修改主相机渲染
parent
92b5472093
commit
c9d54380dd
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@ -86,6 +86,22 @@ public partial class SROptions
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{
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Application.targetFrameRate = _targetFrameRate;
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}
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[Category("性能")]
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public int Resolution
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{
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get { return _resolution; }
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set
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{
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_resolution = value;
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}
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}
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private int _resolution = 0;
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[Category("性能")]
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public void SetResoulution()
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{
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PerformanceManager.SetResolution(_resolution);
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}
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[Category("性能")]
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public bool EnableEffect
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@ -0,0 +1,17 @@
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using System;
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using UnityEngine;
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namespace Gameplay.Performance.Cmp
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{
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public class CmpUIMainScene : MonoBehaviour
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{
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public static CmpUIMainScene instance;
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private void Awake()
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{
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instance = this;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aa34d81c7c7d4f368066f6277b67271d
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timeCreated: 1704878111
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@ -1,9 +1,11 @@
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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay.Performance.Cmp;
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using MagicaCloth2;
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using PhxhSDK;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.UI;
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using Constants = Framework.Constants;
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namespace Gameplay.Performance
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@ -128,6 +130,7 @@ namespace Gameplay.Performance
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if (resolution <= 0)
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{
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// don't change current resolution
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_SetRsoulution(Screen.width, Screen.height);
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return;
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}
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@ -140,7 +143,7 @@ namespace Gameplay.Performance
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{
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var scale = (float)resolution / nowWidth;
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var newHeight = (int)(nowHeight * scale);
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Screen.SetResolution(resolution, newHeight, Screen.fullScreenMode);
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_SetRsoulution(resolution, newHeight);
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}
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}
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else
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@ -150,11 +153,36 @@ namespace Gameplay.Performance
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{
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var scale = (float)resolution / nowHeight;
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var newWidth = (int)(nowWidth * scale);
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Screen.SetResolution(newWidth, resolution, Screen.fullScreenMode);
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_SetRsoulution(newWidth, resolution);
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}
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}
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}
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private static void _SetRsoulution(int width, int height)
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{
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// Screen.SetResolution(width, height, Screen.fullScreenMode);
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_SetCameraRenderSize(CameraManager.Instance.MainCamera, width, height);
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// _SetCameraRenderSize(CameraManager.Instance.SkillCamera, width, height);
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}
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private static void _SetCameraRenderSize(Camera rawCamera, int width, int height)
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{
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if (rawCamera == null)
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{
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DebugUtil.LogError("Camera is null");
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return;
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}
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if (rawCamera.targetTexture != null)
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{
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// 释放旧的 RenderTexture
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RenderTexture.ReleaseTemporary(rawCamera.targetTexture);
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}
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var renderTexture = RenderTexturePool.Instance.Create("TeamPreviewNode", width,
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height, RenderTexturePool.DEFAULT_DEPTH);
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rawCamera.targetTexture = renderTexture;
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CmpUIMainScene.instance.GetComponent<RawImage>().texture = renderTexture;
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}
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private void _Init()
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{
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data = new PerformanceData();
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@ -301,6 +301,91 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 18463224}
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- component: {fileID: 18463226}
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- component: {fileID: 18463225}
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- component: {fileID: 18463227}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &18463225
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Texture: {fileID: 0}
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m_UVRect:
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serializedVersion: 2
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y: 0
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width: 1
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height: 1
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--- !u!222 &18463226
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CanvasRenderer:
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--- !u!114 &18463227
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--- !u!1 &59095781
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GameObject:
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@ -1330,7 +1415,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 150.59998, y: 74.1}
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m_AnchoredPosition: {x: 150.6001, y: 74.1001}
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m_SizeDelta: {x: 300, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &440271633
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@ -5161,6 +5246,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 957804731}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -5203,7 +5289,7 @@ MonoBehaviour:
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m_RenderShadows: 0
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m_RequiresDepthTextureOption: 0
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m_RequiresOpaqueTextureOption: 2
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@ -6619,9 +6705,7 @@ MonoBehaviour:
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras:
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@ -8425,8 +8509,8 @@ MonoBehaviour:
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--- !u!1 &2104671788
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