From bc614c4c91be3d11d2b2cdec0913da2270d28fb3 Mon Sep 17 00:00:00 2001 From: YuShunyao Date: Tue, 19 May 2026 18:53:50 +0800 Subject: [PATCH] =?UTF-8?q?[bug]=20[6026]=20=E6=B4=BE=E9=81=A3=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=20=E5=8F=96=E6=B6=88=E8=83=8C=E6=99=AF=E6=A8=A1?= =?UTF-8?q?=E7=B3=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefab/Train/UI_DispatchFinishTip.prefab | 130 ------------------ .../Code/Scripts/Framework/UI/UIManager.cs | 2 +- 2 files changed, 1 insertion(+), 131 deletions(-) diff --git a/ProjectNLD/Assets/Art_Out/UI/Prefab/Train/UI_DispatchFinishTip.prefab b/ProjectNLD/Assets/Art_Out/UI/Prefab/Train/UI_DispatchFinishTip.prefab index f88e5cea8a4..3a511504ea2 100644 --- a/ProjectNLD/Assets/Art_Out/UI/Prefab/Train/UI_DispatchFinishTip.prefab +++ b/ProjectNLD/Assets/Art_Out/UI/Prefab/Train/UI_DispatchFinishTip.prefab @@ -315,7 +315,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6168411256840837561} - 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propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 6d0b789364fd35642bc27c89b8f8adef, type: 3} ---- !u!224 &6700770289049929266 stripped -RectTransform: - m_CorrespondingSourceObject: {fileID: 5435664284086749519, guid: 6d0b789364fd35642bc27c89b8f8adef, - type: 3} - m_PrefabInstance: {fileID: 1698614410749464445} - m_PrefabAsset: {fileID: 0} diff --git a/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs b/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs index b75a86038cb..33b2c2879ea 100644 --- a/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs +++ b/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs @@ -323,7 +323,7 @@ public class UIManager : UIManagerBase, IGlobal _WindowMeta(UINameConst.UI_DispatchEditorTeam_list_new, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, true); _WindowMeta(UINameConst.UI_DispatchEditorTeam_new, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Show, false, true); _WindowMeta(UINameConst.UI_DispatchTip, UICanvasLayer.Normal, UIVisibilityStrategy.None, CameraMode.Shut, true, true, animPresetType: UIAnimPresetType.Level2); - _WindowMeta(UINameConst.UI_DispatchFinishTip,UICanvasLayer.Normal, UIVisibilityStrategy.None, CameraMode.Shut, true, true, animPresetType: UIAnimPresetType.Level3); + _WindowMeta(UINameConst.UI_DispatchFinishTip,UICanvasLayer.Normal, UIVisibilityStrategy.None, CameraMode.None, true, false, animPresetType: UIAnimPresetType.Level3); //军团 _WindowMeta(UINameConst.UI_LegionSquarePanel, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, false); _WindowMeta(UINameConst.UI_LegionInfoPanel, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, false);