diff --git a/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs b/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs index e4480b68638..b75a86038cb 100644 --- a/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs +++ b/ProjectNLD/Assets/Code/Scripts/Framework/UI/UIManager.cs @@ -321,7 +321,7 @@ public class UIManager : UIManagerBase, IGlobal _WindowMeta(UINameConst.UI_DispatchDetail, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, true, true, animPresetType: UIAnimPresetType.Level1); _WindowMeta(UINameConst.UI_DispatchEditTeam, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, true); _WindowMeta(UINameConst.UI_DispatchEditorTeam_list_new, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, true); - _WindowMeta(UINameConst.UI_DispatchEditorTeam_new, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Shut, false, true); + _WindowMeta(UINameConst.UI_DispatchEditorTeam_new, UICanvasLayer.Normal, UIVisibilityStrategy.Occlusion, CameraMode.Show, false, true); _WindowMeta(UINameConst.UI_DispatchTip, UICanvasLayer.Normal, UIVisibilityStrategy.None, CameraMode.Shut, true, true, animPresetType: UIAnimPresetType.Level2); _WindowMeta(UINameConst.UI_DispatchFinishTip,UICanvasLayer.Normal, UIVisibilityStrategy.None, CameraMode.Shut, true, true, animPresetType: UIAnimPresetType.Level3); //军团