【UI】重构战场UI点击、滑动事件
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@ -1,4 +1,6 @@
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//流式播放的音频管理器
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CriWare;
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@ -6,6 +8,7 @@ using Framework;
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using PhxhSDK;
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using UnityEngine;
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using AudioType = PhxhSDK.AudioBase.AudioType;
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using Object = UnityEngine.Object;
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public class AudioCriManager: Singlenton<AudioCriManager>, IStart, IInitable, IUpdatable, IAudioPlay
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{
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@ -401,7 +404,14 @@ public class AudioCriManager: Singlenton<AudioCriManager>, IStart, IInitable, IU
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{
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return -1;
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}
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CriAtom.AddCueSheet(cueSheetName, acbPath, awbPath, null);
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var cueSheet = CriAtom.AddCueSheet(cueSheetName, acbPath, awbPath, null);
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}
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var cueInfoList = CriAtom.GetCueSheetInternal(cueSheetName).acb.GetCueInfoList();
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var cueInfo = Array.Find(cueInfoList, (cue) => cue.name == key );
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if (cueInfo.name == null)
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{
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DebugUtil.LogWarning($"Can not Find Criware Key:{key}");
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return -1;
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}
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}
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@ -447,7 +457,14 @@ public class AudioCriManager: Singlenton<AudioCriManager>, IStart, IInitable, IU
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{
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return -1;
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}
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CriAtom.AddCueSheet(cueSheetName, acbPath, awbPath, null);
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var cueSheet = CriAtom.AddCueSheet(cueSheetName, acbPath, awbPath, null);
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}
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var cueInfoList = CriAtom.GetCueSheetInternal(cueSheetName).acb.GetCueInfoList();
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var cueInfo = Array.Find(cueInfoList, (cue) => cue.name == key );
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if (cueInfo.name == null)
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{
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DebugUtil.LogWarning($"Can not Find Criware Key:{key}");
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return -1;
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}
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}
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@ -56,6 +56,8 @@
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FightCmpTimelinePause,
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Level_OnClick,
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Level_OnDrag,
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//level Fight UI
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LevelFightStartChange,
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LevelFightUIStateChange,
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@ -75,6 +77,9 @@
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UI_START_USE_SKILL,
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UI_END_USE_SKILL,
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UI_FIGHT_SCENE_SHOW,
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UI_FIGHT_SCENE_HIDE,
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// 剧情事件
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STORY_CLICK_SCREEN,
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STORY_OPEN_CHOICE_UI,
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@ -0,0 +1,247 @@
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using System;
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using System.Collections.Generic;
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using CriWare;
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using Sirenix.Utilities;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem.UI;
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using UnityEngine.UIElements;
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public class ButtonEx: MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IDragHandler, IBeginDragHandler, IEndDragHandler
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{
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private bool _isPressed;
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private bool _isLastFramePressed;
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private float _pressedTime;
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private const float MinDelta = 0.0001f;
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private const float MinLongPressTime = 0.35f;
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private const float MinUpDelta = 1f;
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private List<PointerEventData> _pointerEventDatas = new();
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private PointerEventData _curPointerEventData;
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#region 继承滑动、按下抬起
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public delegate void BeginDrag(PointerEventData eventData);
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public delegate void OnDragging(PointerEventData eventData);
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public delegate void EndDrag(PointerEventData eventData);
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public delegate void OnPointUp(PointerEventData eventData);
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public delegate void OnPointDown(PointerEventData eventData);
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public BeginDrag beginDrag;
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public OnDragging onDragging;
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public EndDrag endDrag;
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public OnPointUp onPointUp;
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public OnPointDown onPointDown;
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public void OnPointerUp(PointerEventData eventData)
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{
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// if (eventData.pointerId >= 0)
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// {
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// DebugUtil.LogError("OnPointerUp eventData.pointerId = " + eventData.pointerId);
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// return;
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// }
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if (_pressedTime < MinLongPressTime)
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{
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if (_bOnClick)
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{
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onClick?.Invoke();
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_bOnClick = false;
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}
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}
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_curPointerEventData = null;
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_isPressed = false;
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_bLongPress = true;
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_bUpDrag = true;
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onPointUp?.Invoke(eventData);
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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// if (eventData.pointerId >= 0)
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// {
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// DebugUtil.LogError("OnPointerUp eventData.pointerId = " + eventData.pointerId);
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// return;
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// }
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_curPointerEventData = eventData;
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_isPressed = true;
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_bLongPress = true;
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_bUpDrag = true;
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_startPos = eventData.pressPosition;
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onPointDown?.Invoke(eventData);
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}
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public void OnDrag(PointerEventData eventData)
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{
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if (eventData.pointerId < 0)
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{
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_curPointerEventData = eventData;
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}
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onDragging?.Invoke(eventData);
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}
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public void OnBeginDrag(PointerEventData eventData)
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||||
{
|
||||
if (eventData.pointerId < 0)
|
||||
{
|
||||
_curPointerEventData = eventData;
|
||||
}
|
||||
beginDrag?.Invoke(eventData);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.pointerId < 0)
|
||||
{
|
||||
_curPointerEventData = eventData;
|
||||
}
|
||||
endDrag?.Invoke(eventData);
|
||||
}
|
||||
|
||||
public void AddPointerUp(Action<PointerEventData> action)
|
||||
{
|
||||
onPointUp += (eventData) =>
|
||||
{
|
||||
action?.Invoke(eventData);
|
||||
};
|
||||
}
|
||||
|
||||
public void AddPointerDown(Action<PointerEventData> action)
|
||||
{
|
||||
onPointDown += (eventData) =>
|
||||
{
|
||||
action?.Invoke(eventData);
|
||||
};
|
||||
}
|
||||
|
||||
public void AddBeginDrag(Action<PointerEventData> action)
|
||||
{
|
||||
beginDrag += (eventData) =>
|
||||
{
|
||||
action?.Invoke(eventData);
|
||||
};
|
||||
}
|
||||
|
||||
public void AddOnDrag(Action<PointerEventData> action)
|
||||
{
|
||||
onDragging += (eventData) =>
|
||||
{
|
||||
action?.Invoke(eventData);
|
||||
};
|
||||
}
|
||||
|
||||
public void AddEndDrag(Action<PointerEventData> action)
|
||||
{
|
||||
endDrag += (eventData) =>
|
||||
{
|
||||
action?.Invoke(eventData);
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 扩展上滑、长按
|
||||
|
||||
private bool _bUpDrag;
|
||||
private bool _bLongPress;
|
||||
private bool _bOnClick;
|
||||
public delegate void OnUpDrag();
|
||||
public delegate void OnLongPress();
|
||||
public delegate void OnClick();
|
||||
|
||||
public OnUpDrag onUpDrag;
|
||||
public OnLongPress onLongPress;
|
||||
public OnClick onClick;
|
||||
|
||||
private Vector2 _startPos;
|
||||
private Vector2 _curPos;
|
||||
|
||||
public void AddLongPress(Action action)
|
||||
{
|
||||
onLongPress += () =>
|
||||
{
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
public void AddUpDrag(Action action)
|
||||
{
|
||||
onUpDrag += () =>
|
||||
{
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
public void AddUpDrag<T>(Action<T> action, T param)
|
||||
{
|
||||
onUpDrag += () =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
};
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isPressed)
|
||||
{
|
||||
_bOnClick = false;
|
||||
_isLastFramePressed = false;
|
||||
_pressedTime = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isPressed)
|
||||
{
|
||||
_curPos = _curPointerEventData.position;
|
||||
//长按
|
||||
if (_bLongPress)
|
||||
{
|
||||
var disSqr = (_curPos - _startPos).sqrMagnitude;
|
||||
if (disSqr > MinDelta)
|
||||
{
|
||||
_bLongPress = false;
|
||||
_bOnClick = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_pressedTime > MinLongPressTime)
|
||||
{
|
||||
onLongPress?.Invoke();
|
||||
_bLongPress = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//上滑
|
||||
if (_bUpDrag)
|
||||
{
|
||||
var disSqrY = Mathf.Sqrt(_curPos.y - _startPos.y);
|
||||
var disSqrX = Mathf.Sqrt(_curPos.x - _startPos.x);
|
||||
if (disSqrY > MinUpDelta && disSqrX < disSqrY / 2)
|
||||
{
|
||||
onUpDrag?.Invoke();
|
||||
_bUpDrag = false;
|
||||
}
|
||||
}
|
||||
|
||||
_pressedTime += Time.deltaTime;
|
||||
if (!_isLastFramePressed)
|
||||
{
|
||||
_isLastFramePressed = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAll()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 92a780f4c13b41a488ae0e00b8b05bff
|
||||
timeCreated: 1725341705
|
||||
|
|
@ -0,0 +1,183 @@
|
|||
using System;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ButtonUpDrag: MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||
{
|
||||
private bool _isPressed;
|
||||
private bool _isLastFramePressed;
|
||||
private float _pressedTime;
|
||||
private const float MinDelta = 0.01f;
|
||||
private const float MinLongPressTime = 0.35f;
|
||||
private const float MinUpDelta = 2f;
|
||||
|
||||
private float _maxHorDelta = 0f;
|
||||
|
||||
private bool _bUpDrag;
|
||||
private bool _bLongPress;
|
||||
private bool _bOnClick;
|
||||
public delegate void OnUpDrag();
|
||||
public delegate void OnLongPress();
|
||||
public delegate void OnClick();
|
||||
|
||||
public delegate void OnPointUp();
|
||||
public delegate void OnPointDown();
|
||||
public OnPointUp onPointUp;
|
||||
public OnPointDown onPointDown;
|
||||
|
||||
public OnUpDrag onUpDrag;
|
||||
public OnLongPress onLongPress;
|
||||
public OnClick onClick;
|
||||
|
||||
private Vector2 _startPos;
|
||||
private Vector2 _curPos;
|
||||
|
||||
public void AddPointerUp(Action action)
|
||||
{
|
||||
onPointUp += () =>
|
||||
{
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
public void AddPointerDown(Action action)
|
||||
{
|
||||
onPointDown += () =>
|
||||
{
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
public void AddLongPress(Action action)
|
||||
{
|
||||
onLongPress += () =>
|
||||
{
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
public void AddUpDrag(Action action)
|
||||
{
|
||||
onUpDrag += () =>
|
||||
{
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
public void AddUpDrag<T>(Action<T> action, T param)
|
||||
{
|
||||
onUpDrag += () =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
};
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
_isPressed = true;
|
||||
_bLongPress = true;
|
||||
_bUpDrag = true;
|
||||
_startPos = eventData.pressPosition;
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
// _isPressed = false;
|
||||
// _bLongPress = true;
|
||||
// _bUpDrag = true;
|
||||
}
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
InputManager.Instance.OnFingerUpUI += _OnPutUp;
|
||||
InputManager.Instance.OnFingerUp += _OnPutUp;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (InputManager.Instance)
|
||||
{
|
||||
InputManager.Instance.OnFingerUpUI -= _OnPutUp;
|
||||
InputManager.Instance.OnFingerUp -= _OnPutUp;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isPressed)
|
||||
{
|
||||
_bOnClick = false;
|
||||
_isLastFramePressed = false;
|
||||
_pressedTime = 0f;
|
||||
_maxHorDelta = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isPressed)
|
||||
{
|
||||
_curPos = InputManager.Instance.GetTouchPosition();
|
||||
//长按
|
||||
if (_bLongPress)
|
||||
{
|
||||
var disSqr = (_curPos - _startPos).sqrMagnitude;
|
||||
if (disSqr > MinDelta)
|
||||
{
|
||||
_bLongPress = false;
|
||||
_bOnClick = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_pressedTime > MinLongPressTime)
|
||||
{
|
||||
onLongPress?.Invoke();
|
||||
_bLongPress = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//上滑
|
||||
if (_bUpDrag)
|
||||
{
|
||||
var disSqrY = Mathf.Sqrt(_curPos.y - _startPos.y);
|
||||
var disSqrX = Mathf.Sqrt(_curPos.x - _startPos.x);
|
||||
if (_maxHorDelta < disSqrX)
|
||||
{
|
||||
_maxHorDelta = disSqrX;
|
||||
}
|
||||
if (_maxHorDelta < MinUpDelta)
|
||||
{
|
||||
if (disSqrY > MinUpDelta && disSqrX < disSqrY)
|
||||
{
|
||||
onUpDrag.Invoke();
|
||||
_bUpDrag = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_pressedTime += Time.deltaTime;
|
||||
if (!_isLastFramePressed)
|
||||
{
|
||||
_isLastFramePressed = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void _OnPutUp(Vector2 pos)
|
||||
{
|
||||
if (_isPressed)
|
||||
{
|
||||
_isPressed = false;
|
||||
_bLongPress = true;
|
||||
_bUpDrag = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAll()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 045ca730a13148b39d05b5b8b5f147f1
|
||||
timeCreated: 1725425123
|
||||
File diff suppressed because one or more lines are too long
|
|
@ -3,6 +3,20 @@ using Cysharp.Threading.Tasks;
|
|||
|
||||
public partial class SROptions
|
||||
{
|
||||
[Category("UI"), DisplayName("开启战场UITrigger")]
|
||||
public static bool Debug_UITriggerRun
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bUITriggerRun;
|
||||
}
|
||||
set
|
||||
{
|
||||
_bUITriggerRun = value;
|
||||
}
|
||||
}
|
||||
private static bool _bUITriggerRun = true;
|
||||
|
||||
[Category("UI")]
|
||||
[DisplayName("展示UI堆栈")]
|
||||
public void ShowUIStack()
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using Framework;
|
||||
using Gameplay.Guide;
|
||||
using TGS;
|
||||
|
|
@ -16,7 +17,8 @@ namespace Gameplay.Level
|
|||
|
||||
public void OnEnter()
|
||||
{
|
||||
InputManager.Instance.OnClick += _OnClick;
|
||||
//InputManager.Instance.OnClick += _OnClick;
|
||||
EventManager.Instance.Register(EventManager.EventName.Level_OnClick, (Action<Vector2>) _OnClick);
|
||||
_OnEnter();
|
||||
}
|
||||
|
||||
|
|
@ -30,7 +32,8 @@ namespace Gameplay.Level
|
|||
{
|
||||
_OnExit();
|
||||
// _level.Map.TerrainGridSystem.OnCellClick -= _OnCellClick;
|
||||
InputManager.Instance.OnClick -= _OnClick;
|
||||
//InputManager.Instance.OnClick -= _OnClick;
|
||||
EventManager.Instance.Unregister(EventManager.EventName.Level_OnClick, (Action<Vector2>) _OnClick);
|
||||
}
|
||||
|
||||
protected abstract void _OnEnter();
|
||||
|
|
|
|||
|
|
@ -904,6 +904,16 @@ public partial class TeamManager
|
|||
{
|
||||
return m_allCharactersMap.ContainsKey(uid);
|
||||
}
|
||||
|
||||
public bool CheckIsOnCancel()
|
||||
{
|
||||
if (UIManager.Instance.GetOpenedWindowByPath(UINameConst.UIFightPoster) is UIPosterAndSkillInfoController window)
|
||||
{
|
||||
return window.CheckIsInCancel();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//测试用,暂存一个载具信息类
|
||||
|
|
|
|||
|
|
@ -471,9 +471,10 @@ public class UIHeadItemNode : UINode
|
|||
|
||||
}
|
||||
|
||||
public virtual void RemoveAllClickListener(UIButtonEx button)
|
||||
public virtual void RemoveAllClickListener(ButtonUpDrag button)
|
||||
{
|
||||
button.RemoveAllListener();
|
||||
//button.RemoveAllListener();
|
||||
button.RemoveAll();
|
||||
}
|
||||
|
||||
public virtual void RemoveClickListener()
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ public class UIHerosHeadItemNode : UIHeadItemNodeBase
|
|||
public GameObject Content;
|
||||
public TMP_Text Text_Number;
|
||||
|
||||
public UIButtonEx ButtonEx_CharacterPicRect;
|
||||
public ButtonUpDrag ButtonEx_CharacterPicRect;
|
||||
|
||||
private bool isOnFight; //是否是战斗上阵Item
|
||||
private bool isSkillReady; //技能是否已准备
|
||||
|
|
@ -138,18 +138,18 @@ public class UIHerosHeadItemNode : UIHeadItemNodeBase
|
|||
});
|
||||
}
|
||||
|
||||
public override void BindItemLongPress<T>(Action<T> action,
|
||||
T param)
|
||||
{
|
||||
ButtonEx_CharacterPicRect.AddLongPressListener(() =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
});
|
||||
}
|
||||
// public override void BindItemLongPress<T>(Action<T> action,
|
||||
// T param)
|
||||
// {
|
||||
// ButtonEx_CharacterPicRect.AddLongPressListener(() =>
|
||||
// {
|
||||
// action?.Invoke(param);
|
||||
// });
|
||||
// }
|
||||
|
||||
public override void BindItemPointerUp(Action action)
|
||||
{
|
||||
ButtonEx_CharacterPicRect.AddPointUpListener(() =>
|
||||
ButtonEx_CharacterPicRect.AddPointerUp(() =>
|
||||
{
|
||||
action?.Invoke();
|
||||
});
|
||||
|
|
@ -158,7 +158,7 @@ public class UIHerosHeadItemNode : UIHeadItemNodeBase
|
|||
public override void BindItemUpDrag<T>(Action<T> action,
|
||||
T param)
|
||||
{
|
||||
ButtonEx_CharacterPicRect.AddUpDragListener(() =>
|
||||
ButtonEx_CharacterPicRect.AddUpDrag(() =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
});
|
||||
|
|
@ -174,28 +174,28 @@ public class UIHerosHeadItemNode : UIHeadItemNodeBase
|
|||
});
|
||||
}
|
||||
|
||||
public override void BindItemStartDrag<T>(Action<T> action, T param)
|
||||
{
|
||||
ButtonEx_CharacterPicRect.AddStartDragListener(() =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
});
|
||||
}
|
||||
public override void BindItemOnDrag<T>(Action<T> action, T param)
|
||||
{
|
||||
ButtonEx_CharacterPicRect.AddOnDragListener(() =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
});
|
||||
}
|
||||
// public override void BindItemStartDrag<T>(Action<T> action, T param)
|
||||
// {
|
||||
// ButtonEx_CharacterPicRect.AddStartDragListener(() =>
|
||||
// {
|
||||
// action?.Invoke(param);
|
||||
// });
|
||||
// }
|
||||
// public override void BindItemOnDrag<T>(Action<T> action, T param)
|
||||
// {
|
||||
// ButtonEx_CharacterPicRect.AddOnDragListener(() =>
|
||||
// {
|
||||
// action?.Invoke(param);
|
||||
// });
|
||||
// }
|
||||
|
||||
public override void BindItemEndDrag<T>(Action<T> action, T param)
|
||||
{
|
||||
ButtonEx_CharacterPicRect.AddEndDragListener(() =>
|
||||
{
|
||||
action?.Invoke(param);
|
||||
});
|
||||
}
|
||||
// public override void BindItemEndDrag<T>(Action<T> action, T param)
|
||||
// {
|
||||
// ButtonEx_CharacterPicRect.AddEndDragListener(() =>
|
||||
// {
|
||||
// action?.Invoke(param);
|
||||
// });
|
||||
// }
|
||||
|
||||
public override void RemoveClickListener()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -197,4 +197,13 @@ public class UIPosterAndSkillInfoController : UIWindow
|
|||
EventManager.Instance.Send(EventManager.EventName.UICancelSkillPut);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckIsInCancel()
|
||||
{
|
||||
var rectTrans = Button_SkillInfoBg.GetComponent<RectTransform>();
|
||||
bool isCancel = RectTransformUtility.RectangleContainsScreenPoint(rectTrans,
|
||||
InputManager.Instance.GetTouchPosition(),
|
||||
CameraManager.Instance.UICamera);
|
||||
return isCancel;
|
||||
}
|
||||
}
|
||||
|
|
@ -163,20 +163,22 @@ public class UITeamFightController : UIWindow
|
|||
EventManager.Instance.Register(EventManager.EventName.UI_SKILL_CANCEL, _OnSkillPauseEnd);
|
||||
EventManager.Instance.Register(EventManager.EventName.UICancelSkillPut, _OnSkillCancelEvent);
|
||||
|
||||
InputManager.Instance.OnFingerMove += OnItemDrag;
|
||||
//InputManager.Instance.OnFingerMove += OnItemDrag;
|
||||
InputManager.Instance.OnFingerMoveUI += OnItemDrag;
|
||||
InputManager.Instance.OnFingerUp += OnItemEndDrag;
|
||||
InputManager.Instance.OnFingerUp += OnPointerUpFightSkill;
|
||||
// InputManager.Instance.OnFingerUp += OnItemEndDrag;
|
||||
// InputManager.Instance.OnFingerUp += OnPointerUpFightSkill;
|
||||
InputManager.Instance.OnFingerUpUI += OnPointerUpFightSkill;
|
||||
InputManager.Instance.OnFingerUpUI += OnItemEndDrag;
|
||||
}
|
||||
|
||||
private void _UnRegisterEvents()
|
||||
{
|
||||
InputManager.Instance.OnFingerMove -= OnItemDrag;
|
||||
InputManager.Instance.OnFingerUp -= OnItemEndDrag;
|
||||
//InputManager.Instance.OnFingerMove -= OnItemDrag;
|
||||
//InputManager.Instance.OnFingerUp -= OnItemEndDrag;
|
||||
InputManager.Instance.OnFingerMoveUI -= OnItemDrag;
|
||||
InputManager.Instance.OnFingerUpUI -= OnItemEndDrag;
|
||||
InputManager.Instance.OnFingerUp -= OnPointerUpFightSkill;
|
||||
InputManager.Instance.OnFingerUpUI -= OnPointerUpFightSkill;
|
||||
//InputManager.Instance.OnFingerUp -= OnPointerUpFightSkill;
|
||||
|
||||
EventManager.Instance.Unregister(EventManager.EventName.LevelUnitBorn, (Action<GameUnit>)OnListenToFight);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.LevelBattleBegin, OnListenToFightStateChange);
|
||||
|
|
@ -1643,7 +1645,7 @@ public class UITeamFightController : UIWindow
|
|||
ScrollView_WaitFight.horizontal = true;
|
||||
//ScrollView_WaitFight.scrollSensitivity = 1;
|
||||
|
||||
if (InputManager.Instance.IsOverUI)
|
||||
if (TeamManager.Instance.CheckIsOnCancel())//(InputManager.Instance.IsOverUI)
|
||||
{
|
||||
OnDragModelEnd(false);
|
||||
return;
|
||||
|
|
@ -1760,15 +1762,10 @@ public class UITeamFightController : UIWindow
|
|||
_originalSpeed = LevelManager.Instance.CurrentLevel.GetSpeed();
|
||||
}
|
||||
LevelManager.Instance.CurrentLevel.SetSpeed(ELevelSpeed.Slow);
|
||||
//TeamManager.Instance.SetSelectID(uid);
|
||||
//EventManager.Instance.Send(EventManager.EventName.LevelUnitSelect, GameUnitManager.instance.infightUnits.Search(uid));
|
||||
//RefreshFightSelect(TeamManager.Instance.SelectID);
|
||||
|
||||
//Character character = LevelManager.Instance.CurrentLevel.CharacterManager.Get(uid);
|
||||
GameUnit unit = GameUnitManager.instance.infightUnits.Search(uid);
|
||||
SetSkillPutState(SkillPutState.Dragging);
|
||||
EventManager.Instance.Send(EventManager.EventName.UI_START_USE_SKILL, unit);
|
||||
//InputManager.Instance.enabled = false;
|
||||
if (!TeamManager.IsHideAllUI)
|
||||
{
|
||||
TeamManager.IsHideAllUI = true;
|
||||
|
|
@ -1817,14 +1814,15 @@ public class UITeamFightController : UIWindow
|
|||
return;
|
||||
}
|
||||
|
||||
bool isCancel = RectTransformUtility.RectangleContainsScreenPoint(rect,
|
||||
InputManager.Instance.GetTouchPosition(),
|
||||
CameraManager.Instance.UICamera);
|
||||
// bool isCancel = RectTransformUtility.RectangleContainsScreenPoint(rect,
|
||||
// InputManager.Instance.GetTouchPosition(),
|
||||
// CameraManager.Instance.UICamera);
|
||||
var isCancel = TeamManager.Instance.CheckIsOnCancel();
|
||||
|
||||
if (!GameObj_CancelSkill.activeInHierarchy)
|
||||
{
|
||||
isCancel = false;
|
||||
}
|
||||
// if (!GameObj_CancelSkill.activeInHierarchy)
|
||||
// {
|
||||
// isCancel = false;
|
||||
// }
|
||||
|
||||
|
||||
if (m_curSkillState == SkillPutState.Dragging)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,110 @@
|
|||
using Framework;
|
||||
using PhxhSDK;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIFightSceneTrigger: IUpdatable
|
||||
{
|
||||
public static ButtonEx SceneTrigger;
|
||||
private UIFightSceneController _window;
|
||||
private GameObject _goTrigger;
|
||||
|
||||
public UIFightSceneTrigger(UIFightSceneController window, string path)
|
||||
{
|
||||
_window = window;
|
||||
SceneTrigger = window.GetComponent<ButtonEx>(path);
|
||||
_goTrigger = SceneTrigger.gameObject;
|
||||
Init();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
//SceneTrigger.GetComponent<Image>().raycastTarget = SROptions.Debug_UITriggerRun;
|
||||
_RegisterEvents();
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
SceneTrigger = null;
|
||||
_window = null;
|
||||
}
|
||||
|
||||
public void Update(float dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region 触发事件
|
||||
|
||||
private enum TriggerState
|
||||
{
|
||||
None,
|
||||
UnitDragging,
|
||||
SkillDragging,
|
||||
Release
|
||||
}
|
||||
|
||||
private TriggerState _curState;
|
||||
private bool _isSkillDragging;
|
||||
|
||||
private void _RegisterEvents()
|
||||
{
|
||||
SceneTrigger.AddPointerUp(_OnPointerUp);
|
||||
SceneTrigger.AddPointerDown(_OnPointerDown);
|
||||
SceneTrigger.AddBeginDrag(_OnBeginDrag);
|
||||
SceneTrigger.AddOnDrag(_OnDragging);
|
||||
SceneTrigger.AddEndDrag(_OnEndDrag);
|
||||
}
|
||||
|
||||
#region 按钮事件
|
||||
|
||||
private void _OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
switch (_curState)
|
||||
{
|
||||
case TriggerState.None:
|
||||
{
|
||||
var mousePos = InputManager.Instance.GetTouchPosition();
|
||||
EventManager.Instance.Send(EventManager.EventName.Level_OnClick, mousePos);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void _OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void _OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void _OnDragging(PointerEventData eventData)
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.Level_OnDrag, eventData.delta);
|
||||
}
|
||||
|
||||
private void _OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
public void SetTriggerShow(bool show)
|
||||
{
|
||||
_goTrigger.SetActive(show);
|
||||
}
|
||||
}
|
||||
|
||||
public class LevelClick
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b88436f5753d4da3bf6a305fd9014cf1
|
||||
timeCreated: 1725341489
|
||||
|
|
@ -56,6 +56,8 @@ public class UIFightSceneController : UIWindow
|
|||
|
||||
[Range(-2.5f, 0)] public float stateOffsetX = -1f;
|
||||
|
||||
private UIFightSceneTrigger _sceneTrigger;
|
||||
|
||||
// Use this for initialization
|
||||
public override void OnInit()
|
||||
{
|
||||
|
|
@ -65,6 +67,7 @@ public class UIFightSceneController : UIWindow
|
|||
GoNumbers = FindObj("Content/Numbers").gameObject;
|
||||
imgMask = GetComponent<Image>("ImageMask");
|
||||
_scrollOccupy = GetComponent<RecycleView>("Content/Occupy/ScrollOccupy");
|
||||
_sceneTrigger = new UIFightSceneTrigger(this,"Bg");
|
||||
|
||||
EventManager.Instance.Register(EventManager.EventName.INFIGHT_GET_DAMAGED,(Action<EventDataGetDamaged>)OnInjured);
|
||||
EventManager.Instance.Register(EventManager.EventName.LevelBattleBegin, OnBattleBegin);
|
||||
|
|
@ -84,7 +87,8 @@ public class UIFightSceneController : UIWindow
|
|||
EventManager.Instance.Register(EventManager.EventName.INFIGHT_SKILL_ACTON_UNIT, (Action<GameUnit>)OnAttachToUnit);
|
||||
EventManager.Instance.Register(EventManager.EventName.UI_START_USE_SKILL, (Action<GameUnit>)OnEnterSkillPut);
|
||||
EventManager.Instance.Register(EventManager.EventName.OnGetPVPInformation, _OnPVPSettle);
|
||||
|
||||
EventManager.Instance.Register(EventManager.EventName.UI_FIGHT_SCENE_SHOW, _SetTriggerShow);
|
||||
EventManager.Instance.Register(EventManager.EventName.UI_FIGHT_SCENE_HIDE, _SetTriggerHide);
|
||||
_InitWeatherInfo();
|
||||
//_scrollOccupy.Init(_RefreshItem);
|
||||
}
|
||||
|
|
@ -697,10 +701,21 @@ public class UIFightSceneController : UIWindow
|
|||
EventManager.Instance.Unregister(EventManager.EventName.UI_START_USE_SKILL, (Action<GameUnit>)OnEnterSkillPut);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.UI_SKILL_CANCEL, OnSkillEnd);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.OnGetPVPInformation, _OnPVPSettle);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.UI_FIGHT_SCENE_SHOW, _SetTriggerShow);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.UI_FIGHT_SCENE_HIDE, _SetTriggerHide);
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
private void _SetTriggerShow()
|
||||
{
|
||||
_sceneTrigger.SetTriggerShow(true);
|
||||
}
|
||||
|
||||
private void _SetTriggerHide()
|
||||
{
|
||||
_sceneTrigger.SetTriggerShow(false);
|
||||
}
|
||||
/********** <20><><EFBFBD><EFBFBD> **********/
|
||||
private void OnInjured(EventDataGetDamaged damageData)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,13 +7,14 @@ using Gameplay.Net;
|
|||
using Gameplay.Skill;
|
||||
using PhxhSDK;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UICommandSkillNode: UINode
|
||||
{
|
||||
public Image Image_CMSkillNormal;
|
||||
public Image Image_SkillProgress;
|
||||
public UIButtonEx Button_CMSkillPress;
|
||||
public ButtonEx Button_CMSkillPress;
|
||||
public Image Image_CMSkillReady;
|
||||
|
||||
private UIWindow _bindWindow;
|
||||
|
|
@ -24,8 +25,14 @@ public class UICommandSkillNode: UINode
|
|||
|
||||
public override void OnAwake()
|
||||
{
|
||||
Button_CMSkillPress.AddOutDragListener(OnOutDrag);
|
||||
Button_CMSkillPress.AddPointUpListener(OnPointUp);
|
||||
Button_CMSkillPress.AddBeginDrag(OnOutDrag);
|
||||
InputManager.Instance.OnFingerUpUI += OnPointUp;
|
||||
//Button_CMSkillPress.AddPointUpListener(OnPointUp);
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
InputManager.Instance.OnFingerUpUI -= OnPointUp;
|
||||
}
|
||||
|
||||
public override void SetData(object data)
|
||||
|
|
@ -103,7 +110,7 @@ public class UICommandSkillNode: UINode
|
|||
Button_CMSkillPress.gameObject.SetActive(!state);
|
||||
}
|
||||
|
||||
private void OnOutDrag()
|
||||
private void OnOutDrag(PointerEventData eventData)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -127,7 +134,7 @@ public class UICommandSkillNode: UINode
|
|||
}
|
||||
}
|
||||
|
||||
private void OnPointUp()
|
||||
private void OnPointUp(Vector2 pos)
|
||||
{
|
||||
CameraController.FingerMoveEnable = true;
|
||||
var window = (UI_StartBtn_CMSBtnController)_bindWindow;
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ public class UI_StartBtn_CMSBtnController : UIWindow{
|
|||
BindButton(Button_StartBtn, OnClickStart);
|
||||
//BindButton(Button_CMSkillMainPress, OnClickMainPress);
|
||||
//BindButton(Button_CMSkillMainNormal, OnClickMainPress);
|
||||
InputManager.Instance.OnFingerUp += OnPointUp;
|
||||
//InputManager.Instance.OnFingerUp += OnPointUp;
|
||||
|
||||
EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
|
||||
|
||||
|
|
@ -161,7 +161,7 @@ public class UI_StartBtn_CMSBtnController : UIWindow{
|
|||
{
|
||||
base.OnRelease();
|
||||
EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
|
||||
InputManager.Instance.OnFingerUp -= OnPointUp;
|
||||
//InputManager.Instance.OnFingerUp -= OnPointUp;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -383,7 +383,6 @@ public class UI_StartBtn_CMSBtnController : UIWindow{
|
|||
{
|
||||
/*if (GuideManager.Instance.IsGuiding && GuideManager.Instance.IsControlFloor)
|
||||
return;*/
|
||||
|
||||
try
|
||||
{
|
||||
var rect = GoCancelSkill.GetComponent<RectTransform>();
|
||||
|
|
|
|||
Loading…
Reference in New Issue