增加测试资源,导出配表

main
刘涛 2023-12-12 19:41:58 +08:00
parent 3f596f1e95
commit b9bfbd5d0e
8 changed files with 256 additions and 68 deletions

View File

@ -0,0 +1,139 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5197432007838336521
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4339262080732794224}
- component: {fileID: 8245888641148082957}
- component: {fileID: 3203352552488865247}
- component: {fileID: 3303326583031015298}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4339262080732794224
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5197432007838336521}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6060273633933996618}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8245888641148082957
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5197432007838336521}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &3203352552488865247
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5197432007838336521}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &3303326583031015298
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5197432007838336521}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &5493703262680402705
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6060273633933996618}
m_Layer: 0
m_Name: test_bullet_box
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6060273633933996618
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5493703262680402705}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4339262080732794224}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ecb935c79d7994d4eb0ffc976d3461b8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -21,7 +21,6 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
{ if(!_json["RoleID"].IsNumber) { throw new SerializationException(); } RoleID = _json["RoleID"]; }
{ if(!_json["Name"].IsString) { throw new SerializationException(); } Name = _json["Name"]; }
{ if(!_json["LogicType"].IsNumber) { throw new SerializationException(); } LogicType = (SummonCfg.ESummonType)_json["LogicType"].AsInt; }
{ if(!_json["是否可被攻击"].IsBoolean) { throw new SerializationException(); } = _json["是否可被攻击"]; }
{ if(!_json["StandCrossLevel"].IsNumber) { throw new SerializationException(); } StandCrossLevel = _json["StandCrossLevel"]; }
{ if(!_json["MoveCrossLevel"].IsNumber) { throw new SerializationException(); } MoveCrossLevel = _json["MoveCrossLevel"]; }
{ if(!_json["ModelPath"].IsString) { throw new SerializationException(); } ModelPath = _json["ModelPath"]; }
@ -34,12 +33,11 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
PostInit();
}
public DataSummon(int RoleID, string Name, SummonCfg.ESummonType LogicType, bool , int StandCrossLevel, int MoveCrossLevel, string ModelPath, System.Collections.Generic.List<float> FloatParams, int DestroyAudioId, int DestroyEffectId, bool CanBeAttack, float ExistTime, string DESC )
public DataSummon(int RoleID, string Name, SummonCfg.ESummonType LogicType, int StandCrossLevel, int MoveCrossLevel, string ModelPath, System.Collections.Generic.List<float> FloatParams, int DestroyAudioId, int DestroyEffectId, bool CanBeAttack, float ExistTime, string DESC )
{
this.RoleID = RoleID;
this.Name = Name;
this.LogicType = LogicType;
this. = ;
this.StandCrossLevel = StandCrossLevel;
this.MoveCrossLevel = MoveCrossLevel;
this.ModelPath = ModelPath;
@ -70,10 +68,6 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
/// </summary>
public SummonCfg.ESummonType LogicType { get; private set; }
/// <summary>
/// 是否可被攻击
/// </summary>
public bool { get; private set; }
/// <summary>
/// 占位的通行级别
/// </summary>
public int StandCrossLevel { get; private set; }
@ -128,7 +122,6 @@ public sealed partial class DataSummon : Bright.Config.BeanBase
+ "RoleID:" + RoleID + ","
+ "Name:" + Name + ","
+ "LogicType:" + LogicType + ","
+ "是否可被攻击:" + + ","
+ "StandCrossLevel:" + StandCrossLevel + ","
+ "MoveCrossLevel:" + MoveCrossLevel + ","
+ "ModelPath:" + ModelPath + ","

View File

@ -23,6 +23,10 @@ namespace cfg.SummonCfg
/// 临时帐篷-觉醒
/// </summary>
Tent2 = 2,
/// <summary>
/// 弹药箱
/// </summary>
BulletBox = 3,
}
}

View File

@ -2,19 +2,82 @@
{
"Id": 12,
"Title": "邮件主题",
"TitleLo": "1",
"TitleLo": "mail_test2",
"Sender": "兔兔酱",
"SenderLo": "1",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "1"
"BodyLo": "mail_test1"
},
{
"Id": 1,
"Title": "邮件主题",
"TitleLo": "1",
"TitleLo": "mail_test2",
"Sender": "兔兔姐",
"SenderLo": "1",
"Body": "1",
"BodyLo": "1"
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 2,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔酱",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 3,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔姐",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 4,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔酱",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 5,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔姐",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 6,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔酱",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 7,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔姐",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
},
{
"Id": 8,
"Title": "邮件主题",
"TitleLo": "mail_test2",
"Sender": "兔兔酱",
"SenderLo": "mail_test",
"Body": "邮件正文",
"BodyLo": "mail_test1"
}
]

View File

@ -104,7 +104,7 @@
"CDTime": 60,
"LogicActionId": 5,
"FloatParams": [
0.1
10001
],
"PreSelectType": 1,
"ReleaseCheckType": 0,

View File

@ -1414,5 +1414,23 @@
"Key": "mail_lingQued",
"Value": "该邮件附件已领取",
"Value_En": ""
},
{
"ID": 80014,
"Key": "mail_test",
"Value": "发件人",
"Value_En": ""
},
{
"ID": 80015,
"Key": "mail_test1",
"Value": "正文",
"Value_En": ""
},
{
"ID": 80016,
"Key": "mail_test2",
"Value": "邮件主题",
"Value_En": ""
}
]

View File

@ -3,7 +3,6 @@
"RoleID": 1,
"Name": "临时帐篷",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -18,7 +17,6 @@
"RoleID": 2,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -29,11 +27,26 @@
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 10001,
"Name": "弹药箱",
"LogicType": 3,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/Art/Gfx/Prefabs/test_bullet_box.prefab",
"FloatParams": [
0.5
],
"DestroyAudioId": 0,
"DestroyEffectId": 0,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "弹药箱,在这个格子上的人最大弹夹上限增加"
},
{
"RoleID": 1000210,
"Name": "临时帐篷10",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -52,7 +65,6 @@
"RoleID": 1000220,
"Name": "临时帐篷20",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -71,7 +83,6 @@
"RoleID": 1000230,
"Name": "临时帐篷30",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -90,7 +101,6 @@
"RoleID": 1000240,
"Name": "临时帐篷40",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -109,7 +119,6 @@
"RoleID": 1000250,
"Name": "临时帐篷50",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -128,7 +137,6 @@
"RoleID": 1000211,
"Name": "临时帐篷11",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -151,7 +159,6 @@
"RoleID": 1000221,
"Name": "临时帐篷21",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -174,7 +181,6 @@
"RoleID": 1000231,
"Name": "临时帐篷31",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -197,7 +203,6 @@
"RoleID": 1000241,
"Name": "临时帐篷41",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -220,7 +225,6 @@
"RoleID": 1000251,
"Name": "临时帐篷51",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -243,7 +247,6 @@
"RoleID": 1000212,
"Name": "临时帐篷12",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -266,7 +269,6 @@
"RoleID": 1000222,
"Name": "临时帐篷22",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -289,7 +291,6 @@
"RoleID": 1000232,
"Name": "临时帐篷32",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -312,7 +313,6 @@
"RoleID": 1000242,
"Name": "临时帐篷42",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -335,7 +335,6 @@
"RoleID": 1000252,
"Name": "临时帐篷52",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -358,7 +357,6 @@
"RoleID": 1000213,
"Name": "临时帐篷13",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -381,7 +379,6 @@
"RoleID": 1000223,
"Name": "临时帐篷23",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -404,7 +401,6 @@
"RoleID": 1000233,
"Name": "临时帐篷33",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -427,7 +423,6 @@
"RoleID": 1000243,
"Name": "临时帐篷43",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -450,7 +445,6 @@
"RoleID": 1000253,
"Name": "临时帐篷53",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -473,7 +467,6 @@
"RoleID": 1000214,
"Name": "临时帐篷14",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -496,7 +489,6 @@
"RoleID": 1000224,
"Name": "临时帐篷24",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -519,7 +511,6 @@
"RoleID": 1000234,
"Name": "临时帐篷34",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -542,7 +533,6 @@
"RoleID": 1000244,
"Name": "临时帐篷44",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -565,7 +555,6 @@
"RoleID": 1000254,
"Name": "临时帐篷54",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
@ -588,7 +577,6 @@
"RoleID": 1000510,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -607,7 +595,6 @@
"RoleID": 1000520,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -626,7 +613,6 @@
"RoleID": 1000530,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -645,7 +631,6 @@
"RoleID": 1000540,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -664,7 +649,6 @@
"RoleID": 1000550,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -683,7 +667,6 @@
"RoleID": 1000511,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -702,7 +685,6 @@
"RoleID": 1000521,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -721,7 +703,6 @@
"RoleID": 1000531,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -740,7 +721,6 @@
"RoleID": 1000541,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -759,7 +739,6 @@
"RoleID": 1000551,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -778,7 +757,6 @@
"RoleID": 1000512,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -797,7 +775,6 @@
"RoleID": 1000522,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -816,7 +793,6 @@
"RoleID": 1000532,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -835,7 +811,6 @@
"RoleID": 1000542,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -854,7 +829,6 @@
"RoleID": 1000552,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -873,7 +847,6 @@
"RoleID": 1000513,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -892,7 +865,6 @@
"RoleID": 1000523,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -911,7 +883,6 @@
"RoleID": 1000533,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -930,7 +901,6 @@
"RoleID": 1000543,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -949,7 +919,6 @@
"RoleID": 1000553,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -968,7 +937,6 @@
"RoleID": 1000514,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -987,7 +955,6 @@
"RoleID": 1000524,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -1006,7 +973,6 @@
"RoleID": 1000534,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -1025,7 +991,6 @@
"RoleID": 1000544,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
@ -1044,7 +1009,6 @@
"RoleID": 1000554,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",