抽卡结算场景演出赋值
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|
@ -69,6 +69,9 @@ namespace Framework
|
|||
public const string AUDIO_CUE_ACF = "Assets/Audio/Music/CueSheet_ProjNLD.acf";
|
||||
public const string UI_INTERFACE_PREVIEW_PREFAB_PATH = "Assets/Scenes/UI_InterfacePreview/UI_InterfacePreviewNode.prefab";
|
||||
public const string UI_Vehicle_IconPath = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/VehicleChoose/";
|
||||
/// <summary>
|
||||
/// 关卡选关场景
|
||||
/// </summary>
|
||||
public const string UI_LEVEL_SELECTED_SCENE_PATH = "Assets/Scenes/UI/UI_LevelSelect.unity";
|
||||
/// <summary>
|
||||
/// 商店图标路径
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ public partial class CampManager
|
|||
return;
|
||||
}
|
||||
|
||||
await ShowManager.Instance.RefreshShow(E_ShowSceneType.Camp);
|
||||
ShowManager.Instance.RefreshShow(E_ShowSceneType.Camp);
|
||||
|
||||
curProcess = EProcess.Present;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,7 +22,13 @@ namespace Gameplay
|
|||
//await Resources.UnloadUnusedAssets();
|
||||
_destProgress = 20f;
|
||||
|
||||
await GameSceneHelper.Instance.LoadSceneForUIView(Constants.UI_LEVEL_SELECTED_SCENE_PATH, LoadSceneMode.Single); // 先加载关卡选择场景
|
||||
await GameSceneHelper.Instance.LoadSceneForUIView(Constants.UI_LEVEL_SELECTED_SCENE_PATH, LoadSceneMode.Single); // 加载关卡选择场景
|
||||
|
||||
_destProgress = 40f;
|
||||
|
||||
await GameSceneHelper.Instance.LoadSceneForUIView(Constants.RAFFLE_SCENE_PATH, LoadSceneMode.Additive); // 加载抽卡场景
|
||||
|
||||
_destProgress = 60f;
|
||||
|
||||
string scenePath = Constants.MAIN_SCENE_PATH;
|
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UISceneResult uiSceneResult = await OpenUIWithScene(UINameConst.UI_MainPanel, scenePath, null, false,
|
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|
|
@ -35,7 +41,7 @@ namespace Gameplay
|
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return LoadingResult.ErrorTest;
|
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}
|
||||
|
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await ShowManager.Instance.RefreshShow(E_ShowSceneType.Main);
|
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ShowManager.Instance.RefreshShow(E_ShowSceneType.Main);
|
||||
|
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_destProgress = 100f;
|
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|
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|
|
|
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|
|
@ -18,7 +18,7 @@ public interface IShow
|
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/// <summary>
|
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/// 刷新演出
|
||||
/// </summary>
|
||||
UniTask RefreshShow();
|
||||
UniTask RefreshShow(object data = null);
|
||||
|
||||
/// <summary>
|
||||
/// 播放相机动画
|
||||
|
|
|
|||
|
|
@ -0,0 +1,228 @@
|
|||
using cfg.ShowCfg;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Framework;
|
||||
using Gameplay;
|
||||
using PhxhSDK;
|
||||
using Sirenix.OdinInspector;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Gameplay.Emoji;
|
||||
using UnityEngine;
|
||||
using Constants = Framework.Constants;
|
||||
using Object = UnityEngine.Object;
|
||||
using cfg.CharacterCfg;
|
||||
using Gameplay.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// 抽卡演出组件
|
||||
/// </summary>
|
||||
public sealed class RaffleShowComponent : MonoBehaviour, IShow
|
||||
{
|
||||
#region 外部序列化字段
|
||||
/// <summary>
|
||||
/// 角色根节点
|
||||
/// </summary>
|
||||
[LabelText("角色根节点")]
|
||||
[SerializeField]
|
||||
private Transform tsCharacterRoot;
|
||||
/// <summary>
|
||||
/// 角色演出点根节点
|
||||
/// </summary>
|
||||
[LabelText("角色演出点根节点")]
|
||||
[SerializeField]
|
||||
private Transform tsCharacterShowPointRoot;
|
||||
#endregion
|
||||
|
||||
private readonly E_ShowSceneType showSceneTyp = E_ShowSceneType.Raffle;
|
||||
/// <summary>
|
||||
/// 当前场景所有演出点
|
||||
/// </summary>
|
||||
private List<Transform> listShowPoint;
|
||||
/// <summary>
|
||||
/// 角色模型字典
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, GameObject> dicCharacterModel = new();
|
||||
/// <summary>
|
||||
/// 已经加载的资源集合
|
||||
/// </summary>
|
||||
private readonly HashSet<string> setAssetToUnload = new();
|
||||
/// <summary>
|
||||
/// 表情管理
|
||||
/// </summary>
|
||||
private readonly List<UnitEmojiManager> listCacheEmoji = new();
|
||||
|
||||
public E_ShowSceneType ShowSceneTyp
|
||||
{
|
||||
get { return showSceneTyp; }
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// 演出点根节点
|
||||
/// </summary>
|
||||
public Transform TsShowPointRoot
|
||||
{
|
||||
get { return tsCharacterShowPointRoot; }
|
||||
}
|
||||
#endif
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (!CommonUtils.IsInGame())
|
||||
return;
|
||||
|
||||
ShowManager.Instance.Add(this);
|
||||
|
||||
#region 获取演出点
|
||||
if (tsCharacterShowPointRoot == null)
|
||||
listShowPoint = new();
|
||||
else
|
||||
{
|
||||
listShowPoint = new(tsCharacterShowPointRoot.childCount);
|
||||
for (int i = 0; i < tsCharacterShowPointRoot.childCount; ++i)
|
||||
{
|
||||
listShowPoint.Add(tsCharacterShowPointRoot.GetChild(i));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
foreach (string path in setAssetToUnload)
|
||||
{
|
||||
AssetManager.Instance.Unload(path);
|
||||
}
|
||||
|
||||
foreach (var unitEmojiManager in listCacheEmoji)
|
||||
{
|
||||
unitEmojiManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public float GetRefreshProcess()
|
||||
{
|
||||
return 1f;
|
||||
}
|
||||
|
||||
public void PlayeCameraAnim(Action callback)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public async UniTask RefreshShow(object data = null)
|
||||
{
|
||||
if (data is not List<DataCharacterAttri> listCharacterAttris)
|
||||
return;
|
||||
|
||||
// 星高的排前面
|
||||
listCharacterAttris.Sort((a, b) =>
|
||||
{
|
||||
if (null == a)
|
||||
return 1;
|
||||
|
||||
if (null == b)
|
||||
return -1;
|
||||
|
||||
return a.StartStar.CompareTo(b.StartStar);
|
||||
});
|
||||
|
||||
#region 先禁用之前的模型
|
||||
foreach (GameObject go in dicCharacterModel.Values)
|
||||
{
|
||||
go.SetActive(false);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 设置要显示的模型位置
|
||||
int i = 0;
|
||||
DataCharacterAttri lastCfg = null; // 上一个角色,重复角色只显示一个
|
||||
foreach (DataCharacterAttri cfg in listCharacterAttris)
|
||||
{
|
||||
if (cfg == null)
|
||||
continue;
|
||||
|
||||
if (lastCfg == cfg)
|
||||
continue;
|
||||
|
||||
lastCfg = cfg;
|
||||
|
||||
GameObject goModel = await GetModel(cfg);
|
||||
if (goModel == null)
|
||||
continue;
|
||||
|
||||
Transform tsPoint = listShowPoint[i];
|
||||
|
||||
goModel.transform.SetPositionAndRotation(tsPoint.position, tsPoint.rotation);
|
||||
goModel.SetActive(true);
|
||||
|
||||
++i;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载资源
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
private async UniTask<T> LoadAssetAsync<T>(string path) where T : Object
|
||||
{
|
||||
T res = await AssetManager.Instance.LoadAssetAsync<T>(path);
|
||||
if (res != null)
|
||||
setAssetToUnload.Add(path);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
private UnitEmojiManager InitEmoji(GameObject go, DataCharacterAttri cfg)
|
||||
{
|
||||
DataCharacterSkin skinData = TableManager.Instance.Tables.SkinCfg.Get(Constants.DEFULT_SKINID, cfg.RoleID);
|
||||
if (skinData == null)
|
||||
{
|
||||
DebugUtil.LogError($"找不到皮肤数据, skinID:{Constants.DEFULT_SKINID}, roleID:{cfg.RoleID}");
|
||||
return null;
|
||||
}
|
||||
|
||||
string eyebowsType = string.IsNullOrEmpty(cfg.EmojiEyeBowsType) ? "1" : cfg.EmojiEyeBowsType;
|
||||
string eyesColor = string.IsNullOrEmpty(cfg.EmojiEyesColor) ? "#ff0000" : cfg.EmojiEyesColor;
|
||||
string eyebowsColor = string.IsNullOrEmpty(cfg.EmojiEyeBowsColor) ? "#ff0000" : cfg.EmojiEyeBowsColor;
|
||||
UnitEmojiManager unitEmojiManager = new(go, eyesColor, eyebowsType, eyebowsColor, -1);
|
||||
unitEmojiManager.SwitchEmoji(cfg.DefaultEmojiImgId);
|
||||
|
||||
return unitEmojiManager;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取角色模型
|
||||
/// </summary>
|
||||
/// <param name="characterDataInfo"></param>
|
||||
/// <returns></returns>
|
||||
private async UniTask<GameObject> GetModel(DataCharacterAttri cfg)
|
||||
{
|
||||
if (!dicCharacterModel.TryGetValue(cfg.RoleID, out GameObject goModel))
|
||||
{
|
||||
string prefabPath = PathEx.GetCharacterDisplayModelPath(cfg.NameID);
|
||||
goModel = await LoadAssetAsync<GameObject>(prefabPath);
|
||||
if (goModel == null)
|
||||
{
|
||||
DebugUtil.LogError($"找不到模型, path:{prefabPath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
goModel = Instantiate(goModel, tsCharacterRoot);
|
||||
//goModel.GetComponentOrAdd<PlayableDirector>();
|
||||
goModel.SetLayerEx(Constants.Layer.UIVIEW);
|
||||
goModel.transform.localScale = new Vector3(8f, 8f, 8f);
|
||||
|
||||
UnitEmojiManager unitEmojiManager = InitEmoji(goModel, cfg);
|
||||
if (unitEmojiManager != null)
|
||||
listCacheEmoji.Add(unitEmojiManager); // 缓存起来
|
||||
|
||||
dicCharacterModel.Add(cfg.RoleID, goModel);
|
||||
}
|
||||
|
||||
return goModel;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bed808c8034e54c479e3443ab0ff3315
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -19,12 +19,12 @@ using Object = UnityEngine.Object;
|
|||
/// <summary>
|
||||
/// 演出组件
|
||||
/// </summary>
|
||||
public sealed class ShowComponent : MonoBehaviour, IShow
|
||||
public class ShowComponent : MonoBehaviour, IShow
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
private enum E_CurState
|
||||
protected enum E_CurState
|
||||
{
|
||||
None = 0,
|
||||
/// <summary>
|
||||
|
|
@ -158,7 +158,7 @@ public sealed class ShowComponent : MonoBehaviour, IShow
|
|||
/// <summary>
|
||||
/// 当前状态
|
||||
/// </summary>
|
||||
private E_CurState currState = E_CurState.None;
|
||||
protected E_CurState currState = E_CurState.None;
|
||||
|
||||
#region (刷新数据,抽取)过程临时变量
|
||||
/// <summary>
|
||||
|
|
@ -278,7 +278,7 @@ public sealed class ShowComponent : MonoBehaviour, IShow
|
|||
/// <summary>
|
||||
/// 刷新演出
|
||||
/// </summary>
|
||||
public async UniTask RefreshShow()
|
||||
public virtual async UniTask RefreshShow(object data = null)
|
||||
{
|
||||
currState = E_CurState.LoadingCharacters;
|
||||
|
||||
|
|
@ -442,7 +442,7 @@ public sealed class ShowComponent : MonoBehaviour, IShow
|
|||
/// <summary>
|
||||
/// 执行演出结果
|
||||
/// </summary>
|
||||
private async UniTask ExecuteShowResult()
|
||||
protected virtual async UniTask ExecuteShowResult()
|
||||
{
|
||||
if (listShowPointResult.Count == 0)
|
||||
return;
|
||||
|
|
@ -578,7 +578,6 @@ public sealed class ShowComponent : MonoBehaviour, IShow
|
|||
|
||||
return goModel;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏角色武器
|
||||
|
|
|
|||
|
|
@ -34,10 +34,10 @@ public class ShowManager : Singlenton<ShowManager>, IInitable
|
|||
/// </summary>
|
||||
/// <param name="showSceneType"></param>
|
||||
/// <returns></returns>
|
||||
public async UniTask RefreshShow(E_ShowSceneType showSceneType)
|
||||
public async void RefreshShow(E_ShowSceneType showSceneType, object data = null)
|
||||
{
|
||||
if (TryGetShow(showSceneType, out IShow show))
|
||||
await show.RefreshShow();
|
||||
await show.RefreshShow(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ public class UI_RaffleAnimController : UIWindow
|
|||
public static async UniTask<UIWindow> Open(ItemCounts itemCounts)
|
||||
{
|
||||
RaffleData raffleData = new(itemCounts);
|
||||
ShowManager.Instance.RefreshShow(cfg.ShowCfg.E_ShowSceneType.Raffle, raffleData.ListCharacter);
|
||||
|
||||
return await UIManager.Instance.OpenWindow(UINameConst.UI_RaffleAnim, raffleData);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ using System.Collections.Generic;
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Constants = Framework.Constants;
|
||||
|
||||
/// <summary>
|
||||
/// 抽卡测试界面
|
||||
|
|
@ -21,6 +22,8 @@ public class UI_RaffleController : UIWindow
|
|||
/// </summary>
|
||||
public static async UniTask<UIWindow> Open()
|
||||
{
|
||||
CommonUtils.ChangeUIScene(Constants.RAFFLE_SCENE_PATH); // 切换到抽卡场景
|
||||
|
||||
return await UIManager.Instance.OpenWindow(UINameConst.UI_Raffle);
|
||||
}
|
||||
|
||||
|
|
@ -374,7 +377,8 @@ public class UI_RaffleController : UIWindow
|
|||
/// </summary>
|
||||
private void OnHome()
|
||||
{
|
||||
RaffleManager.Instance.ExitRaffle();
|
||||
CommonUtils.ChangeUIScene(Constants.MAIN_SCENE_PATH);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -382,7 +386,8 @@ public class UI_RaffleController : UIWindow
|
|||
/// </summary>
|
||||
private void OnBack()
|
||||
{
|
||||
RaffleManager.Instance.ExitRaffle();
|
||||
CommonUtils.ChangeUIScene(Constants.MAIN_SCENE_PATH);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using System.Collections.Generic;
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Constants = Framework.Constants;
|
||||
|
||||
public class UI_RaffleTotalResultController : UIWindow
|
||||
{
|
||||
|
|
@ -95,7 +96,8 @@ public class UI_RaffleTotalResultController : UIWindow
|
|||
|
||||
private void OnHome()
|
||||
{
|
||||
CloseWindow();
|
||||
CommonUtils.ChangeUIScene(Constants.MAIN_SCENE_PATH);
|
||||
UIManager.Instance.CloseAllNormalExcept(UINameConst.UI_MainPanel);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
@ -901,7 +901,7 @@ public class UICameraAndPosterChangeController : UIWindow
|
|||
_RefreshPosterButton();
|
||||
}
|
||||
|
||||
private async void _CheckAndSaveChange()
|
||||
private void _CheckAndSaveChange()
|
||||
{
|
||||
var oldSaveData = StorageMgr.Instance.GetStorage<MainPanelSceneStoreData>("MainPanelSceneStoreData");
|
||||
if (oldSaveData != null && _saveData != null)
|
||||
|
|
@ -910,7 +910,7 @@ public class UICameraAndPosterChangeController : UIWindow
|
|||
{
|
||||
oldSaveData.PosterID = _saveData.PosterID;
|
||||
oldSaveData.PosterSkinIdx = _saveData.PosterSkinIdx;
|
||||
await ShowManager.Instance.RefreshShow(E_ShowSceneType.Main);
|
||||
ShowManager.Instance.RefreshShow(E_ShowSceneType.Main);
|
||||
EventManager.Instance.Send(EventManager.EventName.ChangeMainPanelPoster);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -941,8 +941,7 @@ public class UI_MainPanelController : UIWindow
|
|||
/// </summary>
|
||||
private async void OnRaffle()
|
||||
{
|
||||
//await UI_RaffleController.Open();
|
||||
RaffleManager.Instance.EnterRaffle();
|
||||
await UI_RaffleController.Open();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -19,6 +19,10 @@ namespace cfg.ShowCfg
|
|||
/// 主场景
|
||||
/// </summary>
|
||||
Main = 1,
|
||||
/// <summary>
|
||||
/// 抽卡
|
||||
/// </summary>
|
||||
Raffle = 2,
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20555,6 +20555,33 @@
|
|||
"Param2": "",
|
||||
"Value_En": ""
|
||||
},
|
||||
{
|
||||
"ID": 60015,
|
||||
"Key": "test_desc_0",
|
||||
"Value": "测试文本[p0]",
|
||||
"Param0": "\"cfg_ID_1\"",
|
||||
"Param1": "",
|
||||
"Param2": "",
|
||||
"Value_En": ""
|
||||
},
|
||||
{
|
||||
"ID": 60016,
|
||||
"Key": "test_desc_1",
|
||||
"Value": "测试文本参数1:[p0]/参数2:[]",
|
||||
"Param0": "\"cfg_ID_1\"",
|
||||
"Param1": "\"cfg_ID_2\"",
|
||||
"Param2": "",
|
||||
"Value_En": ""
|
||||
},
|
||||
{
|
||||
"ID": 60017,
|
||||
"Key": "test_desc_2",
|
||||
"Value": "测试文本参数1:[p0]/参数2:[p1]/参数3[p2]",
|
||||
"Param0": "\"cfg_ID_1\"",
|
||||
"Param1": "\"cfg_ID_2\"",
|
||||
"Param2": "\"cfg_ID_3\"",
|
||||
"Value_En": ""
|
||||
},
|
||||
{
|
||||
"ID": 70001,
|
||||
"Key": "uiInterface_fightCharacter",
|
||||
|
|
|
|||
|
|
@ -394,5 +394,221 @@
|
|||
"TerrainMountain": 1,
|
||||
"TerrainForest": 2,
|
||||
"Icon": "UI_VehiclePoster"
|
||||
},
|
||||
{
|
||||
"ID": 300012,
|
||||
"Name": "测试载具12",
|
||||
"NameLocal": "vehicle_name_12",
|
||||
"UIHeadPath": "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/UI_VehiclePoster.png",
|
||||
"PrefabPath": "P_C00015_01_R00013_01",
|
||||
"TireMarkId": 0,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"SeatCount": 0,
|
||||
"Damage": 0,
|
||||
"Defense": 0,
|
||||
"HP": 0,
|
||||
"BulletCount": 0,
|
||||
"AttackShiledScale": 0,
|
||||
"AttackHpScale": 0,
|
||||
"FirstShootTime": 0,
|
||||
"PerShootCount": 0,
|
||||
"WeaponId": 0,
|
||||
"ReloadTime": 0,
|
||||
"FireRate": 0,
|
||||
"MoveSpeed": 0,
|
||||
"BatteryTurnSpeed": 0,
|
||||
"TurnSpeed": 0,
|
||||
"AttackDistance": 0,
|
||||
"MoraleDamage": 0,
|
||||
"ScaleForHuman": 0,
|
||||
"ScaleForVehicle": 0,
|
||||
"CriticalRate": 0,
|
||||
"CriticalScale": 0,
|
||||
"TerrainPlain": 0,
|
||||
"TerrainSnow": 0,
|
||||
"TerrainMountain": 0,
|
||||
"TerrainForest": 0,
|
||||
"Icon": ""
|
||||
},
|
||||
{
|
||||
"ID": 300013,
|
||||
"Name": "测试载具13",
|
||||
"NameLocal": "vehicle_name_13",
|
||||
"UIHeadPath": "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/UI_VehiclePoster.png",
|
||||
"PrefabPath": "P_C00017_01_R00025_01",
|
||||
"TireMarkId": 0,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"SeatCount": 0,
|
||||
"Damage": 0,
|
||||
"Defense": 0,
|
||||
"HP": 0,
|
||||
"BulletCount": 0,
|
||||
"AttackShiledScale": 0,
|
||||
"AttackHpScale": 0,
|
||||
"FirstShootTime": 0,
|
||||
"PerShootCount": 0,
|
||||
"WeaponId": 0,
|
||||
"ReloadTime": 0,
|
||||
"FireRate": 0,
|
||||
"MoveSpeed": 0,
|
||||
"BatteryTurnSpeed": 0,
|
||||
"TurnSpeed": 0,
|
||||
"AttackDistance": 0,
|
||||
"MoraleDamage": 0,
|
||||
"ScaleForHuman": 0,
|
||||
"ScaleForVehicle": 0,
|
||||
"CriticalRate": 0,
|
||||
"CriticalScale": 0,
|
||||
"TerrainPlain": 0,
|
||||
"TerrainSnow": 0,
|
||||
"TerrainMountain": 0,
|
||||
"TerrainForest": 0,
|
||||
"Icon": ""
|
||||
},
|
||||
{
|
||||
"ID": 300014,
|
||||
"Name": "测试载具14",
|
||||
"NameLocal": "vehicle_name_14",
|
||||
"UIHeadPath": "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/UI_VehiclePoster.png",
|
||||
"PrefabPath": "P_C00018_01_R00014_01",
|
||||
"TireMarkId": 0,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"SeatCount": 0,
|
||||
"Damage": 0,
|
||||
"Defense": 0,
|
||||
"HP": 0,
|
||||
"BulletCount": 0,
|
||||
"AttackShiledScale": 0,
|
||||
"AttackHpScale": 0,
|
||||
"FirstShootTime": 0,
|
||||
"PerShootCount": 0,
|
||||
"WeaponId": 0,
|
||||
"ReloadTime": 0,
|
||||
"FireRate": 0,
|
||||
"MoveSpeed": 0,
|
||||
"BatteryTurnSpeed": 0,
|
||||
"TurnSpeed": 0,
|
||||
"AttackDistance": 0,
|
||||
"MoraleDamage": 0,
|
||||
"ScaleForHuman": 0,
|
||||
"ScaleForVehicle": 0,
|
||||
"CriticalRate": 0,
|
||||
"CriticalScale": 0,
|
||||
"TerrainPlain": 0,
|
||||
"TerrainSnow": 0,
|
||||
"TerrainMountain": 0,
|
||||
"TerrainForest": 0,
|
||||
"Icon": ""
|
||||
},
|
||||
{
|
||||
"ID": 300015,
|
||||
"Name": "测试载具15",
|
||||
"NameLocal": "vehicle_name_15",
|
||||
"UIHeadPath": "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/UI_VehiclePoster.png",
|
||||
"PrefabPath": "P_C00019_01_R00015_01",
|
||||
"TireMarkId": 0,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"SeatCount": 0,
|
||||
"Damage": 0,
|
||||
"Defense": 0,
|
||||
"HP": 0,
|
||||
"BulletCount": 0,
|
||||
"AttackShiledScale": 0,
|
||||
"AttackHpScale": 0,
|
||||
"FirstShootTime": 0,
|
||||
"PerShootCount": 0,
|
||||
"WeaponId": 0,
|
||||
"ReloadTime": 0,
|
||||
"FireRate": 0,
|
||||
"MoveSpeed": 0,
|
||||
"BatteryTurnSpeed": 0,
|
||||
"TurnSpeed": 0,
|
||||
"AttackDistance": 0,
|
||||
"MoraleDamage": 0,
|
||||
"ScaleForHuman": 0,
|
||||
"ScaleForVehicle": 0,
|
||||
"CriticalRate": 0,
|
||||
"CriticalScale": 0,
|
||||
"TerrainPlain": 0,
|
||||
"TerrainSnow": 0,
|
||||
"TerrainMountain": 0,
|
||||
"TerrainForest": 0,
|
||||
"Icon": ""
|
||||
},
|
||||
{
|
||||
"ID": 300016,
|
||||
"Name": "测试载具16",
|
||||
"NameLocal": "vehicle_name_16",
|
||||
"UIHeadPath": "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/UI_VehiclePoster.png",
|
||||
"PrefabPath": "P_C00020_01_R00016_01",
|
||||
"TireMarkId": 0,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"SeatCount": 0,
|
||||
"Damage": 0,
|
||||
"Defense": 0,
|
||||
"HP": 0,
|
||||
"BulletCount": 0,
|
||||
"AttackShiledScale": 0,
|
||||
"AttackHpScale": 0,
|
||||
"FirstShootTime": 0,
|
||||
"PerShootCount": 0,
|
||||
"WeaponId": 0,
|
||||
"ReloadTime": 0,
|
||||
"FireRate": 0,
|
||||
"MoveSpeed": 0,
|
||||
"BatteryTurnSpeed": 0,
|
||||
"TurnSpeed": 0,
|
||||
"AttackDistance": 0,
|
||||
"MoraleDamage": 0,
|
||||
"ScaleForHuman": 0,
|
||||
"ScaleForVehicle": 0,
|
||||
"CriticalRate": 0,
|
||||
"CriticalScale": 0,
|
||||
"TerrainPlain": 0,
|
||||
"TerrainSnow": 0,
|
||||
"TerrainMountain": 0,
|
||||
"TerrainForest": 0,
|
||||
"Icon": ""
|
||||
},
|
||||
{
|
||||
"ID": 300017,
|
||||
"Name": "测试载具17",
|
||||
"NameLocal": "vehicle_name_17",
|
||||
"UIHeadPath": "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/UI_VehiclePoster.png",
|
||||
"PrefabPath": "P_C00022_01_R00018_01",
|
||||
"TireMarkId": 0,
|
||||
"StandCrossLevel": 0,
|
||||
"MoveCrossLevel": 0,
|
||||
"SeatCount": 0,
|
||||
"Damage": 0,
|
||||
"Defense": 0,
|
||||
"HP": 0,
|
||||
"BulletCount": 0,
|
||||
"AttackShiledScale": 0,
|
||||
"AttackHpScale": 0,
|
||||
"FirstShootTime": 0,
|
||||
"PerShootCount": 0,
|
||||
"WeaponId": 0,
|
||||
"ReloadTime": 0,
|
||||
"FireRate": 0,
|
||||
"MoveSpeed": 0,
|
||||
"BatteryTurnSpeed": 0,
|
||||
"TurnSpeed": 0,
|
||||
"AttackDistance": 0,
|
||||
"MoraleDamage": 0,
|
||||
"ScaleForHuman": 0,
|
||||
"ScaleForVehicle": 0,
|
||||
"CriticalRate": 0,
|
||||
"CriticalScale": 0,
|
||||
"TerrainPlain": 0,
|
||||
"TerrainSnow": 0,
|
||||
"TerrainMountain": 0,
|
||||
"TerrainForest": 0,
|
||||
"Icon": ""
|
||||
}
|
||||
]
|
||||
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Gameplay;
|
||||
using Sirenix.OdinInspector.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
[CustomEditor(typeof(RaffleShowComponent), true)]
|
||||
public class RaffleShowComponentInspector : OdinEditor
|
||||
{
|
||||
private RaffleShowComponent Target => target as RaffleShowComponent;
|
||||
private readonly List<Transform> listShowPoint = new();
|
||||
private Transform lastShowPointRoot;
|
||||
private bool isFoldOut;
|
||||
private GUIStyle style;
|
||||
|
||||
private void InitGuiStyle()
|
||||
{
|
||||
if (style == null)
|
||||
{
|
||||
style = new(GUI.skin.label)
|
||||
{
|
||||
fontSize = 30,
|
||||
};
|
||||
style.normal.textColor = Color.black;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
RefreshShowPoint();
|
||||
|
||||
isFoldOut = EditorGUILayout.Foldout(isFoldOut, $"演出点: ({listShowPoint.Count}个)");
|
||||
if (isFoldOut)
|
||||
{
|
||||
foreach (Transform tsShowPoint in listShowPoint)
|
||||
{
|
||||
EditorGUILayout.LabelField(tsShowPoint.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSceneGUI()
|
||||
{
|
||||
InitGuiStyle();
|
||||
|
||||
int pointID = 1;
|
||||
Color oldColor = Handles.color;
|
||||
Handles.color = Color.red;
|
||||
foreach (Transform tsShowPoint in listShowPoint)
|
||||
{
|
||||
if (tsShowPoint)
|
||||
{
|
||||
Handles.DrawSolidDisc(tsShowPoint.position, Vector3.up, 0.5f);
|
||||
Handles.Label(tsShowPoint.position, $"{pointID}", style);
|
||||
}
|
||||
|
||||
pointID++;
|
||||
}
|
||||
|
||||
Handles.color = oldColor;
|
||||
}
|
||||
|
||||
private void RefreshShowPoint()
|
||||
{
|
||||
if (lastShowPointRoot == Target.TsShowPointRoot)
|
||||
return;
|
||||
|
||||
lastShowPointRoot = Target.TsShowPointRoot;
|
||||
|
||||
listShowPoint.Clear();
|
||||
|
||||
if (Target.TsShowPointRoot == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < Target.TsShowPointRoot.childCount; ++i)
|
||||
{
|
||||
listShowPoint.Add(Target.TsShowPointRoot.GetChild(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 558b84c9d7b76634e8d58478f03c4d72
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -9,7 +9,7 @@ using UnityEngine;
|
|||
using UnityEngine.UIElements;
|
||||
|
||||
[CustomEditor(typeof(ShowComponent), true)]
|
||||
public class ShowManagerInspector : OdinEditor
|
||||
public class ShowComponentInspector : OdinEditor
|
||||
{
|
||||
private ShowComponent Target => target as ShowComponent;
|
||||
private readonly List<Transform> listShowPoint = new();
|
||||
|
|
@ -1492,7 +1492,7 @@ MonoBehaviour:
|
|||
Data: Assets/Art/AutoGen/PostProcessScenes/Assets__Test_Prefab_GacyaScene/GacyaScene_PostProcess.unity
|
||||
- Name: hashCode
|
||||
Entry: 1
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||||
Data: 2a96867a934a1762ca9869bc964b95da
|
||||
Data: e73a607c2c716ab39a810488c677cf47
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
|
|
|
|||
|
|
@ -1589,6 +1589,52 @@ Transform:
|
|||
type: 3}
|
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m_PrefabInstance: {fileID: 1154493235}
|
||||
m_PrefabAsset: {fileID: 0}
|
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--- !u!1 &1170060742
|
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GameObject:
|
||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
|
||||
- component: {fileID: 1170060744}
|
||||
- component: {fileID: 1170060743}
|
||||
m_Layer: 0
|
||||
m_Name: ShowComponent
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1170060743
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1170060742}
|
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m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bed808c8034e54c479e3443ab0ff3315, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
tsCharacterRoot: {fileID: 1026040388}
|
||||
tsCharacterShowPointRoot: {fileID: 1360577695}
|
||||
--- !u!4 &1170060744
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1170060742}
|
||||
serializedVersion: 2
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||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
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m_Father: {fileID: 0}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1204365462
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -2977,6 +3023,7 @@ MeshFilter:
|
|||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
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m_Roots:
|
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- {fileID: 1170060744}
|
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- {fileID: 1204365465}
|
||||
- {fileID: 152416477}
|
||||
- {fileID: 1360577695}
|
||||
|
|
|
|||
Loading…
Reference in New Issue