同步官网/tap/bilibili 三个 dev 渠道的构建配置

main
liuchunguang 2026-03-04 14:56:17 +08:00
parent ce6aeec8dc
commit c7d9a7defe
15 changed files with 26 additions and 307 deletions

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@ -4,7 +4,7 @@ Define_list:
- BI_PHXH # PHXH打点宏
# 应用包名,临时使用官网包名,测试爱加密
PackageName: "com.phxh.nlddev"
PackageName: "com.phxh.bibilidev.nld"
# 是否海外渠道
IsOversea: false
@ -13,7 +13,7 @@ IsOversea: false
Language: "Lan_Default"
# 当前版本号
Version: "0.8.0"
Version: "0.9.0"
# BuildCode
BuildCode: 4
@ -29,19 +29,25 @@ ConfigBucketName: "nld-dev-yhpxkqgzatnrmbws"
ConfigURL: "http://yhpxkqgzatnrmbws.kedrgame.com"
#Http通信Key
AppAccessKey: "g90ls13Phj0BmESK"
AppKey: "Ca0bZsFJhFq7e-nrIpJEkBySf1zZwspGcW6UXKe5Rjw="
AppAccessKey: "bYFEOhDAWNtISptP"
AppKey: "xYq_CUsU1q_K1w1uGDO3S9R7Y7-zcZ0K-C45_Aqz-xU="
# 崩溃监控配置(仅 Android
CrashSight_Android:
id: "669a94ce69" # 崩溃上报的 App ID
key: "d9412717-2416-4270-b8bc-f7a0805f988f" # 崩溃上报的 Key
# TalkingData初始化
TalkingData:
appid: "2D0025FE20F34810BADABEFC00D32D22" # 测试包的App ID
channel: "Bilibili" # 上报渠道
Packages:
- Poco@latest
- CrashSight@latest
- Bilibili@1.0.0
- TalkingData@0.0.1
- ThinkingData@1.0.0
- AIhelper@latest
# 爱加密配置
Encryption:

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@ -1,8 +0,0 @@
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@ -1,118 +0,0 @@
#if SDK_CRASHSIGHT
using System;
using PhxhSDK.Data;
using UnityEngine;
using UnityEngine.Diagnostics;
namespace PhxhSDK
{
public class CrashSightSdkHelper : SdkHelper
{
// 设置上报的目标域名,请根据项目需求进行填写。(必填)
private const string crashServerUrl_Android = "https://android.crashsight.qq.com/pb/async";
// 设置上报所指向的APP ID, 并进行初始化。APPID可以在管理端更多->产品设置->产品信息中找到。
// private const string appId_Android = "669a94ce69";
private const string crashServerUrl_iOS = "https://ios.crashsight.qq.com/pb/sync";
// private const string appId_iOS = "6ff03772f9";
public override void EarlyInit()
{
// Debug开关Debug模式下会打印更多便于问题定位的Log.
var enableDebug = false;
#if DEBUG
enableDebug = true;
#endif
CrashSightAgent.ConfigDebugMode(enableDebug);
var uploadUrl = "";
switch (Application.platform)
{
case RuntimePlatform.Android:
uploadUrl = crashServerUrl_Android;
break;
case RuntimePlatform.IPhonePlayer:
uploadUrl = crashServerUrl_iOS;
break;
default:
DebugUtil.LogError("CrashSightSdkHelper", "Unsupported platform: " + Application.platform);
break;
}
if (!string.IsNullOrEmpty(uploadUrl))
{
CrashSightAgent.ConfigCrashServerUrl(uploadUrl);
}
var appId = "";
var loadJson = Resources.Load<TextAsset>("CrashSightData.json");
if (loadJson == null)
{
DebugUtil.LogError("CrashSightSdkHelper", "CrashSightData.json not found");
return;
}
try
{
var data = JsonUtility.FromJson<CrashSightData>(loadJson.text);
appId = data.id;
} catch (Exception e)
{
DebugUtil.LogError("CrashSightSdkHelper", "CrashSightData.json parse error: " + e.Message);
return;
}
if (!string.IsNullOrEmpty(appId))
{
CrashSightAgent.InitWithAppId(appId);
DebugUtil.Log("CrashSightSdkHelper", "CrashSight appId: " + appId);
}
else
{
DebugUtil.LogError("CrashSightSdkHelper", "CrashSight appId is empty");
}
}
public override void Init()
{
}
public override void AfterLoginInit()
{
}
public override void Update()
{
}
public override void Release()
{
}
public void TestCrashJava()
{
CrashSightAgent.TestJavaCrash();
}
public void TestOcCrash()
{
CrashSightAgent.TestOcCrash();
}
public void TestCrashException()
{
throw new Exception("测试模拟异常");
}
public void TestCrash()
{
UnityEngine.Diagnostics.Utils.ForceCrash(ForcedCrashCategory.AccessViolation);
}
public void TestNativeCrash()
{
CrashSightAgent.TestNativeCrash();
}
}
}
#endif

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@ -1,11 +0,0 @@
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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.phxh.dev.nld" >
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<queries>
<package android:name="com.eg.android.AlipayGphone" />
<package android:name="com.alipay.wallet" />
</queries>
<application
android:allowBackup="true"
android:label="@string/app_name"
android:supportsRtl="true" >
<activity
android:name="com.phxh.dev.nld.PayActivity">
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
</application>
</manifest>

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@ -1,7 +0,0 @@
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@ -1,32 +0,0 @@
fileFormatVersion: 2
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PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Android: Android
second:
enabled: 1
settings: {}
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

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@ -1,32 +0,0 @@
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platformData:
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Android: Android
second:
enabled: 1
settings: {}
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools">
<!--定义权限-->
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <!--获取wifi状态-->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <!--获取移动网络状态-->
<application>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:theme="@style/UnityThemeSelector">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
</application>
</manifest>

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@ -1,32 +0,0 @@
fileFormatVersion: 2
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serializedVersion: 2
iconMap: {}
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isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
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platformData:
- first:
Android: Android
second:
enabled: 1
settings: {}
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
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@ -1,12 +1,10 @@
# 宏定义列表,供脚本添加到 PlayerSettings 的宏定义中
Define_list:
- OFFICIAL # 正式渠道宏
- SDK_CRASHSIGHT # 崩溃监控 SDK 宏
- LOGIN_PHONE # 手机登录
- BI_PHXH # BI
# 应用包名
PackageName: "com.phxh.nlddev"
PackageName: "com.phxh.official.nld"
# 是否海外渠道
IsOversea: false
@ -15,7 +13,7 @@ IsOversea: false
Language: "Lan_CN"
# 当前版本号
Version: "0.8.0"
Version: "0.9.0"
# BuildCode
BuildCode: 4
@ -31,8 +29,8 @@ ConfigBucketName: "nld-dev-yhpxkqgzatnrmbws"
ConfigURL: "http://yhpxkqgzatnrmbws.kedrgame.com"
# http请求配置
AppAccessKey: "0SoE48O9sayjkG8J"
AppKey: "uUi_UI1oMKWo0VOSN1zme17Z70-FlAv3Lcx2mNhoYe4="
AppAccessKey: "bYFEOhDAWNtISptP"
AppKey: "xYq_CUsU1q_K1w1uGDO3S9R7Y7-zcZ0K-C45_Aqz-xU="
# 崩溃监控配置(仅 Android
CrashSight_Android:
@ -42,17 +40,15 @@ CrashSight_Android:
# TalkingData初始化
TalkingData:
appid: "2D0025FE20F34810BADABEFC00D32D22" # 测试包的App ID
channel: "Dev" # 上报渠道
channel: "Official" # 上报渠道
Packages:
# - CrashSight@latest
- Poco@latest
- CrashSight@latest
- WXPay@1.0.0
- AliPay@0.0.1
- ThinkingData@1.0.0
- TalkingData@0.0.1
- AIhelper@latest
- DeviceHelper@0.0.1
# 爱加密配置
Encryption:

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@ -5,11 +5,17 @@ Define_list:
# 应用包名
PackageName: "com.phxh.taptapdev.nld"
# 是否海外渠道
IsOversea: false
# 多语言配置
Language: "Lan_Default"
# 当前版本号
Version: "0.1.0"
Version: "0.9.0"
# BuildCode
BuildCode: 4
# 构建资源远程上传路径
OssRemoteUploadPath: "oss://nld-dev-yhpxkqgzatnrmbws/client_res/Build"
@ -37,12 +43,10 @@ TalkingData:
Packages:
- CrashSight@latest
- Poco@latest
- WXPay@1.0.0
- AliPay@0.0.1
- ThinkingData@1.0.0
- TalkingData@0.0.1
- TapTap@latest
- AIhelper@latest
# 爱加密配置
Encryption:
@ -54,4 +58,4 @@ Encryption:
NeedSign: true # 是否需要签名
SignName: "朴合辛火安卓" # 签名名称
SignVersion: 4 # 签名版本(1-8)
RetryCount: 3
RetryCount: 3 # 异常重试次数