diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/SkinChangeController.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/SkinChangeController.cs index c9ce914d837..7ebb887049b 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/SkinChangeController.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/SkinChangeController.cs @@ -117,7 +117,9 @@ public class SkinChangeController : UIWindow else posterLargePics[dataCharacter.SkinID] = sprite; + //TODO 目前半身图使用好感度图片路径 path = CommonUtils.GetCharacterPicPath((int)curCharacterInfo.ID, CommonUtils.ECharacterPicPathType.Favorable, dataCharacter.SkinID); + DebugUtil.Log("目前半身图暂用使用路径为:" + path + ",请待补充相关资源与更新配置表后在此处更新相关代码"); var halfSprite = await LoadAssetAsync(path); if (!posterHalfPics.ContainsKey(dataCharacter.SkinID)) posterHalfPics.Add(dataCharacter.SkinID, halfSprite); diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UICameraAndPosterChangeController.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UICameraAndPosterChangeController.cs index aff009d93c2..7a17cc5fed4 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UICameraAndPosterChangeController.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UICameraAndPosterChangeController.cs @@ -788,23 +788,25 @@ public class UICameraAndPosterChangeController : UIWindow //if (_curSelectSkin == index) //{ - var posterPic = + //TODO 鐩墠鍗婅韩鍥句娇鐢ㄥソ鎰熷害鍥剧墖璺緞 + var posterPic = CommonUtils.GetCharacterPicPath((int)_charIDList[_curSelect], CommonUtils.ECharacterPicPathType.Favorable, index + 1); - var imgSkin = CommonUtils.GetComponent(go, "ButtonChange/ImageSkin"); - var imgSelect = CommonUtils.GetGameObject(go, "ButtonChange/ImageChooseRect"); - var imgDoSelect = CommonUtils.GetGameObject(go, "ButtonChange/ImageCover"); - var btnChange = CommonUtils.GetComponent