = _json["是否可被攻击"]; }
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{ if(!_json["StandCrossLevel"].IsNumber) { throw new SerializationException(); } StandCrossLevel = _json["StandCrossLevel"]; }
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{ if(!_json["MoveCrossLevel"].IsNumber) { throw new SerializationException(); } MoveCrossLevel = _json["MoveCrossLevel"]; }
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{ if(!_json["ModelPath"].IsString) { throw new SerializationException(); } ModelPath = _json["ModelPath"]; }
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@ -34,12 +33,11 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
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PostInit();
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}
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public DataSummon(int RoleID, string Name, SummonCfg.ESummonType LogicType, bool 是否可被攻击, int StandCrossLevel, int MoveCrossLevel, string ModelPath, System.Collections.Generic.List<float> FloatParams, int DestroyAudioId, int DestroyEffectId, bool CanBeAttack, float ExistTime, string DESC )
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public DataSummon(int RoleID, string Name, SummonCfg.ESummonType LogicType, int StandCrossLevel, int MoveCrossLevel, string ModelPath, System.Collections.Generic.List<float> FloatParams, int DestroyAudioId, int DestroyEffectId, bool CanBeAttack, float ExistTime, string DESC )
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{
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this.RoleID = RoleID;
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this.Name = Name;
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this.LogicType = LogicType;
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this.是否可被攻击 = 是否可被攻击;
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this.StandCrossLevel = StandCrossLevel;
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this.MoveCrossLevel = MoveCrossLevel;
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this.ModelPath = ModelPath;
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@ -70,10 +68,6 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
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/// </summary>
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public SummonCfg.ESummonType LogicType { get; private set; }
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/// <summary>
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/// 是否可被攻击
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/// </summary>
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public bool 是否可被攻击 { get; private set; }
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/// <summary>
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/// 占位的通行级别
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/// </summary>
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public int StandCrossLevel { get; private set; }
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@ -128,7 +122,6 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
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+ "RoleID:" + RoleID + ","
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+ "Name:" + Name + ","
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+ "LogicType:" + LogicType + ","
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+ "是否可被攻击:" + 是否可被攻击 + ","
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+ "StandCrossLevel:" + StandCrossLevel + ","
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+ "MoveCrossLevel:" + MoveCrossLevel + ","
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+ "ModelPath:" + ModelPath + ","
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@ -23,6 +23,10 @@ namespace cfg.SummonCfg
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/// 临时帐篷-觉醒
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/// </summary>
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Tent2 = 2,
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/// <summary>
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/// 弹药箱
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/// </summary>
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BulletBox = 3,
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}
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}
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@ -2,19 +2,82 @@
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{
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"Id": 12,
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"Title": "邮件主题",
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"TitleLo": "1",
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"TitleLo": "mail_test2",
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"Sender": "兔兔酱",
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"SenderLo": "1",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "1"
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"BodyLo": "mail_test1"
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},
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{
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"Id": 1,
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"Title": "邮件主题",
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"TitleLo": "1",
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"TitleLo": "mail_test2",
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"Sender": "兔兔姐",
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"SenderLo": "1",
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"Body": "1",
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"BodyLo": "1"
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 2,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔酱",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 3,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔姐",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 4,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔酱",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 5,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔姐",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 6,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔酱",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 7,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔姐",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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},
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{
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"Id": 8,
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"Title": "邮件主题",
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"TitleLo": "mail_test2",
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"Sender": "兔兔酱",
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"SenderLo": "mail_test",
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"Body": "邮件正文",
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"BodyLo": "mail_test1"
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}
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]
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@ -104,7 +104,7 @@
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"CDTime": 60,
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"LogicActionId": 5,
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"FloatParams": [
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0.1
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10001
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],
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"PreSelectType": 1,
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"ReleaseCheckType": 0,
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@ -1414,5 +1414,23 @@
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"Key": "mail_lingQued",
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"Value": "该邮件附件已领取",
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"Value_En": ""
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},
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{
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"ID": 80014,
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"Key": "mail_test",
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"Value": "发件人",
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"Value_En": ""
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},
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{
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"ID": 80015,
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"Key": "mail_test1",
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"Value": "正文",
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"Value_En": ""
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},
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{
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"ID": 80016,
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"Key": "mail_test2",
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"Value": "邮件主题",
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"Value_En": ""
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}
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]
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@ -3,7 +3,6 @@
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"RoleID": 1,
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"Name": "临时帐篷",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -18,7 +17,6 @@
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"RoleID": 2,
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"Name": "反步兵地雷",
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"LogicType": 1,
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"是否可被攻击": false,
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"StandCrossLevel": 0,
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"MoveCrossLevel": 0,
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"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
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@ -29,11 +27,26 @@
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"ExistTime": 600,
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"DESC": "召唤的地雷"
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},
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{
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"RoleID": 10001,
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"Name": "弹药箱",
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"LogicType": 3,
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"StandCrossLevel": 0,
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"MoveCrossLevel": 0,
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"ModelPath": "Assets/Art/Gfx/Prefabs/test_bullet_box.prefab",
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"FloatParams": [
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0.5
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],
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"DestroyAudioId": 0,
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"DestroyEffectId": 0,
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"CanBeAttack": false,
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"ExistTime": 600,
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"DESC": "弹药箱,在这个格子上的人最大弹夹上限增加"
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},
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{
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"RoleID": 1000210,
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"Name": "临时帐篷10",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -52,7 +65,6 @@
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"RoleID": 1000220,
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"Name": "临时帐篷20",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -71,7 +83,6 @@
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"RoleID": 1000230,
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"Name": "临时帐篷30",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -90,7 +101,6 @@
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"RoleID": 1000240,
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"Name": "临时帐篷40",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -109,7 +119,6 @@
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"RoleID": 1000250,
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"Name": "临时帐篷50",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -128,7 +137,6 @@
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"RoleID": 1000211,
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"Name": "临时帐篷11",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -151,7 +159,6 @@
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"RoleID": 1000221,
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"Name": "临时帐篷21",
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"LogicType": 0,
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"是否可被攻击": false,
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"StandCrossLevel": 1,
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"MoveCrossLevel": 1,
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"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
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@ -174,7 +181,6 @@
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"RoleID": 1000231,
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"Name": "临时帐篷31",
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||||
"LogicType": 0,
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||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -197,7 +203,6 @@
|
|||
"RoleID": 1000241,
|
||||
"Name": "临时帐篷41",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -220,7 +225,6 @@
|
|||
"RoleID": 1000251,
|
||||
"Name": "临时帐篷51",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -243,7 +247,6 @@
|
|||
"RoleID": 1000212,
|
||||
"Name": "临时帐篷12",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -266,7 +269,6 @@
|
|||
"RoleID": 1000222,
|
||||
"Name": "临时帐篷22",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -289,7 +291,6 @@
|
|||
"RoleID": 1000232,
|
||||
"Name": "临时帐篷32",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -312,7 +313,6 @@
|
|||
"RoleID": 1000242,
|
||||
"Name": "临时帐篷42",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -335,7 +335,6 @@
|
|||
"RoleID": 1000252,
|
||||
"Name": "临时帐篷52",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -358,7 +357,6 @@
|
|||
"RoleID": 1000213,
|
||||
"Name": "临时帐篷13",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -381,7 +379,6 @@
|
|||
"RoleID": 1000223,
|
||||
"Name": "临时帐篷23",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -404,7 +401,6 @@
|
|||
"RoleID": 1000233,
|
||||
"Name": "临时帐篷33",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -427,7 +423,6 @@
|
|||
"RoleID": 1000243,
|
||||
"Name": "临时帐篷43",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -450,7 +445,6 @@
|
|||
"RoleID": 1000253,
|
||||
"Name": "临时帐篷53",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -473,7 +467,6 @@
|
|||
"RoleID": 1000214,
|
||||
"Name": "临时帐篷14",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -496,7 +489,6 @@
|
|||
"RoleID": 1000224,
|
||||
"Name": "临时帐篷24",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -519,7 +511,6 @@
|
|||
"RoleID": 1000234,
|
||||
"Name": "临时帐篷34",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -542,7 +533,6 @@
|
|||
"RoleID": 1000244,
|
||||
"Name": "临时帐篷44",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -565,7 +555,6 @@
|
|||
"RoleID": 1000254,
|
||||
"Name": "临时帐篷54",
|
||||
"LogicType": 0,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 1,
|
||||
"MoveCrossLevel": 1,
|
||||
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
|
||||
|
|
@ -588,7 +577,6 @@
|
|||
"RoleID": 1000510,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -607,7 +595,6 @@
|
|||
"RoleID": 1000520,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -626,7 +613,6 @@
|
|||
"RoleID": 1000530,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -645,7 +631,6 @@
|
|||
"RoleID": 1000540,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -664,7 +649,6 @@
|
|||
"RoleID": 1000550,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -683,7 +667,6 @@
|
|||
"RoleID": 1000511,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -702,7 +685,6 @@
|
|||
"RoleID": 1000521,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -721,7 +703,6 @@
|
|||
"RoleID": 1000531,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -740,7 +721,6 @@
|
|||
"RoleID": 1000541,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -759,7 +739,6 @@
|
|||
"RoleID": 1000551,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -778,7 +757,6 @@
|
|||
"RoleID": 1000512,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -797,7 +775,6 @@
|
|||
"RoleID": 1000522,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -816,7 +793,6 @@
|
|||
"RoleID": 1000532,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -835,7 +811,6 @@
|
|||
"RoleID": 1000542,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -854,7 +829,6 @@
|
|||
"RoleID": 1000552,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -873,7 +847,6 @@
|
|||
"RoleID": 1000513,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -892,7 +865,6 @@
|
|||
"RoleID": 1000523,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -911,7 +883,6 @@
|
|||
"RoleID": 1000533,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -930,7 +901,6 @@
|
|||
"RoleID": 1000543,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -949,7 +919,6 @@
|
|||
"RoleID": 1000553,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -968,7 +937,6 @@
|
|||
"RoleID": 1000514,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -987,7 +955,6 @@
|
|||
"RoleID": 1000524,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -1006,7 +973,6 @@
|
|||
"RoleID": 1000534,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -1025,7 +991,6 @@
|
|||
"RoleID": 1000544,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
@ -1044,7 +1009,6 @@
|
|||
"RoleID": 1000554,
|
||||
"Name": "反步兵地雷",
|
||||
"LogicType": 1,
|
||||
"是否可被攻击": false,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
|
||||
|
|
|
|||
Loading…
Reference in New Issue