【战斗】提交战斗结算动画修改
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m_Mesh: {fileID: 4300000, guid: 33d02371d3b58d1479d389a434b2f708, type: 2}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1939788000}
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GameObject:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@ namespace Gameplay.Area
|
|||
|
||||
public void CreateEndNotice(int unitIndex)
|
||||
{
|
||||
DebugUtil.Log("CreateEndNotice: " + unitIndex);
|
||||
DebugUtil.Log("CreateEndNotice: " + (++unitIndex));
|
||||
var loadPath = PathDefine.RoadLine.END_NOTICES[unitIndex];
|
||||
var sampleObj = AssetManager.Instance.GetPreLoadResult<GameObject>(loadPath);
|
||||
_endNoticeObj = Object.Instantiate(sampleObj);
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ public class FightWinComponent: MonoBehaviour
|
|||
{
|
||||
private Scene _scene;
|
||||
private List<uint> _characterIDs;
|
||||
private uint _vehicleID;
|
||||
private List<uint> _vehicleIDs;
|
||||
private GameObject _objRoot;
|
||||
private List<Transform> _posTransList;
|
||||
|
||||
|
|
@ -32,6 +32,7 @@ public class FightWinComponent: MonoBehaviour
|
|||
//test
|
||||
private List<GameObject> _testObjs = new List<GameObject>();
|
||||
|
||||
private readonly int vehicleStartIndex = 7; //第七位开始算,载具的位置起始点
|
||||
private readonly int Vehicle_Model_Index = 5;
|
||||
|
||||
#region Unity EventFunction
|
||||
|
|
@ -108,9 +109,9 @@ public class FightWinComponent: MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
if (_vehicleID != Constants.INVALID_UINT_ID)
|
||||
if (_vehicleIDs != null)
|
||||
{
|
||||
await _AddVehicleModel(_vehicleID);
|
||||
await _AddVehicleModel(_vehicleIDs);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -137,18 +138,23 @@ public class FightWinComponent: MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
private async UniTask _AddVehicleModel(uint uid)
|
||||
private async UniTask _AddVehicleModel(List<uint> vehicleIDs)
|
||||
{
|
||||
var modelPath = CommonUtils.GetVehicleShowModelPath(uid);
|
||||
if (modelPath != null)
|
||||
for (int i = 0; i < vehicleIDs.Count; i++)
|
||||
{
|
||||
var prefab = await AssetManager.Instance.LoadAssetAsync<GameObject>(modelPath);
|
||||
var model = Instantiate(prefab, _objRoot.transform);
|
||||
var posTrans = _posTransList[Vehicle_Model_Index];
|
||||
model.transform.SetPositionAndRotation(posTrans.position, posTrans.rotation);
|
||||
model.transform.localScale = posTrans.localScale;
|
||||
model.SetLayerEx(LayerDefine.TeamEdit);
|
||||
var vehicleID = vehicleIDs[i];
|
||||
var modelPath = CommonUtils.GetVehicleShowModelPath(vehicleID);
|
||||
if (modelPath != null)
|
||||
{
|
||||
var prefab = await AssetManager.Instance.LoadAssetAsync<GameObject>(modelPath);
|
||||
var model = Instantiate(prefab, _objRoot.transform);
|
||||
var posTrans = _posTransList[vehicleStartIndex + i];
|
||||
model.transform.SetPositionAndRotation(posTrans.position, posTrans.rotation);
|
||||
model.transform.localScale = posTrans.localScale;
|
||||
model.SetLayerEx(LayerDefine.TeamEdit);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private async UniTask _LoadTimeline()
|
||||
|
|
@ -171,12 +177,12 @@ public class FightWinComponent: MonoBehaviour
|
|||
_timelinePlayable = timeline;
|
||||
|
||||
//新建轨道
|
||||
for (int i = 0; i < 5; i++)
|
||||
for (int i = 0; i < _characterIDs.Count; i++)
|
||||
{
|
||||
if (i >= _characterIDs.Count)
|
||||
{
|
||||
break;
|
||||
}
|
||||
// if (i >= _characterIDs.Count)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
var child = _objRoot.transform.GetChild(i);
|
||||
if (!child)
|
||||
{
|
||||
|
|
@ -332,16 +338,11 @@ public class FightWinComponent: MonoBehaviour
|
|||
_characterIDs = charIDList;
|
||||
}
|
||||
|
||||
|
||||
public void SetData(uint vehicleID)
|
||||
{
|
||||
_vehicleID = vehicleID;
|
||||
}
|
||||
|
||||
public void SetData(List<uint> charIDList, uint vehicleID)
|
||||
public void SetData(List<uint> charIDList, List<uint> vehicleIDs)
|
||||
{
|
||||
_characterIDs = charIDList;
|
||||
_vehicleID = vehicleID;
|
||||
_vehicleIDs = vehicleIDs;
|
||||
}
|
||||
|
||||
public void StartPlay()
|
||||
|
|
|
|||
|
|
@ -23,12 +23,12 @@ namespace Gameplay.Level
|
|||
public PVPSettleData PvpSettleData;
|
||||
|
||||
private List<uint> _showCharIDs; //结算动画展示角色
|
||||
private uint _showVehicleID; //结算动画展示载具
|
||||
private List<uint> _showVehicleIDs; //结算动画展示载具
|
||||
|
||||
private readonly string _testScenePath = "Assets/Scenes/FightWinSceneLocal.unity";
|
||||
|
||||
public List<uint> ShowCharIDs => _showCharIDs;
|
||||
public uint ShowVehicleID => _showVehicleID;
|
||||
public List<uint> ShowVehicleID => _showVehicleIDs;
|
||||
|
||||
#region API
|
||||
public async UniTask SettleSceneProcess(ItemList itemList, bool isSweep)
|
||||
|
|
@ -125,17 +125,24 @@ namespace Gameplay.Level
|
|||
{
|
||||
_showCharIDs.Clear();
|
||||
}
|
||||
|
||||
_showVehicleID = Constants.INVALID_UINT_ID;
|
||||
|
||||
if (_showVehicleIDs == null)
|
||||
{
|
||||
_showVehicleIDs = new List<uint>();
|
||||
}
|
||||
else
|
||||
{
|
||||
_showVehicleIDs.Clear();
|
||||
}
|
||||
|
||||
var team = TeamEditManagerNew.Instance.GetSelectTeam();
|
||||
var charIDs = team.GetAllCharacters();
|
||||
for (int i = 0; i < charIDs.Count; i++)
|
||||
{
|
||||
if (_showCharIDs.Count >= 5)
|
||||
{
|
||||
break;
|
||||
}
|
||||
// if (_showCharIDs.Count >= 5)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
if (charIDs[i] > 0)
|
||||
{
|
||||
_showCharIDs.Add(charIDs[i]);
|
||||
|
|
@ -144,8 +151,7 @@ namespace Gameplay.Level
|
|||
|
||||
// TODO 修改为可以 多个载具展示
|
||||
var vehicleIDs = team.GetVehicleIDs();
|
||||
if(vehicleIDs.Count>0)
|
||||
_showVehicleID = vehicleIDs[0];
|
||||
_showVehicleIDs = vehicleIDs;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -54,6 +54,7 @@ namespace Gameplay.Net
|
|||
{
|
||||
m_Characters.Clear();
|
||||
m_Vehicles.Clear();
|
||||
m_Buildings.Clear();
|
||||
}
|
||||
|
||||
public void AddCharacter(uint nID)
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ public class LevelUIManager
|
|||
|
||||
public static string GetNumberImgPath(int index)
|
||||
{
|
||||
return string.Format(Constants.UI_TEAM_UNIT_INDEX_PATH, index);
|
||||
return string.Format(Constants.UI_TEAM_UNIT_INDEX_PATH, index + 1);
|
||||
}
|
||||
|
||||
public static string GetMoralePic(bool isDanger)
|
||||
|
|
|
|||
|
|
@ -217,7 +217,7 @@ public partial class TeamManager
|
|||
continue;
|
||||
}
|
||||
singleInfo = new SingleTeamCharacterInfo(CharacterDataInfoManager.Instance.DataDic[id], unit.GetID());
|
||||
unit.unitUIData.uiIndex = workUIIndex;
|
||||
unit.unitUIData.uiIndex = defaultTeam.GetAllCharacterIdx(id);
|
||||
workUIIndex++;
|
||||
selectList.Add(singleInfo);
|
||||
}
|
||||
|
|
@ -231,7 +231,7 @@ public partial class TeamManager
|
|||
SingleTeamCharacterInfo singleInfo;
|
||||
var unit = await GameUnitManager.instance.PrepareVehicle(vInfos[i], ETroopsId.Self);
|
||||
singleInfo = new SingleTeamCharacterInfo(unit.GetID(), vInfos[i]);
|
||||
unit.unitUIData.uiIndex = workUIIndex;
|
||||
unit.unitUIData.uiIndex = defaultTeam.GetVehicleIdx(vInfos[i].nID);
|
||||
workUIIndex++;
|
||||
selectList.Add(singleInfo);
|
||||
}
|
||||
|
|
@ -467,7 +467,7 @@ public partial class TeamManager
|
|||
{
|
||||
AssetManager.Instance.PostPreload<Sprite>(LevelUIManager.GetNumberImage(i));
|
||||
}
|
||||
for (int i = 1; i <= 7; i++)
|
||||
for (int i = 0; i <= 7; i++)
|
||||
{
|
||||
AssetManager.Instance.PostPreload<Sprite>(LevelUIManager.GetNumberImgPath(i));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ RenderSettings:
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -542,6 +542,37 @@ Transform:
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m_LocalScale: {x: 8, y: 8, z: 8}
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GameObject:
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@ -2270,6 +2301,37 @@ Animator:
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m_Father: {fileID: 581542126}
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--- !u!1 &390559107
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GameObject:
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@ -2492,6 +2554,37 @@ Transform:
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m_Father: {fileID: 581542126}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 551724194}
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m_Father: {fileID: 581542126}
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--- !u!1 &551831724
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GameObject:
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m_ObjectHideFlags: 0
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@ -2557,7 +2650,11 @@ Transform:
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m_Father: {fileID: 1026040388}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &631203497
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@ -2631,7 +2728,7 @@ GameObject:
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m_Component:
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- component: {fileID: 709946932}
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m_Layer: 0
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m_Name: VPos
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m_Name: VPos0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -2783,6 +2880,37 @@ Transform:
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m_Father: {fileID: 581542126}
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Reference in New Issue