指挥官技能相关
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File diff suppressed because it is too large
Load Diff
|
|
@ -46,5 +46,15 @@ namespace Gameplay.Net
|
|||
{
|
||||
m_SkillLevels[nSkillID] = nLevel;
|
||||
}
|
||||
|
||||
public int GetLevel(int skillId)
|
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{
|
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uint level = 0;
|
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if (m_SkillLevels.TryGetValue((uint)skillId,out level))
|
||||
{
|
||||
return (int)level;
|
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}
|
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return (int)level;
|
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}
|
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}
|
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}
|
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|
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|||
|
|
@ -264,5 +264,8 @@ namespace Gameplay.Net
|
|||
NetManager.Instance.SendMessage(msg);
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}
|
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}
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}
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|
|
@ -0,0 +1,146 @@
|
|||
using Sirenix.OdinInspector.Editor.GettingStarted;
|
||||
using TMPro;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using UnityEngine;
|
||||
using Framework;
|
||||
using System;
|
||||
using PhxhSDK;
|
||||
using Gameplay;
|
||||
|
||||
public class CommandSkill_CultivateController : UIWindow
|
||||
{
|
||||
//UI GameObj
|
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///Auto Gen Start///
|
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public Button Button_Back;
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public TMP_Text Text_Back;
|
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public Button Button_Home;
|
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public TMP_Text Text_PointTotal;
|
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public Image Image_CommandBG;
|
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public Image Image_Seperate01;
|
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public Image Image_Seperate02;
|
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public Image Image_DownBG;
|
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public Image Image_LeftBtnBG;
|
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public Image Image_ChooseIcon;
|
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public Image Image_DetailBG;
|
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public TMP_Text Text_IconName;
|
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public TMP_Text Text_IconLV;
|
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public TMP_Text Text_IconDescribe;
|
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public Image Image_LVUpBG;
|
||||
public TMP_Text Text_Num;
|
||||
public Button Button_Minus;
|
||||
public Button Button_Plus;
|
||||
public Button Button_Confirm;
|
||||
public Image Image_physicalBG;
|
||||
public Image Image_Physical;
|
||||
public TMP_Text Text_PhysicalNum;
|
||||
public TMP_Text Text_StartSweep;
|
||||
public Button Button_Confirm_Grey;
|
||||
|
||||
public PlayerSkillCultivateData m_Data;
|
||||
GameObject layerObj;
|
||||
GameObject scrollViewObj;
|
||||
///Auto Gen End///
|
||||
|
||||
// deal with input data
|
||||
public override void PreLoad(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
public override void OnInit()
|
||||
{
|
||||
//bind UI GameObj
|
||||
CommandSkill_CultivateBinder.GetComponents(this);
|
||||
layerObj = FindObj("CommandSkillLayerNode");
|
||||
scrollViewObj = FindObj("ImageBG/Image_CommandBG/Viewport/Content");
|
||||
|
||||
}
|
||||
|
||||
//invoke when open window
|
||||
protected override void OnShowWindow(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
private void GetData()
|
||||
{
|
||||
m_Data = new PlayerSkillCultivateData();
|
||||
}
|
||||
private void RefreshUI()
|
||||
{
|
||||
int maxLayer = m_Data.GetMaxLayer();
|
||||
for (int i = 0; i < maxLayer; i++)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(layerObj);
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localRotation = Quaternion.identity;
|
||||
obj.transform.localScale = Vector3.one;
|
||||
obj.transform.SetParent(scrollViewObj.transform);
|
||||
RefreshSingleLayer(obj, m_Data.playerLayerDic[i],i==0);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshSingleLayer(GameObject go, PlayerLayerCultivateData data,bool isFirst)
|
||||
{
|
||||
//刷新指挥系
|
||||
RefreshBlock(CommonUtils.GetGameObject(go, "Conduct"),data.DataDic[cfg.PlayerSkillCfg.PlayerSkillType.Conduct],isFirst);
|
||||
//刷新进攻系
|
||||
RefreshBlock(CommonUtils.GetGameObject(go, "Attack"), data.DataDic[cfg.PlayerSkillCfg.PlayerSkillType.Attack], isFirst);
|
||||
//刷新支持系
|
||||
RefreshBlock(CommonUtils.GetGameObject(go, "Healing"), data.DataDic[cfg.PlayerSkillCfg.PlayerSkillType.Support], isFirst);
|
||||
|
||||
}
|
||||
private void RefreshBlock(GameObject go, PlayerBlockCultivateData data,bool isFirst)
|
||||
{
|
||||
var nameObj = CommonUtils.GetGameObject(go, "Image");
|
||||
nameObj.SetActive(isFirst);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
CommonUtils.GetGameObject(go, (i + 1).ToString()).SetActive(data.dataList.Count == (i + 1));
|
||||
}
|
||||
switch (data.dataList.Count)
|
||||
{
|
||||
case 1:
|
||||
RefreshSkillNode(CommonUtils.GetGameObject(go, "1/CommandSkillNode"), data.dataList[0]);
|
||||
break;
|
||||
case 2:
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
RefreshSkillNode(CommonUtils.GetGameObject(go, string.Format("2/{0}", (i + 1))), data.dataList[i]);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
RefreshSkillNode(CommonUtils.GetGameObject(go, string.Format("3/{0}", (i + 1))), data.dataList[i]);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
private async void RefreshSkillNode(GameObject go,SinglePlayerSkillCultivateData data)
|
||||
{
|
||||
go.GetComponent<Image>().sprite = await AssetManager.GetSingleton().LoadAssetAsync<Sprite>(data.IconPath);
|
||||
|
||||
}
|
||||
//invoke when reload window
|
||||
protected override void OnReloadWindow(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//invoke when close window
|
||||
protected override void OnHideWindow()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//invoke when destroy
|
||||
public override void OnRelease()
|
||||
{
|
||||
base.OnRelease();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c9e00250b61d254bb8aecb8f62e8854
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,133 @@
|
|||
using cfg.ActorCfg;
|
||||
using cfg.SkillCfg;
|
||||
using Framework;
|
||||
using Gameplay.Net;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SinglePlayerSkillCultivateData
|
||||
{
|
||||
public int ID;
|
||||
public int Level;
|
||||
public string IconPath;
|
||||
public DataPlayerSkill SkillCfg;
|
||||
public DataPlayerSkillUpgrade UpgradeCfg;
|
||||
public SinglePlayerSkillCultivateData(int iD)
|
||||
{
|
||||
ID= iD;
|
||||
RefreshLevel();
|
||||
SkillCfg=TableManager.GetSingleton().Tables.PlayerSkillConfig.Get(iD);
|
||||
if(SkillCfg==null)
|
||||
{
|
||||
DebugUtil.LogError("PlayerSkillConfig没有id为{0}的技能", iD);
|
||||
SkillCfg = TableManager.GetSingleton().Tables.PlayerSkillConfig.DataList[0];
|
||||
}
|
||||
UpgradeCfg = TableManager.GetSingleton().Tables.PlayerSkillUpgrade.Get(iD,Level);
|
||||
if (UpgradeCfg == null)
|
||||
{
|
||||
DebugUtil.LogError("PlayerSkillUpgrade没有id为{0},等级为{1}的技能", iD,Level);
|
||||
UpgradeCfg = TableManager.GetSingleton().Tables.PlayerSkillUpgrade.DataList[0];
|
||||
}
|
||||
IconPath = SkillCfg.IconPath;
|
||||
|
||||
}
|
||||
void RefreshLevel()
|
||||
{
|
||||
Level = Actor.Instance.PlayerSkill.GetLevel(ID);
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerBlockCultivateData
|
||||
{
|
||||
public cfg.PlayerSkillCfg.PlayerSkillType skillType;
|
||||
public List<SinglePlayerSkillCultivateData> dataList;
|
||||
|
||||
public PlayerBlockCultivateData(int id)
|
||||
{
|
||||
dataList = new List<SinglePlayerSkillCultivateData>();
|
||||
DataPlayerSkillUpgrade data = TableManager.Instance.Tables.PlayerSkillUpgrade.DataList[id];
|
||||
skillType = data.SkillType;
|
||||
}
|
||||
public void Add(int id)
|
||||
{
|
||||
bool isContain = false;
|
||||
for (int i = 0; i < dataList.Count; i++)
|
||||
{
|
||||
if (dataList[i].ID==id)
|
||||
{
|
||||
isContain = true;
|
||||
}
|
||||
}
|
||||
if(isContain)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SinglePlayerSkillCultivateData data = new SinglePlayerSkillCultivateData(id);
|
||||
dataList.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerLayerCultivateData
|
||||
{
|
||||
public Dictionary<cfg.PlayerSkillCfg.PlayerSkillType,PlayerBlockCultivateData> DataDic;
|
||||
|
||||
public PlayerLayerCultivateData()
|
||||
{
|
||||
DataDic = new Dictionary<cfg.PlayerSkillCfg.PlayerSkillType, PlayerBlockCultivateData>();
|
||||
|
||||
}
|
||||
public void Add(int id)
|
||||
{
|
||||
DataPlayerSkillUpgrade data = TableManager.Instance.Tables.PlayerSkillUpgrade.DataList[id];
|
||||
PlayerBlockCultivateData blockCultivateData;
|
||||
if (DataDic.TryGetValue(data.SkillType,out blockCultivateData))
|
||||
{
|
||||
blockCultivateData.Add(id);
|
||||
}else
|
||||
{
|
||||
blockCultivateData = new PlayerBlockCultivateData(id);
|
||||
DataDic.Add(data.SkillType, blockCultivateData);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PlayerSkillCultivateData
|
||||
{
|
||||
public Dictionary<int, PlayerLayerCultivateData> playerLayerDic;
|
||||
|
||||
public PlayerSkillCultivateData()
|
||||
{
|
||||
playerLayerDic = new Dictionary<int, PlayerLayerCultivateData>();
|
||||
|
||||
for (int i = 0; i < TableManager.Instance.Tables.PlayerSkillUpgrade.DataList.Count; i++)
|
||||
{
|
||||
DataPlayerSkillUpgrade data = TableManager.Instance.Tables.PlayerSkillUpgrade.DataList[i];
|
||||
PlayerLayerCultivateData player;
|
||||
if(playerLayerDic.TryGetValue(data.LayerID,out player))
|
||||
{
|
||||
player.Add(data.ID);
|
||||
}else
|
||||
{
|
||||
PlayerLayerCultivateData temp = new PlayerLayerCultivateData();
|
||||
temp.Add(data.ID);
|
||||
playerLayerDic.Add(data.LayerID, temp);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetMaxLayer()
|
||||
{
|
||||
int maxLayer = 0;
|
||||
for (int i = 0; i < TableManager.Instance.Tables.PlayerSkillUpgrade.DataList.Count; i++)
|
||||
{
|
||||
if (TableManager.Instance.Tables.PlayerSkillUpgrade.DataList[i].LayerID>maxLayer)
|
||||
{
|
||||
maxLayer = TableManager.Instance.Tables.PlayerSkillUpgrade.DataList[i].LayerID;
|
||||
}
|
||||
}
|
||||
return maxLayer;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b0fb132c49a3c58429145ed7cea4687a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
using ScrollView = PhxhSDK.PhxhScrollView;
|
||||
|
||||
public class CommandSkill_CultivateBinder
|
||||
{
|
||||
|
||||
public static void GetComponents(CommandSkill_CultivateController window)
|
||||
{
|
||||
window.Button_Back = window.GetComponent<Button>("ImageBG/UI_Topbtn/Button_Back");
|
||||
window.Text_Back = window.GetComponent<TMP_Text>("ImageBG/UI_Topbtn/Button_Back/Text_Back");
|
||||
window.Button_Home = window.GetComponent<Button>("ImageBG/UI_Topbtn/Button_Home");
|
||||
window.Text_PointTotal = window.GetComponent<TMP_Text>("ImageBG/UI_Topbtn/LevelPoint/Icon_BG/Text_PointTotal");
|
||||
window.Image_CommandBG = window.GetComponent<Image>("ImageBG/Image_CommandBG");
|
||||
window.Image_Seperate01 = window.GetComponent<Image>("ImageBG/Image_CommandBG/ScrollRect/Image_Seperate01");
|
||||
window.Image_Seperate02 = window.GetComponent<Image>("ImageBG/Image_CommandBG/ScrollRect/Image_Seperate02");
|
||||
window.Image_DownBG = window.GetComponent<Image>("ImageBG/Image_DownBG");
|
||||
window.Image_LeftBtnBG = window.GetComponent<Image>("ImageBG/Image_DownBG/Image_LeftBtnBG");
|
||||
window.Image_ChooseIcon = window.GetComponent<Image>("ImageBG/Image_DownBG/Image_LeftBtnBG/Image_ChooseIcon");
|
||||
window.Image_DetailBG = window.GetComponent<Image>("ImageBG/Image_DownBG/Image_DetailBG");
|
||||
window.Text_IconName = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Image_DetailBG/Text_IconName");
|
||||
window.Text_IconLV = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Image_DetailBG/Text_IconLV");
|
||||
window.Text_IconDescribe = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Image_DetailBG/Text_IconDescribe");
|
||||
window.Image_LVUpBG = window.GetComponent<Image>("ImageBG/Image_DownBG/Image_LVUpBG");
|
||||
window.Text_Num = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Image_LVUpBG/Text_Num");
|
||||
window.Button_Minus = window.GetComponent<Button>("ImageBG/Image_DownBG/Image_LVUpBG/Button_Minus");
|
||||
window.Button_Plus = window.GetComponent<Button>("ImageBG/Image_DownBG/Image_LVUpBG/Button_Plus");
|
||||
window.Button_Confirm = window.GetComponent<Button>("ImageBG/Image_DownBG/Button_Confirm");
|
||||
window.Image_physicalBG = window.GetComponent<Image>("ImageBG/Image_DownBG/Button_Confirm/Image_physicalBG");
|
||||
window.Image_Physical = window.GetComponent<Image>("ImageBG/Image_DownBG/Button_Confirm/Image_physicalBG/Image_Physical");
|
||||
window.Text_PhysicalNum = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Button_Confirm/Image_physicalBG/Text_PhysicalNum");
|
||||
window.Text_StartSweep = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Button_Confirm/Text_StartSweep");
|
||||
window.Button_Confirm_Grey = window.GetComponent<Button>("ImageBG/Image_DownBG/Button_Confirm_Grey");
|
||||
window.Image_physicalBG = window.GetComponent<Image>("ImageBG/Image_DownBG/Button_Confirm_Grey/Image_physicalBG");
|
||||
window.Image_Physical = window.GetComponent<Image>("ImageBG/Image_DownBG/Button_Confirm_Grey/Image_physicalBG/Image_Physical");
|
||||
window.Text_PhysicalNum = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Button_Confirm_Grey/Image_physicalBG/Text_PhysicalNum");
|
||||
window.Text_StartSweep = window.GetComponent<TMP_Text>("ImageBG/Image_DownBG/Button_Confirm_Grey/Text_StartSweep");
|
||||
|
||||
}
|
||||
|
||||
/****** 定义变量语句 ******
|
||||
public Button Button_Back;
|
||||
public TMP_Text Text_Back;
|
||||
public Button Button_Home;
|
||||
public TMP_Text Text_PointTotal;
|
||||
public Image Image_CommandBG;
|
||||
public Image Image_Seperate01;
|
||||
public Image Image_Seperate02;
|
||||
public Image Image_DownBG;
|
||||
public Image Image_LeftBtnBG;
|
||||
public Image Image_ChooseIcon;
|
||||
public Image Image_DetailBG;
|
||||
public TMP_Text Text_IconName;
|
||||
public TMP_Text Text_IconLV;
|
||||
public TMP_Text Text_IconDescribe;
|
||||
public Image Image_LVUpBG;
|
||||
public TMP_Text Text_Num;
|
||||
public Button Button_Minus;
|
||||
public Button Button_Plus;
|
||||
public Button Button_Confirm;
|
||||
public Image Image_physicalBG;
|
||||
public Image Image_Physical;
|
||||
public TMP_Text Text_PhysicalNum;
|
||||
public TMP_Text Text_StartSweep;
|
||||
public Button Button_Confirm_Grey;
|
||||
public Image Image_physicalBG;
|
||||
public Image Image_Physical;
|
||||
public TMP_Text Text_PhysicalNum;
|
||||
public TMP_Text Text_StartSweep;
|
||||
|
||||
****** End ******/
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 78331f15ab6074a468a63f2beaf81729
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace cfg.ActorCfg
|
||||
{
|
||||
|
||||
public sealed partial class DataPlayerSkillUpgrade : Bright.Config.BeanBase
|
||||
{
|
||||
public DataPlayerSkillUpgrade(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
|
||||
{ if(!_json["Level"].IsNumber) { throw new SerializationException(); } Level = _json["Level"]; }
|
||||
{ if(!_json["skillType"].IsNumber) { throw new SerializationException(); } SkillType = (PlayerSkillCfg.PlayerSkillType)_json["skillType"].AsInt; }
|
||||
{ if(!_json["LayerID"].IsNumber) { throw new SerializationException(); } LayerID = _json["LayerID"]; }
|
||||
{ if(!_json["SkillID"].IsNumber) { throw new SerializationException(); } SkillID = _json["SkillID"]; }
|
||||
{ var __json0 = _json["Unlock"]; if(!__json0.IsArray) { throw new SerializationException(); } int _n0 = __json0.Count; Unlock = new int[_n0]; int __index0=0; foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Unlock[__index0++] = __v0; } }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public DataPlayerSkillUpgrade(int ID, int Level, PlayerSkillCfg.PlayerSkillType skillType, int LayerID, int SkillID, int[] Unlock )
|
||||
{
|
||||
this.ID = ID;
|
||||
this.Level = Level;
|
||||
this.SkillType = skillType;
|
||||
this.LayerID = LayerID;
|
||||
this.SkillID = SkillID;
|
||||
this.Unlock = Unlock;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static DataPlayerSkillUpgrade DeserializeDataPlayerSkillUpgrade(JSONNode _json)
|
||||
{
|
||||
return new ActorCfg.DataPlayerSkillUpgrade(_json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 技能ID
|
||||
/// </summary>
|
||||
public int ID { get; private set; }
|
||||
/// <summary>
|
||||
/// 等级
|
||||
/// </summary>
|
||||
public int Level { get; private set; }
|
||||
/// <summary>
|
||||
/// 技能类型
|
||||
/// </summary>
|
||||
public PlayerSkillCfg.PlayerSkillType SkillType { get; private set; }
|
||||
/// <summary>
|
||||
/// 所属层ID
|
||||
/// </summary>
|
||||
public int LayerID { get; private set; }
|
||||
/// <summary>
|
||||
/// 对应战场里的技能ID
|
||||
/// </summary>
|
||||
public int SkillID { get; private set; }
|
||||
/// <summary>
|
||||
/// 解锁条件
|
||||
/// </summary>
|
||||
public int[] Unlock { get; private set; }
|
||||
|
||||
public const int __ID__ = -628465675;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "ID:" + ID + ","
|
||||
+ "Level:" + Level + ","
|
||||
+ "SkillType:" + SkillType + ","
|
||||
+ "LayerID:" + LayerID + ","
|
||||
+ "SkillID:" + SkillID + ","
|
||||
+ "Unlock:" + Bright.Common.StringUtil.CollectionToString(Unlock) + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f9215dac3aed8bb42a3b9bf1a8815952
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace cfg.ActorCfg
|
||||
{
|
||||
|
||||
public sealed partial class PlayerSkillUpgrade
|
||||
{
|
||||
private readonly List<ActorCfg.DataPlayerSkillUpgrade> _dataList;
|
||||
|
||||
private Dictionary<(int, int), ActorCfg.DataPlayerSkillUpgrade> _dataMapUnion;
|
||||
|
||||
public PlayerSkillUpgrade(JSONNode _json)
|
||||
{
|
||||
_dataList = new List<ActorCfg.DataPlayerSkillUpgrade>();
|
||||
|
||||
foreach(JSONNode _row in _json.Children)
|
||||
{
|
||||
var _v = ActorCfg.DataPlayerSkillUpgrade.DeserializeDataPlayerSkillUpgrade(_row);
|
||||
_dataList.Add(_v);
|
||||
}
|
||||
_dataMapUnion = new Dictionary<(int, int), ActorCfg.DataPlayerSkillUpgrade>();
|
||||
foreach(var _v in _dataList)
|
||||
{
|
||||
_dataMapUnion.Add((_v.ID, _v.Level), _v);
|
||||
}
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public List<ActorCfg.DataPlayerSkillUpgrade> DataList => _dataList;
|
||||
|
||||
public ActorCfg.DataPlayerSkillUpgrade Get(int ID, int Level) => _dataMapUnion.TryGetValue((ID, Level), out ActorCfg.DataPlayerSkillUpgrade __v) ? __v : null;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
foreach(var v in _dataList)
|
||||
{
|
||||
v.Resolve(_tables);
|
||||
}
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
foreach(var v in _dataList)
|
||||
{
|
||||
v.TranslateText(translator);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f4560dd524b99834993e1c9c8f75bb2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4e20886c78b91b04aab0e07ce80b20fa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace cfg.PlayerSkillCfg
|
||||
{
|
||||
public enum PlayerSkillType
|
||||
{
|
||||
/// <summary>
|
||||
/// 指挥系
|
||||
/// </summary>
|
||||
Conduct = 0,
|
||||
/// <summary>
|
||||
/// 进攻系
|
||||
/// </summary>
|
||||
Attack = 1,
|
||||
/// <summary>
|
||||
/// 支援系
|
||||
/// </summary>
|
||||
Support = 2,
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9ab82cf67778f73438f1c4816b715a9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -30,10 +30,11 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
|
|||
{ if(!_json["ShowAreaId"].IsNumber) { throw new SerializationException(); } ShowAreaId = _json["ShowAreaId"]; }
|
||||
{ if(!_json["ShowEffectId"].IsNumber) { throw new SerializationException(); } ShowEffectId = _json["ShowEffectId"]; }
|
||||
{ if(!_json["ShowAreaColor"].IsString) { throw new SerializationException(); } ShowAreaColor = _json["ShowAreaColor"]; }
|
||||
{ if(!_json["IconPath"].IsString) { throw new SerializationException(); } IconPath = _json["IconPath"]; }
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public DataPlayerSkill(int ID, string Name, int SkillGroup, float CDTime, int LogicActionId, System.Collections.Generic.List<float> FloatParams, int PreSelectType, SkillCfg.EReleaseCheckType ReleaseCheckType, int InfluenceAreaId, int ShowAreaId, int ShowEffectId, string ShowAreaColor )
|
||||
public DataPlayerSkill(int ID, string Name, int SkillGroup, float CDTime, int LogicActionId, System.Collections.Generic.List<float> FloatParams, int PreSelectType, SkillCfg.EReleaseCheckType ReleaseCheckType, int InfluenceAreaId, int ShowAreaId, int ShowEffectId, string ShowAreaColor, string IconPath )
|
||||
{
|
||||
this.ID = ID;
|
||||
this.Name = Name;
|
||||
|
|
@ -47,6 +48,7 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
|
|||
this.ShowAreaId = ShowAreaId;
|
||||
this.ShowEffectId = ShowEffectId;
|
||||
this.ShowAreaColor = ShowAreaColor;
|
||||
this.IconPath = IconPath;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
|
|
@ -103,6 +105,10 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
|
|||
/// 显示区域的颜色
|
||||
/// </summary>
|
||||
public string ShowAreaColor { get; private set; }
|
||||
/// <summary>
|
||||
/// 图标路径
|
||||
/// </summary>
|
||||
public string IconPath { get; private set; }
|
||||
|
||||
public const int __ID__ = 68915787;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
|
@ -131,6 +137,7 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
|
|||
+ "ShowAreaId:" + ShowAreaId + ","
|
||||
+ "ShowEffectId:" + ShowEffectId + ","
|
||||
+ "ShowAreaColor:" + ShowAreaColor + ","
|
||||
+ "IconPath:" + IconPath + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -76,6 +76,7 @@ public sealed partial class Tables
|
|||
public ActorCfg.ShopContent ShopContent {get; }
|
||||
public ActorCfg.Shop Shop {get; }
|
||||
public ActorCfg.Gacha Gacha {get; }
|
||||
public ActorCfg.PlayerSkillUpgrade PlayerSkillUpgrade {get; }
|
||||
public SystemCfg SystemCfg {get; }
|
||||
public AICfg.AISkillControlCfg AISkillControlCfg {get; }
|
||||
public CampCfg.CampShowConfig CampShowConfig {get; }
|
||||
|
|
@ -206,6 +207,8 @@ public sealed partial class Tables
|
|||
tables.Add("ActorCfg.Shop", Shop);
|
||||
Gacha = new ActorCfg.Gacha(loader("actorcfg_gacha"));
|
||||
tables.Add("ActorCfg.Gacha", Gacha);
|
||||
PlayerSkillUpgrade = new ActorCfg.PlayerSkillUpgrade(loader("actorcfg_playerskillupgrade"));
|
||||
tables.Add("ActorCfg.PlayerSkillUpgrade", PlayerSkillUpgrade);
|
||||
SystemCfg = new SystemCfg(loader("systemcfg"));
|
||||
tables.Add("SystemCfg", SystemCfg);
|
||||
AISkillControlCfg = new AICfg.AISkillControlCfg(loader("aicfg_aiskillcontrolcfg"));
|
||||
|
|
@ -280,6 +283,7 @@ public sealed partial class Tables
|
|||
ShopContent.Resolve(tables);
|
||||
Shop.Resolve(tables);
|
||||
Gacha.Resolve(tables);
|
||||
PlayerSkillUpgrade.Resolve(tables);
|
||||
SystemCfg.Resolve(tables);
|
||||
AISkillControlCfg.Resolve(tables);
|
||||
CampShowConfig.Resolve(tables);
|
||||
|
|
@ -350,6 +354,7 @@ public sealed partial class Tables
|
|||
loader("actorcfg_shopcontent");
|
||||
loader("actorcfg_shop");
|
||||
loader("actorcfg_gacha");
|
||||
loader("actorcfg_playerskillupgrade");
|
||||
loader("systemcfg");
|
||||
loader("aicfg_aiskillcontrolcfg");
|
||||
loader("campcfg_campshowconfig");
|
||||
|
|
@ -419,6 +424,7 @@ public sealed partial class Tables
|
|||
loader("actorcfg_shopcontent");
|
||||
loader("actorcfg_shop");
|
||||
loader("actorcfg_gacha");
|
||||
loader("actorcfg_playerskillupgrade");
|
||||
loader("systemcfg");
|
||||
loader("aicfg_aiskillcontrolcfg");
|
||||
loader("campcfg_campshowconfig");
|
||||
|
|
@ -489,6 +495,7 @@ public sealed partial class Tables
|
|||
ShopContent.TranslateText(translator);
|
||||
Shop.TranslateText(translator);
|
||||
Gacha.TranslateText(translator);
|
||||
PlayerSkillUpgrade.TranslateText(translator);
|
||||
SystemCfg.TranslateText(translator);
|
||||
AISkillControlCfg.TranslateText(translator);
|
||||
CampShowConfig.TranslateText(translator);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,290 @@
|
|||
[
|
||||
{
|
||||
"ID": 10001,
|
||||
"Level": 0,
|
||||
"skillType": 0,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10001,
|
||||
"Level": 1,
|
||||
"skillType": 0,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10001,
|
||||
"Level": 2,
|
||||
"skillType": 0,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10001,
|
||||
"Level": 3,
|
||||
"skillType": 0,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10001,
|
||||
"Level": 4,
|
||||
"skillType": 0,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10001,
|
||||
"Level": 5,
|
||||
"skillType": 0,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10002,
|
||||
"Level": 0,
|
||||
"skillType": 0,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10002,
|
||||
"Level": 1,
|
||||
"skillType": 0,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10002,
|
||||
"Level": 2,
|
||||
"skillType": 0,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10002,
|
||||
"Level": 3,
|
||||
"skillType": 0,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10002,
|
||||
"Level": 4,
|
||||
"skillType": 0,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 10002,
|
||||
"Level": 5,
|
||||
"skillType": 0,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20001,
|
||||
"Level": 0,
|
||||
"skillType": 1,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20001,
|
||||
"Level": 1,
|
||||
"skillType": 1,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20001,
|
||||
"Level": 2,
|
||||
"skillType": 1,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20001,
|
||||
"Level": 3,
|
||||
"skillType": 1,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20001,
|
||||
"Level": 4,
|
||||
"skillType": 1,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20001,
|
||||
"Level": 5,
|
||||
"skillType": 1,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20002,
|
||||
"Level": 0,
|
||||
"skillType": 1,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20002,
|
||||
"Level": 1,
|
||||
"skillType": 1,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20002,
|
||||
"Level": 2,
|
||||
"skillType": 1,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20002,
|
||||
"Level": 3,
|
||||
"skillType": 1,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20002,
|
||||
"Level": 4,
|
||||
"skillType": 1,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 20002,
|
||||
"Level": 5,
|
||||
"skillType": 1,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30001,
|
||||
"Level": 0,
|
||||
"skillType": 2,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30001,
|
||||
"Level": 1,
|
||||
"skillType": 2,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30001,
|
||||
"Level": 2,
|
||||
"skillType": 2,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30001,
|
||||
"Level": 3,
|
||||
"skillType": 2,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30001,
|
||||
"Level": 4,
|
||||
"skillType": 2,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30001,
|
||||
"Level": 5,
|
||||
"skillType": 2,
|
||||
"LayerID": 1,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30002,
|
||||
"Level": 0,
|
||||
"skillType": 2,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30002,
|
||||
"Level": 1,
|
||||
"skillType": 2,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30002,
|
||||
"Level": 2,
|
||||
"skillType": 2,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30002,
|
||||
"Level": 3,
|
||||
"skillType": 2,
|
||||
"LayerID": 2,
|
||||
"SkillID": 0,
|
||||
"Unlock": []
|
||||
},
|
||||
{
|
||||
"ID": 30002,
|
||||
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{
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{
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},
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{
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},
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{
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},
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{
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|
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"Key": "skill_desc1",
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|
|
|
|||
Loading…
Reference in New Issue